forked from endernon/PGRData
3983 lines
No EOL
92 KiB
JSON
3983 lines
No EOL
92 KiB
JSON
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"The endless desert is like the end of the road of exile, its monotonous scenery capable of paralyzing visual sensors."
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"Walking on it is a defective mechanoid. More precisely, she has to believe that she is defective."
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"She is a machine. Calculations and probabilities are what guide her path. Beyond them, everything else is not dissimilar to the desert beneath her feet."
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"There is no belief to believe, no wish to wish upon. There is nothing in the desert, but nothing is not what she wants."
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"All her attempts to be rid of it all must cease completely."
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"Bang! \"Bang!\""
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"Your shots shatter the knees of the Corrupted, halting its advance. But this is clearly not enough to stop the army that is hiding in the sandstorm."
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"The ravaging sand has lowered visibility almost entirely. You cannot determine where to go if you do not know where the Corrupted are. One mistake will get you surrounded and lead to your demise."
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"And behind you is a cave that leads to who-knows-where."
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"That is your worst option. You may not be able to reestablish contact with Gray Raven if you go too deep in this sandstorm."
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"The wind is bellowing. Suddenly, a sharp blade strikes you from your blind spot."
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"The rusty metal grazes past your nose. A wave of scarlet monsters is growling, trying relentlessly to land their lethal strikes."
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126.0
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"I can't inspect your back, which is why I require my sense of touch. Unless... you are willing to accommodate a visual observation?"
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"1"
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"Params": [
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"1",
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"36"
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]
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},
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{
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"Id": 197,
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"But we can't identify the Construct next to you. Please state her origins.",
|
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"2"
|
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]
|
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},
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{
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"Id": 198,
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"...",
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"199"
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]
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"Params": [
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"Haicma's origins?"
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]
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},
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{
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"Id": 200,
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"ActionId": 200,
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"Params": [
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"She helped me escape a Corrupted assault, and this isn't the first time she's accompanied me.",
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"201"
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]
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},
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{
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"Id": 201,
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"Params": [
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"I can guarantee you she is not hostile.",
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"202"
|
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]
|
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},
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{
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"Id": 202,
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"1",
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"102"
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]
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},
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{
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"Id": 203,
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"Params": [
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"The other side of the comms falls silent. Your heart sinks."
|
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]
|
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},
|
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{
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"Id": 204,
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"ActionId": 204,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Construct",
|
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"We've received reports that... Scavengers have caught sight of uninfected Golden Age machines lately.",
|
|
"2"
|
|
]
|
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},
|
|
{
|
|
"Id": 205,
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"ActionId": 205,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Construct",
|
|
"If she cannot provide credible identification, do we have permission to make a similar assessment?",
|
|
"2"
|
|
]
|
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},
|
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{
|
|
"Id": 206,
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"ActionId": 206,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"You want to stand in front of Haicma, but you have no idea where the Rescue Force is located. Not to mention that they must be equipped with sniper rifles and the like."
|
|
]
|
|
},
|
|
{
|
|
"Id": 207,
|
|
"ActionId": 207,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Furthermore, the tense situation at the conservation area means the Constructs stationed there are more trigger-happy. You cannot guarantee that they will not fire."
