forked from endernon/PGRData
11216 lines
No EOL
254 KiB
JSON
11216 lines
No EOL
254 KiB
JSON
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"\u201415 minutes later."
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]
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"Noan",
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"...Aargh."
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]
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"It takes Noan all his strength to move his heavily-wounded body and grabs onto the fence of the dock."
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"When he woke up in the darkness, he found himself surrounded by Corrupted. Without a way out, he resorted to jumping off the top of the lighthouse into the sea."
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"500507",
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"11"
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"1",
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"Noan",
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"...This would have been the third time I fell and almost died if I hadn't become a Construct.",
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"1"
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]
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"He sits on the road and catches his breath for a few seconds before standing up with his two swords and shaking off the water in his hair."
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"Noan",
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"No, I can't rest yet...",
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"1"
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"Even though the infection and his injuries have pushed his frame to its limit, Noan still forces himself to shake it off and starts running."
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{
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"Id": 13,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"Params": [
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"Noan",
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"...Lithos is still out there! He's going to hurt more people...!",
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"1"
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]
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},
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{
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"Id": 14,
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"Params": [
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"1",
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1.0
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]
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},
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{
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"Id": 16,
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"Params": [
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"Meanwhile\u2014"
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]
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},
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{
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"Id": 17,
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"Params": [
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"Paper Crane transforms back into Lithos' chair. Around him are dozens of Constructs, all immobilized."
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]
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},
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{
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"Id": 18,
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"Params": [
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"1",
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"500513",
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"2"
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]
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},
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{
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"Id": 19,
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"Params": [
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"1",
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"Lithos",
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"You're the only one left, Gray Raven Commandant.",
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"1"
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]
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},
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{
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"Id": 20,
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"Params": [
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"Lithos",
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"The truth is I don't want to kill you. You're different from Ravenge. You're not... repulsive.",
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"1"
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]
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},
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{
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"Id": 21,
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"Params": [
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"Lithos",
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"I'm happy to bring you back if you want and turn you into a Construct as well. I can try to make you one of us. Our companion.",
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"1"
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]
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},
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{
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"Id": 22,
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"Params": [
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"I'll pass.",
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"23",
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"Sounds good.",
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26.0
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]
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{
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"Id": 23,
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"Params": [
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"Lithos",
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"Why?",
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"1"
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"Params": [
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"Lithos slowly approaches you while paying attention to his surroundings. He does not seem hurried to take down his last target."
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]
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{
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"Id": 25,
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"Params": [
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"My actual companions need to connect to my Mind Beacon.",
|
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"28"
|
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]
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},
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{
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"Id": 26,
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"Params": [
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"But I'd rather have Asimov do it.",
|
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"27"
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]
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},
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{
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"Id": 27,
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"Params": [
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"Not to mention that my actual companions need to connect to my Mind Beacon.",
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"28"
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]
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{
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"Id": 28,
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"Params": [
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"Lithos",
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"Your actual companions...",
|
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"1"
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]
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},
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{
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"Id": 29,
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"Params": [
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"Lithos",
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"Can't I be one?",
|
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"1"
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]
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{
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"Id": 30,
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"Params": [
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"I'm happy to consider it if you're willing to give up your villainous ways.",
|
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"31"
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]
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},
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{
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"Id": 31,
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"Params": [
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"Lithos",
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"Haha... I've tried that already...",
|
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"1"
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]
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"1",
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"2"
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"Params": [
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"Lithos",
|
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"I also want to find a way to coexist with humans, but I've failed to achieve anything except hurting more people...",
|
|
"1"
|
|
]
|
|
},
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{
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"Id": 35,
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"Params": [
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"You want to coexist with humans?",
|
|
"36"
|
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]
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},
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{
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"Id": 36,
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"Params": [
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"Lithos",
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"I do. It must be hard for you to believe... but this is the one thing you can count on\u2014",
|
|
"1"
|
|
]
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},
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{
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"Id": 37,
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"Params": [
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"Lithos",
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"I love this world, and I love most people in it. I desperately want them to outlive this apocalypse, even if it means they have to live on in a different, slightly less intact form...",
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|
"1"
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]
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},
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"Lithos",
|
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"This does make me kind of an outlier among the Ascendants, you know?",
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"1"
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]
|
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},
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{
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"Id": 39,
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"...",
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"40"
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]
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},
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{
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"Id": 40,
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"You try to look for an exit again while he speaks. Unfortunately, you are on an open field right now. Without any covers, there is no way you can outrun a Construct, not to mention one with a strange mechanical chair."
