PGRData/Share/Dormitory/Character/DormCharacterRecovery.json

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JSON

[
{
"Id": 1,
"CharacterId": 1011002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 2,
"CharacterId": 1011002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 3,
"CharacterId": 1011002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 4,
"CharacterId": 1011002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 5,
"CharacterId": 1011002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 6,
"CharacterId": 1021001,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 7,
"CharacterId": 1021001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 8,
"CharacterId": 1021001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 9,
"CharacterId": 1021001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 10,
"CharacterId": 1021001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 11,
"CharacterId": 1031001,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 12,
"CharacterId": 1031001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 13,
"CharacterId": 1031001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 14,
"CharacterId": 1031001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 15,
"CharacterId": 1031001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 16,
"CharacterId": 1041002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 17,
"CharacterId": 1041002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 18,
"CharacterId": 1041002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 19,
"CharacterId": 1041002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 20,
"CharacterId": 1041002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 21,
"CharacterId": 1051001,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 22,
"CharacterId": 1051001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 23,
"CharacterId": 1051001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 24,
"CharacterId": 1051001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
3500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 25,
"CharacterId": 1051001,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
6500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 26,
"CharacterId": 1061002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 27,
"CharacterId": 1061002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 28,
"CharacterId": 1061002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 29,
"CharacterId": 1061002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 30,
"CharacterId": 1061002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 31,
"CharacterId": 1071002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 32,
"CharacterId": 1071002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 33,
"CharacterId": 1071002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 34,
"CharacterId": 1071002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 35,
"CharacterId": 1071002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 36,
"CharacterId": 1081002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 37,
"CharacterId": 1081002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 38,
"CharacterId": 1081002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 39,
"CharacterId": 1081002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 40,
"CharacterId": 1081002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 41,
"CharacterId": 1021002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 42,
"CharacterId": 1021002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 43,
"CharacterId": 1021002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 44,
"CharacterId": 1021002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
0,
2000
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 45,
"CharacterId": 1021002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
0,
3500
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 46,
"CharacterId": 1031002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 47,
"CharacterId": 1031002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 48,
"CharacterId": 1031002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 49,
"CharacterId": 1031002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 50,
"CharacterId": 1031002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 51,
"CharacterId": 1011003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 52,
"CharacterId": 1011003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 53,
"CharacterId": 1011003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 54,
"CharacterId": 1011003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 55,
"CharacterId": 1011003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 56,
"CharacterId": 1031003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 57,
"CharacterId": 1031003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 58,
"CharacterId": 1031003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 59,
"CharacterId": 1031003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 60,
"CharacterId": 1031003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 61,
"CharacterId": 1061003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 62,
"CharacterId": 1061003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 63,
"CharacterId": 1061003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 64,
"CharacterId": 1061003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 65,
"CharacterId": 1061003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 66,
"CharacterId": 1071003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 67,
"CharacterId": 1071003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 68,
"CharacterId": 1071003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 69,
"CharacterId": 1071003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 70,
"CharacterId": 1071003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 71,
"CharacterId": 1051003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 72,
"CharacterId": 1051003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 73,
"CharacterId": 1051003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 74,
"CharacterId": 1051003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
3500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 75,
"CharacterId": 1051003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
6500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 76,
"CharacterId": 1021003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 77,
"CharacterId": 1021003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 78,
"CharacterId": 1021003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 79,
"CharacterId": 1021003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 80,
"CharacterId": 1021003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 81,
"CharacterId": 1081003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 82,
"CharacterId": 1081003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 83,
"CharacterId": 1081003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 84,
"CharacterId": 1081003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 85,
"CharacterId": 1081003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 86,
"CharacterId": 1091002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 87,
"CharacterId": 1091002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 88,
"CharacterId": 1091002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 89,
"CharacterId": 1091002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
3500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 90,
"CharacterId": 1091002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
6500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 91,
"CharacterId": 90370,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 92,
