forked from endernon/PGRData
4417 lines
No EOL
100 KiB
JSON
4417 lines
No EOL
100 KiB
JSON
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"Params": [
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"Hans",
|
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"Our troops are getting wounded and giving their lives for this cause.",
|
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"1"
|
|
]
|
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},
|
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{
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"Id": 78,
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"Params": [
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"Hans",
|
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"I've given you a compromise, but it seems that you are still unable to complete your mission.",
|
|
"1"
|
|
]
|
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},
|
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{
|
|
"Id": 79,
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"ActionId": 79,
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"EndDelay": null,
|
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"Params": [
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"Hans",
|
|
"Do you know whose time you are wasting in this place?",
|
|
"1"
|
|
]
|
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},
|
|
{
|
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"Id": 80,
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"ActionId": 80,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Hans",
|
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"You're wasting the time and lives of your comrades.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
|
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"ActionId": 81,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Hans",
|
|
"We have no energy to waste on such trivial matters. If you can't persuade them to leave, use force.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 82,
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"ActionId": 82,
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|
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"Params": [
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"Hans",
|
|
"If you don't want to use force, then let them stay here and await their death.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 83,
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"ActionId": 83,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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"Hans",
|
|
"Our mission is far greater than their lives.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 84,
|
|
"ActionId": 84,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"Have you forgotten what the CTO said? Once the Red Tide spreads to the coastline, not only will the people here die, the entire Earth will fall.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
|
|
"ActionId": 85,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"While you squander your senseless kindness on such trivial matters, have you thought about the fate of humanity for even a minute?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 86,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"You've abandoned the interest of the greater good for your own personal interests.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
"ActionId": 87,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"I think you should go back to F.O.S. College and read the military code until you can recite it verbatim.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 88,
|
|
"ActionId": 88,
|
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"You disappoint me. I thought your reputation would proceed itself as the Chief of F.O.S. But I guess rotten wood can't be carved after all.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
"ActionId": 89,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"Find a corner and stay out of my sight. I don't want to see you until Babylonia issues the evacuation order.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 90,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hans",
|
|
"Of course, if you choose to stay here and await death, I'm not within my power to say otherwise.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 91,
|
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"NextActionId": null,
|
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"Type": 202,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
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},
|
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{
|
|
"Id": 92,
|
|
"ActionId": 92,
|
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"NextActionId": null,
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"Type": 201,
|
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"IsBlock": null,
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"500294"
|
|
]
|
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},
|
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{
|
|
"Id": 93,
|
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"ActionId": 93,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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|
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"Params": [
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"1",
|
|
"Old Man",
|
|
"That's exactly what someone fortunate enough to board Eden would say.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
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"ActionId": 94,
|
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Old Man",
|
|
"For the greater good. How righteous... That never gets old. How morally sound. I am truly amazed.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 95,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Old Man",
|
|
"He turns his gun on his own compatriots while preaching about the greater good.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Old Man",
|
|
"Should you trample on our last wishes under the banner of righteousness now?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 97,
|
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"NextActionId": null,
|
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"Type": 202,
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"IsBlock": null,
|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
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},
|
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{
|
|
"Id": 98,
|
|
"ActionId": 98,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
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"Params": [
|
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"Hans remains quiet and closes his eyes."
|
|
]
|
|
},
|
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{
|
|
"Id": 99,
|
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"ActionId": 99,
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"NextActionId": null,
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"BeginDelay": null,
|
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|
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"Params": [
|
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"Wanshi looks at him and then glances over."
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 100,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginDelay": null,
|
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"EndDelay": null,
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"Params": [
|
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"He turns his back and folds his hands behind him. His eyes were empty as he looks out into the far west."