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]
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},
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{
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"It is not wise to confront an Ascendant alone. The best thing you can do right now is not to act rashly."
|
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]
|
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},
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{
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"Id": 42,
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"Params": [
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"(Discreetly send another signal to Lucia)",
|
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"43"
|
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]
|
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},
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{
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"Id": 43,
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"1",
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"2"
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{
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"Id": 44,
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"Params": [
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"Lithos",
|
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"Ha... Does \"Paper Crane\" bother you?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 45,
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"ActionId": 45,
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"Params": [
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"1",
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"1"
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]
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},
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{
|
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"Id": 46,
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"ActionId": 46,
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"Params": [
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"Noticing your gaze, Lithos grins."
|
|
]
|
|
},
|
|
{
|
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"Id": 47,
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"ActionId": 47,
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|
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"Params": [
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"Lithos",
|
|
"This is the \"torture chair\" I use to torment or kill the people who sit on it. Well-behaved children should stay away from her.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 48,
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|
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"Params": [
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"Lithos",
|
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"She was a mechanical wheelchair used to assist people with disability... but she has since transformed into this after my \"fathers\" remade her.",
|
|
"1"
|
|
]
|
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},
|
|
{
|
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"Id": 49,
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"ActionId": 49,
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"Params": [
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"Your fathers?",
|
|
"50"
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
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|
"ActionId": 50,
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"Params": [
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"1",
|
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"2"
|
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]
|
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},
|
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{
|
|
"Id": 51,
|
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"ActionId": 51,
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|
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|
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"Params": [
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"Lithos",
|
|
"The people who raised me when I was young.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
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|
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"Params": [
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"Lithos",
|
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"You have no idea what I'm talking about, do you? That's okay. Simply put... she's just an infected mechanoid now.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 53,
|
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"ActionId": 53,
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"Params": [
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"Lithos",
|
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"You don't have to understand her, and you don't have to know what happened between us. Just consider her as a Corrupted.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 54,
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"ActionId": 54,
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|
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"EndDelay": null,
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"Params": [
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"Lithos",
|
|
"After all, it doesn't matter what I say. You humans will always treat it as the weapon of an Ascendant.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 55,
|
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"Params": [
|
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"...",
|
|
"56"
|
|
]
|
|
},
|
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{
|
|
"Id": 56,
|
|
"ActionId": 56,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Lithos",
|
|
"Do you regret coming here to investigate the deserters? These people wouldn't have been hurt if it weren't for you.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 57,
|
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|
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|
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|
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|
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"EndDelay": null,
|
|
"Params": [
|
|
"Lithos",
|
|
"The captain of the Purifying Force... Bianca, isn't it? Mister must have killed her by now.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
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|
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|
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|
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"Params": [
|
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"I believe in her.",
|
|
"59"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
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"Params": [
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"Lithos",
|
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"...Believe?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 60,
|
|
"ActionId": 60,
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|
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"Params": [
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"Lithos",
|
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"Are you going to keep resisting just because you believe things can change?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
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"Params": [
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"Of course.",
|
|
"62"
|
|
]
|
|
},
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{
|
|
"Id": 62,
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"Params": [
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"Lithos",
|
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"You're all the same, with so much confidence in your abilities... Can't you see how many of you are dying because of the Punishing Virus?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 63,
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"Params": [
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"Lithos",
|
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"You might think the filtering is cruel... but if you keep fighting like this, what's the difference between the filtering and a victory that no one survives?",
|
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"1"
|
|
]
|
|
},
|
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{
|
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"Id": 64,
|
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"Params": [
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"Lithos",
|
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"Ascendants are trying to save those with our gifts... Without us, even they are going to perish.",
|
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"1"
|
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]
|
|
},
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{
|
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"Id": 65,
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"Params": [
|
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"Without you, humanity would have won a long time ago.",
|
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"66"
|
|
]
|
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},
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{
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"Id": 66,
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"Params": [
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"We would have saved more people as well.",
|
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"67"
|
|
]
|
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},
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{
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"Id": 67,
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"Params": [
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"Lithos",
|
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"...You can't save anybody.",
|
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"1"
|
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]
|
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},
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{
|
|
"Id": 68,
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"Params": [
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"Lithos",
|
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"You can't control the Punishing Virus. Even the air is toxic to you now.",
|
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"1"
|
|
]
|
|
},
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{
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"Id": 69,
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"Params": [
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"Lithos",
|
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"The only way to survive this world is to pass the filtering.",
|
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"1"
|
|
]
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},
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{
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"Id": 70,
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"Params": [
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab",
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"1"
|
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]
|
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},
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{
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"Id": 71,
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"Params": [
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"The Punishing Virus around Lithos slowly forms into spikes that point at you."
