forked from endernon/PGRData
33 lines
No EOL
1.2 KiB
Lua
33 lines
No EOL
1.2 KiB
Lua
local XUiRpgMakerGameCharacterGrid = XClass(nil, "XUiRpgMakerGameCharacterGrid")
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function XUiRpgMakerGameCharacterGrid:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiRpgMakerGameCharacterGrid:Refresh(characterId, onlyUseRoleId)
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local isUnlock = XDataCenter.RpgMakerGameManager.IsUnlockRole(characterId)
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self.ImgLock.gameObject:SetActiveEx(not isUnlock)
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local headPath = isUnlock and XRpgMakerGameConfigs.GetRpgMakerGameRoleHeadPath(characterId) or CS.XGame.ClientConfig:GetString("RpgMakerGameRoleUnLockHeadPath")
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self.RImgHeadIcon:SetRawImage(headPath)
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local name = XRpgMakerGameConfigs.GetRpgMakerGameRoleName(characterId)
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self.TextName1.text = isUnlock and name or ""
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local style = XRpgMakerGameConfigs.GetRpgMakerGameRoleStyle(characterId)
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self.TextName2.text = isUnlock and style or ""
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self.ImgRedPoint.gameObject:SetActiveEx(false)
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self.ImgSpecify.gameObject:SetActiveEx(characterId == onlyUseRoleId)
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end
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function XUiRpgMakerGameCharacterGrid:SetSelect(isSelect)
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if self.PanelSelected then
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self.PanelSelected.gameObject:SetActiveEx(isSelect)
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end
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end
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return XUiRpgMakerGameCharacterGrid |