"CharacterId": 90370,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 93,
"CharacterId": 90370,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 94,
"CharacterId": 90370,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 95,
"CharacterId": 90370,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 96,
"CharacterId": 90220,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 97,
"CharacterId": 90220,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 98,
"CharacterId": 90220,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 99,
"CharacterId": 90220,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 100,
"CharacterId": 90220,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 101,
"CharacterId": 1041003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 102,
"CharacterId": 1041003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 103,
"CharacterId": 1041003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 104,
"CharacterId": 1041003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 105,
"CharacterId": 1041003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 106,
"CharacterId": 1111002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 107,
"CharacterId": 1111002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 108,
"CharacterId": 1111002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 109,
"CharacterId": 1111002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 110,
"CharacterId": 1111002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 111,
"CharacterId": 81600,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 112,
"CharacterId": 81600,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 113,
"CharacterId": 81600,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 114,
"CharacterId": 81600,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 115,
"CharacterId": 81600,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 116,
"CharacterId": 81500,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 117,
"CharacterId": 81500,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 118,
"CharacterId": 81500,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 119,
"CharacterId": 81500,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
0,
2000
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 120,
"CharacterId": 81500,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
0,
3500
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 121,
"CharacterId": 92030,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 122,
"CharacterId": 92030,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 123,
"CharacterId": 92030,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 124,
"CharacterId": 92030,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 125,
"CharacterId": 92030,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 126,
"CharacterId": 1121002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 127,
"CharacterId": 1121002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 128,
"CharacterId": 1121002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 129,
"CharacterId": 1121002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 130,
"CharacterId": 1121002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 131,
"CharacterId": 92670,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 132,
"CharacterId": 92670,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 133,
"CharacterId": 92670,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 134,
"CharacterId": 92670,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 135,
"CharacterId": 92670,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 136,
"CharacterId": 813000,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 137,
"CharacterId": 813000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 138,
"CharacterId": 813000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 139,
"CharacterId": 813000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
3500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 140,
"CharacterId": 813000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
6500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 141,
"CharacterId": 1000000,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 142,
"CharacterId": 1000000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 143,
"CharacterId": 1000000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 144,
"CharacterId": 1000000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 145,
"CharacterId": 1000000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 146,
"CharacterId": 1021004,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 147,
"CharacterId": 1021004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 148,
"CharacterId": 1021004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 149,
"CharacterId": 1021004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 150,
"CharacterId": 1021004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 151,
"CharacterId": 1131002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 152,
"CharacterId": 1131002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 153,
"CharacterId": 1131002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 154,
"CharacterId": 1131002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 155,
"CharacterId": 1131002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 156,
"CharacterId": 1511003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 157,
"CharacterId": 1511003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 158,
"CharacterId": 1511003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 159,
"CharacterId": 1511003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 160,
"CharacterId": 1511003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 161,
"CharacterId": 1141003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 162,
"CharacterId": 1141003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 163,
"CharacterId": 1141003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 164,
"CharacterId": 1141003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 165,
"CharacterId": 1141003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 166,
"CharacterId": 1521003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 167,
"CharacterId": 1521003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 168,
"CharacterId": 1521003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 169,
"CharacterId": 1521003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 170,
"CharacterId": 1521003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 171,
"CharacterId": 1161002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 172,
"CharacterId": 1161002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 173,
"CharacterId": 1161002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 174,
"CharacterId": 1161002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 175,
"CharacterId": 1161002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 176,
"CharacterId": 837000,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 177,
"CharacterId": 837000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 178,
"CharacterId": 837000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 179,
"CharacterId": 837000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 180,
"CharacterId": 837000,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 181,
"CharacterId": 1171003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
},
{
"Id": 182,
"CharacterId": 1171003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 183,
"CharacterId": 1171003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 184,
"CharacterId": 1171003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 185,
"CharacterId": 1171003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 186,
"CharacterId": 1181003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
},
{