|
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]
|
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},
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{
|
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"Id": 72,
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"Params": [
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"Lithos",
|
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"Humanity's courage and hope... are nothing but illusions. It's the flame that kills the moth.",
|
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"1"
|
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]
|
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},
|
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{
|
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"Id": 73,
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"Params": [
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"Lithos",
|
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"Before I crush that hope, Gray Raven Commandant, allow me to keep you with me. I will make sure to weave you a beautiful dream, even if you end up as fragments inside the Red Tide.",
|
|
"1"
|
|
]
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},
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{
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]
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"I think so too.",
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"229"
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"But I don't think he's who we think he is. That person...",
|
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"230"
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]
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"Lucia",
|
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"Yeah, that person sacrificed himself.",
|
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"1"
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]
|
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"Params": [
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"How's Bianca?",
|
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"232"
|
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]
|
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{
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"1",
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"5"
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"Lucia",
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"She's in critical condition. She took a big hit trying to protect the others.",
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"1"
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"Lucia frowns."
|
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]
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"Params": [
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"Lucia",
|
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"That agent has yet to reveal his true strength. He just prefers to be defensive.",
|
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"1"
|
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]
|
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},
|
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{
|
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"Id": 236,
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"I know.",
|
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"237"
|
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]
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},
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{
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"Id": 237,
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"1543"
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"You two remain silent for a while, with the familiar sound of the engine as your backdrop. Soon, you hear a quiet moan from the quarantine chamber."
|
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"Lucia",
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"He's awake, Commandant.",
|
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"1"
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]
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"Id": 241,
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"1",
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1.0
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"Id": 242,
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{
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"How are you feeling?",
|
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"244"
|
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]
|
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},
|
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{
|
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"Id": 244,
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|
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]
|
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|
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|
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|
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"Params": [
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"buxiao",
|
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"1"
|
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|
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},
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|
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|
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|
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|
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|
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|
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|
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"1",
|
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"152"
|
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|
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|
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|
|
"Id": 248,
|
|
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|
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|
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|
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|
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|
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|
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|
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"Noan",
|
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"...I'm alright."
|
|
]
|
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},
|
|
{
|
|
"Id": 249,
|
|
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|
|
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|
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|
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|
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|
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"Params": [
|
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"Your infection rate is very high right now.",
|
|
"250"
|
|
]
|
|
},
|
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{
|
|
"Id": 250,
|
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|
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|
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"Noan",
|
|
"I know."
|
|
]
|
|
},
|
|
{
|
|
"Id": 251,
|
|
"ActionId": 251,
|
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|
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|
|
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|
|
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|
|
"Params": [
|
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"He sounds exhausted."
|
|
]
|
|
},
|
|
{
|
|
"Id": 252,
|
|
"ActionId": 252,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Sleeping in this state might cause your M.I.N.D. to deviate."
|
|
]
|
|
},
|
|
{
|
|
"Id": 253,
|
|
"ActionId": 253,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
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|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Try to stay awake.",
|
|
"254"
|
|
]
|
|
},
|
|
{
|
|
"Id": 254,
|
|
"ActionId": 254,
|
|
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|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Alright."
|
|
]
|
|
},
|
|
{
|
|
"Id": 255,
|
|
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|
|
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|
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|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Have your memories returned?",
|
|
"256"
|
|
]
|
|
},
|
|
{
|
|
"Id": 256,
|
|
"ActionId": 256,
|
|
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Yeah. I think I remember everything."
|
|
]
|
|
},
|
|
{
|
|
"Id": 257,
|
|
"ActionId": 257,
|
|
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|
|
"Type": 302,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Can you tell me your name, then?",
|
|
"258"
|
|
]
|
|
},
|
|
{
|
|
"Id": 258,
|
|
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|
|
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|
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"Type": 301,
|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You ask him the same question you asked when you first encountered him."
|
|
]
|
|
},
|
|
{
|
|
"Id": 259,
|
|
"ActionId": 259,
|
|
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|
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"Type": 301,
|
|
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|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"...My name..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 260,
|
|
"ActionId": 260,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Noan has been calling himself \"Shrek\" ever since he was thrown off Asslam, concealing his real name."
|
|
]
|
|
},
|
|
{
|
|
"Id": 261,
|
|
"ActionId": 261,
|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"He did that to avoid the unresolved conflicts from finding him and to stay away from the rumors and accusations that would not leave him alone."
