2021-01-07 00:36:11 +00:00
|
|
|
/*
|
|
|
|
* TESTING SECTION
|
|
|
|
*/
|
|
|
|
|
|
|
|
console.log(location.href);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* END testing section
|
|
|
|
*/
|
2021-01-07 00:04:16 +00:00
|
|
|
|
|
|
|
let player_build;
|
2021-01-06 22:51:02 +00:00
|
|
|
// Set up item lists for quick access later.
|
2021-01-06 12:48:41 +00:00
|
|
|
let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
|
|
|
|
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
|
|
|
|
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
|
2021-01-06 23:33:02 +00:00
|
|
|
let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "expoding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "type", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd" ];
|
2021-01-06 12:48:41 +00:00
|
|
|
let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
|
|
|
|
let itemLists = new Map();
|
|
|
|
for (const it of itemTypes) {
|
|
|
|
itemLists.set(it, []);
|
|
|
|
}
|
|
|
|
let itemMap = new Map();
|
|
|
|
|
2021-01-06 22:51:02 +00:00
|
|
|
/*
|
|
|
|
* Function that takes an item list and populates its corresponding dropdown.
|
|
|
|
* Used for armors and bracelet/necklace.
|
|
|
|
*/
|
2021-01-06 12:48:41 +00:00
|
|
|
function populateItemList(type) {
|
|
|
|
let item_list = document.getElementById(type+"-items");
|
|
|
|
for (const item of itemLists.get(type)) {
|
|
|
|
let el = document.createElement("option");
|
|
|
|
el.value = item;
|
|
|
|
item_list.appendChild(el);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-06 22:51:02 +00:00
|
|
|
/*
|
|
|
|
* Populate dropdowns, add listeners, etc.
|
|
|
|
*/
|
2021-01-06 12:48:41 +00:00
|
|
|
function init() {
|
2021-01-06 22:46:00 +00:00
|
|
|
let noneItems = [
|
2021-01-07 06:41:41 +00:00
|
|
|
["helmet", "No Helmet"],
|
|
|
|
["chestplate", "No Chestplate"],
|
|
|
|
["leggings", "No Leggings"],
|
|
|
|
["boots", "No Boots"],
|
|
|
|
["ring", "No Ring 1"],
|
|
|
|
["ring", "No Ring 2"],
|
|
|
|
["bracelet", "No Bracelet"],
|
|
|
|
["necklace", "No Necklace"],
|
|
|
|
["wand", "No Weapon"],
|
|
|
|
];
|
|
|
|
for (let i = 0; i < 9; i++) {
|
|
|
|
let item = Object();
|
|
|
|
for (const field of item_fields) {
|
|
|
|
item[field] = 0;
|
|
|
|
}
|
|
|
|
item.type = noneItems[i][0];
|
|
|
|
item.name = noneItems[i][1];
|
|
|
|
item.displayName = item.name;
|
|
|
|
item.set = null;
|
|
|
|
item.quest = null;
|
|
|
|
item.skillpoints = [0, 0, 0, 0, 0];
|
|
|
|
item.has_negstat = false;
|
|
|
|
item.reqs = [0, 0, 0, 0, 0];
|
|
|
|
|
|
|
|
noneItems[i] = item;
|
|
|
|
}
|
2021-01-06 23:31:35 +00:00
|
|
|
items = items.concat(noneItems);
|
2021-01-06 12:48:41 +00:00
|
|
|
console.log(items);
|
|
|
|
for (const item of items) {
|
2021-01-06 22:51:02 +00:00
|
|
|
itemLists.get(item.type).push(item.displayName);
|
|
|
|
itemMap.set(item.displayName, item);
|
2021-01-06 12:48:41 +00:00
|
|
|
}
|
2021-01-06 23:31:35 +00:00
|
|
|
/*for (const item of noneItems){
|
2021-01-06 22:46:00 +00:00
|
|
|
itemLists.get(item.type).push(item.name);
|
|
|
|
itemMap.set(item.name, item);
|
2021-01-06 23:31:35 +00:00
|
|
|
}*/
|
2021-01-06 12:48:41 +00:00
|
|
|
|
|
|
|
for (const armorType of armorTypes) {
|
|
|
|
populateItemList(armorType);
|
2021-01-06 22:51:02 +00:00
|
|
|
// Add change listener to update armor slots.
