forked from endernon/PGRData
47256 lines
No EOL
1,011 KiB
JSON
47256 lines
No EOL
1,011 KiB
JSON
[
|
|
{
|
|
"Id": 1,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't feel like moving."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's my frog plush?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can you not... stare at me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't annoy me or you'll get a beating."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Resting is good for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 6,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll carry out all your orders, including staying here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 7,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't mind being a little crowded. I'm used to it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 8,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My M.I.N.D. is calming down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 9,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A few pots of red flowers would be nice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 10,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Resting is good for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 11,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll carry out all your orders, including staying here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 12,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't mind being a little crowded. I'm used to it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 13,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My M.I.N.D. is calming down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 14,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A few pots of red flowers would be nice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 15,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes, quite reassuring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 16,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this what a home feels like?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 17,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally, some quietude. Usually, it's death cries and Lee arguing with Kamui..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 18,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I usually hate cramped places, but I don't really mind them when you're with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 19,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes, quite reassuring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 20,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this what a home feels like?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 21,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally, some quietude. Usually, it's death cries and Lee arguing with Kamui..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 22,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I usually hate cramped places, but I don't really mind them when you're with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 23,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's safe here, so... may I feel you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 24,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 25,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 26,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 27,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 28,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 29,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 30,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u22110-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 31,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 32,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 33,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 34,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 35,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 36,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You came?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 37,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 38,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You came?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(,,??\u03c9?)\u30ce\""
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Constructs don't experience fatigue.",
|
|
"But beds do look very soft...",
|
|
"Humans seem to have great difficulty leaving them in the morning."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm... Warm and... fluffy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it time to fight yet?",
|
|
"Well, I guess I could rest a while longer.",
|
|
"I remember the Commandant saying how comfortable slouching on a sofa is."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-indeed... It's very good..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sorry, Commandant...",
|
|
"I misplaced an arm component during maintenance...",
|
|
"I was looking for it and didn't notice you...",
|
|
"You'll help me look for it? Well, would you mind looking over by that shelf for me...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you. It's only a small component, but it's vital..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes I feel like slacking off, but it'll never be allowed...",
|
|
"Huh? We can take a longer break?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you kindly, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... That weapon?",
|
|
"If I recall correctly, it was scrapped after the last battle.",
|
|
"It was quite well-made... It's quite a shame."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not upset. But thanks, Commandant. I'm feeling a lot better now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant? What are you doing here?",
|
|
"Are you done finalizing the work schedules?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes it's nice to just sit down, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've seen a few decorations before I quite like.",
|
|
"Ah, I'm not saying I want them in the dormitory...",
|
|
"Besides, they might not be that easy to find...",
|
|
"Am I sad about it? No... Constructs do not experience that emotion..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Things are good the way they are, right?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Staying here calms my M.I.N.D.",
|
|
"After all, even machines need maintenance.",
|
|
"It'd be even better if an understanding Commandant were here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, isn't that my old knife?",
|
|
"Looks like it's been turned into a piece of decoration.",
|
|
"They say it's proof of my valor... but I was just doing my job."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, was there an assembly signal?",
|
|
"Sorry. I didn't catch that...",
|
|
"I must have unknowingly stayed here for too long... Is it because I associate this place with you?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Windows? They don't matter much to Constructs.",
|
|
"But seeing the sky must be something good.",
|
|
"After all, isn't a blue sky what we are working towards?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I spend most of my time in battles. Moments like these are few and far between.",
|
|
"Still, I can't complain.",
|
|
"After all, we all want to live on Earth with you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you rearranging the room, Commandant?",
|
|
"I can help out if you like.",
|
|
"At least... I can contribute some materials."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"CharacterId": 1021001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Dorm items can be bought with certain special parts, right?",
|
|
"I've only seen them once or twice...",
|
|
"But this should be it, right? Here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope the facilities here are more well sorted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll wait right here. I won't disturb you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay for us to just stay here and do nothing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those plushies... No, I-I won't touch them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope the facilities here are more well sorted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll wait right here. I won't disturb you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay for us to just stay here and do nothing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those plushies... No, I-I won't touch them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to help out, even if it's during break time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like quiet places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can stay here if you like, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is better than my old dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light here has a star-like quality."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 114,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to help out, even if it's during break time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like quiet places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can stay here if you like, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is better than my old dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light here has a star-like quality."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My M.I.N.D. feels all refreshed!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this warm feeling what humans call coziness?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's lots of new data and items here. I need to analyze them!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You like it here? Okay. I'll be with you here for a while then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can we watch the sun go down and come up here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?(? ???A??? ?)?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Woah!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Raindrops on roses..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(,,??\u03c9?)\u30ce\""
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Y-you can do it!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like the Commandant says, turn that frown upside down!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Big fluffy quilts are another kind of medicine.",
|
|
"They heal those wounds you cannot see.",
|
|
"Really? May I...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't seem to want to leave."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you escaping from work again?",
|
|
"It troubles me seeing you like this, Commandant...",
|
|
"Then allow me to slack off with you together on the sofa!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes it's nice just to laze around..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Glares)",
|
|
"Um, Commandant...",
|
|
"Do you happen to know where the parcel I placed here is at?",
|
|
"N-no, I'm not suggesting that you took it...",
|
|
"Would you mind helping me look over that shelf?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There it is! Thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger...",
|
|
"Lucia said she's okay already, but...",
|
|
"...Arms segments are difficult to get used to.",
|
|
"I hope she gets used to her new arm soon!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia's under a lot of pressure. I really need to step up!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 150,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you doing here, Commandant? Is it an operation?",
|
|
"Ah, you came to see me?",
|
|
"It's not that I dislike fighting... It's my profession after all...",
|
|
"But seeing others injured or even lose their lives still hurts me...",
|
|
"S-sorry, I don't mean to... Um... W-would you mind... patting me on the head instead?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 151,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 152,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"Oh! Commandant!",
|
|
"I-I was just thinking about our medical supplies and...",
|
|
"I know I should be resting, but it's best to be prepared.",
|
|
"Of course... if-if you could praise me a little..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 153,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-it will mean a lot to me!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 154,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These decorations are lovely. Where did you find them?",
|
|
"But using them to decorate the dormitory...",
|
|
"Huh? You just want to see me smile...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 155,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... I'll try my best to smile more then, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 156,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yesterday I found a new medical book in the database!",
|
|
"It claimed that there are many ways to treat wounds without resorting to drugs or machinery...",
|
|
"One of which includes the usage of affirmative body contact techniques...",
|
|
"Such as patting someone on the head to praise or comfort them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 157,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah! Commandant, what are you...? T-that makes me all giddy inside somehow."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 158,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I love how it feels here!",
|
|
"There's a sort of... warmth here that I've never felt before.",
|
|
"My past? There's nothing worth talking about!",
|
|
"Just being here with you is more than enough for me!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 159,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Trying to care for others is something that came naturally to me...",
|
|
"Don't I get tired...? No, Constructs don't experience fatigue...",
|
|
"But sometimes, I wonder...",
|
|
"What is it like to have someone care for you?",
|
|
"But I guess, I know the answer now."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 160,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place has a calming effect on my M.I.N.D.",
|
|
"It's the perfect place to rest...",
|
|
"If y-you... wouldn't mind...",
|
|
"...Staying a bit longer, that would be nice too..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 161,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why do people like to watch the sunrise and sunset?",
|
|
"I guess they enjoy the feeling of the day starting and ending like a cycle.",
|
|
"But for me... I like it because it makes me feel more intensely alive. I can feel the passage of time more acutely."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 162,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've seen some nice room layouts before, Commandant.",
|
|
"I think I can probably help!",
|
|
"If nothing else, I can at least contribute some materials!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 163,
|
|
"CharacterId": 1031001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, would this be of use to you?",
|
|
"I found it while cleaning Kamui's room!",
|
|
"I almost recycled it. But luckily I was called away..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 201,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we really have to stay here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 202,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't we have missions to complete?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 203,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"At least clean the place better."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 204,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you bring my tool kit along?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 205,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we really have to stay here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 206,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't we have missions to complete?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 207,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"At least clean the place better."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 208,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you bring my tool kit along?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 209,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Relax, I didn't bring my gun."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 210,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just don't put me with those rowdy ones."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 211,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"For me, the work location doesn't matter."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 212,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to stay here, as long as no one is disturbing me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 213,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 214,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't mind me. I'm just making some trinkets."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 215,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to stay here, as long as no one is disturbing me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 216,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 217,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't mind me. I'm just making some trinkets."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 218,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is quite relaxing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 219,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. Just say the word and I'll even burst into action here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 220,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't dislike it here. As long as you're around, it's all good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 221,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, just say what you want. Don't worry, I won't tell the others."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 222,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like I made the right decision, staying here as you said."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 223,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just wait till this is done... and you can have it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 224,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 225,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 226,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u2192_\u2192"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 227,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 228,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ho-hum."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 229,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 230,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 231,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u2192_\u2192"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 232,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 233,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ho-hum."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 234,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm, hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 235,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's up?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 236,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 237,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 238,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This one... and this one. Good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 239,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nerve-racking."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 240,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Get over here already."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 241,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's wrong?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 242,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"High-intensity functions wear down a Construct frame quickly.",
|
|
"They also increase the abrasion rate of valuable parts.",
|
|
"You still don't get it? Constructs also need some downtime... preferably on a bed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 243,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not bad, you're learning."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 244,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Didn't know you're into these little trinkets.",
|
|
"But you really are making a mess of it.",
|
|
"I could help fix it, but I'm a bit tired. I'm gonna sit down for a while instead."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 245,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just kidding. I'll help you fix the robot after I get a breather."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 246,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't find my precision drill. You didn't misplace it after using it, did you?",
|
|
"I... Ahem, I know you wouldn't mess with my stuff.",
|
|
"Huh? You're helping me find it?",
|
|
"Well... could you check those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 247,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Found it. Sorry... about... Uh, do you maybe want a little robot?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 248,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui is so damn loud...",
|
|
"But now that he's part of the Gray Raven squad, I guess I'll just have to tolerate him.",
|
|
"He never shuts up, blah blah blah..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 249,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Heh. Relax. I'm not gonna punch him or something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 250,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"Hm? There you are.",
|
|
"Oh nothing, just a little bottleneck in my research. Don't worry.",
|
|
"Do you really want to cheer me up...?",
|
|
"Well, you could try... comforting me. I guess..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 251,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why, you... Keep your hands to yourself!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 252,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? You looking for me?",
|
|
"Got some questions about Constructs?",
|
|
"Why not just go to the archives?",
|
|
"You want to know what a male Construct's hair feels like...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 253,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's just regular hair... Your hand feels very warm though."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 254,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You look pretty free. You finished with your operation plans?",
|
|
"If there's something you need explaining, you can always ask me.",
|
|
"I'll do my best to dissect it for you.",
|
|
"Not everyone gets this kind of opportunity.",
|
|
"Huh? A reward?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 255,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Head pats count as rewards?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 256,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv taught you some healing techniques?",
|
|
"That doesn't involve injections or machinery?",
|
|
"You want to test it out on me?",
|
|
"Okay. Let's see how this \"head patting\" thing works."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 257,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...You call that healing!? My M.I.N.D. is all hot and bothered now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 258,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your tactical arrangements are well-informed, especially the match-ups.",
|
|
"What? I'm never stingy with my compliments.",
|
|
"If you want to hear more of it, just keep doing better."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 259,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, I looked over some of your old battle plans. Not bad. You have really improved.",
|
|
"What is it? Don't you like being praised?",
|
|
"It's like I'm praising a child...? Maybe... it's just habit...",
|
|
"Aren't you like a child though from our standpoint?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 260,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't care where I live. As long as I've got a workbench for research, I'm happy.",
|
|
"(Besides, you're here as well...)",
|
|
"Ahem. Nothing. You must have misheard me. I didn't say anything."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 261,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lazing around here again...?",
|
|
"We can tell it's you even if you get the bed head of the century.",
|
|
"...No, it's not like I scan you all the time..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 262,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Something wrong with the room arrangement?",
|
|
"You need more decor?",
|
|
"Oh yeah. Kamui had this. Can you put it to use?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 263,
|
|
"CharacterId": 1011002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, Commandant.",
|
|
"I had some spare parts left over from tinkering with the equipment.",
|
|
"I took them in to be recycled and traded them in for this.",
|
|
"You think you could find a use for it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 301,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 302,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 303,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 304,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sorry. I'm not in the mood."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 305,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 306,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 307,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 308,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Am I... too cold?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 309,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think my bow is in need of some maintenance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 310,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes honesty is not the best policy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 311,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Belief is a kind of power."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 312,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No prayer rooms around here by the looks of it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 313,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope this quietness stays."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 314,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't like noisy places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 315,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes honesty is not the best policy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 316,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Belief is a kind of power."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 317,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No prayer rooms around here by the looks of it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 318,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't like noisy places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 319,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to chat with you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 320,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Belief is not a matter of the environment, but of the heart."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 321,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If something's bothering you, you can always share it with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 322,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No matter how cold it is outside, it will always be warm in here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 323,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When... is it going to snow again?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 324,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 325,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 326,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"*Sigh*"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 327,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The noise..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 328,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 329,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 330,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 331,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"*Sigh*"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 332,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The noise..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 333,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 334,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 335,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like... to listen to a hymn?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 336,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 337,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 338,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 339,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"As long as it makes you happy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 340,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nice to see you here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 341,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"^_^"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 342,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Construct bodies may not need to rest...",
|
|
"But their spirits do.",
|
|
"Is it true that human beds can heal bodily and spiritual ailments?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 343,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like snow..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 344,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good to see you, Commandant. Are you on a break?",
|
|
"I'm just back from a mission.",
|
|
"We can chat on the sofa, if you like."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 345,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We can talk about all kinds of things."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 346,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My bow's very important to me. It's important to keep it in good condition.",
|
|
"But I can't seem to find the lubricant I've been using for it...",
|
|
"Commandant, could you please go and look around the shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 347,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 348,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"Hm? You want to know what I'm thinking?",
|
|
"It's nothing... I'm just thinking about Karenina.",
|
|
"I know she's not really an official member of the Purifying Force, but I wish she'd listen to me more."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 349,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're right. Such things are best discussed face to face..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 350,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it, Commandant? You're staring at me.",
|
|
"My bangs? They're messy?",
|
|
"Could you comb them for me?",
|
|
"If you don't mind, that is."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 351,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you. That was slightly... embarrassing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 352,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew...",
|
|
"Ah, Commandant. Hello.",
|
|
"Yes, I'm just back from a mission.",
|
|
"Not an issue. It's what Constructs do...",
|
|
"It's to... commend me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 353,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's like all my worries are blown away..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 354,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do I like it here?",
|
|
"Of course. After all, you and all the others are here.",
|
|
"You wish to interact with me like you do with the other Constructs?",
|
|
"Okay. Head patting is an acceptable form of interaction."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 355,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But... can you please ask the other Constructs if it makes their M.I.N.D.s heat up too?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 356,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv taught you some healing techniques?",
|
|
"But I don't need any healing right now.",
|
|