|
|
]
|
|
},
|
|
{
|
|
"Id": 262,
|
|
"ActionId": 262,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndAnim": "DialogDisable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"There were times when he wanted to use his real name, but people already knew him as \"Shrek\" by then. There was no reason to correct them."
|
|
]
|
|
},
|
|
{
|
|
"Id": 263,
|
|
"ActionId": 263,
|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"What's wrong? You still can't remember?",
|
|
"264"
|
|
]
|
|
},
|
|
{
|
|
"Id": 264,
|
|
"ActionId": 264,
|
|
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|
|
"Type": 106,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndDelay": 3000.0,
|
|
"Params": [
|
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"buxiao-xiao"
|
|
]
|
|
},
|
|
{
|
|
"Id": 265,
|
|
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|
|
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|
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|
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|
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|
|
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|
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"Params": [
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"xiao",
|
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"1"
|
|
]
|
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},
|
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{
|
|
"Id": 266,
|
|
"ActionId": 266,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
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"Noan",
|
|
"I can. I remember."
|
|
]
|
|
},
|
|
{
|
|
"Id": 267,
|
|
"ActionId": 267,
|
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"Type": 301,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Unlike the dream and the mask \"Shrek\" represents, \"Noan\" comes with scars of the past and the memories of losing his loved ones."
|
|
]
|
|
},
|
|
{
|
|
"Id": 268,
|
|
"ActionId": 268,
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"It is a name of pain and trouble. It still draws ire in some places, the name of a traitor and a sinner."
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]
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"Which is why it is a name that can remind him not to stray from the path his soul has chosen."
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]
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"He is heading to the future now. He will face many forking paths and choices."
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]
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},
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{
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"Id": 271,
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"If he has to choose a name now to symbolize his determination, then his name must be\u2014"
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]
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},
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"Noan",
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"Noan. My name is Noan."
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"Noan",
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"Nice to meet you, Commandant."
|
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]
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"Nice to meet you.",
|
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"275"
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]
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"1",
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"209"
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"Params": [
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"10: 21 AM, Science Council. A few days after Noan arrived at Babylonia."
|
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]
|
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},
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{
|
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"Id": 280,
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"ActionId": 280,
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"Params": [
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"1",
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"500004"
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]
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},
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{
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"Id": 281,
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"ActionId": 281,
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"1",
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"Asimov",
|
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"There are indeed some anomalies in his frame.",
|
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"1"
|
|
]
|
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},
|
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{
|
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"Id": 282,
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"ActionId": 282,
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"Asimov",
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"But he wasn't controlling them, nor was he losing control. The Ascendant established a unique connection with him using the Punishing Virus.",
|
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"1"
|
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]
|
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},
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{
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"Id": 283,
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"Params": [
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"Asimov",
|
|
"I believe the Ascendant left behind some special connection technology in his frame or his M.I.N.D. when the Ascendant turned him into a Construct.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 284,
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"EndDelay": null,
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"Params": [
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"Asimov",
|
|
"It's a fascinating design. It will certainly expand the possibilities for future Construct development.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 285,
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|
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"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
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},
|
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{
|
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"Id": 286,
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|
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"Params": [
|
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"1",
|
|
"500004",
|
|
"400"
|
|
]
|
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},
|
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{
|
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"Id": 287,
|
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|
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|
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"Params": [
|
|
"2",
|
|
"500011",
|
|
"-400"
|
|
]
|
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},
|
|
{
|
|
"Id": 288,
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"ActionId": 288,
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Hassen",
|
|
"So you're saying that he isn't an Ascendant or a Transcendant?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 289,
|
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"That's right. If I have to guess, the anomalies and his power only appeared because he was connected to and controlled by the Ascendant. He's just a normal Construct if he stays away from them.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 290,
|
|
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"Type": 202,
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 291,
|
|
"ActionId": 291,
|
|
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|
|
"Type": 201,
|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500012",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 292,
|
|
"ActionId": 292,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Nikola",
|
|
"Quite fitting for the Ascendant they called \"Swindler\" back in the day. He was lying when he said the kid would \"lose control if he leaves the Ascendants.\"",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 293,
|
|
"ActionId": 293,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I can't be sure if his frame or his M.I.N.D. have been affected by other factors because of that. Right now, I can't guarantee that he won't lose control again.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 294,
|
|
"ActionId": 294,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"It's probably safer to keep him in the lab for now.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 295,
|
|
"ActionId": 295,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I don't recommend it. He has been nothing but corroborative. Locking him up any longer seems unnecessarily inhumane.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 296,
