forked from endernon/PGRData
24 lines
710 B
Lua
24 lines
710 B
Lua
local XGuideIsUiOpenNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "IsGameObjectActive", CsBehaviorNodeType.Condition, true, false)
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function XGuideIsUiOpenNode:OnAwake()
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if self.Fields == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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if self.Fields["UiName"] == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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self.UiName = self.Fields["UiName"]
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self.GameObject = self.Fields["GameObject"]
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end
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function XGuideIsUiOpenNode:OnEnter()
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if self.AgentProxy:IsUiActive(self.UiName, self.GameObject) then
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self.Node.Status = CsNodeStatus.SUCCESS
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else
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self.Node.Status = CsNodeStatus.FAILED
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end
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end
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