PGRData/Script/matrix/xui/xuiactivitybase/XUiPanelShop.lua

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5.6 KiB
Lua

local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiPanelShop = XClass(nil, "XUiPanelShop")
function XUiPanelShop:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelActivityAsset)
self.ItemActivity = XUiPanelItemList.New(self.PanelItemActivity, self, self.RootUi)
end
function XUiPanelShop:OnDestroy()
self:RemoveTimer()
end
function XUiPanelShop:Refresh(activityCfg)
if not activityCfg then return end
self.TxtContentTimeShop.text = XActivityConfigs.GetActivityTimeStr(activityCfg.Id)
self.TxtContentTitleShop.text = activityCfg.ActivityTitle
self.PanelShopInformation.gameObject:SetActive(false)
self.ShopId = activityCfg.Params[1]
XShopManager.ClearBaseInfoData()
XShopManager.GetBaseInfo(function()
self:UpdateShopInfo()
end)
end
function XUiPanelShop:UpdateShopInfo()
local shopId = self.ShopId
XShopManager.GetShopInfo(shopId, function()
self:UpdateBuyInfo()
self:UpdateManualRefreshInfo()
self:UpdateTimeInfo()
self.AssetActivityPanel:Refresh(XShopManager.GetShopShowIdList(shopId))
self.ItemActivity:ShowPanel(shopId)
end)
end
function XUiPanelShop:UpdateManualRefreshInfo()
local costInfo = XShopManager.GetManualRefreshCost(self.ShopId)
if not costInfo or not costInfo.ManualResetTimesLimit then
self.BtnRefresh.gameObject:SetActive(false)
self.TxtRefreshFrequency.gameObject:SetActive(false)
return
end
if costInfo.RefreshCostId and costInfo.RefreshCostId > 0 and
costInfo.RefreshCostCount and costInfo.RefreshCostCount > 0 then
self.TxtAmount.text = "X " .. costInfo.RefreshCostCount
self.RImgIconProp:SetRawImage(XDataCenter.ItemManager.GetItemIcon(costInfo.RefreshCostId))
self.TxtAmount.gameObject:SetActive(true)
self.RImgIconProp.gameObject:SetActive(true)
else
self.TxtAmount.gameObject:SetActive(false)
self.RImgIconProp.gameObject:SetActive(false)
end
local manualResetTimesLimit = costInfo.ManualResetTimesLimit
if manualResetTimesLimit == -1 then
self.TxtRefreshFrequency.gameObject:SetActive(false)
else
local leftTimes = manualResetTimesLimit - costInfo.ManualRefreshTimes
self.TxtRefreshFrequency.text = leftTimes .. "/" .. manualResetTimesLimit
self.TxtRefreshFrequency.gameObject:SetActive(true)
self.PanelShopInformation.gameObject:SetActive(true)
end
self.BtnRefresh.gameObject:SetActive(true)
end
--购买次数信息
function XUiPanelShop:UpdateBuyInfo()
local buyInfo = XShopManager.GetShopBuyInfo(self.ShopId)
if buyInfo then
local buyTimes = buyInfo.TotalBuyTimes
local limitTimes = buyInfo.BuyTimesLimit
if limitTimes > 0 then
local buyCount = buyTimes and limitTimes - buyTimes or limitTimes
self.TxtAllLeftCout.text = CSXTextManagerGetText("BuyCount", buyCount, limitTimes)
self.TxtBuyFrequency.gameObject:SetActive(true)
self.PanelShopInformation.gameObject:SetActive(true)
else
self.TxtBuyFrequency.gameObject:SetActive(false)
end
else
self.TxtBuyFrequency.gameObject:SetActive(false)
end
end
function XUiPanelShop:UpdateTimeInfo()
self:RemoveTimer()
self.TxtLeftTime.gameObject:SetActive(false)
self.TxtRefreshTime.gameObject:SetActive(false)
local timeInfo = XShopManager.GetShopTimeInfo(self.ShopId)
if not timeInfo or not next(timeInfo) then
return
end
local refreshFunc, closedFunc
local leftTime = timeInfo.RefreshLeftTime
if leftTime and leftTime > 0 then
refreshFunc = function()
local dataTime = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.SHOP)
self.TxtRefreshTime.text = CSXTextManagerGetText("ShopAutoRefresh") .. dataTime
leftTime = leftTime - 1
if leftTime < 0 then
refreshFunc = nil
end
end
end
local closedLeftTime = timeInfo.ClosedLeftTime
if closedLeftTime and closedLeftTime > 0 then
closedFunc = function()
local dataTime = XUiHelper.GetTime(closedLeftTime, XUiHelper.TimeFormatType.SHOP)
self.TxtLeftTime.text = CSXTextManagerGetText("ActiveTime", dataTime)
closedLeftTime = closedLeftTime - 1
if closedLeftTime < 0 then
closedFunc = nil
end
end
end
if refreshFunc then
refreshFunc()
self.TxtRefreshTime.gameObject:SetActive(true)
self.PanelShopInformation.gameObject:SetActive(true)
end
if closedFunc then
closedFunc()
self.TxtLeftTime.gameObject:SetActive(true)
self.PanelShopInformation.gameObject:SetActive(true)
end
self.Timer = XScheduleManager.ScheduleForever(function()
if not refreshFunc and not closedFunc then
self:RemoveTimer()
return
end
if refreshFunc then
refreshFunc()
end
if closedFunc then
closedFunc()
end
end, 1000)
end
function XUiPanelShop:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
end
end
function XUiPanelShop:GetCurShopId()
return self.ShopId
end
function XUiPanelShop:RefreshBuy()
local shopId = self.ShopId
self.AssetActivityPanel:Refresh(XShopManager.GetShopShowIdList(shopId))
self:UpdateShopInfo()
end
function XUiPanelShop:UpdateBuy(data, cb)
XLuaUiManager.Open("UiShopItem", self, data, cb)
end
return XUiPanelShop