"It's just like maintenance?",
|
|
"Okay, let's see what this head patting treatment is all about."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 357,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. It must have worked if you believe so."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 358,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back, Commandant.",
|
|
"If you have the time, should we practice the bow together?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 359,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The thing I treasure the most?",
|
|
"No, it's not my bow...",
|
|
"My bow's just a weapon...",
|
|
"(Chuckles) Well, no, I do have a favorite something...",
|
|
"But I'm not telling you about it. Just yet."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 360,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What exactly do I believe in?",
|
|
"I still remembered at a certain point in the past...",
|
|
"But nowadays, I believe in all I have."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 361,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What do I think of death?",
|
|
"Oh, it's just out of curiosity...? I thought you might...",
|
|
"Death is a profound topic. I think I fear it, but also not at the same time...",
|
|
"If you're interested, we could find some time to discuss it further."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 362,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you agonizing about?",
|
|
"Perhaps... I can help?",
|
|
"For example, this... should help you!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 363,
|
|
"CharacterId": 1041002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you free, Commandant?",
|
|
"I got this from some colleagues in the Purifying Force.",
|
|
"But I think you'll find more use for it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 401,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aargh... Just leave me alone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 402,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're SO annoying!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 403,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 404,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't feel like hanging out with you right now!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 405,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aargh... Just leave me alone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 406,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're SO annoying!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 407,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 408,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't feel like hanging out with you right now!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 409,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Now\u2014now\u2014I'm busy right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 410,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you want to play with Nanami?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 411,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami feels like painting stuff! Do we have any paper and brushes here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 412,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The more, the merrier!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 413,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm-mmm, this never gets old!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 414,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry, Nanami will be good. She'll stay put and won't run off!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 415,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you want to play with Nanami?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 416,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami feels like painting stuff! Do we have any paper and brushes here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 417,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The more, the merrier!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 418,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry, Nanami will be good. She'll stay put and won't run off!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 419,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami likes it here!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 420,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Isn't it nice, living together?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 421,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think we should install a MASSIVE night vision device here!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 422,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who knows, we may be able to uncover all kinds of Construct secrets here!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 423,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Let Nanami observe your daily habits more closely!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 424,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 425,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Neener-neener!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 426,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nope!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 427,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 428,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 429,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 430,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Neener-neener!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 431,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nope!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 432,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 433,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 434,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"THE LAND IS CLOAKED IN DEEPEST BLUE!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 435,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yo! Yo! 'Sup Bro!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 436,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You wanna play with Nanami?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 437,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ba-da-ba-da-ba-be bop bop bodda bope!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 438,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let Nanami sing for you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 439,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Stares) Target acquired!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 440,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"HEY!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 441,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"o(*////\u25bd////*)q"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 442,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Commandant!",
|
|
"There's a bed in the dormitory!",
|
|
"They say humans can't get enough of them. Nanami wants a turn!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 443,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh... OH! What a wonderful feeling!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 444,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Sobs) I'm exhausted from fighting fatsos all day!",
|
|
"And I have to go out again soon...",
|
|
"Commandant! Join me on the sofa for a rest!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 445,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmmm... Sleeeeeepy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 446,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmmmm... where did it go?",
|
|
"Hey, Commandant, did you see Nanami's toy?",
|
|
"Argh! I've completely forgotten where I put it!",
|
|
"Can you look near those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 447,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks Commandant! You're the best!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 448,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami loves where there's tons of people!",
|
|
"If it's okay with you, Commandant...!",
|
|
"Let's invite everyone over for a party!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 449,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haha, okay, you promised! I knew you'd say yes! Yay!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 450,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Whoosh! Whish, can't touch this!",
|
|
"Ah! You got me!",
|
|
"But we're made of steel! What's the point of flicking our foreheads?",
|
|
"Why not pat Nanami's head instead?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 451,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ohoho. That's more civilized for the both of us."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 452,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Commandant!",
|
|
"Aaargh! It's not like I want you to...!",
|
|
"Bu-but if you REALLY want to pat me on the head\u2014"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 453,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yep, that's my good Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 454,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ohoho? Has Liv been teaching you healing techniques?",
|
|
"Okay, just wait a sec!",
|
|
"Hm? Where am I going?",
|
|
"Off to get injured so you can treat me, of course!",
|
|
"Huh? Head patting?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 455,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wha\u2014?! The healing technique is... head patting?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 456,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Alarm!)",
|
|
"Ha! What are you after, Commandant?!",
|
|
"Got you\u2014",
|
|
"Huh? Just a head pat, that's all?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 457,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well, in that case, sure thing!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 458,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, Commandant, Commandant, do you like Nanami?!",
|
|
"Really? For realsies?",
|
|
"Well, Nanami painted something for you! You have to love it!",
|
|
"Eh? It's a painting of you, not some weird voodoo symbol!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 459,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? What is it, Commandant?",
|
|
"Even Nanami has her quiet days!",
|
|
"If someone's quiet, then it's obvious that they are thinking.",
|
|
"...Nanami's pondering about life and death... PSYCH! Haha!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 460,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you know what Nanami means, Commandant?",
|
|
"Well, my creator gave me that name...",
|
|
"I trust you know what I mean?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 461,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who knows, maybe one day Nanami will be gone forever...",
|
|
"So... you'd better be nicer to me, Commandant...",
|
|
"Pfffft... Hahaha.",
|
|
"Now guess. Am I messing with you, or not?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 462,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Commandant!",
|
|
"Look what I got!",
|
|
"Here, take it, take it! Don't worry about where I got it!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 463,
|
|
"CharacterId": 1051001,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humans seem to be obsessed over these things...",
|
|
"But what's so schmexy about them?",
|
|
"You can have it if you want, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 501,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 502,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 503,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need some space..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 504,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not in the mood..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 505,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 506,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 507,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need some space..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 508,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not in the mood..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 509,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shouldn't you get some rest, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 510,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there somewhere I can train?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 511,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Does the sun come in here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 512,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will I get to see you every day?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 513,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems a bit too quiet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 514,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me take a look around. Who knows, I might find something cool we can do!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 515,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me take a look around. Who knows, I might find something cool we can do!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 516,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Does the sun come in here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 517,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will I get to see you every day?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 518,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems a bit too quiet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 519,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't mind it here... as long as you're here as well."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 520,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How's it different to the Strike Hawk dorm? Well, for one, you aren't there!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 521,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"As long as my roommates are cool!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 522,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you wanna join me for an early morning workout?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 523,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you don't see the sun today, drop by and see me!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 524,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 525,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Geez..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 526,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Uh, hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 527,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 528,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 529,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 530,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Geez..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 531,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Uh, hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 532,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 533,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 534,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oooh\u2014HA!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 535,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's \u30fd(\uffe3\u03c9\uffe3(\uffe3\u03c9\uffe3\u3003)\u309d"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 536,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's party, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 537,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui! Kamui! Big boy Kamui!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 538,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"HAI! YA! EAT THIS\u2014!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 539,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, wow!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 540,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am the strongest!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 541,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thinking up catchy battlecries is tricky..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 542,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Look! I know this!",
|
|
"I heard about these things in Strike Hawk! It's called a \"bed\"!",
|
|
"Is it true they sap human willpower?",
|
|
"Hm? Can I try...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 543,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well, anyway! I'll be battling with this tonight!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 544,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We've got a while before the next battle...",
|
|
"What can we do? How about some deep squats...?",
|
|
"Huh? You think we should just chill out on the sofa?",
|
|
"Sure, man!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 545,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's actually quite comfortable!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 546,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's weird... Where'd it go?",
|
|
"AH!!! Commandant, when did you get here?",
|
|
"Nonononono... The weapon lubricant you gave me is definitely not lost...",
|
|
"...Okay, I'm terribly sorry... Commandant, would you mind checking over those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 547,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Thanks, Commandant! I'll take good care of it, I promise!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 548,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you always talking tactics with Lee?",
|
|
"I mean, I know he's pretty good at that stuff...",
|
|
"But still...",
|
|
"Fine, since you command it, I'll go and have a chat with him."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 549,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We fought in the end, but at least I learned something!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 550,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm? Can I help you, Commandant?",
|
|
"Do exactly as you say?",
|
|
"Widen my eyes, cup my face in my hands and... g-get down on my knees?",
|
|
"Like this...? I feel like an animal... Wait, what are you doing?",
|
|
"Patting my head?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 551,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You mean like what humans do to dogs...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 552,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew! Nothing like a couple of practice bouts to get the blood pumping!",
|
|
"Don't overdo it?",
|
|
"Thanks for worryin', but I'm okay.",
|
|
"Besides, how can I protect you if I don't keep improving?",
|
|
"My kind words are rewarded? In that case, pat me on the head!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 553,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm being totally honest! I'm not trying to impress you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 554,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv showed you a new healing technique? You didn't mention it to Lee yet?",
|
|
"Fine, fine. I'm up for it!",
|
|
"I'll give it a go!",
|
|
"Huh? You want me to put my head where?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 555,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Haha! It's a head pat! Hmm, I feel better already!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 556,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think I'm... detecting something!",
|
|
"Oh! Ha! I knew it! It's you!",
|
|
"What now? Were you trying to sneak up on me?",
|
|
"Oh, I see... Okay, sure. Go right ahead!",
|
|
"Oooh, I wonder what sneak attack you're going to use? Huh? A head pattack?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 557,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hahaha! Sure, why not? Go for it, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 558,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can spend the day being happy or spend it being unhappy! So why not choose to be happy?!",
|
|
"What do you mean, I definitely didn't think this up?!",
|
|
"E-even if it didn't, I still think there's a lot of truth to it!",
|
|
"So go on, Commandant! Gimme a smile!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 559,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Constructs are supposed to keep their M.I.N.D. calm...",
|
|
"But recent events have affected me very deeply...",
|
|
"Ah, never mind! I'm totally fine!",
|
|
"I just hope I have you in my M.I.N.D., so I won't keep going off track..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 560,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, have you heard of a flower called sunflower?",
|
|
"In the language of flowers, it means \"to fear no hardship\".",
|
|
"When we're together, I fear no hardship."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 561,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This feels completely different from the battlefield. My M.I.N.D. is real calm here!",
|
|
"Well, there are still times when I still feel a little uneasy...",
|
|
"I don't know how though, but since you arrived, my symptoms have completely disappeared!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 562,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Commandant!",
|
|
"I know you could use this...",
|
|
"I thought I had loads of them in my room, but this is all I've got left..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 563,
|
|
"CharacterId": 1061002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is something bothering you, Commandant? Perhaps I can help!",
|
|
"Oh, this looks like something I can help with...",
|
|
"This? You can have it if you need it!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 601,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 602,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 603,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Back off, cowboy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 604,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You looking for trouble?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 605,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 606,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 607,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 608,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You looking for trouble?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 609,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Get out of my face."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 610,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I won't be staying long."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 611,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't go thinking I like it here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 612,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just let me sit here by myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 613,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Sigh) Relax. I'm not going to bite."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 614,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll keep to myself here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 615,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll keep to myself here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 616,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't go thinking I like it here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 617,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just let me sit here by myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 618,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Sigh) Relax. I'm not going to bite."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 619,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Maybe I'll stay a little longer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 620,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll stay awhile, but only because you asked."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 621,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Does Lucia live somewhere like this? Okay then. I'll stay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 622,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you won't go, I won't go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 623,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who cares about resting... You're the only reason... A-ahem. Never mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 624,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 625,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 626,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Step aside."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 627,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful. You want a piece of me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 628,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 629,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 630,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 631,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Step aside."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 632,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful. You want a piece of me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 633,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just kidding. I don't bite."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 634,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 635,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No, I won't sing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 636,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes? What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 637,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Barely."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 638,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just want to see what you're doing here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 639,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I didn't do it for you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 640,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you going?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 641,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch... I'm not going anywhere..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 642,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So is this the weapon that took Lucia down?",
|
|
"It looks... Isn't that just a human bed?",
|
|
"Bah. Let me challenge it then!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 643,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-I-I'm not going to fall!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 644,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This a sofa?",
|
|
"Hm. I've heard of them.",
|
|
"You can take a rest anywhere. You don't need a sofa to do it.",
|
|
"B-but since you mentioned it, I may as well try it out."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 645,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-it's I guess, it's barely... passably... comfortable..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 646,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Argh! Where is it?!",
|
|
"Hey, did you take my energy shot?",
|
|
"...I, um, of course I know you humans don't need them.",
|
|
"W-would you mind... looking over by those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 647,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Oh, you found it... T-thanks..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 648,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have one nemesis ... and that is Lucia.",
|
|
"I'll defeat her one day!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 649,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I see her, I'm gonna... Kick. Her. Butt!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 650,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you looking at me like that for?",
|
|
"Huh? You want me to lower my head?",
|
|
"You wanna touch the most sensitive component on my body?",
|
|
"...Just this once."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 651,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...I-I guess it's not completely terrible..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 652,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Come out.",
|
|
"What are you doing crouching there...?",
|
|
"Planning an ambush?",
|
|
"Hah, come back after a few years."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 653,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...But if it's just a head pat you want, you could just come out and say it..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 654,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv showed you some healing techniques?",
|
|
"I'm not sure how I feel about these Gray Raven guys...",
|
|
"But if you really want to try it out on me...",
|
|
"Huh? It's just a head pat? I should just chill?!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 655,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-I-I don't need no chillin'!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 656,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You do these to Lucia and the others...?",
|
|
"W-well... anything Lucia can do, I can do better!",
|
|
"Do whatever you like. Head pats and whatever else. Knock yourself out!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 657,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm definitely not happy in the slightest..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 658,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia is very strong. I must be stronger.",
|
|
"Huh? Aren't all Constructs trying to be the strongest?",
|
|
"Besides... You've got to be strong to protect the people you love..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 659,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What? I never said I don't like it here.",
|
|
"I've been in way harsher environments...",
|
|
"And anyway...",
|
|
"Ahem, so when are you leaving? Stay awhile. There's no rush!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 660,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"All this blabbering is really giving me a headache.",
|
|
"Why don't I just go to my room?",
|
|
"...No, I'm not so frail.",
|
|
"I'll just let them keep blabbering on for a while longer."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 661,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ahah! Nothing like a good fight to get the blood pumping!",
|
|
"You think I'm overdoing the training?",
|
|
"Isn't that Strike Hawk kid training real hard too?",
|
|
"You're not worried about me, are you?",
|
|
"...D-don't worry... I'm training... and getting stronger... for y..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 662,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's just a place to rest. Is it really worth the trouble?",
|
|
"But if you insist...",
|
|
"Here. I think you're going to need this."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 663,
|
|
"CharacterId": 1071002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want this stuff?",
|
|
"I don't care one way or the other.",
|
|
