forked from endernon/PGRData
308 lines
No EOL
11 KiB
Lua
308 lines
No EOL
11 KiB
Lua
local tableInsert = table.insert
|
|
local CsXTextManager = CS.XTextManager
|
|
local CsXScheduleManager = XScheduleManager
|
|
|
|
local XUiGridActivityBossSingle = require("XUi/XUiActivityBossSingle/XUiGridActivityBossSingle")
|
|
|
|
local XUiActivityBossSingle = XLuaUiManager.Register(XLuaUi, "UiActivityBossSingle")
|
|
|
|
local StageCount = 5
|
|
local StarDescCount = 3
|
|
|
|
function XUiActivityBossSingle:OnStart(sectionId)
|
|
self.SectionId = sectionId
|
|
self:AutoAddListener()
|
|
self.StageIds = XDataCenter.FubenActivityBossSingleManager.GetSectionStageIdList(self.SectionId)
|
|
self.GridList = {}
|
|
self:InitPanel()
|
|
end
|
|
|
|
function XUiActivityBossSingle:OnEnable()
|
|
self.PanelDetail.gameObject:SetActiveEx(false)
|
|
self.AnimBgLoop.gameObject:SetActiveEx(true)
|
|
self:RefreshPanel()
|
|
end
|
|
|
|
function XUiActivityBossSingle:OnDisable()
|
|
self:DestroyActivityTimer()
|
|
end
|
|
|
|
--初始化面板
|
|
function XUiActivityBossSingle:InitPanel()
|
|
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
|
|
--不显示描述按钮
|
|
self.BtnActDesc.gameObject:SetActiveEx(false)
|
|
--初始化选项卡
|
|
self:InitStageCapter()
|
|
self:InitStarDesc()
|
|
self:CreateActivityTimer()
|
|
end
|
|
|
|
function XUiActivityBossSingle:CreateActivityTimer()
|
|
self:DestroyActivityTimer()
|
|
|
|
local time = XTime.GetServerNowTimestamp()
|
|
local fightEndTime = XDataCenter.FubenActivityBossSingleManager.GetFightEndTime()
|
|
local activityEndTime = XDataCenter.FubenActivityBossSingleManager.GetActivityEndTime()
|
|
local shopStr = CsXTextManager.GetText("ActivityBranchShopLeftTime")
|
|
local fightStr = CsXTextManager.GetText("ActivityBranchFightLeftTime")
|
|
|
|
if XDataCenter.FubenActivityBossSingleManager.IsStatusEqualFightEnd() then
|
|
self.TxtResetDesc.text = shopStr
|
|
self.TxtLeftTime.text = XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
|
|
else
|
|
self.TxtResetDesc.text = fightStr
|
|
self.TxtLeftTime.text = XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
|
|
end
|
|
|
|
self.ActivityTimer = CsXScheduleManager.ScheduleForever(function()
|
|
if XTool.UObjIsNil(self.TxtLeftTime) then
|
|
self:DestroyActivityTimer()
|
|
return
|
|
end
|
|
|
|
time = time + 1
|
|
|
|
if time >= activityEndTime then
|
|
self:DestroyActivityTimer()
|
|
XDataCenter.FubenActivityBossSingleManager.OnActivityEnd()
|
|
elseif fightEndTime <= time then
|
|
local leftTime = activityEndTime - time
|
|
if leftTime > 0 then
|
|
self.TxtResetDesc.text = shopStr
|
|
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
|
|
end
|
|
else
|
|
local leftTime = fightEndTime - time
|
|
if leftTime > 0 then
|
|
self.TxtResetDesc.text = fightStr
|
|
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
|
|
else
|
|
self:DestroyActivityTimer()
|
|
self:CreateActivityTimer()
|
|
end
|
|
end
|
|
end, CsXScheduleManager.SECOND, 0)
|
|
end
|
|
|
|
function XUiActivityBossSingle:DestroyActivityTimer()
|
|
if self.ActivityTimer then
|
|
CsXScheduleManager.UnSchedule(self.ActivityTimer)
|
|
self.ActivityTimer = nil
|
|
end
|
|
end
|
|
|
|
--初始化副本选择卡,选择卡是定死的,不使用滑动条
|
|
function XUiActivityBossSingle:InitStageCapter()
|
|
self.ChapterGrids = {}
|
|
|
|
for i = 1, StageCount do
|
|
if i > #self.StageIds then
|
|
self["PanelImg" .. i].gameObject:SetActiveEx(false)
|
