forked from endernon/PGRData
368 lines
No EOL
8.6 KiB
JSON
368 lines
No EOL
8.6 KiB
JSON
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"The greatest feature of the \"Virtual Horizon\" command system is its capability to train a commandant's adaptability when forming temporary teams.",
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1.0
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]
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"Asimov",
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"Which is why you aren't provided with a fixed one. Commandants will have to draft random personnel and form a temporary team to deal with various battle scenarios.",
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1.0
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]
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"So I don't have to command the fights themselves?",
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"6"
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"Asimov",
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"This removes the unstable factors of in-battle command, and you can instead focus on team formation for Constructs.",
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1.0
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]
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"Asimov",
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"This shouldn't be a problem for you considering that you've been in numerous teams and are familiar with various types of Constructs.",
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1.0
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]
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"Asimov",
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"And one more thing... The original system's Construct database is too old. So I replaced it with the ones in our database.",
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1.0
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]
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"Asimov",
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"However, this system will automatically adjust the basic performance for Constructs, so even the combat performance of support-type frames may take you by surprise.",
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1.0
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]
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"Params": [
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"You hear the unstable electronic voice of the female AI once more."
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]
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},
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"-AI-",
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"Commandant, now randomly assigning Constructs for the new missions\u2014"
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]
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},
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"You see familiar figures appear."
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]
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"Huh...?",
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"1001"
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400.0
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"Params": [
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"1",
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"Lotus",
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"...At your service, Commandant.",
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2.0
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]
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},
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{
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"Asimov",
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"Lotus...?",
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1.0
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]
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},
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"Asimov",
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"...",
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1.0
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]
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},
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"Params": [
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"Asimov",
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"Well, it's all just data. It doesn't matter as long as you put them to good use.",
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1.0
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]
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},
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{
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"1",
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"Lotus",
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"I hope you find my performance satisfactory.",
|
|
2.0
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]
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}
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] |