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 101,
|
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"NextActionId": null,
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"Type": 302,
|
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Look at Wanshi's folded hands)",
|
|
"102"
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 102,
|
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"NextActionId": null,
|
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"Type": 101,
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|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory317.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
|
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"Type": 201,
|
|
"IsBlock": null,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166",
|
|
"-450"
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 104,
|
|
"NextActionId": null,
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"Type": 201,
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"Params": [
|
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"2",
|
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"500026",
|
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"450"
|
|
]
|
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},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 105,
|
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"Type": 301,
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"IsEnd": null,
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"BeginAnim": "AniZhuanchangEnd",
|
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"EndAnim": null,
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"I don't know what we should do.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 106,
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"Type": 301,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I can understand why they don't want to leave this place. There must be something precious here that they don't want to give up.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"But I also understand why Chief Commander Hans has made this decision. He is considering the fate of humanity.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Individual will versus the greater good?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 109,
|
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"NextActionId": null,
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"Type": 301,
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Why are we still forced to make binary choices between one or the other?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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|
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"Params": [
|
|
"1",
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 111,
|
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"Type": 301,
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|
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"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The tension in the air is stifling."
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
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"Type": 101,
|
|
"IsBlock": null,
|
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|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory315.png"
|
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]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"ActionId": 113,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Refusing the company of your three comrades, you walk outside the camp alone. The frigid wind dries your lips and face."
|
|
]
|
|
},
|
|
{
|
|
"Id": 114,
|
|
"ActionId": 114,
|
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"NextActionId": null,
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"With the current developments, this seems to be the only way to clear the whirlwind of thoughts clouding your mind."
|
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]
|
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"You planned on coming here to think alone..."
|
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]
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"However, you see a familiar figure in the corner."
|
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]
|
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},
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"Id": 117,
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"1",
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"500273"
|
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]
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"Params": [
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"1",
|
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"Wanshi",
|
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"Yawn...",
|
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"1"
|
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]
|
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},
|
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{
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"Id": 119,
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"Params": [
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"Wanshi folds his arms and leans against the cabin door. He glances over with his peripheral vision and yawns."
|
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]
|
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},
|
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{
|
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"Id": 120,
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"EndDelay": null,
|
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"Params": [
|
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"Wanshi",
|
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"Oh, it's you. Where's your team, \u3010kuroname\u3011?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 121,
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|
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"Params": [
|
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"Getting some fresh air.",
|
|
"122",
|
|
"I came here alone.",
|
|
123.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 122,
|
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"NextActionId": 124.0,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Wanshi",
|
|
"Yeah, it's hard to breathe in all that.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
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"ActionId": 123,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Yawn...",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 124,
|
|
"ActionId": 124,
|
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|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": "DialogDisable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Hmm? What's with the face? You don't think I was waiting for you here, do you?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That hand signal you did.",
|
|
"126"
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 126,
|
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"NextActionId": null,
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"Type": 302,
|
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"IsBlock": null,
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That's a secret code used in F.O.S.",
|
|
"127"
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Didn't you call me here?",
|
|
"128"
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 128,
|
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|
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"Type": 301,
|
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|
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"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"That's what the Captain taught me and Kamui in his spare time. He said that all F.O.S. commandants know it.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 129,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"I was just bored, and it came to mind. I never thought I'd ever actually use it.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Only then did I clearly realize that you are really from F.O.S. College like my Captain.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 131,
|
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"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"After all, you don't look the type.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"So, what is it?",
|
|
"133"
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 133,
|
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|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"With the recent turn of events, the Science Council hasn't been able to fully analyze the Red Tide.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"But you've heard it, too. Haven't you?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That song?",
|
|
"136"
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Bingo.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"I was the first scout to find the Red Tide tributaries and break the news to Babylonia.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"I thought Babylonia would have a more methodical strategy, but in the end, it's just reliant on brute force.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 139,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Time is of the essence.",
|
|
"140"
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Of course. Let's save it for another time.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"I'm curious about something, though. Gray Raven infiltrated the Ascendants' underground base and had a direct confrontation with them, correct?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 142,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Nod)",
|
|
"143",
|
|
"(Remain quiet)",
|
|
144.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 143,
|
|