|
else
|
|
local chapterGrid = XUiGridActivityBossSingle.New(self, self["PanelImg" .. i])
|
|
tableInsert(self.ChapterGrids, chapterGrid)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiActivityBossSingle:RefreshPanel()
|
|
self:RefreshSchedule()
|
|
self:RefreshTreasureInfo()
|
|
--统一进行刷新,根据stageId
|
|
for gridIndex = 1, #self.ChapterGrids do
|
|
self.ChapterGrids[gridIndex]:Refresh(self.StageIds[gridIndex], gridIndex)
|
|
end
|
|
end
|
|
|
|
--初始化详细信息面板的挑战目标
|
|
function XUiActivityBossSingle:InitStarDesc()
|
|
self.GridStarList = {}
|
|
for i = 1, StarDescCount do
|
|
local ui = self["GridStageStar" .. i]
|
|
ui.gameObject:SetActiveEx(true)
|
|
local grid = XUiGridStageStar.New(ui)
|
|
self.GridStarList[i] = grid
|
|
end
|
|
end
|
|
|
|
--刷新收集进度条显示
|
|
function XUiActivityBossSingle:RefreshSchedule()
|
|
local curStarsCount = XDataCenter.FubenActivityBossSingleManager.GetCurStarsCount()
|
|
local totalStarsCount = XDataCenter.FubenActivityBossSingleManager.GetAllStarsCount()
|
|
if totalStarsCount ~= 0 then
|
|
self.ImgSchedule.fillAmount = curStarsCount / totalStarsCount
|
|
end
|
|
|
|
self.TxtSchedule.text = CsXTextManager.GetText("ActivityBossSingleSchedule", curStarsCount, totalStarsCount)
|
|
end
|
|
|
|
--刷新左下角奖励信息
|
|
function XUiActivityBossSingle:RefreshTreasureInfo()
|
|
local starsTotalCount = XDataCenter.FubenActivityBossSingleManager.GetAllStarsCount()
|
|
local starsCurCount = XDataCenter.FubenActivityBossSingleManager.GetCurStarsCount()
|
|
|
|
self.ImgJindu.fillAmount = starsTotalCount > 0 and starsCurCount / starsTotalCount or 0
|
|
self.ImgJindu.gameObject:SetActiveEx(true)
|
|
|
|
--设置是否全部领取完成
|
|
local isAllFinish = XDataCenter.FubenActivityBossSingleManager.CheckIsAllFinish()
|
|
self.BtnTreasure.gameObject:SetActiveEx(true)
|
|
self.ImgLingqu.gameObject:SetActiveEx(isAllFinish)
|
|
|
|
--红点
|
|
local isShowRedPoint = XDataCenter.FubenActivityBossSingleManager.CheckRedPoint()
|
|
self.ImgRedProgress.gameObject:SetActiveEx(isShowRedPoint)
|
|
end
|
|
|
|
--点击副本卡的时候回调
|
|
function XUiActivityBossSingle:SelectStageCallBack(index)
|
|
XLuaUiManager.SetMask(true)
|
|
self:PlayAnimation("FuBenImg" .. index .. "Up", function()
|
|
XLuaUiManager.SetMask(false)
|
|
|
|
for i = 1, #self.StageIds do
|
|
local animStr = string.format("%s%d%s", "AnimFuBenImg", i, "Loop")
|
|
self[animStr].gameObject:SetActiveEx(false)
|
|
if i == self.CurrentSelectIndex then
|
|
self[animStr].gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
end)
|
|
--标记正在显示详细信息
|
|
self.IsInDetail = true
|
|
self.CurrentSelectIndex = index
|
|
self.CurrentSelectStageId = self.StageIds[index]
|
|
|
|
self:InitStageDetailInfo(self.CurrentSelectStageId)
|
|
self:PlayAnimation("DetailEnable")
|
|
self.PanelDetail.gameObject:SetActiveEx(true)
|
|
self.PanelLeftTreasure.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
--初始化副本的详细信息
|
|
function XUiActivityBossSingle:InitStageDetailInfo(stageId)
|
|
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
|
local starsMap = XDataCenter.FubenActivityBossSingleManager.GetStageStarMap(stageId)
|
|
|
|
--加载特效
|
|
local effectPath = XFubenActivityBossSingleConfigs.GetBossChallengeEffectPath(stageId)
|
|
self.PanelEffectDetail.gameObject:LoadUiEffect(effectPath)
|
|
|
|
--刷新消耗数量
|
|
self.TxtATNums.text = stageCfg.RequireActionPoint
|
|
|
|
--TODO 显示挑战目标
|
|
for i = 1, StarDescCount do
|
|
