forked from endernon/PGRData
36 lines
No EOL
1.4 KiB
Lua
36 lines
No EOL
1.4 KiB
Lua
local XUiTheatre3EquipmentCell = require("XUi/XUiTheatre3/Equip/XUiTheatre3EquipmentCell")
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---@class XUiTheatre3EquipmentDesc : XUiNode 装备描述
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---@field Parent XUiTheatre3EquipmentChoose
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---@field _Control XTheatre3Control
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local XUiTheatre3EquipmentDesc = XClass(XUiNode, "XUiTheatre3EquipmentDesc")
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function XUiTheatre3EquipmentDesc:OnStart()
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end
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---@param equipConfig XTableTheatre3Equip
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function XUiTheatre3EquipmentDesc:SetEquipId(equipConfig, curEquipId, slotId)
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self._EquipId = equipConfig.Id
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if not self._Equipment then
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---@type XUiTheatre3EquipmentCell
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self._Equipment = XUiTheatre3EquipmentCell.New(self.UiEquipment, self.Parent, self._EquipId)
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else
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self._Equipment:ShowEquip(self._EquipId)
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end
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local isCur = self._EquipId == curEquipId
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self.ImgNowBg.gameObject:SetActiveEx(isCur)
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self.TagNow.gameObject:SetActiveEx(isCur)
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self.TxtDetails.text = XUiHelper.ReplaceUnicodeSpace(XUiHelper.ReplaceTextNewLine(XUiHelper.FormatText(equipConfig.EffectDesc, equipConfig.TraitName)))
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local wearer = self._Control:GetEquipBelong(self._EquipId)
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local isMine = wearer == slotId
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self.TagEquipped.gameObject:SetActiveEx(isMine)
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self._Equipment:SetState(wearer == -1 or not isMine)
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self._Equipment:AddClick(function()
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self._Control:OpenEquipmentTipByAlign(self._EquipId, nil, nil, nil, self.UiEquipment)
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end)
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end
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return XUiTheatre3EquipmentDesc |