|
|
]
|
|
},
|
|
{
|
|
"Id": 208,
|
|
"ActionId": 208,
|
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"NextActionId": null,
|
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|
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"EndDelay": null,
|
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"Params": [
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"Construct",
|
|
"We're sorry, but the recent change to the regulations in the conservation area means that we can't take any chances. Please allow me to disarm the target first.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 209,
|
|
"ActionId": 209,
|
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"NextActionId": null,
|
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"Type": 302,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Request declined. Please restrain yourself.",
|
|
"210"
|
|
]
|
|
},
|
|
{
|
|
"Id": 210,
|
|
"ActionId": 210,
|
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"NextActionId": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Construct",
|
|
"We can't be sure that she is not programmed to harm the conservation area. Please understand.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 211,
|
|
"ActionId": 211,
|
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Construct",
|
|
"Not to mention that our order comes from higher-up in the chain of command. I can't follow your order even if you outrank me.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 212,
|
|
"ActionId": 212,
|
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"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Do not use force. I repeat, do not use force.",
|
|
"213"
|
|
]
|
|
},
|
|
{
|
|
"Id": 213,
|
|
"ActionId": 213,
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"Type": 301,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Construct",
|
|
"Commandant \u3010kuroname\u3011, please stay where you are.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 214,
|
|
"ActionId": 214,
|
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"Type": 401,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"36"
|
|
]
|
|
},
|
|
{
|
|
"Id": 215,
|
|
"ActionId": 215,
|
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|
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"Type": 302,
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I promise you! She isn't some machine that just follows her programming!",
|
|
"216"
|
|
]
|
|
},
|
|
{
|
|
"Id": 216,
|
|
"ActionId": 216,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Are you going to shoot her? Are you going to shoot a human?!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 217,
|
|
"ActionId": 217,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"207"
|
|
]
|
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},
|
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{
|
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"Id": 218,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 219,
|
|
"ActionId": 219,
|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Haicma",
|
|
"...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 220,
|
|
"ActionId": 220,
|
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|
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"Params": [
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"1",
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 221,
|
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"ActionId": 221,
|
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|
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|
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|
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"Params": [
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"Haicma",
|
|
"...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 222,
|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
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"If that is the case, then..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 223,
|
|
"ActionId": 223,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Suddenly, a calming aura embraces you from behind the moment you are about to act."
|
|
]
|
|
},
|
|
{
|
|
"Id": 224,
|
|
"ActionId": 224,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"A decline, or maybe solace."
|
|
]
|
|
},
|
|
{
|
|
"Id": 225,
|
|
"ActionId": 225,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Her metal arms bend, giving you a clumsy but warm hug."
|
|
]
|
|
},
|
|
{
|
|
"Id": 226,
|
|
"ActionId": 226,
|
|
"NextActionId": null,
|
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|
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|
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|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Haicma",
|
|
"I'm sorry we have to part here. I wish you well.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 227,
|
|
"ActionId": 227,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"228"
|
|
]
|
|
},
|
|
{
|
|
"Id": 228,
|
|
"ActionId": 228,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Aren't you leaving with me?",
|
|
"229"
|
|
]
|
|
},
|
|
{
|
|
"Id": 229,
|
|
"ActionId": 229,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Haicma",
|
|
"Don't worry. I think I've never been closer to the answer I seek with your help.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 230,
|
|
"ActionId": 230,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Haicma",
|
|
"Now, I should carry on with my mission.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 231,
|
|
"ActionId": 231,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Haicma",
|
|
"I promise that I'll start looking forward to our next encounter the moment I leave this desert.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 232,
|
|
"ActionId": 232,
|
|
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|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"233"
|
|
]
|
|
},
|
|
{
|
|
"Id": 233,
|
|
"ActionId": 233,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Good luck.",
|
|
"234"
|
|
]
|
|
},
|
|
{
|
|
"Id": 234,
|
|
"ActionId": 234,
|
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"NextActionId": null,
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"Type": 301,
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Soon, Haicma lets you go."
|
|
]
|
|
},
|
|
{
|
|
"Id": 235,
|
|
"ActionId": 235,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"You watch as she walks expressionless into the shadow. Before she disappears into the dark, she gives you a small bow."
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"Our apologies. Please excuse our caution.",
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"Accusing the two of you without proof was my fault.",
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"That night, Haicma does not return to her temporary base until very late. She has been searching for a few things that the conservation area considered useless."
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},
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]
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},
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"Two solitary figures encounter each other in a sunlit desert, their tracks joining into a line..."
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]
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},
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"...As if it is going to extend indefinitely toward one direction."
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]
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}
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