self.GridStarList[i]:Refresh(stageCfg.StarDesc[i], starsMap[i])
|
|
end
|
|
|
|
--标题
|
|
self.ImgBt:SetRawImage(stageCfg.Icon)
|
|
|
|
--显示奖励,根据stageCfg
|
|
local rewardId = 0
|
|
local isFirst = false
|
|
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stageCfg.StageId)
|
|
if not XDataCenter.FubenActivityBossSingleManager.IsChallengePassedByStageId(stageCfg.StageId) then
|
|
rewardId = cfg and cfg.FirstRewardShow or stageCfg.FirstRewardShow
|
|
if cfg and cfg.FirstRewardShow > 0 or stageCfg.FirstRewardShow > 0 then
|
|
isFirst = true
|
|
end
|
|
end
|
|
self.TxtFirstDrop.gameObject:SetActiveEx(isFirst)
|
|
self.TxtDrop.gameObject:SetActiveEx(not isFirst)
|
|
if rewardId == 0 then
|
|
rewardId = cfg and cfg.FinishRewardShow or stageCfg.FinishRewardShow
|
|
end
|
|
if rewardId == 0 then
|
|
for j = 1, #self.GridList do
|
|
self.GridList[j].GameObject:SetActive(false)
|
|
end
|
|
return
|
|
end
|
|
|
|
local rewards = isFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
|
|
if rewards then
|
|
for i, item in ipairs(rewards) do
|
|
local grid
|
|
if self.GridList[i] then
|
|
grid = self.GridList[i]
|
|
else
|
|
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
|
|
grid = XUiGridCommon.New(self, ui)
|
|
grid.Transform:SetParent(self.PanelDropContent, false)
|
|
self.GridList[i] = grid
|
|
end
|
|
grid:Refresh(item)
|
|
grid.GameObject:SetActive(true)
|
|
end
|
|
end
|
|
|
|
local rewardsCount = 0
|
|
if rewards then
|
|
rewardsCount = #rewards
|
|
end
|
|
|
|
for j = 1, #self.GridList do
|
|
if j > rewardsCount then
|
|
self.GridList[j].GameObject:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
--打开详细信息的时候先退回副本选择卡界面,并刷新一次界面
|
|
function XUiActivityBossSingle:OnBtnBackClick()
|
|
if self.IsInDetail == true then
|
|
self.IsInDetail = false
|
|
self:PlayAnimation("AnimEnable")
|
|
self.PanelDetail.gameObject:SetActiveEx(false)
|
|
self:RefreshPanel()
|
|
return
|
|
end
|
|
|
|
self:Close()
|
|
end
|
|
|
|
function XUiActivityBossSingle:AutoAddListener()
|
|
self.BtnBack.CallBack = function()
|
|
self:OnBtnBackClick()
|
|
end
|
|
self.BtnMainUi.CallBack = function()
|
|
self:OnBtnMainUiClick()
|
|
end
|
|
self.BtnEnter.CallBack = function()
|
|
self:OnBtnEnterClick()
|
|
end
|
|
self.BtnTreasure.CallBack = function()
|
|
self:OnBtnTreasureClick()
|
|
end
|
|
self.BtnNote.CallBack = function()
|
|
self:OnBtnNoteClick()
|
|
end
|
|
end
|
|
|
|
--作战准备按钮点击
|
|
function XUiActivityBossSingle:OnBtnEnterClick()
|
|
self.IsInDetail = false
|
|
self.PanelDetail.gameObject:SetActiveEx(false)
|
|
XLuaUiManager.Open("UiNewRoomSingle", self.CurrentSelectStageId)
|
|
end
|
|
|
|
function XUiActivityBossSingle:OnBtnMainUiClick()
|
|
XLuaUiManager.RunMain()
|
|
end
|
|
|
|
function XUiActivityBossSingle:OnBtnTreasureClick()
|
|
XLuaUiManager.Open("UiActivityBossSingleReward", self.SectionId, function()
|
|
self:RefreshTreasureInfo()
|
|
end)
|
|
end
|
|
|
|
--点击描述按钮显示的注意事项
|
|
function XUiActivityBossSingle:OnBtnNoteClick()
|
|
local attentionDesc = XFubenActivityBossSingleConfigs.GetStageAttention(self.StageIds[self.CurrentSelectIndex])
|
|
local attentionDescTitle = XFubenActivityBossSingleConfigs.GetStageAttentionTitle(self.StageIds[self.CurrentSelectIndex])
|
|
local title = CsXTextManager.GetText("ActivityBossSingleAttention")
|
|
XLuaUiManager.Open("UiAttentionDesc", title, attentionDesc, attentionDescTitle)
|
|
end |