PGRData/Resources/Client/Movie/Movies/MovieYC01806BA.json
2022-12-25 16:16:20 +05:30

1992 lines
No EOL
44 KiB
JSON

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"(Reload)",
"69"
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},
{
"Id": 72,
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"2",
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},
{
"Id": 73,
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"Liv",
"Commandant, are your hands really okay?",
"1"
]
},
{
"Id": 74,
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"Don't worry.",
"72"
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},
{
"Id": 75,
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"Our instructor taught us how to handle a situation like this.",
"73"
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},
{
"Id": 76,
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"Params": [
"Liv",
"Okay...",
"1"
]
},
{
"Id": 77,
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"2",
1.0
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},
{
"Id": 78,
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"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"In the distance, Lucia waves her left hand, giving the attack command. Lee charges out from within the shadows of a nearby building."
]
},
{
"Id": 79,
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"EndAnim": null,
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"(Climb over barricade)",
"77"
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},
{
"Id": 80,
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"You climb over the barricade and quickly charge toward the horde of Corrupted."
]
},
{
"Id": 81,
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"EndDelay": null,
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"As Lucia and Lee advance down the street, Corrupted fall before their blade and gun one after another."
]
},
{
"Id": 82,
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"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"500013"
]
},
{
"Id": 83,
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"1508"
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{
"Id": 84,
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"EndAnim": null,
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"EndDelay": null,
"Params": [
"1",
"As you advance, a Corrupted blocks your way forward.",
1.0
]
},
{
"Id": 85,
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},
{
"Id": 86,
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"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"You aim the muzzle of your gun between its eyes and pull the trigger. The Corrupted falls to the ground with a heavy thud."
]
},
{
"Id": 87,
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"Params": [
"1",
"500292",
"5"
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},
{
"Id": 88,
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"EndAnim": null,
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"EndDelay": null,
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"Liv",
"Commandant, on your left!",
"1"
]
},
{
"Id": 89,
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"1",
1.0
]
},
{
"Id": 90,
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"EndAnim": null,
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"EndDelay": null,
"Params": [
"Even though Liv is suppressing the enemy's movements, that does not mean their attacks are any weaker."
]
},
{
"Id": 91,
"ActionId": 89,
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"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"You turn to the left, barely managing to parry the Corrupted's incoming attack. A bullet flies past you, putting an end to the Corrupted standing before you."
]
},
{
"Id": 92,
"ActionId": 90,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1011001"
]
},
{
"Id": 93,
"ActionId": 91,
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"IsBlock": null,
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"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Lee",
"Get your head in the game!",
"1"
]
},
{
"Id": 94,
"ActionId": 92,
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"Type": 302,
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"EndAnim": null,
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"Params": [
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]
},
{
"Id": 95,
"ActionId": 93,
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"2",
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},
{
"Id": 96,
"ActionId": 94,
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"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Raising the gun, you shoot past Lee and kill a Corrupted about to attack him from behind."
]
},
{
"Id": 97,
"ActionId": 95,
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"Type": 302,
"IsBlock": null,
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"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"You too.",
"96"
]
},
{
"Id": 98,
"ActionId": 96,
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"IsBlock": null,
"IsEnd": null,
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"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Hmph.",
"1"
]
},
{
"Id": 99,
"ActionId": 97,
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"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"In order to maintain stability with the gun, you subconsciously use too much strength in your hands, causing blood to slowly seep from your bandages."
]
},
{
"Id": 100,
"ActionId": 98,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
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"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"500292",
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},
{
"Id": 101,
"ActionId": 99,
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"EndAnim": null,
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"EndDelay": null,
"Params": [
"Liv",
"Com. Man. Dant.",
"1"
]
},
{
"Id": 102,
"ActionId": 100,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Oops, you caught me.",
"102"
]
},
{
"Id": 103,
"ActionId": 101,
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"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
1.0
]
},
{
"Id": 104,
"ActionId": 102,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"With the collective efforts of the Gray Ravens, the horde of Corrupted on the street has finally been cleared. Liv suddenly appears next to you. She grabs your hands despite you intentionally keeping them behind your back and out of view."
]
},
{
"Id": 105,
"ActionId": 103,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
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"EndDelay": null,
"Params": [
"1",
"500292",
"5"
]
},
{
"Id": 106,
"ActionId": 104,
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"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Liv",
"Don't move. I need to give you emergency medical care.",
"1"
]
},
{
"Id": 107,
"ActionId": 105,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
1.0
]
},
{
"Id": 108,
"ActionId": 106,
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"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"After confirming that all Corrupted have been eliminated, Lucia and Lee walk over to you and Liv."
]
},
{
"Id": 109,
"ActionId": 107,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv expertly bandages both of your hands, then both of you look up at Lee and Lucia as they approach."
]
},
{
"Id": 110,
"ActionId": 108,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"500029"
]
},
{
"Id": 111,
"ActionId": 109,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Lucia",
"What's wrong, Commandant?",
"2"
]
},
{
"Id": 112,
"ActionId": 110,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"I'm all good. No worries.",
"111"
]
},
{
"Id": 113,
"ActionId": 111,
"NextActionId": null,
"Type": 203,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"0.25",
"400"
]
},
{
"Id": 114,
"ActionId": 112,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1011001",
"-400"
]
},
{
"Id": 115,
"ActionId": 113,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Lee",
"...Whatever.",
"1"
]
},
{
"Id": 116,
"ActionId": 114,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": "DialogDisable",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Shall we take a break before moving on?",
"1"
]
},
{
"Id": 117,
"ActionId": 115,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Let's keep moving. The factory is up ahead.",
"116"
]
},
{
"Id": 118,
"ActionId": 116,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The threat will only get worse if we wait any longer.",
"117"
]
},
{
"Id": 119,
"ActionId": 117,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"We need to cut them off at the source ASAP.",
"118"
]
},
{
"Id": 120,
"ActionId": 118,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "DialogEnable",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Understood.",
"1"
]
},
{
"Id": 121,
"ActionId": 119,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": 1.0,
"BeginAnim": null,
"EndAnim": "AniZhuanchangBegin",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Agreed. Let's proceed as the commandant has directed.",
"2"
]
}
]