"I found them on the battlefield. Thank me for this."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 701,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 702,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please don't bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 703,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I help you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 704,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sorry. I don't feel like talking right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 705,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 706,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please don't bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 707,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I help you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 708,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sorry. I don't feel like talking right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 709,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm tired. Let's talk later."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 710,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah. It's quite nice here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 711,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Forsaken HQ has lounge rooms too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 712,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We could have a chat, if you have the time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 713,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I know it's a lounge, but you still need to follow the rules."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 714,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I thought I'd see something new here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 715,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah. It's quite nice here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 716,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Forsaken HQ has lounge rooms too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 717,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We could have a chat, if you have the time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 718,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I know it's a lounge, but you still need to follow the rules."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 719,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's very cozy here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 720,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My M.I.N.D. hasn't felt this peaceful in a long time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 721,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't mind them running around here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 722,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You say the word, Commandant. If you ask me to stay, I am not going anywhere."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 723,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you were here, it would make the place better."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 724,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 725,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 726,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 727,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 728,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 729,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 730,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 731,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 732,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 733,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 734,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just like a prayer, I'll take you there... Sorry. It's an old song."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 735,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm? Are you looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 736,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Best leave the path clear."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 737,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How about a weapons rack?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 738,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Impressive."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 739,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to talk about it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 740,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Mind hanging out, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 741,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"^_^"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 742,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've seen one of these things before. It's called a \"bed.\"",
|
|
"Although this one looks a lot whiter and softer...",
|
|
"It looks as white and fluffy as snowdrifts."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 743,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wow, it really is soft... I can understand the allure..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 744,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's still a while before the next battle, Commandant.",
|
|
"Today's operation could be tough.",
|
|
"But don't worry, we're got your back.",
|
|
"Come, let's chill a little on the sofa."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 745,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You won't get hurt, not with us at your side."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 746,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sorry, have you seen the parcel I brought from the Forsaken HQ?",
|
|
"...I'm not accusing you of anything.",
|
|
"I might be getting overly anxious...",
|
|
"Could you perhaps take a look for me around those shelves?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 747,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. Next time I'll try to... hold it together."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 748,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rules keep the world running. Kamui, Nanami, and Karenina all need to keep themselves in check...",
|
|
"I just worry about the effect they are having on morale.",
|
|
"Hm, I'd better have a word with them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 749,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But I guess they're all just overly excited to see you here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 750,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's all this about?",
|
|
"You want me to lower my head?",
|
|
"Is it... a new kind of cephalic exercise?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 751,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You wanna pat me on the head? I... guess?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 752,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Male Constructs are usually built a little taller.",
|
|
"Why are you stretching out your hand like that?",
|
|
"You wanna pat my head? O-kay...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 753,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay... maybe next time I'll lean down to make it easier."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 754,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv taught you some healing techniques?",
|
|
"Liv is a highly intelligent Construct.",
|
|
"I'm sure her methods are useful.",
|
|
"Huh? Head pats?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 755,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"For some reason, my M.I.N.D. feels a lot smoother..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 756,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Construct heads are highly delicate and sensitive equipment. Most Constructs won't allow people to touch them there.",
|
|
"But I do realize...",
|
|
"You're a special case..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 757,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's why I don't mind you touching me there."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 758,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nice floorplan, Commandant.",
|
|
"I can see you put a lot of thought into it.",
|
|
"People really seem to like it.",
|
|
"Hm? Oh yes, of course I like it too."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 759,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place reminds me of Forsaken HQ...",
|
|
"No, I don't mean in terms of function...",
|
|
"I mean in terms of... how it feels?",
|
|
"They both feel like home."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 760,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your commands bring the best out in me.",
|
|
"Even here...",
|
|
"Just say the word and I shall be your blade!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 761,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think... the biggest difference between the Forsaken HQ and here...",
|
|
"is...",
|
|
"Ahem... You."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 762,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You need more decorations?",
|
|
"I see. Maybe I can help?",
|
|
"For example, would you like... this?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 763,
|
|
"CharacterId": 1081002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you agonizing about?",
|
|
"If it's supplies you're after...",
|
|
"Will this do? Here, have it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 801,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 802,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry about me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 803,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wonder if it's raining outside..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 804,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I'm not needed, don't keep me here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 805,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 806,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry about me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 807,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wonder if it's raining outside..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 808,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I'm not needed, don't keep me here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 809,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't annoy me or you'll get a beating."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 810,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will anyone ever come to the door?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 811,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's nice to rest here sometimes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 812,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll be able to catch up with old friends too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 813,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's a bit like my old place... I mean, the fact that there's a bed here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 814,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hair is designed by someone else. I don't really have a preference."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 815,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hair is designed by someone else. I don't really have a preference."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 816,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's nice to rest here sometimes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 817,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll be able to catch up with old friends too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 818,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's a bit like my old place... I mean, the fact that there's a bed here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 819,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll just stay here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 820,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why don't you come with us, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 821,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The stars are my destination...? Didn't someone famous say that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 822,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We relax in private."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 823,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can sit down here next to me, if you like. I don't have my weapon near."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 824,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 825,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 826,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 827,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 828,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 829,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 830,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u22110-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 831,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 832,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 833,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 834,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 835,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 836,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You came?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 837,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 838,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 839,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 840,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You came?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 841,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(,,??\u03c9?)\u30ce\""
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 842,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Constructs don't experience fatigue.",
|
|
"But beds do look very soft...",
|
|
"Humans seem to have great difficulty leaving them in the morning."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 843,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm... Warm and... fluffy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 844,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it time to fight yet?",
|
|
"Well, I guess I could rest a while longer.",
|
|
"I remember the Commandant saying how comfortable slouching on a sofa is."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 845,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-indeed... It's very good..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 846,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sorry, Commandant...",
|
|
"I misplaced an arm component during maintenance...",
|
|
"I was looking for it and didn't notice you...",
|
|
"You'll help me look for it? Well, would you mind looking over by that shelf for me...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 847,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you. It's only a small component, but it's vital..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 848,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes I feel like slacking off, but it'll never be allowed...",
|
|
"Huh? We can take a longer break?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 849,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you kindly, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 850,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... That weapon?",
|
|
"If I recall correctly, it was scrapped after the last battle.",
|
|
"It was quite well-made... It's quite a shame."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 851,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not upset. But thanks, Commandant. I'm feeling a lot better now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 852,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant? What are you doing here?",
|
|
"Are you done finalizing the work schedules?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 853,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes it's nice to just sit down, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 854,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've seen a few decorations before I quite like.",
|
|
"Ah, I'm not saying I want them in the dormitory...",
|
|
"Besides, they might not be that easy to find...",
|
|
"Am I sad about it? No... Constructs do not experience that emotion..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 855,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Things are good the way they are, right?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 856,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Staying here calms my M.I.N.D.",
|
|
"After all, even machines need maintenance.",
|
|
"It'd be even better if an understanding Commandant were here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 857,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 858,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, isn't that my old knife?",
|
|
"Looks like it's been turned into a piece of decoration.",
|
|
"They say it's proof of my valor... but I was just doing my job."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 859,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, was there an assembly signal?",
|
|
"Sorry. I didn't catch that...",
|
|
"I must have unknowingly stayed here for too long... Is it because I associate this place with you?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 860,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Windows? They don't matter much to Constructs.",
|
|
"But seeing the sky must be something good.",
|
|
"After all, isn't a blue sky what we are working towards?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 861,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I spend most of my time in battles. Moments like these are few and far between.",
|
|
"Still, I can't complain.",
|
|
"After all, we all want to live on Earth with you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 862,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you rearranging the room, Commandant?",
|
|
"I can help out if you like.",
|
|
"At least... I can contribute some materials."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 863,
|
|
"CharacterId": 1021002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Dorm items can be bought with certain special parts, right?",
|
|
"I've only seen them once or twice...",
|
|
"But this should be it, right? Here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 901,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope the facilities here are more well sorted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 902,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll wait right here. I won't disturb you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 903,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay for us to just stay here and do nothing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 904,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those plushies... No, I-I won't touch them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 905,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope the facilities here are more well sorted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 906,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll wait right here. I won't disturb you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 907,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay for us to just stay here and do nothing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 908,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those plushies... No, I-I won't touch them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 909,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to help out, even if it's during break time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 910,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like quiet places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 911,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can stay here if you like, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 912,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is better than my old dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 913,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light here has a star-like quality."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 914,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to help out, even if it's during break time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 915,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like quiet places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 916,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can stay here if you like, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 917,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is better than my old dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 918,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light here has a star-like quality."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 919,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My M.I.N.D. feels all refreshed!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 920,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this warm feeling what humans call coziness?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 921,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's lots of new data and items here. I need to analyze them!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 922,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You like it here? Okay. I'll be with you here for a while then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 923,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can we watch the sun go down and come up here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 924,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 925,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 926,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 927,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 928,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 929,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 930,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 931,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 932,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 933,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 934,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?(? ???A??? ?)?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 935,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 936,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Woah!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 937,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Raindrops on roses..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 938,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(,,??\u03c9?)\u30ce\""
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 939,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Y-you can do it!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 940,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like the Commandant says, turn that frown upside down!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 941,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 942,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Big fluffy quilts are another kind of medicine.",
|
|
"They heal those wounds you cannot see.",
|
|
"Really? May I...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 943,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't seem to want to leave."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 944,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you escaping from work again?",
|
|
"It troubles me seeing you like this, Commandant...",
|
|
"Then allow me to slack off with you together on the sofa!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 945,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes it's nice just to laze around..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 946,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Glares)",
|
|
"Um, Commandant...",
|
|
"Do you happen to know where the parcel I placed here is at?",
|
|
"N-no, I'm not suggesting that you took it...",
|
|
"Would you mind helping me look over that shelf?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 947,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There it is! Thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 948,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger...",
|
|
"Lucia said she's okay already, but...",
|
|
"...Arms segments are difficult to get used to.",
|
|
"I hope she gets used to her new arm soon!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 949,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia's under a lot of pressure. I really need to step up!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 950,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you doing here, Commandant? Is it an operation?",
|
|
"Ah, you came to see me?",
|
|
"It's not that I dislike fighting... It's my profession after all...",
|
|
"But seeing others injured or even lose their lives still hurts me...",
|
|
"S-sorry, I don't mean to... Um... W-would you mind... patting me on the head instead?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 951,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 952,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"Oh! Commandant!",
|
|
"I-I was just thinking about our medical supplies and...",
|
|
"I know I should be resting, but it's best to be prepared.",
|
|
"Of course... if-if you could praise me a little..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 953,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-it will mean a lot to me!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 954,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These decorations are lovely. Where did you find them?",
|
|
"But using them to decorate the dormitory...",
|
|
"Huh? You just want to see me smile...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 955,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... I'll try my best to smile more then, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 956,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yesterday I found a new medical book in the database!",
|
|
"It claimed that there are many ways to treat wounds without resorting to drugs or machinery...",
|
|
"One of which includes the usage of affirmative body contact techniques...",
|
|
"Such as patting someone on the head to praise or comfort them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 957,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah! Commandant, what are you...? T-that makes me all giddy inside somehow."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 958,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I love how it feels here!",
|
|
"There's a sort of... warmth here that I've never felt before.",
|
|
"My past? There's nothing worth talking about!",
|
|
"Just being here with you is more than enough for me!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 959,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Trying to care for others is something that came naturally to me...",
|
|
"Don't I get tired...? No, Constructs don't experience fatigue...",
|
|
"But sometimes, I wonder...",
|
|
"What is it like to have someone care for you?",
|
|
"But I guess, I know the answer now."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 960,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place has a calming effect on my M.I.N.D.",
|
|
"It's the perfect place to rest...",
|
|
"If y-you... wouldn't mind...",
|
|
"...Staying a bit longer, that would be nice too..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 961,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why do people like to watch the sunrise and sunset?",
|
|
"I guess they enjoy the feeling of the day starting and ending like a cycle.",
|
|
"But for me... I like it because it makes me feel more intensely alive. I can feel the passage of time more acutely."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 962,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've seen some nice room layouts before, Commandant.",
|
|
"I think I can probably help!",
|
|
"If nothing else, I can at least contribute some materials!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 963,
|
|
"CharacterId": 1031002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, would this be of use to you?",
|
|
"I found it while cleaning Kamui's room!",
|
|
"I almost recycled it. But luckily I was called away..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1001,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1002,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1003,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need some space..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1004,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not in the mood..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1005,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1006,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1007,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need some space..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1008,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not in the mood..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1009,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shouldn't you get some rest, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1010,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there somewhere I can train?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1011,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Does the sun come in here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1012,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will I get to see you every day?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1013,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems a bit too quiet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1014,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me take a look around. Who knows, I might find something cool we can do!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1015,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me take a look around. Who knows, I might find something cool we can do!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1016,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Does the sun come in here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1017,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will I get to see you every day?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1018,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems a bit too quiet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1019,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't mind it here... as long as you're here as well."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1020,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How's it different to the Strike Hawk dorm? Well, for one, you aren't there!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1021,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"As long as my roommates are cool!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1022,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you wanna join me for an early morning workout?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1023,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you don't see the sun today, drop by and see me!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1024,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1025,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Geez..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1026,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Uh, hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1027,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1028,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1029,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1030,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Geez..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1031,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Uh, hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1032,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1033,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1034,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oooh\u2014HA!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1035,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's \u30fd(\uffe3\u03c9\uffe3(\uffe3\u03c9\uffe3\u3003)\u309d"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1036,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's party, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1037,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui! Kamui! Big boy Kamui!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1038,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"HAI! YA! EAT THIS\u2014!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1039,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, wow!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1040,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am the strongest!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1041,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thinking up catchy battlecries is tricky..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1042,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Look! I know this!",
|
|
"I heard about these things in Strike Hawk! It's called a \"bed\"!",
|
|
"Is it true they sap human willpower?",
|
|
"Hm? Can I try...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1043,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well, anyway! I'll be battling with this tonight!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1044,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We've got a while before the next battle...",
|
