forked from endernon/PGRData
2789 lines
No EOL
63 KiB
JSON
2789 lines
No EOL
63 KiB
JSON
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"Lee dodges the incoming attack of a Corrupted arm severed by Lucia. Luckily, you are able to deflect it before it hits Liv, who is engaged in combat analysis behind you."
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"What are you so happy about?",
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"Blades and bullets fly in the factory as Corrupted debris piles up behind."
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"As if aware of the incoming threat, the factory's assembly line begins to rapidly increase Corrupted production. A newly manufactured horde of Corrupted pours out like a flood of steel from the assembly line, destroying everything in their wake."
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"After receiving your order, Lucia and Lee rush forward and attempt to stop the massive horde of Corrupted, but a single team is powerless in their attempt to stymie the flood."
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"Despicable. Teasell, Bambinata, stand in front of me so I don't have to see their repulsiveness.",
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"139"
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"So what?",
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"Even if all of you died in the explosion... So what?",
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"Sacrificing one squad to win the battle... Isn't that worth it?",
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"What do you say, Teasell?",
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1.0
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"Teasell",
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"...You're right."
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]
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"Good...",
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"Do you know why I hit you?",
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"No, I don't."
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"Bambinata, tell Teasell.",
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"Number one, Master's questions must be answered immediately. Number two, Master is always right."
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"Params": [
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"Bambinata",
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"You hesitated, Teasell."
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]
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},
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{
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"Id": 155,
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"Params": [
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"Teasell",
|
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"Apologies. I will be more attentive."
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]
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},
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{
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"Id": 156,
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"ActionId": 154,
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"EndDelay": null,
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"Params": [
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"Vanessa",
|
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"Very well!",
|
|
1.0
|
|
]
|
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},
|
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{
|
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"Id": 157,
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"ActionId": 155,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Vanessa smiles at Teasell's affirmation, then fixes his bangs."
|
|
]
|
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},
|
|
{
|
|
"Id": 158,
|
|
"ActionId": 156,
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"EndDelay": null,
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"Params": [
|
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"No comrade should be sacrificed so carelessly.",
|
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"157"
|
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]
|
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},
|
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{
|
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"Id": 159,
|
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"ActionId": 157,
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"EndDelay": null,
|
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"Params": [
|
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"Vanessa",
|
|
"How cute of you to say that, Chief.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 160,
|
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"ActionId": 158,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Vanessa",
|
|
"What made you become like this? The Punishing Virus?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 161,
|
|
"ActionId": 159,
|
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"Type": 301,
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Vanessa",
|
|
"Oh, right. As your former classmate, I have a small suggestion.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 162,
|
|
"ActionId": 160,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Resign as a commandant. Leave the front line and never return.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 163,
|
|
"ActionId": 161,
|
|
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"Type": 301,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Vanessa",
|
|
"The battlefield isn't suitable for naive fools like you.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 164,
|
|
"ActionId": 162,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Deception, exploitation, abandonment... These are the laws of victory on the battlefield.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 165,
|
|
"ActionId": 163,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Vanessa",
|
|
"Stay in Babylonia. Work as a liaison officer or logistics personnel for Egret.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 166,
|
|
"ActionId": 164,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"You can also use Egret's resources that used to belong to Liv before we kicked her.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 167,
|
|
"ActionId": 165,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Liv was as naive as you, so she was thrown away like an old doll.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 168,
|
|
"ActionId": 166,
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"NextActionId": null,
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"Type": 302,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Enough!",
|
|
"167"
|
|
]
|
|
},
|
|
{
|
|
"Id": 169,
|
|
"ActionId": 167,
|
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"NextActionId": null,
|
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"Type": 401,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
|
"2",
|
|
"1510"
|
|
]
|
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},
|
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{
|
|
"Id": 170,
|
|
"ActionId": 168,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Your hands begin to emit intense heat. The bandages wrapped by Liv had long been undone from the bombing. Blood flows down your arm, along your gun, and onto the ground."
|
|
]
|
|
},
|
|
{
|
|
"Id": 171,
|
|
"ActionId": 169,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": 1.0,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"The heat dissipation system running at the muzzle indicated that a bullet had been fired from the gun. At the other end of the trajectory stands your higher-up, Vanessa."
|
|
]
|
|
}
|
|
] |