forked from endernon/PGRData
52 lines
No EOL
2.2 KiB
Lua
52 lines
No EOL
2.2 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiGridBabelSelectDifficult = XClass(nil, "XUiGridBabelSelectDifficult")
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function XUiGridBabelSelectDifficult:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnSelect.CallBack = function() self:OnClickBtnSelect() end
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end
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function XUiGridBabelSelectDifficult:InitRootUi(rootUi)
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self.RootUi = rootUi
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end
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function XUiGridBabelSelectDifficult:Refresh(stageId, teamId, config)
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self.StageId = stageId
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self.TeamId = teamId
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self.Difficult = config.Level
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self.TxtDiffcult.text = config.Name
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self.TxtAbility.text = CSXTextManagerGetText("BabelTowerSelectDifficultAbility", config.RecommendAblity)
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self.TxtPoint.text = CSXTextManagerGetText("BabelTowerSelectDifficultRatio", getRoundingValue(config.ScoreRatio + 0.0001, 1))
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--当前章节曾经最高达到的层数
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local overMaxLevel = XDataCenter.FubenBabelTowerManager.GetStageMaxScore(stageId)
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local collectionInfo = XDataCenter.FubenBabelTowerManager.GetBabelTowerInfo(XFubenBabelTowerConfigs.COLLECTION_ITEM_QUALITY, nil)
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if overMaxLevel >= config.UnlockCondLevel or (not XTool.IsTableEmpty(collectionInfo) and self.Difficult <= collectionInfo.Level) then
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-- 满足解锁条件
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self.PanelDifficulty.gameObject:SetActiveEx(false)
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local selectDifficult = XDataCenter.FubenBabelTowerManager.GetTeamSelectDifficult(stageId, teamId)
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local isCur = selectDifficult == self.Difficult
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self.PanelCurSelect.gameObject:SetActiveEx(isCur)
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self.BtnSelect.gameObject:SetActiveEx(not isCur)
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else
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-- 不满足解锁条件
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self.PanelDifficulty.gameObject:SetActiveEx(true)
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local desc = CSXTextManagerGetText("BabelTowerStageUnlockDifficulty", config.UnlockCondLevel)
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self.PanelDifficultyText.text = XUiHelper.ConvertLineBreakSymbol(desc)
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self.PanelCurSelect.gameObject:SetActiveEx(false)
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self.BtnSelect.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridBabelSelectDifficult:OnClickBtnSelect()
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XDataCenter.FubenBabelTowerManager.UpdateTeamSelectDifficult(self.StageId, self.TeamId, self.Difficult)
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self.RootUi:Close()
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end
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return XUiGridBabelSelectDifficult |