"Id": 187,
"CharacterId": 1181003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 188,
"CharacterId": 1181003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 189,
"CharacterId": 1181003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 190,
"CharacterId": 1181003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 191,
"CharacterId": 1191003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
},
{
"Id": 192,
"CharacterId": 1191003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 193,
"CharacterId": 1191003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 194,
"CharacterId": 1191003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 195,
"CharacterId": 1191003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 196,
"CharacterId": 1201003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
},
{
"Id": 197,
"CharacterId": 1201003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 198,
"CharacterId": 1201003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 199,
"CharacterId": 1201003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 200,
"CharacterId": 1201003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 201,
"CharacterId": 1211002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 202,
"CharacterId": 1211002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 203,
"CharacterId": 1211002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 204,
"CharacterId": 1211002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 205,
"CharacterId": 1211002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 206,
"CharacterId": 1531003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 207,
"CharacterId": 1531003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 208,
"CharacterId": 1531003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 209,
"CharacterId": 1531003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 210,
"CharacterId": 1531003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 211,
"CharacterId": 1121003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 212,
"CharacterId": 1121003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 213,
"CharacterId": 1121003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 214,
"CharacterId": 1121003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
2000,
3500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 215,
"CharacterId": 1121003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
3500,
6500
],
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 216,
"CharacterId": 1221002,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 217,
"CharacterId": 1221002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 218,
"CharacterId": 1221002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 219,
"CharacterId": 1221002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 220,
"CharacterId": 1221002,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 221,
"CharacterId": 1131003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 222,
"CharacterId": 1131003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 223,
"CharacterId": 1131003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 224,
"CharacterId": 1131003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 225,
"CharacterId": 1131003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 226,
"CharacterId": 1541003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 227,
"CharacterId": 1541003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 228,
"CharacterId": 1541003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 229,
"CharacterId": 1541003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
0,
2000
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 230,
"CharacterId": 1541003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
0,
3500
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 231,
"CharacterId": 1031004,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 232,
"CharacterId": 1031004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 233,
"CharacterId": 1031004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 234,
"CharacterId": 1031004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 235,
"CharacterId": 1031004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 236,
"CharacterId": 1531004,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 237,
"CharacterId": 1531004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 238,
"CharacterId": 1531004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 239,
"CharacterId": 1531004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
2000,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 240,
"CharacterId": 1531004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
3500,
0
],
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 241,
"CharacterId": 1551003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 242,
"CharacterId": 1551003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 243,
"CharacterId": 1551003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 244,
"CharacterId": 1551003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
0,
3500,
2000
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 245,
"CharacterId": 1551003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
0,
6500,
3500
],
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 246,
"CharacterId": 1051004,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 247,
"CharacterId": 1051004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 248,
"CharacterId": 1051004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 249,
"CharacterId": 1051004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
3500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3,500</color> points and <color=#FF4E4EFF>2,000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 250,
"CharacterId": 1051004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
6500,
0
],
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6,500</color> points and <color=#FF4E4EFF>3,500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 251,
"CharacterId": 1561003,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 252,
"CharacterId": 1561003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 253,
"CharacterId": 1561003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 254,
"CharacterId": 1561003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
2000,
0,
3500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 255,
"CharacterId": 1561003,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
3500,
0,
6500
],
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
},
{
"Id": 256,
"CharacterId": 1071004,
"VitalityRecoveryType": 1,
"VitalityRecovery": 100,
"MoodRecoveryType": 1,
"MoodRecovery": 100,
"Pre": 1,
"CompareType": 1,
"AttrTotal": 0,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
},
{
"Id": 257,
"CharacterId": 1071004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 300,
"MoodRecoveryType": 0,
"MoodRecovery": 50,
"Pre": 2,
"CompareType": 1,
"AttrTotal": 1200,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
},
{
"Id": 258,
"CharacterId": 1071004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 400,
"MoodRecoveryType": 0,
"MoodRecovery": 100,
"Pre": 3,
"CompareType": 1,
"AttrTotal": 3500,
"AttrCondition": [
0,
0,
0
],
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
},
{
"Id": 259,
"CharacterId": 1071004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 500,
"MoodRecoveryType": 0,
"MoodRecovery": 200,
"Pre": 4,
"CompareType": 1,
"AttrTotal": 5500,
"AttrCondition": [
3500,
0,
2000
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
},
{
"Id": 260,
"CharacterId": 1071004,
"VitalityRecoveryType": 0,
"VitalityRecovery": 600,
"MoodRecoveryType": 0,
"MoodRecovery": 500,
"Pre": 5,
"CompareType": 1,
"AttrTotal": 10000,
"AttrCondition": [
6500,
0,
3500
],
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
}
]