|
2021-01-06 12:48:41 +00:00
|
|
|
document.getElementById(armorType+"-choice").addEventListener("change", (event) => {
|
|
|
|
let item = itemMap.get(event.target.value);
|
|
|
|
if (item !== undefined) {
|
|
|
|
document.getElementById(armorType+"-slots").textContent = item.slots + " slots";
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
document.getElementById(armorType+"-slots").textContent = "X slots";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
let ring1_list = document.getElementById("ring1-items");
|
|
|
|
let ring2_list = document.getElementById("ring2-items");
|
|
|
|
for (const ring of itemLists.get("ring")) {
|
|
|
|
let el1 = document.createElement("option");
|
|
|
|
let el2 = document.createElement("option");
|
|
|
|
el1.value = ring;
|
|
|
|
el2.value = ring;
|
|
|
|
ring1_list.appendChild(el1);
|
|
|
|
ring2_list.appendChild(el2);
|
|
|
|
}
|
|
|
|
|
|
|
|
populateItemList("bracelet");
|
|
|
|
populateItemList("necklace");
|
|
|
|
|
|
|
|
let weapon_list = document.getElementById("weapon-items");
|
|
|
|
for (const weaponType of weaponTypes) {
|
|
|
|
for (const weapon of itemLists.get(weaponType)) {
|
|
|
|
let el = document.createElement("option");
|
|
|
|
el.value = weapon;
|
|
|
|
weapon_list.appendChild(el);
|
|
|
|
}
|
|
|
|
}
|
2021-01-06 22:51:02 +00:00
|
|
|
|
|
|
|
// Add change listener to update weapon slots.
|
2021-01-06 12:48:41 +00:00
|
|
|
document.getElementById("weapon-choice").addEventListener("change", (event) => {
|
|
|
|
let item = itemMap.get(event.target.value);
|
|
|
|
if (item !== undefined) {
|
|
|
|
document.getElementById("weapon-slots").textContent = item.slots + " slots";
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
document.getElementById("weapon-slots").textContent = "X slots";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2021-01-06 20:54:15 +00:00
|
|
|
function calculateBuild(){
|
2021-01-06 23:31:35 +00:00
|
|
|
/* TODO: implement level changing
|
|
|
|
Make this entire function prettier
|
|
|
|
*/
|
|
|
|
let helmet = document.getElementById("helmet-choice").value;
|
|
|
|
let chestplate = document.getElementById("chestplate-choice").value;
|
|
|
|
let leggings = document.getElementById("leggings-choice").value;
|
|
|
|
let boots = document.getElementById("boots-choice").value;
|
|
|
|
let ring1 = document.getElementById("ring1-choice").value;
|
|
|
|
let ring2 = document.getElementById("ring2-choice").value;
|
|
|
|
let bracelet = document.getElementById("bracelet-choice").value;
|
|
|
|
let necklace = document.getElementById("necklace-choice").value;
|
|
|
|
let weapon = document.getElementById("weapon-choice").value;
|
|
|
|
if(helmet===""){
|
|
|
|
helmet = "No Helmet";
|
|
|
|
}
|
|
|
|
if(chestplate===""){
|
|
|
|
chestplate = "No Chestplate";
|
|
|
|
}
|
|
|
|
if(leggings===""){
|
|
|
|
leggings = "No Leggings";
|
|
|
|
}
|
|
|
|
if(boots===""){
|
|
|
|
boots = "No Boots";
|
|
|
|
}
|
|
|
|
if(ring1===""){
|
|
|
|
ring1 = "No Ring 1";
|
|
|
|
}
|
|
|
|
if(ring2===""){
|
|
|
|
ring2 = "No Ring 2";
|
|
|
|
}
|
|
|
|
if(bracelet===""){
|
|
|
|
