forked from endernon/PGRData
2300 lines
No EOL
52 KiB
JSON
2300 lines
No EOL
52 KiB
JSON
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"Climbing up the long and narrow steps, you come upon a relatively safe area, finally allowing you to unload the heavy mods and empty air cylinder."
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"Well, let's still check them out then.",
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"13"
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"Opening the doors, you find what appears to be similar storage rooms one after another."
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"In the last room, old daily necessities are littered throughout, accompanied by stacks of storage boxes. Several work uniforms discarded in the corner have grown moldy over time."
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"...?!",
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"1"
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2.0,
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3.0
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2.0,
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"What's a Construct squad from Babylonia doing here?",
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"32"
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"2"
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"I heard from another squad leader that a squad came here on a mission but never returned.",
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"3"
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"2"
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"37"
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|
|
"The signal is unstable here. We'll have to wait until we're back to Babylonia. Do you know how it's expanding?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
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"Params": [
|
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"Rowler",
|
|
"It's unclear, but I'm sure it has something to do with the dissolved remains.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
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|
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"Params": [
|
|
"The male Construct, Rowler, raises his hand to cover a haphazard yawn."
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
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"Params": [
|
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"The Dead Commandant",
|
|
"Dissolved..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Stern Male Construct",
|
|
"That's right.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"As he says \"That's right,\" the projection freezes in place as if it is buffering."
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
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"ActionId": 120,
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|
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|
|
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|
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"Params": [
|
|
"The Dead Commandant",
|
|
"The signal is being jammed here. We need to return to Babylonia ASAP."
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 24111,
|
|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 121,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"When the projection resumes, the two Constructs at the table stand up and prepare to leave per their commandant's order."
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 122,
|
|
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|
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|
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|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"However, a blurry shadow stands in the doorway, suddenly charging at them with a lightning-fast slash."
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 1115,
|
|
"NextActionId": null,
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"Type": 502,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"RImgBg1Shake"
|
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]
|
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},
|
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{
|
|
"Id": 125,
|
|
"ActionId": 123,
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The Dead Commandant",
|
|
"Coco! You\u2014!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 124,
|
|
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|
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"Type": 301,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"He opens his eyes wide in horror as he looks at the dark figures before him, then falls to the ground, limp."
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 504,
|
|
"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"0"
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1031001",
|
|
"7",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500166",
|
|
"5",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 128,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"...?",
|
|
"129"
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After losing their commandant, the other two Constructs attempt to fight the dark figure, but their efforts are in vain."
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Did that Construct, Coco, betray them?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Looks like the squad didn't exactly work well together.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"No, I think something's wrong with the recording.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"You mean when it was buffering for a moment?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Yeah, but... We can't prove anything without looking for more clues.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Want to keep searching, Commandant?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Just in case?",
|
|
"138",
|
|
"I trust Liv's intuition.",
|
|
138.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Alright, let's keep looking!",
|
|
"1"
|
|
]
|
|
}
|
|
] |