forked from endernon/PGRData
1556 lines
No EOL
35 KiB
JSON
1556 lines
No EOL
35 KiB
JSON
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"Assets/Product/Texture/Image/BgStory/Bgstory56.jpg"
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"Darkness slowly fades away, and you find yourself inside a house of Golden Age style. Someone is knocking on the door."
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"(Open the door)",
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"5"
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"1",
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"Child",
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"Trick or treat!",
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"Params": [
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"...Evan?"
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]
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},
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{
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"Params": [
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"Child",
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"What Evan? I ain't no Evan!",
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"1"
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]
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{
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"Id": 9,
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"Params": [
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"I'm sorry, you look like someone I know.",
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"10",
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"What's your name then?",
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11.0
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]
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"Id": 10,
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"Params": [
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"Child",
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"It's okay. My name is Tom!",
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"1"
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]
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{
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"Id": 11,
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"Params": [
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"Child",
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"My name is Tom!",
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"1"
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]
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},
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"Id": 12,
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"Params": [
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"Tom",
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"Alright, trick or treat!",
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"1"
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
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"The kid said the same line again in a natural and childish way."
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"Params": [
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"Narration",
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"Looks like he won't easily give up if you don't give him some candy."
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"Params": [
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"Alright, you wait right here.",
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"16",
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"How about I give you 5 Black Cards, and you buy it yourself?",
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17.0
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]
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},
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{
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"Id": 16,
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"ActionId": 16,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Tom",
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"Okay.",
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"1"
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"Params": [
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"Tom",
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"What's that \"Black Card\" thingy? I want real money!",
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"1"
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]
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},
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{
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"Id": 18,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
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"You feel a little strange, but right now... You can only get some candies to send the kid away."
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]
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},
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{
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"Id": 19,
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"ActionId": 18,
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"Params": [
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"1",
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1.0
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
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"You searched in the house, but there was no candy."
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
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"The knocking has started again. Looks like Ev... Tom is getting impatient."
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]
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},
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{
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"Id": 22,
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"ActionId": 22,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"(Keep searching)",
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"23",
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"(Open the door)",
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24.0
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]
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},
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{
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"Id": 23,
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"ActionId": 23,
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"EndDelay": null,
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"Params": [
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"Narration",
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"You looked through every corner of the room, but still had no luck."
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"EndDelay": null,
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"Params": [
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"Before you push the door open, you suddenly hear a voice from behind."
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]
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},
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"Id": 25,
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"ActionId": 25,
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"Params": [
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"Don't open the door."
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]
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},
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{
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"Id": 26,
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"ActionId": 26,
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"Params": [
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"Narration",
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"But it's too late. The door is already open."
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]
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},
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{
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"Id": 27,
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"ActionId": 27,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
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"Outside the door is a creepy, gigantic shadow. It is so large that it can cover the entire door."
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]
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},
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{
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"Id": 28,
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"ActionId": 85858,
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"Params": [
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"1",
|
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"500061"
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]
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},
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{
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"Id": 29,
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"ActionId": 28,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
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"Black Figure",
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"...",
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"1"
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]
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},
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{
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"Id": 30,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"(Prepare for self defense)",
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"30",
|
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"Cosplay nowadays looks really good, huh?",
|
|
37.0
|
|
]
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},
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{
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"Id": 31,
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"ActionId": 30,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
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"The shadow walks toward you, mumbling something that you cannot understand. You can't help but take a few steps back."
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|
]
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|
},
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{
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"Id": 32,
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"ActionId": 31,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Narration",
|
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"The shadow follows you into the room. You don't have much space left."
|
|
]
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|
},
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{
|
|
"Id": 33,
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"ActionId": 32,
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"NextActionId": null,
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"Type": 302,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
|
"(Try to throw something at it)",
|
|
"33",
|
|
"(Keep moving back)",
|
|
33.0
|
|
]
|
|
},
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{
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"Id": 34,
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"ActionId": 33,
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"NextActionId": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Your action is futile. You have no choice."
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]
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},
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{
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"Id": 35,
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"ActionId": 34,
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"Params": [
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"1",
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"1081001",
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"2"
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]
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},
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{
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"Id": 36,
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"ActionId": 35,
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"EndDelay": null,
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"Params": [
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"1",
|
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"Kamui",
|
|
"Here you are, Commandant... Wow, this costume is so cool!",
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"1"
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|
]
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},
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{
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"Id": 37,
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"ActionId": 36,
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"Params": [
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"Costume?",
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"38"
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]
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{
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"Id": 38,
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"ActionId": 95959,
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"1",
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"...Well, just stay inside the house during curfew. Life is beautiful, you know what I mean?",
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"2"
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"...Are you saying that...",
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"1"
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"You bid farewell to Lil' Tom and left the grocery store."
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"(Where have you been?)",
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"79"
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"1",
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"Lucia",
|
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"We were dropped in the nearby mountain. We had to use our built-in GPS to find one another.",
|
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"1"
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]
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},
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{
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"Ayla",
|
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"After gathering, we realized Commandant wasn't with us, so we searched along the road until we got here.",
|
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"2"
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]
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},
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{
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"Lee",
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"Let's get back to the topic...",
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"3"
|
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]
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},
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{
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"Params": [
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"Lee",
|
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"Something isn't right with this town.",
|
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"3"
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]
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},
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{
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"Params": [
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"Ayla",
|
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"I think so too. Why don't we explore this place before the curfew starts?",
|
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"2"
|
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]
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},
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"2"
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"1",
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"Kamui",
|
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"Who cares about the curfew? We just need to run to the mountain, no way they can catch us!",
|
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"2"
|
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]
|
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}
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] |