|
"What can we do? How about some deep squats...?",
|
|
"Huh? You think we should just chill out on the sofa?",
|
|
"Sure, man!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1045,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's actually quite comfortable!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1046,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's weird... Where'd it go?",
|
|
"AH!!! Commandant, when did you get here?",
|
|
"Nonononono... The weapon lubricant you gave me is definitely not lost...",
|
|
"...Okay, I'm terribly sorry... Commandant, would you mind checking over those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1047,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Thanks, Commandant! I'll take good care of it, I promise!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1048,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you always talking tactics with Lee?",
|
|
"I mean, I know he's pretty good at that stuff...",
|
|
"But still...",
|
|
"Fine, since you command it, I'll go and have a chat with him."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1049,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We fought in the end, but at least I learned something!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1050,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm? Can I help you, Commandant?",
|
|
"Do exactly as you say?",
|
|
"Widen my eyes, cup my face in my hands and... g-get down on my knees?",
|
|
"Like this...? I feel like an animal... Wait, what are you doing?",
|
|
"Patting my head?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1051,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You mean like what humans do to dogs...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1052,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew! Nothing like a couple of practice bouts to get the blood pumping!",
|
|
"Don't overdo it?",
|
|
"Thanks for worryin', but I'm okay.",
|
|
"Besides, how can I protect you if I don't keep improving?",
|
|
"My kind words are rewarded? In that case, pat me on the head!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1053,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm being totally honest! I'm not trying to impress you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1054,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv showed you a new healing technique? You didn't mention it to Lee yet?",
|
|
"Fine, fine. I'm up for it!",
|
|
"I'll give it a go!",
|
|
"Huh? You want me to put my head where?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1055,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Haha! It's a head pat! Hmm, I feel better already!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1056,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think I'm... detecting something!",
|
|
"Oh! Ha! I knew it! It's you!",
|
|
"What now? Were you trying to sneak up on me?",
|
|
"Oh, I see... Okay, sure. Go right ahead!",
|
|
"Oooh, I wonder what sneak attack you're going to use? Huh? A head pattack?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1057,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hahaha! Sure, why not? Go for it, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1058,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can spend the day being happy or spend it being unhappy! So why not choose to be happy?!",
|
|
"What do you mean, I definitely didn't think this up?!",
|
|
"E-even if it didn't, I still think there's a lot of truth to it!",
|
|
"So go on, Commandant! Gimme a smile!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1059,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Constructs are supposed to keep their M.I.N.D. calm...",
|
|
"But recent events have affected me very deeply...",
|
|
"Ah, never mind! I'm totally fine!",
|
|
"I just hope I have you in my M.I.N.D., so I won't keep going off track..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1060,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, have you heard of a flower called sunflower?",
|
|
"In the language of flowers, it means \"to fear no hardship\".",
|
|
"When we're together, I fear no hardship."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1061,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This feels completely different from the battlefield. My M.I.N.D. is real calm here!",
|
|
"Well, there are still times when I still feel a little uneasy...",
|
|
"I don't know how though, but since you arrived, my symptoms have completely disappeared!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1062,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Commandant!",
|
|
"I know you could use this...",
|
|
"I thought I had loads of them in my room, but this is all I've got left..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1063,
|
|
"CharacterId": 1061003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is something bothering you, Commandant? Perhaps I can help!",
|
|
"Oh, this looks like something I can help with...",
|
|
"This? You can have it if you need it!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1101,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope the facilities here are more well sorted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1102,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll wait right here. I won't disturb you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1103,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay for us to just stay here and do nothing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1104,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those plushies... No, I-I won't touch them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1105,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope the facilities here are more well sorted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1106,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll wait right here. I won't disturb you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1107,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay for us to just stay here and do nothing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1108,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those plushies... No, I-I won't touch them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1109,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to help out, even if it's during break time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1110,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like quiet places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1111,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can stay here if you like, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1112,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is better than my old dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1113,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light here has a star-like quality."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1114,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to help out, even if it's during break time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1115,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like quiet places."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1116,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can stay here if you like, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1117,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is better than my old dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1118,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light here has a star-like quality."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1119,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My M.I.N.D. feels all refreshed!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1120,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this warm feeling what humans call coziness?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1121,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's lots of new data and items here. I need to analyze them!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1122,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You like it here? Okay. I'll be with you here for a while then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1123,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can we watch the sun go down and come up here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1124,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1125,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1126,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1127,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1128,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1129,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1130,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1131,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1132,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1133,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1134,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?(? ???A??? ?)?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1135,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1136,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Woah!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1137,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Raindrops on roses..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1138,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(,,??\u03c9?)\u30ce\""
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1139,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Y-you can do it!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1140,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like the Commandant says, turn that frown upside down!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1141,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1142,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Big fluffy quilts are another kind of medicine.",
|
|
"They heal those wounds you cannot see.",
|
|
"Really? May I...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1143,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't seem to want to leave."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1144,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you escaping from work again?",
|
|
"It troubles me seeing you like this, Commandant...",
|
|
"Then allow me to slack off with you together on the sofa!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1145,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes it's nice just to laze around..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1146,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Glares)",
|
|
"Um, Commandant...",
|
|
"Do you happen to know where the parcel I placed here is at?",
|
|
"N-no, I'm not suggesting that you took it...",
|
|
"Would you mind helping me look over that shelf?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1147,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There it is! Thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1148,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger...",
|
|
"Lucia said she's okay already, but...",
|
|
"...Arms segments are difficult to get used to.",
|
|
"I hope she gets used to her new arm soon!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1149,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia's under a lot of pressure. I really need to step up!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1150,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you doing here, Commandant? Is it an operation?",
|
|
"Ah, you came to see me?",
|
|
"It's not that I dislike fighting... It's my profession after all...",
|
|
"But seeing others injured or even lose their lives still hurts me...",
|
|
"S-sorry, I don't mean to... Um... W-would you mind... patting me on the head instead?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1151,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"T-thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1152,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"Oh! Commandant!",
|
|
"I-I was just thinking about our medical supplies and...",
|
|
"I know I should be resting, but it's best to be prepared.",
|
|
"Of course... if-if you could praise me a little..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1153,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-it will mean a lot to me!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1154,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These decorations are lovely. Where did you find them?",
|
|
"But using them to decorate the dormitory...",
|
|
"Huh? You just want to see me smile...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1155,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... I'll try my best to smile more then, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1156,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yesterday I found a new medical book in the database!",
|
|
"It claimed that there are many ways to treat wounds without resorting to drugs or machinery...",
|
|
"One of which includes the usage of affirmative body contact techniques...",
|
|
"Such as patting someone on the head to praise or comfort them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1157,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah! Commandant, what are you...? T-that makes me all giddy inside somehow."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1158,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I love how it feels here!",
|
|
"There's a sort of... warmth here that I've never felt before.",
|
|
"My past? There's nothing worth talking about!",
|
|
"Just being here with you is more than enough for me!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1159,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Trying to care for others is something that came naturally to me...",
|
|
"Don't I get tired...? No, Constructs don't experience fatigue...",
|
|
"But sometimes, I wonder...",
|
|
"What is it like to have someone care for you?",
|
|
"But I guess, I know the answer now."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1160,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place has a calming effect on my M.I.N.D.",
|
|
"It's the perfect place to rest...",
|
|
"If y-you... wouldn't mind...",
|
|
"...Staying a bit longer, that would be nice too..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1161,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why do people like to watch the sunrise and sunset?",
|
|
"I guess they enjoy the feeling of the day starting and ending like a cycle.",
|
|
"But for me... I like it because it makes me feel more intensely alive. I can feel the passage of time more acutely."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1162,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've seen some nice room layouts before, Commandant.",
|
|
"I think I can probably help!",
|
|
"If nothing else, I can at least contribute some materials!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1163,
|
|
"CharacterId": 1031003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, would this be of use to you?",
|
|
"I found it while cleaning Kamui's room!",
|
|
"I almost recycled it. But luckily I was called away..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1201,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we really have to stay here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1202,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't we have missions to complete?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1203,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"At least clean the place better."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1204,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you bring my tool kit along?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1205,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we really have to stay here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1206,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't we have missions to complete?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1207,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"At least clean the place better."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1208,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you bring my tool kit along?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1209,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Relax, I didn't bring my gun."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1210,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just don't put me with those rowdy ones."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1211,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"For me, the work location doesn't matter."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1212,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to stay here, as long as no one is disturbing me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1213,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1214,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't mind me. I'm just making some trinkets."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1215,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy to stay here, as long as no one is disturbing me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1216,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1217,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't mind me. I'm just making some trinkets."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1218,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is quite relaxing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1219,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. Just say the word and I'll even burst into action here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1220,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't dislike it here. As long as you're around, it's all good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1221,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, just say what you want. Don't worry, I won't tell the others."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1222,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like I made the right decision, staying here as you said."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1223,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just wait till this is done... and you can have it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1224,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1225,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1226,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u2192_\u2192"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1227,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1228,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ho-hum."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1229,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1230,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1231,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u2192_\u2192"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1232,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1233,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ho-hum."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1234,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm, hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1235,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's up?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1236,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1237,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1238,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This one... and this one. Good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1239,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nerve-racking."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1240,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Get over here already."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1241,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's wrong?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1242,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"High-intensity functions wear down a Construct frame quickly.",
|
|
"They also increase the abrasion rate of valuable parts.",
|
|
"You still don't get it? Constructs also need some downtime... preferably on a bed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1243,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not bad, you're learning."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1244,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Didn't know you're into these little trinkets.",
|
|
"But you really are making a mess of it.",
|
|
"I could help fix it, but I'm a bit tired. I'm gonna sit down for a while instead."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1245,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just kidding. I'll help you fix the robot after I get a breather."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1246,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't find my precision drill. You didn't misplace it after using it, did you?",
|
|
"I... Ahem, I know you wouldn't mess with my stuff.",
|
|
"Huh? You're helping me find it?",
|
|
"Well... could you check those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1247,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Found it. Sorry... about... Uh, do you maybe want a little robot?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1248,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui is so damn loud...",
|
|
"But now that he's part of the Gray Raven squad, I guess I'll just have to tolerate him.",
|
|
"He never shuts up, blah blah blah..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1249,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Heh. Relax. I'm not gonna punch him or something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1250,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"Hm? There you are.",
|
|
"Oh nothing, just a little bottleneck in my research. Don't worry.",
|
|
"Do you really want to cheer me up...?",
|
|
"Well, you could try... comforting me. I guess..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1251,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why, you... Keep your hands to yourself!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1252,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? You looking for me?",
|
|
"Got some questions about Constructs?",
|
|
"Why not just go to the archives?",
|
|
"You want to know what a male Construct's hair feels like...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1253,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's just regular hair... Your hand feels very warm though."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1254,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You look pretty free. You finished with your operation plans?",
|
|
"If there's something you need explaining, you can always ask me.",
|
|
"I'll do my best to dissect it for you.",
|
|
"Not everyone gets this kind of opportunity.",
|
|
"Huh? A reward?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1255,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Head pats count as rewards?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1256,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv taught you some healing techniques?",
|
|
"That doesn't involve injections or machinery?",
|
|
"You want to test it out on me?",
|
|
"Okay. Let's see how this \"head patting\" thing works."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1257,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...You call that healing!? My M.I.N.D. is all hot and bothered now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1258,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your tactical arrangements are well-informed, especially the match-ups.",
|
|
"What? I'm never stingy with my compliments.",
|
|
"If you want to hear more of it, just keep doing better."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1259,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, I looked over some of your old battle plans. Not bad. You have really improved.",
|
|
"What is it? Don't you like being praised?",
|
|
"It's like I'm praising a child...? Maybe... it's just habit...",
|
|
"Aren't you like a child though from our standpoint?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1260,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't care where I live. As long as I've got a workbench for research, I'm happy.",
|
|
"(Besides, you're here as well...)",
|
|
"Ahem. Nothing. You must have misheard me. I didn't say anything."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1261,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lazing around here again...?",
|
|
"We can tell it's you even if you get the bed head of the century.",
|
|
"...No, it's not like I scan you all the time..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1262,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Something wrong with the room arrangement?",
|
|
"You need more decor?",
|
|
"Oh right. I found this at Kamui's place. Is this of use?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1263,
|
|
"CharacterId": 1011003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, Commandant.",
|
|
"I had some spare parts left over from tinkering with the equipment.",
|
|
"I took them in to be recycled and traded them in for this.",
|
|
"You think you could find a use for it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1301,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1302,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1303,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Back off, cowboy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1304,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You looking for trouble?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1305,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1306,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1307,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1308,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You looking for trouble?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1309,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Get out of my face."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1310,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I won't be staying long."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1311,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't go thinking I like it here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1312,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just let me sit here by myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1313,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Sigh) Relax. I'm not going to bite."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1314,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll keep to myself here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1315,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll keep to myself here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1316,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't go thinking I like it here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1317,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just let me sit here by myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1318,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Sigh) Relax. I'm not going to bite."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1319,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Maybe I'll stay a little longer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1320,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll stay awhile, but only because you asked."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1321,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Does Lucia live somewhere like this? Okay then. I'll stay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1322,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you won't go, I won't go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1323,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who cares about resting... You're the only reason... A-ahem. Never mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1324,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1325,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1326,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Step aside."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1327,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful. You want a piece of me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1328,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1329,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1330,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1331,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Step aside."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1332,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful. You want a piece of me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1333,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just kidding. I don't bite."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1334,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1335,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No, I won't sing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1336,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes? What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1337,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Barely."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1338,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just want to see what you're doing here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1339,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I didn't do it for you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1340,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you going?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1341,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch... I'm not going anywhere..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1342,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So is this the weapon that took Lucia down?",
|
|
"It looks... Isn't that just a human bed?",
|
|
"Bah. Let me challenge it then!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1343,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-I-I'm not going to fall!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1344,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This a sofa?",
|
|
"Hm. I've heard of them.",
|
|
"You can take a rest anywhere. You don't need a sofa to do it.",
|
|
"B-but since you mentioned it, I may as well try it out."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1345,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-it's I guess, it's barely... passably... comfortable..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1346,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Argh! Where is it?!",
|
|
"Hey, did you take my energy shot?",
|
|
"...I, um, of course I know you humans don't need them.",
|
|
"W-would you mind... looking over by those shelves for me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1347,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Oh, you found it... T-thanks..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1348,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have one nemesis ... and that is Lucia.",
|
|
"I'll defeat her one day!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1349,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I see her, I'm gonna... Kick. Her. Butt!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1350,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you looking at me like that for?",
|
|
"Huh? You want me to lower my head?",
|
|
"You wanna touch the most sensitive component on my body?",
|
|
"...Just this once."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1351,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...I-I guess it's not completely terrible..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1352,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Come out.",
|
|
"What are you doing crouching there...?",
|
|
"Planning an ambush?",
|
|
"Hah, come back after a few years."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1353,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...But if it's just a head pat you want, you could just come out and say it..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1354,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Liv showed you some healing techniques?",
|
|
"I'm not sure how I feel about these Gray Raven guys...",
|
|
"But if you really want to try it out on me...",
|
|