"NextActionId": 146.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"I suspected as much...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 144,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Are the details confidential? Seems like the higher-ups don't want to disclose any information.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"ActionId": 145,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"No matter. The look on your face tells me all I need to know.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"ActionId": 146,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"So, has your team heard this sound before?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 147,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Shake head)",
|
|
"148",
|
|
"(Remain quiet)",
|
|
148.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
|
|
"ActionId": 148,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"In other words, this is a special case, or\u2014a new development.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"ActionId": 149,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Well... As a scout, our worst nightmare is a lack of intel on the battlefield. Even a minor omission can be disastrous.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 150,
|
|
"ActionId": 150,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"I understand the urgency, but implementing a strategy without knowing the whole picture...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 151,
|
|
"ActionId": 151,
|
|
"NextActionId": null,
|
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"How can they guarantee... that the Longinus Arsenal will be enough to stop the Red Tide?",
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"1"
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"You mean...",
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"1"
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"1"
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"I... I know you aren't interested in what we have. So please, please... I beg you for one more act of kindness...",
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"1"
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"(Help her up)",
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"164",
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"What's wrong?",
|
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165.0
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"Thank you...",
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"1"
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},
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"I beg you for one more act of kindness.",
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"1"
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"1"
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"168"
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"1"
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]
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},
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"1"
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"Woman",
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"It's my fault for telling him that his father went to the nearby city to look for food. That's why he ran off to such a dangerous place...",
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"1"
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"1"
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"You mean his father?",
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"173"
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"Id": 173,
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"Yes.",
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"1"
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"Yes, he's my son.",
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"1"
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"Where's your son now?",
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"176"
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"1"
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"And then...",
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"1"
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]
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"He never came back.",
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"1"
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{
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"Id": 179,
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"1"
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]
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},
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{
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"Woman",
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"\u2014Coming from that red liquid.",
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"1"
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]
|
|
},
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{
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"Id": 181,
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"1"
|
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]
|
|
},
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"1"
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]
|
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},
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"Id": 183,
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"Don't listen to the \"siren's call.\"",
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"1"
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]
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},
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"Woman",
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"But the child, Ray... He doesn't know.",
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"1"
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]
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},
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"1"
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]
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},
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{
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"After crying a short while, she gradually regains composure."
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"I know our decision must seem ridiculous to us, but please... please help fulfill my last wish.",
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"1"
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]
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"Or, at least... At least let me be with Ray until the very end.",
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"1"
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"I don't want... I don't want to die alone here.",
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"1"
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"Woman",
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"I have nothing left... Nothing... Don't take Ray away from me, too.",
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"1"
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]
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"Her tears turn to weeping in agony."
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]
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"I get it.",
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"194"
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]
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},
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"1",
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"500273"
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"1",
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"Wanshi",
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"Huh? Get what?",
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"1"
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]
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},
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{
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"Id": 196,
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"Params": [
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"This is why you brought me here.",
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"197"
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]
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},
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{
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"Id": 197,
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"Params": [
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"Isn't it?",
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"198"
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]
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},
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{
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"Id": 198,
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"EndDelay": null,
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"Params": [
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"Wanshi",
|
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"Um...",
|
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"1"
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]
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},
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{
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"Id": 199,
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"ActionId": 199,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Wanshi",
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"I didn't say anything.",
|
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"1"
|
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]
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},
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{
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|
"Id": 200,
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"EndDelay": null,
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"Params": [
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"You don't have to.",
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"201"
|
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]
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},
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{
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"Id": 201,
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"Params": [
