forked from endernon/PGRData
135 lines
No EOL
3.7 KiB
Lua
135 lines
No EOL
3.7 KiB
Lua
-- 兵法蓝图活动任务页面
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local XUiRpgTowerTask = XLuaUiManager.Register(XLuaUi, "UiRpgTowerTask")
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local TaskList = require("XUi/XUiRpgTower/Task/XUiRpgTowerTaskList")
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function XUiRpgTowerTask:OnAwake()
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XTool.InitUiObject(self)
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XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.GridTask.gameObject:SetActiveEx(false)
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self:InitButtons()
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self:InitTaskList()
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end
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function XUiRpgTowerTask:OnEnable()
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self:AddEventListeners()
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self:OnShowPanel()
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end
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function XUiRpgTowerTask:OnDisable()
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self:StopTimer()
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self:RemoveEventListeners()
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end
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function XUiRpgTowerTask:OnDestroy()
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self:StopTimer()
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self:RemoveEventListeners()
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end
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function XUiRpgTowerTask:OnGetEvents()
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return { XEventId.EVENT_RPGTOWER_RESET, XEventId.EVENT_RPGTOWER_CHALLENGE_COUNT_CHANGE }
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end
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function XUiRpgTowerTask:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_RPGTOWER_RESET then
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self:OnActivityReset()
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end
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end
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--================
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--初始化按钮
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--================
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function XUiRpgTowerTask:InitButtons()
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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end
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--================
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--返回按钮
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--================
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function XUiRpgTowerTask:OnBtnBackClick()
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self:Close()
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end
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--================
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--主界面按钮
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--================
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function XUiRpgTowerTask:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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--================
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--初始化界面面板
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--================
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function XUiRpgTowerTask:InitTaskList()
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self.TaskList = TaskList.New(self.SViewTask, self)
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end
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--================
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--显示界面时
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--================
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function XUiRpgTowerTask:OnShowPanel()
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self.TaskList:UpdateData()
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--self:SetTimer()
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end
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--================
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--设置界面计时器
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--================
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function XUiRpgTowerTask:SetTimer()
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self:StopTimer()
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self:SetResetTime()
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self.Timer = XScheduleManager.ScheduleForever(function()
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self:SetResetTime()
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end, XScheduleManager.SECOND, 0)
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end
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--================
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--显示倒计时与处理倒计时完成时事件
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--================
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function XUiRpgTowerTask:SetResetTime()
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local endTimeSecond = XDataCenter.RpgTowerManager.GetEndTime()
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local now = XTime.GetServerNowTimestamp()
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local leftTime = endTimeSecond - now
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local remainTime = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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self.TxtTime.text = CS.XTextManager.GetText("RpgTowerRemainTime", remainTime)
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if leftTime <= 0 then
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self:OnActivityReset()
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end
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end
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--================
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--停止界面计时器
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--================
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function XUiRpgTowerTask:StopTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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--================
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--活动周期结束时弹回主界面
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--================
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function XUiRpgTowerTask:OnActivityReset()
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self:StopTimer()
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(CS.XTextManager.GetText("RpgTowerFinished"))
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end
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--================
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--刷新任务列表
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--================
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function XUiRpgTowerTask:RefreshTasks()
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self.TaskList:UpdateData()
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end
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--================
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--增加事件监听
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--================
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function XUiRpgTowerTask:AddEventListeners()
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if self.AlreadyAddEvents then return end
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self.AlreadyAddEvents = true
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XEventManager.AddEventListener(XEventId.EVENT_TASK_SYNC, self.RefreshTasks, self)
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end
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--================
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--移除事件监听
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--================
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function XUiRpgTowerTask:RemoveEventListeners()
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if not self.AlreadyAddEvents then return end
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self.AlreadyAddEvents = false
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XEventManager.RemoveEventListener(XEventId.EVENT_TASK_SYNC, self.RefreshTasks, self)
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end |