"Huh? It's just a head pat? I should just chill?!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1355,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I-I-I don't need no chillin'!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1356,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You do these to Lucia and the others...?",
|
|
"W-well... anything Lucia can do, I can do better!",
|
|
"Do whatever you like. Head pats and whatever else. Knock yourself out!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1357,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm definitely not happy in the slightest..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1358,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia is very strong. I must be stronger.",
|
|
"Huh? Aren't all Constructs trying to be the strongest?",
|
|
"Besides... You've got to be strong to protect the people you love..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1359,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What? I never said I don't like it here.",
|
|
"I've been in way harsher environments...",
|
|
"And anyway...",
|
|
"Ahem, so when are you leaving? Stay awhile. There's no rush!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1360,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"All this blabbering is really giving me a headache.",
|
|
"Why don't I just go to my room?",
|
|
"...No, I'm not so frail.",
|
|
"I'll just let them keep blabbering on for a while longer."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1361,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ahah! Nothing like a good fight to get the blood pumping!",
|
|
"You think I'm overdoing the training?",
|
|
"Isn't that Strike Hawk kid training real hard too?",
|
|
"You're not worried about me, are you?",
|
|
"...D-don't worry... I'm training... and getting stronger... for y..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1362,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's just a place to rest. Is it really worth the trouble?",
|
|
"But if you insist...",
|
|
"Here. I think you're going to need this."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1363,
|
|
"CharacterId": 1071003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want this stuff?",
|
|
"I don't care one way or the other.",
|
|
"I found them on the battlefield. Thank me for this."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1401,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sooo boring..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1402,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami wants to go out and play!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1403,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami's gonna drop dead if I have to stay here longer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1404,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami's wheels are getting rusty!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1405,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why can't we all stay in one room? It'll be a lot more fun!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1406,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shhh. Nanami's writing her diary."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1407,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish the room was bigger. That way I'd be able to slide further."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1408,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pulse, activate! TRANSFORM! Haha, nothing, Nanami's just stretching."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1409,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh yay! You're here again!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1410,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why can't we all stay in one room? It'll be a lot more fun!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1411,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shhh. Nanami's writing her diary."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1412,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish the room was bigger. That way I'd be able to slide further."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1413,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pulse, activate! TRANSFORM! Haha, nothing, Nanami's just stretching."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1414,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh yay! You're here again!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1415,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you're the life of the party!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1416,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will Nanami make any new friends today?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1417,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"On the count of three, one two three, SMILE!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1418,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is cute and strong, the invincible combination!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1419,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you're the life of the party!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1420,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will Nanami make any new friends today?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1421,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"On the count of three, one two three, SMILE!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1422,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is cute and strong, the invincible combination!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1423,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Play with Nanami!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1424,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1425,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boringboringboring!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1426,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Maybe I should just blow this place up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1427,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"WAAAAAAAH!!!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1428,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come on, everybody! Play with Nanami!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1429,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1430,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u22110-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1431,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"LALALA."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1432,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1433,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u30fe(???\u309e)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1434,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1435,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1436,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami, leaving me blue. Nanami, missing you true..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1437,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1438,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1439,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami, leaving me blue. Nanami, missing you true..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1440,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You came?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1441,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1442,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami feels it!",
|
|
"Mr. Bed REALLY wants Nanami to lie down on him!",
|
|
"Don't move! Here I come!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1443,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Zzzzzzzzzzzzz."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1444,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew! I'm spent!",
|
|
"Better take a break on the sofa and get ready for Round 2!",
|
|
"All work and no rest makes Nanami a tired girl."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1445,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm, nice. I might stay here a bit longer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1446,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This, and this, and, bang!",
|
|
"Oh, off it flies to the shelves!",
|
|
"Don't you get it, Commandant! I'll fetch that magical artifact myself!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1447,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You didn't see what I was making just now, did you Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1448,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami rocket punch. POW! POW! POW!",
|
|
"The evil Dr. Lee roars. ROOOAAARRR!!!",
|
|
"Oh no! Lee's fire breath is too strong! Nanami Punch is redirected to somewhere under the cupboard! Retreat!",
|
|
"Oh, hey Commandant. You want to roleplay with Nanami?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1449,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can play the Princess captured by the evil Dr. Lee! Haha! Don't worry, Nanami will rescue you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1450,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing on today, Commandant?",
|
|
"Yay! Nanami was about to die of boredom."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1451,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just sit here and keep me company."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1452,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami's tired.",
|
|
"But I don't want to just lie here doing nothing."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1453,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, get over here and keep me company!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1454,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, it's an emergency! Don't freak out!",
|
|
"It's super important! You ready?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1455,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh nothing. I just wanted your attention."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1456,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hair's all over the place!",
|
|
"What's that look for, Commandant?",
|
|
"Nanami's a cute girl! Of course she cares about her hair."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1457,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, Commandant! That's much neater, and it felt nice!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1458,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You like my new hairstyle, Commandant?",
|
|
"Don't tell me it looks good like the others! Nanami wants to be the best!",
|
|
"If you don't like it tied back, I can always try something else, no problem!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1459,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're special, Commandant.",
|
|
"How are you special? That's a complicated question.",
|
|
"It's just a feeling.",
|
|
"I'm just glad I met you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1460,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?",
|
|
"Eh? Wait a second, Commandant.",
|
|
"Okay. Your comms were down for a second. Don't worry, I fixed them.",
|
|
"Is Nanami good, or what? You can praise me now, if you like."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1461,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay. Daily service complete.",
|
|
"Banjo Nanami is charged and raring to go!",
|
|
"Staying in tip-top shape is essential!",
|
|
"How else will Nanami protect the people closest to me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1462,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Nanami's got a little surprise for you!",
|
|
"Close your eyes. You can open them when I count to 3.",
|
|
"1... 2... 3... Ding-ding-ding-ding!",
|
|
"I specifically got you this. Do you like it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1463,
|
|
"CharacterId": 1051003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are these shiny parts of any use to you?",
|
|
"Nanami picked them up around the place but I can't really use them. You can keep them.",
|
|
"This is the part where you praise me. Hehe."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1501,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you doing?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1502,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're going to lock me up here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1503,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So stuffy in here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1504,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm staying only to see what tricks you're up to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1505,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Too much comfort is not good for you. You get rusty."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1506,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I might wreck this joint, if the mood takes me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1507,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can't I just be by myself for a while?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1508,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your Constructs seem quite wary of me. Hm. It's only natural, I guess."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1509,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't get smart with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1510,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Too much comfort is not good for you. You get rusty."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1511,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I might wreck this joint, if the mood takes me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1512,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can't I just be by myself for a while?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1513,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your Constructs seem quite wary of me. Hm. It's only natural, I guess."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1514,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't get smart with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1515,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally, this place is starting to look like something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1516,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't mind me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1517,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Guess what I'm doing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1518,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Things that happened in the past...? No."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1519,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally, this place is starting to look like something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1520,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't mind me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1521,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Guess what I'm doing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1522,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Things that happened in the past...? No."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1523,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can get hot showers here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1524,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1525,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1526,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u2192_\u2192"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1527,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1528,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\uff40??)=3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1529,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1530,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1531,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Weak."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1532,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1533,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"=-="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1534,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Too close."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1535,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1536,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't try to mess with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1537,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Too close."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1538,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1539,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't try to mess with me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1540,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Scoundrel!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1541,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who's there?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1542,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humans depend on such simple objects like beds...",
|
|
"A proof of their weakness.",
|
|
"I on the other hand no longer require them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1543,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Note to self, must eliminate weakness."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1544,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sofas are worthless.",
|
|
"Constructs who sit on it are just wasting their time.",
|
|
"No thanks, I'd rather stand."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1545,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But seeing that I don't have anything to do right now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1546,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"What are you looking at me for?",
|
|
"I am not being uneasy. I only lost something.",
|
|
"I'll go over and check near those shelves. I don't need your help."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1547,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I found it myself, although I guess you do deserve some credit..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1548,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, there you are.",
|
|
"How's that wound I gave you faring?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1549,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah? I'm happy to do it again, anytime."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1550,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are these old weapons doing here?!",
|
|
"And most of them are even broken.",
|
|
"This knife... It brings back memories."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1551,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone... What is it? Did you learn something?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1552,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you ever work?",
|
|
"Aren't you busy saving the world?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1553,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph, well, I just got back myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1554,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Compared to other humans...",
|
|
"There's something different about you..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1555,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do not interrupt me! Eventually, I will learn of all your secrets."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1556,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you trying to do?",
|
|
"Try again, if you don't care what happens to your arm.",
|
|
"\uff01\uff1f"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1557,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...I can always cut you later."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1558,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This part can go inside my bike.",
|
|
"Looks like you're not completely useless, after all.",
|
|
"You'll be seeing a lot more of me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1559,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uff01",
|
|
"Oh, it's you.",
|
|
"Try approaching me from behind again.",
|
|
"You'll get way more than a knife to your throat."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1560,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You seem interested in my white hair... Good choice.",
|
|
"Not even dust can catch me.",
|
|
"What? Aren't you scared of being infected?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1561,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So how's Lucia doing?",
|
|
"I don't really care... But don't make me wait for the answer too long.",
|
|
"I see. She's still so slow-footed..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1562,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I looted some stuff from outside.",
|
|
"Don't worry. They've all been disinfected.",
|
|
"It's good you don't trust me too much. Let's try to keep it that way."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1563,
|
|
"CharacterId": 1021003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't need it.",
|
|
"So here.",
|
|
"Knew you wouldn't refuse."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1601,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please don't hit me... QAQ"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1602,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That hurt."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1603,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So strong."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1604,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Copy that. I'll shoot his knee next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1605,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That really hurt."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1606,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ouch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1607,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My joints have rusted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1608,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uffe3\uff13\uffe3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1609,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"-\u03c9- "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1610,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That really hurt."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1611,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ouch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1612,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My joints have rusted."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1613,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uffe3\uff13\uffe3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1614,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"-\u03c9- "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1615,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When people are too close to me, I'll be very nervous and shoot at them unintentionally. =3="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1616,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sorry I hurt you before. QAQ"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1617,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ouch, it hurts. Please stop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1618,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish it would end sooner next time. TAT"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1619,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When people are too close to me, I'll be very nervous and shoot at them unintentionally. =3="
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1620,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sorry I hurt you before. QAQ"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1621,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ouch, it hurts. Please stop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1622,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish it would end sooner next time. TAT"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1623,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want me to go easy on you, but will they go easy on me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1624,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Run, run, run."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1625,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's get away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1626,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1627,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boohoo."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1628,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's Pokey?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1629,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1630,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u22110-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1631,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm going to do something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1632,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't want to work anymore."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1633,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please spare me next time... QAQ"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1634,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1635,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1636,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay to wait a little bit later..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1637,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1638,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1639,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it okay to wait a little bit later..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1640,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me try the repaired frame."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1641,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That arrow should be shot toward here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1642,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got beaten up all day again.",
|
|
"I just want to lie down."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1643,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1644,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nobody will hit me again.",
|
|
"Can I have a rest on that sofa..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1645,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, it feels good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1646,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My left leg is broken.",
|
|
"Are there any spare parts in the cabinet..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1647,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Found it. So lucky to find a spare part before getting beaten up again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1648,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Though my frame is Explorer.",
|
|
"In fact I've only been to the dormitory and terminal."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1649,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I really want to go somewhere else with Pokey."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1650,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So, here we go again.",
|
|
"Can I rest a bit longer?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1651,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just a bit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1652,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I bumped into Saw the Dummy yesterday.",
|
|
"He said he'd been beaten up so badly.",
|
|
"Everyone even boasted their records of beating him."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1653,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When will we be able to fight back..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1654,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One-two-three-four, one-two-three-four.",
|
|
"You have to keep training yourself even at your leisure."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1655,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay fit, so it won't hurt so much when you get beaten up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1656,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh no, the maintenance system is broken.",
|
|
"It would be miserable if I couldn't do a full check-up before the next battle."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1657,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here and here are broken... Thank you for checking my body."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1658,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rumor has it that if you insert an arrow into your body like this.",
|
|
"You can release a strong power from your body.",
|
|
"...",
|
|
"...Nothing happened. Is it because I struck a wrong pose?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1659,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"32345,32346,32347...",
|
|
"Ah, I'm counting the hits I took today.",
|
|
"It seems to be more than yesterday."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1660,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm Pointy.",
|
|
"Just a normal Explorer.",
|
|
"Can I have one peaceful day... QAQ"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1661,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did I hurt you before?",
|
|
"I'm really sorry.",
|
|
"I didn't mean it. QAQ"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1662,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I found this in the terminal.",
|
|
"I picked it up after the beating.",
|
|
"I hope you like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1663,
|
|
"CharacterId": 90370,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I found this in the terminal.",
|
|
"I picked it up after the beating.",
|
|
