PGRData/Script/matrix/xentity/xrpgmakergame/object/XRpgMakerGameMagic.lua
2024-09-01 22:49:41 +02:00

46 lines
No EOL
1.3 KiB
Lua

local XRpgMakerGameObject = require("XEntity/XRpgMakerGame/Object/XRpgMakerGameObject")
---推箱子魔法阵
---@class XRpgMakerGameMagic:XRpgMakerGameObject
local XRpgMakerGameMagic = XClass(XRpgMakerGameObject, "XRpgMakerGameMagic")
function XRpgMakerGameMagic:Ctor(id)
self:InitData()
end
function XRpgMakerGameMagic:InitData()
if not XTool.IsTableEmpty(self.MapObjData) then
self:InitDataByMapObjData(self.MapObjData)
end
end
---@param mapObjData XMapObjectData
function XRpgMakerGameMagic:InitDataByMapObjData(mapObjData)
self.MapObjData = mapObjData
self:UpdatePosition({PositionX = self.MapObjData:GetX(), PositionY = self.MapObjData:GetY()})
end
function XRpgMakerGameMagic:UpdateData(data)
self:UpdatePosition(data)
end
function XRpgMakerGameMagic:UpdateObjPosAndDirection()
local transform = self:GetTransform()
if XTool.UObjIsNil(transform) then
return
end
local x = self:GetPositionX()
local y = self:GetPositionY()
local cubePosition = self:GetCubeUpCenterPosition(y, x)
cubePosition.y = transform.position.y
self:SetGameObjectPosition(cubePosition)
end
function XRpgMakerGameMagic:OnLoadComplete()
self:SetActive(false)
self:SetActive(true)
XRpgMakerGameMagic.Super.OnLoadComplete(self)
end
return XRpgMakerGameMagic