|
|
"ActionId": 296,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"Are you sure?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 297,
|
|
"ActionId": 297,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"He hasn't asked to change his frame, and every test and inspection was conducted as is.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 298,
|
|
"ActionId": 298,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"High-pressure tests often damage his parts, and the inspections require removing some components. Those aren't a walk in the park.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 299,
|
|
"ActionId": 299,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"He hasn't complained about anything. He would have shown it by now if he was incompliant.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 300,
|
|
"ActionId": 300,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"Do you have a way to prevent him from losing control?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 301,
|
|
"ActionId": 301,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I do. I've left some \"insurance policies\" inside him after getting his permission.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 302,
|
|
"ActionId": 302,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"When can we be sure that the threat is completely gone?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 303,
|
|
"ActionId": 303,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I'll need some time. The Ascendants are staying away from him currently. It will take longer to unravel its intricacies without a way to observe and collect samples.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 304,
|
|
"ActionId": 304,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"We'll get a sample if he comes into contact with an Ascendant again, won't we?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 305,
|
|
"ActionId": 305,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
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"Params": [
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"Nikola",
|
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"Hmph. That sounds like something Kurono and their researchers would do. They won't let this go if they find out about him.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
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"Id": 306,
|
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"ActionId": 306,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Asimov",
|
|
"He'll most likely die or defect if we do that. Before we solve this issue or replace his frame, I suggest keeping him away from missions that might involve the Ascendants.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 307,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Nikola",
|
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"I guess I made the right choice assigning him to Dark Aries.",
|
|
"2"
|
|
]
|
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},
|
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{
|
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"Id": 308,
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"1",
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1.0
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]
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{
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"Id": 309,
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"1",
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"500011",
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"400"
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]
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},
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{
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"Id": 310,
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"EndDelay": null,
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"Params": [
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"1",
|
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"Hassen",
|
|
"Dark Aries has been reinstated?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 311,
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"ActionId": 311,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Nikola",
|
|
"Yes. Everyone on that team had some issues, so it was time to change things up.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 312,
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"ActionId": 312,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Hassen",
|
|
"Who's the captain?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 313,
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"ActionId": 313,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Nikola",
|
|
"Palma.",
|
|
"2"
|
|
]
|
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},
|
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{
|
|
"Id": 314,
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"ActionId": 314,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Hassen",
|
|
"Why her?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 315,
|
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"ActionId": 315,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Nikola",
|
|
"She's the only one left.",
|
|
"2"
|
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]
|
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},
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{
|
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"Id": 316,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
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"2",
|
|
1.0
|
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]
|
|
},
|
|
{
|
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"Id": 317,
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"ActionId": 317,
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"NextActionId": null,
|
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"Type": 501,
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 318,
|
|
"ActionId": 318,
|
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"NextActionId": null,
|
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"Type": 101,
|
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory46.jpg"
|
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]
|
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},
|
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{
|
|
"Id": 319,
|
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"ActionId": 319,
|
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"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
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"500506",
|
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1.0
|
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]
|
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},
|
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{
|
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"Id": 320,
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"ActionId": 320,
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"Nikola",
|
|
"Noan is more than qualified, but he can't be trusted yet. We couldn't assign him that role."
|
|
]
|
|
},
|
|
{
|
|
"Id": 321,
|
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"ActionId": 321,
|
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"NextActionId": null,
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"Type": 501,
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"IsBlock": null,
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"EndAnim": null,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab",
|
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"3"
|
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]
|
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},
|
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{
|
|
"Id": 322,
|
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"ActionId": 322,
|
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"NextActionId": null,
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"Type": 101,
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory284.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 323,
|
|
"ActionId": 323,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"500335"
|
|
]
|
|
},
|
|
{
|
|
"Id": 324,
|
|
"ActionId": 324,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Nikola",
|
|
"Lillian is a little timid. She's no leader, and her records aren't exactly \"spotless.\""
|
|
]
|
|
},
|
|
{
|
|
"Id": 325,
|
|
"ActionId": 325,
|
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"We questioned her, and although she said she wasn't aware when she brought Noan to Medical Center 09, we can't be completely sure she isn't responsible."
|
|
]
|
|
},
|
|
{
|
|
"Id": 326,
|
|
"ActionId": 326,
|
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"NextActionId": null,
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"Type": 301,
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"But we are shorthanded right now, so we can't afford a heavy penalty. We'll let her get used to the new squad first."