"I hope you like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1701,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1702,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ora\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1703,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you looking at me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1704,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Take this."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1705,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That sucks. I haven't had enough fun."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1706,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pointy, look at this, nine strikes in a second."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1707,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shut the door. I attacked those Constructs before and they're coming for revenge."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1708,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That was a mistake. It hurt a bit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1709,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you staring at? I'll attack you if you look down on me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1710,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That sucks. I haven't had enough fun."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1711,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pointy, look at this, nine strikes in a second."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1712,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shut the door. I attacked those Constructs before and they're coming for revenge."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1713,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That was a mistake. It hurt a bit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1714,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you staring at? I'll attack you if you look down on me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1715,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pierce, pierce."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1716,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The Constructs I fought against yesterday were completely useless."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1717,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My attack is powerful, isn't it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1718,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"78941 vs 78943. A few more pushes, then I'll beat more enemies than they beat me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1719,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pierce, pierce."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1720,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The Constructs I fought against yesterday were completely useless."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1721,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My attack is powerful, isn't it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1722,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"78941 vs 78943. A few more pushes, then I'll beat more enemies than they beat me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1723,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you okay? You fell down even before I released my true power."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1724,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1725,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1726,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1727,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1728,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\uff40??)=3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1729,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah\u2014tat!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1730,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\u256c\uffe3\u76bf\uffe3)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1731,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\u256f\u2035\u76bf\u2032)\u256f\ufe35\u253b\u2501\u253b"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1732,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch me snake my way."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1733,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haha, can you catch up with me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1734,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"@-@"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1735,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me polish my weapon and piece through a few more Constructs with it later."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1736,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Missed and missed"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1737,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Dolulululu."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1738,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't run, let me do one more hit. Just one more."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1739,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"@-@"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1740,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me polish my weapon and piece through a few more Constructs with it later."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1741,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Missed and missed"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1742,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My current opponents are too useless.",
|
|
"I can't get charged up about anything.",
|
|
"I'd rather go to sleep."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1743,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"ZZZZZZZ."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1744,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those Constructs were pretty strong.",
|
|
"Don't let them run away. I'll get some rest on the sofa and have a second-round fight against them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1745,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay, let's do this."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1746,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've always been beaten up lately.",
|
|
"It's even not fun to wield my weapon.",
|
|
"I have to find some components in the cabinet for enhancement."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1747,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It should be useful. I'll take it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1748,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pointy always wants to go outside the terminal.",
|
|
"When we don't need to get beaten anymore."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1749,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll embark on a journey with her."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1750,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's been a long time since I fought against someone.",
|
|
"You came at the right time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1751,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's fight."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1752,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've been using this weapon for a long time.",
|
|
"Maybe I should modify it.",
|
|
"Like put a drill on it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1753,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"After all, drill is a thing that only men would get it!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1754,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One-two-three-four, one-two-three-four.",
|
|
"Do some training with Pointy at leisure."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1755,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's good for us who have always been involved in a fight."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1756,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Want to check my body?",
|
|
"Though check-up is important for the one who has always been beaten up.",
|
|
"But I refuse.",
|
|
"\u2026\u2026"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1757,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll let you do this next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1758,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's wrong with my look?",
|
|
"Isn't it cool to bandage your head?",
|
|
"It's very popular in our terminal."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1759,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Cloak, spear, shoulder pads...",
|
|
"I'm finished checking. No problem, ready to go.",
|
|
"How many Constructs can I defeat today?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1760,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kaba\u2014",
|
|
"Ah, when did you get here?",
|
|
"What? Haven't you seen anyone repairing an arm?",
|
|
"I'll pay that guy back for what I've suffered."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1761,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Up-up-down-down-left-right-left-right.",
|
|
"I've harnessed this skill set.",
|
|
"I'll try something new next time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1762,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, this is for you.",
|
|
"You're kind of a friend to me, after all.",
|
|
"This is no use to me. If you want, you can take it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1763,
|
|
"CharacterId": 90220,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, this is for you.",
|
|
"You're kind of a friend to me, after all.",
|
|
"This is no use to me. If you want, you can take it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1801,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1802,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1803,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1804,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I still don't feel comfortable."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1805,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A big room, much better than the places I've been to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1806,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shh, is someone outside the door?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1807,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We can't drop our guard yet."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1808,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What did they do when I was out of HQ?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1809,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Very nice place. It'd be better if that woman were not here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1810,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A big room, much better than the places I've been to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1811,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shh, is someone outside the door?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1812,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We can't drop our guard yet."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1813,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What did they do when I was out of HQ?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1814,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Very nice place. It'd be better if that woman were not here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1815,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You don't need to be too polite to me. I don't want to owe you a favor."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1816,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here you are. Let me see whether you have become stronger or not."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1817,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay sharp."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1818,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Keep it up. You're one of the few people from Babylonia who earns my recognition."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1819,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You don't need to be too polite to me. I don't want to owe you a favor."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1820,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here you are. Let me see whether you have become stronger or not."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1821,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay sharp."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1822,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Keep it up. You're one of the few people from Babylonia who earns my recognition."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1823,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This frame reminds me of my military service."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1824,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1825,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\u256c\uffe3\u76bf\uffe3)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1826,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I should go back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1827,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Coming."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1828,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need to get some fresh air outside this place."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1829,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1830,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got something to do."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1831,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's up?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1832,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1833,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1834,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Impressive."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1835,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1836,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm, what's that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1837,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Impressive."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1838,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1839,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm, what's that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1840,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's do this then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1841,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's been a while, my friend."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1842,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't sleep now.",
|
|
"I have a lot of work to do.",
|
|
"Even you insist, Commandant..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1843,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"All right, I'll rest for a while."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1844,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Brew a cup of mint tea and sit on the sofa after work.",
|
|
"Don't you think it'd be relaxing?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1845,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's nice. You want to try?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1846,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's my weapon crate?",
|
|
"I remember I brought it from the Forsaken base."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1847,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's near the shelf? Thanks."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1848,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is my joke seriously that bad?",
|
|
"I think it's good."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1849,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't go, Commandant. Let me tell you a joke."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1850,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you free today, Commandant?",
|
|
"Then let's continue our hand-to-hand combat training."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1851,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I happen to have nothing to do."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1852,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, excuse me. I didn't notice you were here.",
|
|
"I'm developing a defense strategy for the dormitory, though it'd be best if we never used it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1853,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just a habit of mine. I hope you don't mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1854,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you staring at me? Is it the first time you see a Construct drinking alcohol?",
|
|
"Electrolytic wine, sandalwood flavor."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1855,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's... also helpful for executing a mission too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1856,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want me to squat down and pat my head?",
|
|
"Definitely not, even if you look at me like this.",
|
|
"...",
|
|
"Fine... Only this time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1857,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's a strange feeling. No, I'm not annoyed."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1858,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't hate Bianca.",
|
|
"It's just that we've gone through a lot of things together.",
|
|
"When we're together, I feel a bit awkward."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1859,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to know more about my frame?",
|
|
"I don't want to talk about it.",
|
|
"You will know these things in the future."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1860,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"??",
|
|
"This is a song Bruce and I used to sing.",
|
|
"He sang way better than me.",
|
|
"It's a little bit old, but if you want to learn, I can teach you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1861,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The bandage on my face?",
|
|
"I just got a scratch during the battle.",
|
|
"There's no need to request repair work."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1862,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haven't seen you in a long time, Commandant.",
|
|
"I brought some gifts from the Forsaken to you.",
|
|
"Don't worry. I haven't set any tricks this time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1863,
|
|
"CharacterId": 1081003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haven't seen you in a long time, Commandant.",
|
|
"I brought some gifts from the Forsaken to you.",
|
|
"Don't worry. I haven't set any tricks this time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1901,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The colors of this place are dull."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1902,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not beautiful at all!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1903,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I reached a plateau..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1904,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's my agent?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1905,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have to prepare new materials."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1906,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me add more colors to this dorm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1907,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where should I go to do my research next time?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1908,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, excuse me. I don't like chatting when I'm making my artwork."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1909,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you looking at?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1910,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have to prepare new materials."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1911,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me add more colors to this dorm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1912,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where should I go to do my research next time?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1913,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, excuse me. I don't like chatting when I'm making my artwork."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1914,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you looking at?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1915,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your tie is loose, Commandant. Let me help you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1916,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? New mission again?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1917,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't move, Commandant. Let me make a sketch first."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1918,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You have to be elegant in both artistic creation and battle."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1919,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your tie is loose, Commandant. Let me help you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1920,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? New mission again?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1921,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't move, Commandant. Let me make a sketch first."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1922,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You have to be elegant in both artistic creation and battle."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1923,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come on, Commandant, you can move closer to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1924,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't stay here all day. I have to go out and find new inspirations."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1925,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hat is tilted to one side."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1926,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It doesn't work. I can't find any \"beauties\" from it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1927,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1928,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\uff40??)=3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1929,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"As my Commandant, you have to be more dazzling."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1930,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1931,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\u22110-0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1932,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1933,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm going to do something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1934,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1935,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1936,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, inspiration stuck!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1937,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1938,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1939,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, inspiration stuck!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1940,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You came?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1941,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1942,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's almost finished.",
|
|
"Just give me a little more time.",
|
|
"I can't stop!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1943,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I\u2014can't\u2014stop\u2014ZZZZZZ"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1944,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I finally borrowed this art history book.",
|
|
"Let's finish it together on the sofa, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1945,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe, sit here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1946,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, the paint splashed on the shelf...",
|
|
"I'll clean it up after adding one more stroke."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1947,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, I'll draw a portrait for you as a reward next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1948,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you just stay in one place, your creation will be restricted.",
|
|
"What a fine weather we have today, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1949,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's hang out and feel the artistic atmosphere."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1950,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here you are, Commandant.",
|
|
"I'm confirming the venue for the next art exhibition with my agent."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1951,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've reserved a VIP seat for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1952,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can you spot any differences on me today?",
|
|
"Of course there are differences."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1953,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The Ayla you see every day is different from the previous day's."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1954,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm wondering where should I make my artwork in this dorm.",
|
|
"Do you have any good ideas, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1955,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is more convenient to transform the entire dorm into an art studio."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1956,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, is there anything wrong with my outfit?",
|
|
"You just want to smooth out the creases in my clothes?",
|
|
"If it's you, Commandant... Okay."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1957,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 1958,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm replying to my fan letters.",
|
|
"It's very important to communicate with them.",
|
|
"But, of course, nothing is more important than you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1959,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's many places I want to explore in this world.",
|
|
"You can always find great artistic treasures in the places you have never been before.",
|
|
"Surely the most important thing is that I have you by my side in those places."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1960,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your look is dull, Commandant!",
|
|
"Don't tell me you have five hundred pieces of this jacket.",
|
|
"Let me design a few stylish outfits for you.",
|
|
"You're going to be a commandant with the best fashion sense."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1961,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When Commandant is here with me.",
|
|
"There's always new inspirations sparking in my head.",
|
|
"So you're not allowed to leave me, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1962,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here you are, Commandant.",
|
|
"This is what I found when I was looking for an artwork.",
|
|
"It seems helpful to you.",
|
|
"So I decided to give it to you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 1963,
|
|
"CharacterId": 1091002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here you are, Commandant.",
|
|
"This is what I found when I was looking for an artwork.",
|
|
"It seems helpful to you.",
|
|
"So I decided to give it to you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2001,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2002,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm speechless."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2003,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...This doesn't suit me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2004,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't understand the way you fight."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2005,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Quiet. Kamui's looking for me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2006,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm wondering where is the train now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2007,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm thinking how should I enhance my robotic arms."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2008,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2009,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It looks great."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2010,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Quiet. Kamui's looking for me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2011,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm wondering where is the train now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2012,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm thinking how should I enhance my robotic arms."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2013,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2014,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It looks great."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2015,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wouldn't have thought I could get used to this so quickly."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2016,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can you let me join the mission this time, Commandant? "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2017,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I love living with everyone like we used to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2018,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's take a walk, shall we?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2019,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wouldn't have thought I could get used to this so quickly."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2020,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can you let me join the mission this time, Commandant? "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2021,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I love living with everyone like we used to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2022,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's take a walk, shall we?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2023,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Perhaps it's not bad to stay here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2024,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Chit-chat? I don't understand."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2025,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please leave me alone."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2026,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...If I were on the train, I would have known what should I do."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2027,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did the screw go?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2028,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't want to talk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2029,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2030,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to stroll with me...? "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2031,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm? It's just a melody I heard when I belonged to the repair team."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2032,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant is special."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2033,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Anything I can help with?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2034,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You like harmonica too, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2035,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2036,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...The repair team's leader taught me to play instruments."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2037,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've been waiting for you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2038,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to spend time with you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2039,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You like harmonica too, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2040,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2041,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...The repair team's leader taught me to play instruments."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2042,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh...?",
|
|
"I'm just observing.",
|
|
"This bed is too big for one person."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2043,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Really? But... It feels good... Thank you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2044,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you leaving for a mission, Commandant?",
|
|
"... No missions, which means nothing to do."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2045,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm glad to go on like this as long as you're here, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2046,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I ask a question, Commandant?",
|
|
"Celica told me I can't hide my stuff in the exhaust vent.",
|
|
"I used to do it back on the train."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2047,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This can store lots of parts."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2048,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not bad.",
|
|