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"Wanshi",
|
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"I'm just a scout acting alone. Chief Commander Hans isn't my commanding officer.",
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"1"
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]
|
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},
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{
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"Id": 202,
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"ActionId": 202,
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"Params": [
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"Wanshi",
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"I'm free to act as I please until my Captain issues the second phase of my orders.",
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"1"
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]
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},
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{
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"Id": 203,
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"Params": [
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"Wanshi",
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"You know what this means, don't you?",
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"1"
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]
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},
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{
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"Id": 204,
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"Yes.",
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"205"
|
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]
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},
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{
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"Params": [
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"Wanshi",
|
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"Your decisiveness is quite endearing. No wonder my captain thinks so fondly of you.",
|
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"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 206,
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"Params": [
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"Wanshi",
|
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"But understand one thing...",
|
|
"1"
|
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]
|
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},
|
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{
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"Id": 207,
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"BeginDelay": null,
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"Params": [
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"Wanshi",
|
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"No one can guarantee what we are doing is right, or that everything will end happily ever after.",
|
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"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 208,
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|
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"Params": [
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"Wanshi",
|
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"No one will know how you put everything on the line. No one will thank you.",
|
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"1"
|
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]
|
|
},
|
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{
|
|
"Id": 209,
|
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|
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"Params": [
|
|
"Wanshi",
|
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"You may even be court-martialed. Knowing this, do you still want to continue?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 210,
|
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"ActionId": 210,
|
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"EndDelay": null,
|
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"Params": [
|
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"Yes. Let's go.",
|
|
"211"
|
|
]
|
|
},
|
|
{
|
|
"Id": 211,
|
|
"ActionId": 211,
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|
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"Params": [
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"Wanshi",
|
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"Hey, you hiding back there.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 212,
|
|
"ActionId": 212,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Wanshi",
|
|
"Did you catch that? Your commandant gave the \"OK.\"",
|
|
"1"
|
|
]
|
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},
|
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{
|
|
"Id": 213,
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|
|
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|
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"Params": [
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"1",
|
|
1.0
|
|
]
|
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},
|
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{
|
|
"Id": 214,
|
|
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|
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|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Lee emerges from behind the tent."
|
|
]
|
|
},
|
|
{
|
|
"Id": 215,
|
|
"ActionId": 215,
|
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|
"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"He stands there staring at you."
|
|
]
|
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},
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{
|
|
"Id": 216,
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"ActionId": 216,
|
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|
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"Params": [
|
|
"1",
|
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"500026"
|
|
]
|
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},
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{
|
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"Id": 217,
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"ActionId": 217,
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"Params": [
|
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"1",
|
|
"Lee",
|
|
"Commandant, you mustn't.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 218,
|
|
"ActionId": 218,
|
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"Type": 301,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Lee",
|
|
"Unauthorized actions are equivalent to fleeing the battlefield.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 219,
|
|
"ActionId": 219,
|
|
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|
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|
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|
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"Params": [
|
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"Lee",
|
|
"You will be labeled a defector for going rogue and, in a normal army, you could be executed on the spot.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 220,
|
|
"ActionId": 220,
|
|
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|
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"Type": 301,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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"Lee",
|
|
"Not to mention putting yourself in danger.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 221,
|
|
"ActionId": 221,
|
|
"NextActionId": null,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": "DialogDisable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"We don't have much time left. Once the last node is deployed, Babylonia won't wait to begin evacuation.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 222,
|
|
"ActionId": 222,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
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|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee.",
|
|
"223"
|
|
]
|
|
},
|
|
{
|
|
"Id": 223,
|
|
"ActionId": 223,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Believe me.",
|
|
"224"
|
|
]
|
|
},
|
|
{
|
|
"Id": 224,
|
|
"ActionId": 224,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"If we don't hold on to this...",
|
|
"225"
|
|
]
|
|
},
|
|
{
|
|
"Id": 225,
|
|
"ActionId": 225,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": "DialogEnable",
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"Lee",
|
|
"...You'd never be able to forgive yourself?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 226,
|
|
"ActionId": 226,
|
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"NextActionId": null,
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"Type": 301,
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"You want us to help maintain our forces and be ready to respond to any potential threat. Correct...?",
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"Understood. I'll inform Lucia and Liv.",
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"1"
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"1"
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"And you...",
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"Uh... What's up?",
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"2"
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"Wanshi",
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"Yeah, I got it.",
|
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"2"
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]
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},
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{
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"Id": 265,
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"Lee nods."
|
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]
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},
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{
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"Lee",
|
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"Don't let anything happen to our commandant.",
|
|
"1"
|
|
]
|
|
}
|
|
] |