PGRData/Script/matrix/xui/xuilotto/XUiLotto.lua
2024-09-01 22:49:41 +02:00

245 lines
8.5 KiB
Lua

local XUiLotto = XLuaUiManager.Register(XLuaUi, "UiLotto")
local XUiPanelLottoPreview = require("XUi/XUiLotto/XUiPanelLottoPreview")
local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord")
local CSTextManagerGetText = CS.XTextManager.GetText
---@param groupData XLottoGroupEntity
function XUiLotto:OnStart(groupData, closeCb, backGround)
self.LottoGroupData = groupData
self.CloseCb = closeCb
self.BackGroundPath = backGround
self.TxtTitle.text = groupData:GetName()
self.IsCanDraw = true
self.AssetPanel = XUiHelper.NewPanelActivityAsset({ XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.HongKa }, self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.PaidGem,function ()
self.AssetPanel:Refresh({ XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.HongKa })
end, self.AssetPanel)
self.PanelLottoPreview = XUiPanelLottoPreview.New(self.PanelPreview, self, groupData)
self:SetBtnCallBack()
self:InitDrawBackGround(self.BackGroundPath)
local bannerBg = groupData:GetBanner()
--self.RImgBg.gameObject:SetActiveEx(not string.IsNilOrEmpty(bannerBg))
if bannerBg and self.PanelDrawBackGround then
--self.RImgBg:SetRawImage(bannerBg)
self.PanelDrawBackGround:LoadPrefab(bannerBg)
end
end
function XUiLotto:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
function XUiLotto:OnEnable()
self:StartTimer()
XLuaUiManager.SetMask(true)
self:PlayAnimation("DrawBegan", function()
XLuaUiManager.SetMask(false)
self:ShowExtraReward()
end)
self:UpdateAllPanel()
--self.PlayableDirector = self.BackGround:GetComponent("PlayableDirector")
--self.PlayableDirector:Stop()
--self.PlayableDirector:Evaluate()
end
function XUiLotto:OnDisable()
self:StopTimer()
end
function XUiLotto:SetBtnCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.PanelUseItem:GetObject("BtnUseItem").CallBack = function()
self:OnBtnUseItemClick()
end
self.BtnDrawRule.CallBack = function()
self:OnBtnDrawRuleClick()
end
self.PanelDrawButtons:GetObject("BtnDraw").CallBack = function()
self:OnBtnDrawClick()
end
end
function XUiLotto:OnBtnBackClick()
self:Close()
end
function XUiLotto:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiLotto:OnBtnUseItemClick()
local drawData = self.LottoGroupData:GetDrawData()
local data = XDataCenter.ItemManager.GetItem(drawData:GetConsumeId())
XLuaUiManager.Open("UiTip", data)
end
function XUiLotto:OnBtnDrawRuleClick()
XLuaUiManager.Open("UiLottoLog", self.LottoGroupData)
end
function XUiLotto:OnBtnDrawClick()
self:OnDraw()
end
function XUiLotto:InitDrawBackGround(backgroundName)
--local root = self.UiSceneInfo.Transform
--self.BackGround = root:FindTransform("GroupBase"):LoadPrefab(backgroundName)
--CS.XShadowHelper.AddShadow(self.BackGround:FindTransform("BoxModeParent").gameObject)
end
function XUiLotto:UpdateAllPanel()
self:UpdatePanelPreview()
self:UpdatePanelDrawButtons()
self:UpdatePanelUseItem()
self:UpdateDrawTime()
end
function XUiLotto:UpdatePanelPreview()
self.PanelLottoPreview:UpdatePanel()
end
function XUiLotto:UpdatePanelDrawButtons()
local drawData = self.LottoGroupData:GetDrawData()
local icon = XDataCenter.ItemManager.GetItemBigIcon(drawData:GetConsumeId())
self.PanelDrawButtons:GetObject("BtnDraw").gameObject:SetActiveEx(not drawData:IsLottoCountFinish())
self.PanelDrawButtons:GetObject("ImgUseItemIcon"):SetRawImage(icon)
self.PanelDrawButtons:GetObject("TxtUseItemCount").text = drawData:GetConsumeCount() > 0 and
drawData:GetConsumeCount() or CSTextManagerGetText("LottoDrawFreeText")
end
function XUiLotto:UpdatePanelUseItem()
local drawData = self.LottoGroupData:GetDrawData()
local icon = XDataCenter.ItemManager.GetItemBigIcon(drawData:GetConsumeId())
self.PanelUseItem:GetObject("ImgUseItemIcon"):SetRawImage(icon)