"No match for me, though."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2049,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"He can't squeeze into the ventilation duct."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2050,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant is like our leader.",
|
|
"But not exactly the same."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2051,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Our leader, Jamilah, is like a beacon, while Commandant is like a friend."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2052,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm thinking if I can add robotic arms to this dormitory.",
|
|
"Too many things to do."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2053,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Cleaning, tidying, fighting... Huh, no need to think about fighting?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2054,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, Kamui wanted me to ask you if you have time to play video games with him.",
|
|
"Kamui said he needed one more teammate.",
|
|
"I'll control two characters then."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2055,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sophia's robotic arms are amazing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2056,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it, Commandant?",
|
|
"Do I have engine grease on my face...?",
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2057,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant... so kind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2058,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you doing, Commandant?",
|
|
"The decoration makes no difference to me.",
|
|
"I'm able to adapt to any environment, be it harsh or mild.",
|
|
"As long as I have you by my side..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2059,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My biggest wish is to execute a mission every day.",
|
|
"The more you do, the more you get.",
|
|
"It's impossible to get something for free all the time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2060,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...",
|
|
"I'm just writing a letter.",
|
|
"I got a letter from our leader recently.",
|
|
"I know how excited you would be to wait for a letter.",
|
|
"So I have to rely to the letter too."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2061,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is the air conditioning down?",
|
|
"Leave it to me.",
|
|
"I'll solve this before you even know it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2062,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, are you in a bad mood?",
|
|
"...Take this.",
|
|
"It's one of the things I keep in storage.",
|
|
"Getting new supplies always lights you up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2063,
|
|
"CharacterId": 1111002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, are you in a bad mood?",
|
|
"...Take this.",
|
|
"It's one of the things I keep in storage.",
|
|
"Getting new supplies always lights you up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2101,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to die?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2102,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2103,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Funny."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2104,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2105,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone. I'm planning on blowing up this dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2106,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hah."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2107,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pathetic creature."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2108,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems that this ceiling can hold my weight when I swing back and forth."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2109,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Chuckles)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2110,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave me alone. I'm planning on blowing up this dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2111,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hah."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2112,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pathetic creature."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2113,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems that this ceiling can hold my weight when I swing back and forth."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2114,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Chuckles)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2115,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? The game has already started?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2116,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How would you entertain me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2117,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hahahahaha!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2118,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is getting interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2119,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? The game has already started?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2120,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How would you entertain me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2121,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hahahahaha!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2122,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is getting interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2123,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Seems good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2124,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2125,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So tedious."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2126,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Get out."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2127,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2128,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uffe3\u3078\uffe3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2129,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2130,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Take this."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2131,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who wants to fight?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2132,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2133,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is a good position to set up a bomb."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2134,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not satisfied yet. Keep it up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2135,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wonder what fun I would have today?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2136,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2137,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not satisfied yet. Keep it up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2138,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wonder what fun I would have today?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2139,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2140,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2141,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Chuckles)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2142,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm bored to death here.",
|
|
"I'd rather go to bed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2143,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wake me up when you get something more interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2144,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, I don't want to work.",
|
|
"I'll lie down on the sofa."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2145,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I haven't seen such an interesting thing for a long time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2146,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Today is good for hunting.",
|
|
"Where did you hide my weapon?",
|
|
"Do you think I can't get my weapon back from a locked cabinet?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2147,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Done. I have all the tools I need."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2148,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This bomb will cause a huge explosion when it hits the target.",
|
|
"Though I haven't tested its power yet."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2149,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You come at the perfect time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2150,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not a tool.",
|
|
"You're a tool."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2151,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your family are tools."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2152,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I found an awesome game a few days ago.",
|
|
"This gun is loaded with one bullet. Let's point it at our heads and pull the trigger in turn.",
|
|
"See which of us has better luck."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2153,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How do you feel? Fun?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2154,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who gives you the courage to touch me?",
|
|
"You're not afraid of death?",
|
|
"Whatever. I'll let you live a little bit longer.",
|
|
"It gives me a feeling that as long as you're here, everything will be different from usual."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2155,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't disappoint me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2156,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you doing?",
|
|
"Pat\u2014Pating?",
|
|
"Ugh... Stay away!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2157,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You humans do have a mischievous sense of humor."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2158,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want power?",
|
|
"Do you want to join us?",
|
|
"It will be so fun."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2159,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Hmm?",
|
|
"Oh, there you are.",
|
|
"Want to dance with me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2160,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Want to know how I create this move, \"Whirlwind\"?",
|
|
"Don't worry, I'll tell you in detail.",
|
|
"In fact, it's me who removes the clutter over that side.",
|
|
"To save time, I'm used to blow the clutter away."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2161,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Give it up.",
|
|
"All your efforts were for naught.",
|
|
"You won't get any information from my mouth.",
|
|
"Take this thing away.",
|
|
"Stop scanning my barcode!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2162,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm in a good mood today.",
|
|
"Just for the fun you've brought to me recently.",
|
|
"You can have this."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2163,
|
|
"CharacterId": 81600,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm in a good mood today.",
|
|
"Just for the fun you've brought to me recently.",
|
|
"You can have this."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2201,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm running out of paint."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2202,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My creative juice has stopped flowing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2203,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Explosive art!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2204,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't paint anymore..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2205,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What should I paint today?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2206,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It lacks an artistic touch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2207,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ready to paint."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2208,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2209,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2210,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What should I paint today?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2211,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It lacks an artistic touch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2212,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ready to paint."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2213,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2214,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2215,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, I've got an idea!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2216,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me add some colors to this room."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2217,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How about this?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2218,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2219,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alright, it's almost done!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2220,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, I've got an idea!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2221,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me add some colors to this room."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2222,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How about this?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2223,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2224,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Graffiti\u2014Graffiti\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2225,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2226,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A few strokes on this side."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2227,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't insult my paintings!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2228,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\uff40\u0414?) "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2229,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did my paint cans go?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2230,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"0v0"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2231,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2232,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This will look great with graffiti."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2233,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Chuckles)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2234,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"@-@"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2235,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's art time!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2236,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, I can't paint this corner."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2237,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2238,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"La la la\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2239,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"@-@"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2240,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's art time!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2241,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, I can't paint this corner."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2242,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No inspirations...",
|
|
"Perhaps I should lie in bed for a while.",
|
|
"Nearly all artists get their inspiration in a toilet or on a bed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2243,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...ZZZZZZ"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2244,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Graffiti painting is tiring.",
|
|
"Let me rest on the sofa and mix some paint colors."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2245,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, the paint splashed on the sofa."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2246,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, have you seen my graffiti tools?",
|
|
"I did tidy my tools after I used them last time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2247,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"They're in the cabinet? Thanks, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2248,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The art I make... Is it really that hard to understand...",
|
|
"No one understands my art, as expected."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2249,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is why geniuses always feel alone."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2250,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Take a look.",
|
|
"My new artwork."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2251,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe, are you shocked?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2252,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I heard that holding hands will convey your feelings without saying a word.",
|
|
"Would you like to hold my hand, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2253,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, I just realize I don't have five fingers."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2254,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is the painting you humans like?",
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2255,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like I have to tell you what exactly is aesthetic sense!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2256,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've been spray-painting the ceiling these days.",
|
|
"The parts don't run smoothly as usual.",
|
|
"Hmm? You're going to help me fix this?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2257,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. I feel much better now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2258,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wait, please don't move, Commandant.",
|
|
"Left hand up slightly... Perfect!",
|
|
"I'm going to spray-paint a portrait for you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2259,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to know how I created this painting?",
|
|
"It was very simple.",
|
|
"Prepare the paint can first.",
|
|
"Then shake it like this.",
|
|
"And hurl it at the wall. That's it!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2260,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"5555",
|
|
"People said I'm too fat.",
|
|
"And Commandant hasn't seen me for a long time.",
|
|
"Does Commandant hate my body? QAQ"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2261,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A little bit here, a little bit there.",
|
|
"And this... Ah!",
|
|
"Commandant, why did you come in at this moment?",
|
|
"You're lucky that my paint isn't harmful to humans.",
|
|
"Please go have a wash."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2262,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I found this the day I went out to make Graffiti.",
|
|
"It should be of help to you. ",
|
|
"Hope you like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2263,
|
|
"CharacterId": 81500,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I found this the day I went out to make Graffiti.",
|
|
"It should be of help to you. ",
|
|
"Hope you like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2301,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ahh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2302,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph... BORING..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2303,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Babylonia without Commandant? I'd rather destroy it..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2304,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, where's that human commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2305,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2306,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please stay, Commandant. You're allowed to do whatever you want to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2307,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"First this... Then that... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2308,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe... Commandant looked at me... Tonight is too exciting to sleep..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2309,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did Commandant go..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2310,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2311,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please stay, Commandant. You're allowed to do whatever you want to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2312,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"First this... Then that... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2313,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe... Commandant looked at me... Tonight is too exciting to sleep..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2314,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did Commandant go..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2315,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant's smell... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2316,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What should I do... My mind is occupied with that human..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2317,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Keep your eyes on me, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2318,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Staying in a room with Commandant... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2319,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant's going to love this gift... Hehe... And then..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2320,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant's smell... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2321,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What should I do... My mind is occupied with that human..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2322,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Keep your eyes on me, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2323,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Staying in a room with Commandant... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2324,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant... not here..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2325,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are there other Corrupted? Am I not enough to you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2326,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hate the Constructs."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2327,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2328,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Be careful of my wrench, Commandant..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2329,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Find Commandant... And then... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2330,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When will I have a fight with Commandant..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2331,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph... I haven't seen Commandant for a total of three minutes..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2332,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hush... Heard it? Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2333,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant\u2014Commandant\u2014Commandant\u2014Commandant\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2334,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Every time I think of Commandant, I can't help but..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2335,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to fight me? I won't hold back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2336,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you going to stay with me forever, Commandant? I'm ok even if you hit me... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2337,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Every time I think of Commandant, I can't help but..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2338,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to fight me? I won't hold back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2339,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you going to stay with me forever, Commandant? I'm ok even if you hit me... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2340,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I miss Commandant's warmth... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2341,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This smell... Commandant was standing there just now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2342,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe... This bed is for that commandant, right?",
|
|
"Construct... doesn't need sleep.",
|
|
"Let me feel Commandant's bed... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2343,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe... This is what that human smells like."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2344,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here, Commandant.",
|
|
"It was a good fight. The way you defeated me...",
|
|
"Hehe, let's take a break, shall we?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2345,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sitting with you... It feels like my heart is going to jump out of my chest.",
|
|
"Of course, I don't have a heart. You can touch it if you don't believe it... Hehe, almost had you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2346,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're asking me?",
|
|
"My arm... I broke my arm in the last fight.",
|
|
"You're not worried about me, are you? Hmph, you can do whatever you want to me, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2347,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Bringing repair tools to me... Do you want to fight me again? I won't pass up a chance to spend time with you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2348,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You never hold back in the battle...",
|
|
"But I know you're actually a gentle person.",
|
|
"Hehe... Such humans are very rare today..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2349,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Most humans didn't have a chance to show their gentle side to me... After all, they were nothing but losers... Commandant's different from them."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2350,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, Commandant of Babylonia?",
|
|
"I've remembered your face ever since I lost to you... Hehe...",
|
|
"The leadership... The heat..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2351,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe... Can I get closer?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2352,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're a cold-hearted commandant..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2353,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Say, who is willing to get bullied by Commandant other than me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2354,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to know my true identity?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2355,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2356,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you staring at me, human commandant?",
|
|
"What were you thinking about? Hehe...",
|
|
"Don judge a book by its cover. Remember I'm still a girl."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2357,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's how it feels to be patted... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2358,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"An emergency, human commandant!",
|
|
"A Repairer broke down in the last battle...",
|
|
"Thanks to a human...",
|
|
"Would you mind fixing it as a commandant? Hehe...",
|
|
"Only Commandant can heal my broken heart."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2359,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to know more about you, Commandant...",
|
|
"That face means you don't believe me?",
|
|
"Don't worry, I'm known for patience."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2360,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, human commandant.",
|
|
"What's wrong? You look surprised.",
|
|
"Hehe, I've kept a close eye on you...",
|
|
"You don't believe it? I probably existed in each battle you had in the past."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2361,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Why do I like Commandant?",
|
|
"You really want me to tell you?",
|
|
"Come closer, I'll tell you why.",
|
|
"Geez, you don't have to run away... So cute... Hehe..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2362,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally got you, human commandant of Babylonia...",
|
|
"Finally got you, human commandant of Babylonia...",
|
|
"Finally got you, human commandant of Babylonia...",
|
|
"Do you like it? Then will I get a special reward from you, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2363,
|
|
"CharacterId": 92030,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally got you, human commandant of Babylonia...",
|
|
"Finally got you, human commandant of Babylonia...",
|
|
"Finally got you, human commandant of Babylonia...",
|
|
