PGRData/Script/matrix/xhome/xdorm/xhomechar/xhomecharnode/XHomeCharInteractStop.lua

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776 B
Lua

local XHomeCharInteractStop = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "HomeCharInteractStop", CsBehaviorNodeType.Condition, true, false)
function XHomeCharInteractStop:OnGetEvents()
return { XEventId.EVENT_DORM_INTERACT_STOP }
end
function XHomeCharInteractStop:OnEnter()
self.PlayerId = self.AgentProxy:GetPlayerId()
end
function XHomeCharInteractStop:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_DORM_INTERACT_STOP and args[1] == self.PlayerId then
self.Node.Status = CsNodeStatus.SUCCESS
if not XTool.UObjIsNil(self.Agent) then
self.Agent:SetVarDicByKey("InteractStopSuccess", true)
else
XLog.Error("行为树节点HomeCharInteractStop Agent为nil")
end
end
end