|
|
]
|
|
},
|
|
{
|
|
"Id": 327,
|
|
"ActionId": 327,
|
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"NextActionId": null,
|
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"Type": 501,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 328,
|
|
"ActionId": 328,
|
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"NextActionId": null,
|
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"Type": 101,
|
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"IsBlock": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory260.png"
|
|
]
|
|
},
|
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{
|
|
"Id": 329,
|
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"ActionId": 329,
|
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"Type": 201,
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|
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|
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"EndAnim": null,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
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"500522"
|
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]
|
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},
|
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{
|
|
"Id": 330,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
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"Nikola",
|
|
"All that was left, then, was Palma the \"butcher.\""
|
|
]
|
|
},
|
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{
|
|
"Id": 331,
|
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"ActionId": 331,
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"Params": [
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"3"
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]
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},
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{
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"Id": 332,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Assets/Product/Texture/Image/BgStory/BgStory538.png"
|
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]
|
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},
|
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{
|
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"Id": 333,
|
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"ActionId": 333,
|
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"Type": 201,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"3",
|
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"500506",
|
|
"600"
|
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]
|
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},
|
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{
|
|
"Id": 334,
|
|
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"2",
|
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"500335",
|
|
"-670"
|
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]
|
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},
|
|
{
|
|
"Id": 335,
|
|
"ActionId": 335,
|
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|
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"Type": 201,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"500522",
|
|
"80"
|
|
]
|
|
},
|
|
{
|
|
"Id": 336,
|
|
"ActionId": 336,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"4",
|
|
"500201",
|
|
"-300"
|
|
]
|
|
},
|
|
{
|
|
"Id": 337,
|
|
"ActionId": 337,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Nikola",
|
|
"All three of them have something to do with Kurono, especially Lillian and Palma. Noan just got here, but Kurono won't give up on the secrets in his frame that easily."
|
|
]
|
|
},
|
|
{
|
|
"Id": 338,
|
|
"ActionId": 338,
|
|
"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Nikola",
|
|
"It'll be challenging for Simon to lead a \"problem squad\" like this."
|
|
]
|
|
},
|
|
{
|
|
"Id": 339,
|
|
"ActionId": 339,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Nikola",
|
|
"He isn't fit to participate in missions on the surface physically, to begin with. I'm giving him time to rest and let him and his team learn more about each other."
|
|
]
|
|
},
|
|
{
|
|
"Id": 340,
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"ActionId": 340,
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|
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"Params": [
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"1",
|
|
"2",
|
|
"3",
|
|
"4",
|
|
1.0
|
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]
|
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},
|
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{
|
|
"Id": 341,
|
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"ActionId": 341,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"3"
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]
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},
|
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{
|
|
"Id": 342,
|
|
"ActionId": 342,
|
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"Nothing. It was a baseless misunderstanding.",
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"2"
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"2"
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"2"
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"2"
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]
|
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"1"
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"1"
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"1"
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"1"
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"562"
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"569",
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"Alright.",
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570.0
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"1"
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"He walks away."
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"Noan",
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"I kind of feel like Lee was hoping you'd go to rest.",
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"1"
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]
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},
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{
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"How can you tell?",
|
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"577",
|
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"I noticed.",
|
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578.0
|
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]
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},
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{
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"Noan",
|
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"It was his gaze... or maybe his tone?",
|
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"1"
|
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]
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},
|
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{
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"Noan",
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"Of course you did. You're a Chief.",
|
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"1"
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]
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},
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{
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"Did Simon teach you to say that?",
|
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"580"
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]
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},
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"Noan",
|
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"Yeah. He always mentioned you or asked me how you did on the surface when we chatted.",
|
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"1"
|
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]
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},
|
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"Noan",
|
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"He might not say it out loud, but I suppose that was how he showed he cared.",
|
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"1"
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]
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},
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"1",
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"1"
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"Id": 583,
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"2",
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"1543"
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"1"
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{
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"1",
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"Noan smiles as he takes off the test coating on him."
