forked from endernon/PGRData
47 lines
No EOL
1.4 KiB
Lua
47 lines
No EOL
1.4 KiB
Lua
local XUiGridLikeRoleItem = require("XUi/XUiFavorability/XUiGridLikeRoleItem")
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XUiGridLineCharacter = XClass(XUiGridLikeRoleItem, "XUiGridLineCharacter")
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function XUiGridLineCharacter:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridLineCharacter:RefreshAssist(data, rootUi)
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self.RootUi = rootUi
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self:RefreshAddButton(data.IsAdd)
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if data.IsAdd then
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return
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end
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self.Super.OnRefresh(self, data)
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self.ImgAssist.gameObject:SetActive(data.ChiefAssistant)
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end
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function XUiGridLineCharacter:RefreshAddButton(isAdd)
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self.BtnAdd.CallBack = function () self.RootUi:OnBtnAddAssistListClick() end
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if isAdd then
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for i = 0, self.Transform.childCount - 1 do
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local childGo = self.Transform:GetChild(i).gameObject
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childGo:SetActiveEx(self.BtnAdd.gameObject.name == childGo.name)
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end
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else
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for i = 0, self.Transform.childCount - 1 do
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local childGo = self.Transform:GetChild(i).gameObject
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childGo:SetActiveEx(self.BtnAdd.gameObject.name ~= childGo.name)
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end
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end
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end
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function XUiGridLineCharacter:OnBtnAddClick()
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self.RootUi:OnBtnAddAssistListClick()
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end
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function XUiGridLineCharacter:IsRed()
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return false
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end
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function XUiGridLineCharacter:OnSelect(flag)
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self.ImgSelected.gameObject:SetActiveEx(flag)
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end
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return XUiGridLineCharacter |