bracelet = "No Bracelet";
|
|
|
|
}
|
|
|
|
if(necklace===""){
|
|
|
|
necklace = "No Necklace";
|
|
|
|
}
|
|
|
|
if(weapon===""){
|
|
|
|
weapon = "No Weapon";
|
|
|
|
}
|
2021-01-07 00:04:16 +00:00
|
|
|
player_build = new Build(
|
2021-01-06 20:54:15 +00:00
|
|
|
106,
|
2021-01-06 23:31:35 +00:00
|
|
|
itemMap.get(helmet),
|
|
|
|
itemMap.get(chestplate),
|
|
|
|
itemMap.get(leggings),
|
|
|
|
itemMap.get(boots),
|
|
|
|
itemMap.get(ring1),
|
|
|
|
itemMap.get(ring2),
|
|
|
|
itemMap.get(bracelet),
|
|
|
|
itemMap.get(necklace),
|
|
|
|
itemMap.get(weapon),
|
2021-01-06 20:54:15 +00:00
|
|
|
);
|
2021-01-06 22:46:00 +00:00
|
|
|
console.log(player_build.toString());
|
2021-01-07 06:41:41 +00:00
|
|
|
|
2021-01-07 08:34:31 +00:00
|
|
|
let equip_order_text = "Equip order: <br>";
|
|
|
|
for (const item of player_build.equip_order) {
|
|
|
|
equip_order_text += item.displayName + "<br>";
|
|
|
|
}
|
|
|
|
setHTML("build-order", equip_order_text);
|
|
|
|
|
2021-01-07 06:41:41 +00:00
|
|
|
player_build.base_skillpoints;
|
|
|
|
let skillpoints = player_build.total_skillpoints;
|
|
|
|
setValue("str-skp", skillpoints[0]);
|
|
|
|
setValue("dex-skp", skillpoints[1]);
|
|
|
|
setValue("int-skp", skillpoints[2]);
|
|
|
|
setValue("def-skp", skillpoints[3]);
|
|
|
|
setValue("agi-skp", skillpoints[4]);
|
|
|
|
console.log(skillpoints);
|
|
|
|
player_build.assigned_skillpoints;
|
|
|
|
|
2021-01-07 08:34:31 +00:00
|
|
|
|
2021-01-07 07:08:16 +00:00
|
|
|
setHTML("summary-box", "Summary: Assigned " + player_build.assigned_skillpoints + " skillpoints.");
|
|
|
|
|
2021-01-07 06:41:41 +00:00
|
|
|
setHTML("build-helmet", player_build.helmet.name);
|
|
|
|
setHTML("build-chestplate", player_build.chestplate.name);
|
|
|
|
setHTML("build-leggings", player_build.helmet.name);
|
|
|
|
setHTML("build-boots", player_build.helmet.name);
|
|
|
|
setHTML("build-ring1", player_build.ring1.name);
|
|
|
|
setHTML("build-ring2", player_build.ring2.name);
|
|
|
|
setHTML("build-bracelet", player_build.bracelet.name);
|
|
|
|
setHTML("build-necklace", player_build.necklace.name);
|
|
|
|
setHTML("build-weapon", player_build.weapon.name);
|
2021-01-06 20:54:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function resetFields(){
|
2021-01-07 06:41:41 +00:00
|
|
|
setValue("helmet-choice", "");
|
|
|
|
setValue("helmet-powder", "");
|
|
|
|
setValue("chestplate-choice", "");
|
|
|
|
setValue("chestplate-powder", "");
|
|
|
|
setValue("leggings-choice", "");
|
|
|
|
setValue("leggings-powder", "");
|
|
|
|
setValue("boots-choice", "");
|
|
|
|
setValue("boots-powder", "");
|
|
|
|
setValue("ring1-choice", "");
|
|
|
|
setValue("ring2-choice", "");
|
|
|
|
setValue("bracelet-choice", "");
|
|
|
|
setValue("necklace-choice", "");
|
|
|
|
setValue("weapon-choice", "");
|
|
|
|
setValue("weapon-powder", "");
|
|
|
|
setValue("str-skp", "");
|
|
|
|
setValue("dex-skp", "");
|
|
|
|
setValue("int-skp", "");
|
|
|
|
setValue("def-skp", "");
|
|
|
|
setValue("agi-skp", "");
|
2021-01-06 22:46:00 +00:00
|
|
|
}
|
|
|
|
|
2021-01-07 00:08:19 +00:00
|
|
|
load_init(init);
|