|
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]
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},
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"Params": [
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"Noan",
|
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"I'll take this one.",
|
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"1"
|
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]
|
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},
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{
|
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"Id": 588,
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"1",
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"500303"
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},
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{
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"Id": 589,
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"Params": [
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"1",
|
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"WGAA Staff 1",
|
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"Do you have no other requirements? Members from pending elite squads are allowed to request customizations on their coatings.",
|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 590,
|
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"1"
|
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]
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{
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|
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|
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"Params": [
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"1",
|
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"Noan",
|
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"This is good. I'll take the one everyone uses.",
|
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"1"
|
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]
|
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},
|
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|
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|
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"ok~",
|
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"1"
|
|
]
|
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},
|
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{
|
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"Id": 594,
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|
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{
|
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"Id": 595,
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|
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|
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"1",
|
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"Noan",
|
|
"Thanks.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 596,
|
|
"ActionId": 596,
|
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|
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|
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|
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"Params": [
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"Noan",
|
|
"Let's go, Commandant.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 597,
|
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Noan",
|
|
"You really should rest now. Commandant Simon said you just returned from a mission, and you're already preparing for your next.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 598,
|
|
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|
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|
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"EndAnim": "DialogDisable",
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Noan",
|
|
"Let me walk you back to the Gray Raven lounge. I have to go back to the Dark Aries lounge as well.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
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"EndAnim": "AniZhuanchangBegin",
|
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|
|
"EndDelay": null,
|
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"Params": [
|
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"Alright. Let's go.",
|
|
"600"
|
|
]
|
|
},
|
|
{
|
|
"Id": 600,
|
|
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|
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|
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"Params": [
|
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"Assets/Product/Texture/Image/BgStory/Bgstory267.png"
|
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]
|
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},
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{
|
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"Id": 601,
|
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|
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|
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|
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|
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"Params": [
|
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"Noan.",
|
|
"603",
|
|
"Shrek.",
|
|
604.0
|
|
]
|
|
},
|
|
{
|
|
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|
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|
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},
|
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{
|
|
"Id": 603,
|
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|
|
"EndDelay": null,
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"Params": [
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|
"1",
|
|
"Noan",
|
|
"Hmm? What is it?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 604,
|
|
"ActionId": 604,
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|
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},
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{
|
|
"Id": 605,
|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
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|
"1",
|
|
"Noan",
|
|
"Do you prefer \"Shrek\" more?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 606,
|
|
"ActionId": 606,
|
|
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|
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"Type": 302,
|
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|
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"IsEnd": null,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It's more familiar.",
|
|
"607",
|
|
"Yeah, I like it.",
|
|
607.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 607,
|
|
"ActionId": 607,
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"Type": 302,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Can I call you that?",
|
|
"608"
|
|
]
|
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},
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"Noan",
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"Sure. Shrek is my name too. Call me the way you like.",
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"1"
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]
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"Noan",
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"What were you asking me?",
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"1"
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]
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},
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{
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"Params": [
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"Do you regret it?",
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"611"
|
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]
|
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},
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{
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"Noan",
|
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"Do I regret coming to Babylonia?",
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"1"
|
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]
|
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},
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{
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"Yeah.",
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"613"
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]
|
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},
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{
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"Noan",
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"I don't.",
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"1"
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]
|
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},
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{
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"Id": 614,
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"But... since you've been here...",
|
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"615"
|
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]
|
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},
|
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{
|
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"Id": 615,
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"EndDelay": null,
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"Params": [
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"Um...",
|
|
"616"
|
|
]
|
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},
|
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{
|
|
"Id": 616,
|
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"ActionId": 616,
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"Params": [
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"1",
|
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"2"
|
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]
|
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},
|
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{
|
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"Id": 617,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Noan",
|
|
"I've been interrogated, monitored, alienated... and asked to join those researches.",
|
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"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 618,
|
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"ActionId": 618,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"...",
|
|
"619"
|
|
]
|
|
},
|
|
{
|
|
"Id": 619,
|
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"ActionId": 619,
|
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"NextActionId": null,
|
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"Type": 204,
|
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
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},
|
|
{
|
|
"Id": 620,
|
|
"ActionId": 620,
|
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"Type": 301,
|