self.PanelUseItem:GetObject("TxtUseItemCount").text = XDataCenter.ItemManager.GetItem(drawData:GetConsumeId()).Count
end
function XUiLotto:UpdateDrawTime()
local drawData = self.LottoGroupData:GetDrawData()
local timeId = drawData:GetTimeId()
local startTime = XFunctionManager.GetStartTimeByTimeId(timeId)
local endTime = XFunctionManager.GetEndTimeByTimeId(timeId)
local startTimeStr = XTime.TimestampToGameDateTimeString(startTime, "MM/dd")
local endTimeStr = XTime.TimestampToGameDateTimeString(endTime, "MM/dd HH:mm")
if self.TxtTime then
self.TxtTime.text = CS.XTextManager.GetText("LottoTimeStr", startTimeStr, endTimeStr)
end
end
function XUiLotto:ShowExtraReward(cb)
if self.ExtraRewardList and next(self.ExtraRewardList) then
XUiManager.OpenUiObtain(self.ExtraRewardList, nil, function()
if cb then cb() end
end)
self.ExtraRewardList = nil
else
if cb then cb() end
end
end
function XUiLotto:OnDraw()
if XDataCenter.EquipManager.CheckBoxOverLimitOfDraw() then
return
end
local drawData = self.LottoGroupData:GetDrawData()
local curItemCount = XDataCenter.ItemManager.GetItem(drawData:GetConsumeId()).Count
local needItemCount = drawData:GetConsumeCount()
if needItemCount > curItemCount then
XUiManager.TipMsg(CSTextManagerGetText("DrawNotEnoughSkipText"))
XLuaUiManager.Open("UiLottoTanchuang", drawData, function()
self:UpdateAllPanel()
end)
return
end
if self.IsCanDraw then
self.IsCanDraw = false
characterRecord.Record()
local drawData = self.LottoGroupData:GetDrawData()
XDataCenter.LottoManager.DoLotto(drawData:GetId(), function(rewardList, extraRewardList)
XDataCenter.AntiAddictionManager.BeginDrawCardAction()
self.ExtraRewardList = extraRewardList
self.IsCanDraw = true
local isNotifyWeaponFashionTransform = XDataCenter.WeaponFashionManager.GetIsNotifyWeaponFashionTransform()
if isNotifyWeaponFashionTransform then
-- self:RefreshRewardList(rewardList)
XDataCenter.WeaponFashionManager.ResetIsNotifyWeaponFashionTransform()
end
XLuaUiManager.Open("UiDrawNew", drawData, rewardList, CS.XGame.ClientConfig:GetString("LottoDrawGround"))
end, function()
self.IsCanDraw = true
end)
end
end
-- 刷新奖励信息(武器涂装被转化时)
function XUiLotto:RefreshRewardList(rewardList)
if rewardList and #rewardList > 1 then
return
end
local cacheReward = XDataCenter.LottoManager.GetWeaponFashionCacheReward()
if XTool.IsTableEmpty(cacheReward) then
return
end
local convertFrom = rewardList[1].TemplateId
local itemId = cacheReward.ItemId
local count = cacheReward.ItemCount
rewardList[1].ConvertFrom = convertFrom
rewardList[1].Count = count
rewardList[1].TemplateId = itemId
end
function XUiLotto:HideUiView(rewardList)
self.OpenSound = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiDrawCard_BoxOpen)
XLuaUiManager.SetMask(true)
self:PlayAnimation("DrawRetract", function()
if rewardList and next(rewardList) then
self.IsCanDraw = true
self:PushShow(rewardList)
end
XLuaUiManager.SetMask(false)
end)
end
function XUiLotto:PushShow(rewardList)
self:OpenChildUi("UiLottoShow")
self:FindChildUiObj("UiLottoShow"):SetData(rewardList, function()
if self.OpenSound then
self.OpenSound:Stop()
end
XLuaUiManager.Open("UiDrawResult", nil, rewardList, function()
end, CS.XGame.ClientConfig:GetString("LottoDrawGround"))
end, self.BackGround)
end
function XUiLotto:StartTimer()
if self.Timer then
self:StopTimer()
end
self.Timer = XScheduleManager.ScheduleForever(function()
local now = XTime.GetServerNowTimestamp()
local drawData = self.LottoGroupData:GetDrawData()
local timeId = drawData:GetTimeId()
local endTime = XFunctionManager.GetEndTimeByTimeId(timeId)
if now > endTime then
XUiManager.TipText("LottoActivityOver")
XLuaUiManager.RunMain()
end
end,XScheduleManager.SECOND,0)
end
function XUiLotto:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end