forked from endernon/PGRData
44 lines
No EOL
1.8 KiB
Lua
44 lines
No EOL
1.8 KiB
Lua
---@class XUiGridTheatre3CharacterLevel : XUiNode
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---@field _Control XTheatre3Control
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---@field BtnCharacter XUiComponent.XUiButton
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local XUiGridTheatre3CharacterLevel = XClass(XUiNode, "XUiGridTheatre3CharacterLevel")
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function XUiGridTheatre3CharacterLevel:OnStart()
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self.LvBuffOn = XTool.InitUiObjectByUi({}, self.PanelLvBuffOn)
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self.LvBuffOff = XTool.InitUiObjectByUi({}, self.PanelLvBuffOff)
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end
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function XUiGridTheatre3CharacterLevel:Refresh(levelId, characterId)
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self.CharacterId = characterId
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-- 等级
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local level = self._Control:GetCharacterLevelByLevelId(levelId)
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self.LvBuffOn.TxtLvNum.text = level
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self.LvBuffOff.TxtLvNum.text = level
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local strengthenPoint = self._Control:GetCharacterLevelStrengthenPoint(levelId)
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local isShowPoint = XTool.IsNumberValid(strengthenPoint)
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-- 图标
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if isShowPoint then
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-- 物品图片
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local icon = XDataCenter.ItemManager.GetItemIcon(XEnumConst.THEATRE3.Theatre3TalentPoint)
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self.LvBuffOn.Icon:SetRawImage(icon)
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self.LvBuffOff.Icon:SetRawImage(icon)
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end
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self.LvBuffOn.Icon.gameObject:SetActiveEx(isShowPoint)
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self.LvBuffOff.Icon.gameObject:SetActiveEx(isShowPoint)
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-- Buff
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local buffDesc
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if isShowPoint then
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local desc = self._Control:GetClientConfig("CharacterLevelUpGetBuffDesc", 1)
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buffDesc = string.format(desc, strengthenPoint)
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else
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buffDesc = self._Control:GetCharacterLevelDesc(level)
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end
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self.LvBuffOn.TxtBuff.text = buffDesc
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self.LvBuffOff.TxtBuff.text = buffDesc
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-- 状态
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local curLevel = self._Control:GetCharacterLv(characterId)
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self.LvBuffOn.GameObject:SetActiveEx(curLevel >= level)
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self.LvBuffOff.GameObject:SetActiveEx(curLevel < level)
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end
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return XUiGridTheatre3CharacterLevel |