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Noan",
|
|
"Did you think this would happen when you asked me to come to Babylonia with you?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 621,
|
|
"ActionId": 621,
|
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"...I did.",
|
|
"622",
|
|
"I'm sorry. I was focusing on the Ascendant that day.",
|
|
623.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 622,
|
|
"ActionId": 622,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Noan",
|
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"I thought about this too when I agreed to come.",
|
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"1"
|
|
]
|
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},
|
|
{
|
|
"Id": 623,
|
|
"ActionId": 623,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"It's alright. I thought about this when I agreed to come.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 624,
|
|
"ActionId": 624,
|
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|
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|
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Lithos warned me too. You heard that.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 625,
|
|
"ActionId": 625,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Yeah...",
|
|
"626",
|
|
"I'm sorry.",
|
|
626.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 626,
|
|
"ActionId": 626,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"I thought it through before I made the decision.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 627,
|
|
"ActionId": 627,
|
|
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|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"This is going to be hard.",
|
|
"628"
|
|
]
|
|
},
|
|
{
|
|
"Id": 628,
|
|
"ActionId": 628,
|
|
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|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Noan",
|
|
"Is anything easy?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 629,
|
|
"ActionId": 629,
|
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"Type": 301,
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Noan",
|
|
"People went through hardships even back in the peaceful days.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 630,
|
|
"ActionId": 630,
|
|
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|
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|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 631,
|
|
"ActionId": 631,
|
|
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|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"And you, \"hero\"?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 632,
|
|
"ActionId": 632,
|
|
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|
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|
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Has your journey been easy?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 633,
|
|
"ActionId": 633,
|
|
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|
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"Type": 302,
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...Of course not.",
|
|
"634"
|
|
]
|
|
},
|
|
{
|
|
"Id": 634,
|
|
"ActionId": 634,
|
|
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|
|
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|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 635,
|
|
"ActionId": 635,
|
|
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Do you regret taking on this hardship, then?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 636,
|
|
"ActionId": 636,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
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|
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"BeginAnim": null,
|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I don't.",
|
|
"637",
|
|
"My only regret is that I couldn't save more people.",
|
|
637.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 637,
|
|
"ActionId": 637,
|
|
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|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Have you thought about running away and giving up because you couldn't stand the pain?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 638,
|
|
"ActionId": 638,
|
|
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|
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|
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"IsBlock": null,
|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"No.",
|
|
"639",
|
|
"Maybe.",
|
|
642.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 639,
|
|
"ActionId": 639,
|
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"Type": 301,
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"Me neither. But not giving up doesn't mean it doesn't hurt.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 640,
|
|
"ActionId": 640,
|
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|
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|
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|
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|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Noan",
|
|
"I might be a Construct, but I'm still human inside.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 641,
|
|
"ActionId": 641,
|
|
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|
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|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noan",
|
|
"I know I feel pain because there are still people and things I care about and a future I want to see.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 642,
|
|
"ActionId": 642,
|
|
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"Type": 301,
|
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"IsBlock": null,
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"BeginAnim": null,
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Noan",
|
|
"But you aren't running. Why?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 643,
|
|
"ActionId": 643,
|
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|
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"Type": 302,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Because there is nowhere to run.",
|
|
"644",
|
|
"Because there are still people and things I care about.",
|
|
647.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 644,
|
|
"ActionId": 644,
|
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"Type": 204,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"11"
|
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]
|
|
},
|
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{
|
|
"Id": 645,
|
|
"ActionId": 645,
|
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
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"1"
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"Yeah... I also have people and things I care about and a future I want to see.",
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"1"
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"So... our answers are the same.",
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"1"
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"No matter how painful and difficult it gets, I won't regret it.",
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"1"
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"Noan",
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"It's proof that I still care. I'd rather live on with this regret and pain than give up my dream for an easier path.",
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"1"
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"I see.",
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"654"
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"Noan",
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"By the way, there's something I never had the chance to tell you.",
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"1"
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"Noan",
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"Thank you for pulling me up at the last moment.",
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"1"
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"I just did what I should do.",
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"657",
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"Thank you for accepting my invitation.",
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657.0
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"He smiles, stopping before a forking road."
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"That is the way to Dark Aries' lounge.",
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"1"
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"I should head back as well.",
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"660"
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"I'll see you around, Commandant.",
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"1"
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"I'll see you around.",
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"662"
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"The two of you wave goodbye before heading your separate ways."
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]
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"Despite realizing how ordinary he is and knowing how he will face many challenges with this ordinary body, his footsteps feel determined without a hint of doubt."
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" An ordinary life is like wild grass.",
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" But please do not loathe how ordinary it is or how it decays.",
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"ffffffff",
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" It is the price for a soul to burn.",
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" Rejoice for their uncompromising souls. Laugh and sing for the snow they melt with their flame.",
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"ffffffff",
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"1",
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" They would rather greet death than obey and perish in silence.",
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"ffffffff",
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" He<//SURVIVOR> is walking on a path paved with deaths<//FIREFLY>.",
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"ffffffff",
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" One day, he<//SURVIVOR> will also face his death, guided by the fireflies<//THEIR LOVE>.",
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"ffffffff",
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" This is the choice the wild grass made.",
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" You will still see him smiling when it is his time to go.",
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"ffffffff",
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"1",
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