"Do you like it? Then will I get a special reward from you, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2401,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm feeling a bit off-color."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2402,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No... I'm fine."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2403,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Has God abandoned this place..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2404,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2405,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2406,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There you are."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2407,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, I'm praying right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2408,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"On it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2409,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2410,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2411,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There you are."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2412,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, I'm praying right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2413,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"On it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2414,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2415,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2416,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go out for a walk?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2417,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"May God bless you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2418,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There you are. I've already tidied up the things you need."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2419,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2420,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go out for a walk?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2421,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"May God bless you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2422,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There you are. I've already tidied up the things you need."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2423,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch out, you'll get an electric shock in this way."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2424,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2425,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Righteous judgment is needed."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2426,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2427,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2428,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(\u30fc_\u30fc)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2429,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who's there?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2430,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who is our next target?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2431,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2432,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2433,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"May God bless you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2434,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Someone needs help?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2435,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, everyone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2436,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Almost a time to pray."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2437,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Someone needs help?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2438,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, everyone!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2439,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Almost a time to pray."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2440,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You've done your preparation?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2441,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2442,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for your concern.",
|
|
"I don't need to rest yet.",
|
|
"...",
|
|
"Alright, if you insist..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2443,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hope both of us will have a good dream tonight."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2444,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... This frame has been in use for quite a long time.",
|
|
"I'd like to rest on the sofa for a minute."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2445,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2446,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you looking for those documents, Commandant?",
|
|
"I've put them in the cabinet for your convenience.",
|
|
"I'll bring it to you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2447,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Found it. Anything else you need?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2448,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Bell ringing from a far",
|
|
"A familiar feeling."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2449,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes, quite reassuring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2450,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2451,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to join me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2452,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You really want me to enter the lucky draw for you?",
|
|
"If you want so."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2453,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But I have to remind you that my luck is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2454,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No need to treat me as a member from the Purifying Force here.",
|
|
"So don't be that nervous."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2455,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just as usual."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2456,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? Inspect the frame for me?",
|
|
"I don't want to bother you with such trivial things.",
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2457,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're nice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2458,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back, Commandant.",
|
|
"I've prepared refreshments.",
|
|
"You're welcome to have some."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2459,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The characters on my clothes?",
|
|
"I wrote them a long time ago.",
|
|
"I was learning calligraphy at that time.",
|
|
"Please don't flatter me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2460,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you look sharp in those clothes.",
|
|
"Please don't move.",
|
|
"...",
|
|
"Alright, you're good to go.",
|
|
"A commandant with greater spirit."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2461,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What did Watanabe think?",
|
|
"As expected. Don't take it to heart.",
|
|
"He's never seen this frame before."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2462,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is for you, Commandant.",
|
|
"I've seen Kamui just now. ",
|
|
"And he dropped this.",
|
|
"Please keep it for him."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2463,
|
|
"CharacterId": 1041003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is for you, Commandant.",
|
|
"I've seen Kamui just now. ",
|
|
"And he dropped this.",
|
|
"Please keep it for him."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2501,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How unruly."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2502,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How lacking in discipline."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2503,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still room for improvement."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2504,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Could be better."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2505,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Attention!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2506,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank goodness."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2507,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No... Not perfect enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2508,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is against the rules."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2509,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Feels like something's missing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2510,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Attention!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2511,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank goodness."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2512,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No... Not perfect enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2513,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is against the rules."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2514,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Feels like something's missing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2515,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still a long way to go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2516,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2517,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there a new mission?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2518,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2519,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still a long way to go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2520,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2521,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there a new mission?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2522,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2523,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2524,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2525,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2526,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sigh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2527,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't afford to slack."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2528,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is that so..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2529,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wonder if Kamui's behaving well in his missions without my supervision..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2530,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The next step..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2531,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Slightly dusty around here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2532,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The signal is quite good here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2533,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2534,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It looks a little unclean over there. Let's go clean it up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2535,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Chrome, ready to go anytime."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2536,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"In good condition."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2537,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It looks a little unclean over there. Let's go clean it up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2538,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Chrome, ready to go anytime."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2539,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"In good condition."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2540,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2541,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2542,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Resting every now and then will increase your work efficiency.",
|
|
"Calculations complete. A 5 minute rest is enough for my current frame condition."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2543,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's set a clock, then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2544,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, I need to confirm some of the mission details with you.",
|
|
"There's still time. Let's sit down and talk."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2545,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...And confirmed. If you need any additional info, feel free to find me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2546,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The wardrobe is a bit messy.",
|
|
"I'll go clean it up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2547,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for your help."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2548,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... you...",
|
|
"...No, it's nothing."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2549,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ignore that."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2550,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you're here.",
|
|
"I was reading about the battle logs.",
|
|
"It should help with the missions to come."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2551,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can give you a brief summary if you need to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2552,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh... So this is how Kamui plays games?",
|
|
"I'm not very good at them.",
|
|
"So I might be quite a bit duller than the other team members."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2553,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sorry if I bore you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2554,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I cleaned this place this morning, but...",
|
|
"It still feels a little bit off."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2555,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think I'll have to clean it all again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2556,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Patting? Is this a custom of Gray Raven?",
|
|
"No, I have no objections to it. What should I do?",
|
|
"A little lower?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2557,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...I see. So this is how team members communicate."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2558,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui left graffiti here as well...",
|
|
"Sorry for the troubles he caused.",
|
|
"This is my responsibility.",
|
|
"I will make the place clean before you leave."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2559,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How many times have I told you? You have to look after your own things.",
|
|
"I prepared so many backpacks for you so you'd know where to find them.",
|
|
"But you still somehow manage to lose sight of your personal items. How do I even explain to the...",
|
|
"Ah. Commandant. You're here.",
|
|
"Sorry, it must have been an embarrassing sight."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2560,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leaving bangs to cover your forehead can make you look weary.",
|
|
"That's why I don't really like leaving them down.",
|
|
"But if you insist on seeing me like that...",
|
|
"I can show you when we're alone."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2561,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, Commandant, you're here?",
|
|
"Shouldn't you be working?",
|
|
"...I get it now. Please take a rest. I'll handle the rest."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2562,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for looking after our squad, Commandant.",
|
|
"This is a little something from me.",
|
|
"I hope you'll like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2563,
|
|
"CharacterId": 1121002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for looking after our squad, Commandant.",
|
|
"This is a little something from me.",
|
|
"I hope you'll like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2601,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2602,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2603,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How helpless."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2604,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is that so..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2605,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2606,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2607,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2608,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Time to prepare for the next performance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2609,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The atmosphere here doesn't quite fit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2610,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2611,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2612,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2613,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Time to prepare for the next performance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2614,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The atmosphere here doesn't quite fit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2615,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like a dream."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2616,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you coming to see me perform today as well?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2617,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is not a pipe, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2618,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Fancy seeing some flowers?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2619,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like a dream."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2620,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you coming to see me perform today as well?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2621,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is not a pipe, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2622,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Fancy seeing some flowers?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2623,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2624,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Chuckles)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2625,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2626,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh please."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2627,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2628,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"~"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2629,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Mh-hm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2630,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2631,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Relax. Chill around here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2632,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go for a little walk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2633,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The performance is about to start."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2634,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haha, do you think these are all illusions?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2635,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come, a little closer..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2636,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Look. It blooms."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2637,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haha, do you think these are all illusions?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2638,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come, a little closer..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2639,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Look. It blooms."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2640,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Chuckles)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2641,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What sort of performance do you seek?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2642,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll be all spent if I keep performing one after another.",
|
|
"Can you help me onto the bed?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2643,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you. You can lie down and rest a while too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2644,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good work, Commandant.",
|
|
"Would you like to see my latest performance on the sofa together?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2645,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sit here then. I'll get it ready."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2646,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are my spare parts?",
|
|
"Is it shelved somewhere?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2647,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. What do you want in return?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2648,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew...",
|
|
"Oh, it's nothing. I'm just taking a deep breath."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2649,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hahaha, your reactions are priceless."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2650,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reminds me of the days performing on stage with the others.",
|
|
"It would be nice if I could do so again..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2651,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'd like to show you our best performance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2652,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kemuri I at your service.",
|
|
"Please relax. We no longer have any reasons to fight."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2653,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please remember to come to my performances in the future."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2654,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My true self...?",
|
|
"I think you might be better off not knowing..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2655,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just so you don't dream about something weird."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2656,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you interested in my body structure?",
|
|
"I can let you touch where you want, but...",
|
|
"You better not touch my face."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2657,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Not half bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2658,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When I'm not performing, I spend most of my time in a dark warehouse.",
|
|
"So I'm pretty content with the current environment.",
|
|
"Thanks.",
|
|
"I'll try my best to bring you the best performance."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2659,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My face can change into anyone's...",
|
|
"Even someone you fancy, Commandant!",
|
|
"But of course, only if you want to.",
|
|
"Though...",
|
|
"I might be tempted to play a little prank on you sometimes. Hehe."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2660,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, how was your sleep?",
|
|
"If you're having trouble sleeping, you can come to me.",
|
|
"Hehe, I can grant you sweet dreams."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2661,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was cleaning the dormitory.",
|
|
"When suddenly, Nanami asked for my help.",
|
|
"She wanted to make the place more playful...",
|
|
"So it's kind of a mess right now.",
|
|
"Please wait and I'll clean it up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2662,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I met this old man when I was coming back from a performance.",
|
|
"I bought a little gift from him for you.",
|
|
"I hope you'll like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2663,
|
|
"CharacterId": 92670,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I met this old man when I was coming back from a performance.",
|
|
"I bought a little gift from him for you.",
|
|
"I hope you'll like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2701,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I help you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2702,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2703,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Fear not! Be the foe formidable or not."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2704,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your wish is my command."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2705,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haargh\u2014hah!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2706,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like some coffee?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2707,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Fate is a fickle mistress."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2708,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Today's schedule... Let's see..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2709,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The world may be transient and ephemeral, but I'll follow you always."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2710,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haargh\u2014hah!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2711,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like some coffee?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2712,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Fate is a fickle mistress."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2713,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Today's schedule... Let's see..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2714,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The world may be transient and ephemeral, but I'll follow you always."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2715,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope you have a nice day."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2716,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I get ready for battle?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2717,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is my pleasure to serve you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2718,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, your wishes and words are absolute."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2719,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope you have a nice day."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2720,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I get ready for battle?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2721,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is my pleasure to serve you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2722,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, your wishes and words are absolute."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2723,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is my duty to be loyal as a butler."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2724,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2725,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uffe3\u3078\uffe3"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2726,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Nothing noteworthy right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2727,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A mere butler cannot comment on their room arrangements, Master."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2728,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please forgive me for this, Master. I have to be away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2729,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Chivalry is a blade that cuts through all evil."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2730,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Now where is Miss Nanami..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2731,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am cleaning the house."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2732,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you require me for something?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2733,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2734,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hargh!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2735,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One must not forget one's manners even in mortal combat."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2736,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I must hone my blade to better protect you, Master."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2737,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hargh!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2738,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One must not forget one's manners even in mortal combat."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2739,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I must hone my blade to better protect you, Master."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2740,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am ready always."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2741,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope I can be of help."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2742,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I help you with something?",
|
|
"Huh? No... I do not require rest.",
|
|
"But if you insist, Master..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2743,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is a strange feeling to be lying on a bed."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2744,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My duty is to serve you.",
|
|
"So please, don't hesitate to order me for anything.",
|
|
"...If you have naught to do, Master. I can play a game of chess with you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2745,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, okay. Let us sit here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2746,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, did you see my rapier?",
|
|
"I think Miss Nanami has taken it while fooling around with me.",
|
|
"Such an item may prove hazardous in Miss Nanami's hands."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2747,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, it's here. Thank you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2748,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have come as per your request, Master.",
|
|
"I shall serve you always."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2749,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I shall do my best for you, Master."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2750,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, please be careful on missions."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2751,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is a blemish upon a butler's history to fail to protect their master."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2752,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, I wish to discuss something with you.",
|
|
"May I apply to be on a mission with you together?",
|
|
"Whenever I imagine you fighting in a place without me..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2753,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I feel uneasy all over."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2754,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can trust me, Master.",
|
|
"Whatever path you walk, I will follow you 'til my very last breath."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2755,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is an established fact the moment I became a butler."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2756,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, what do you require of me?",
|
|
"Head pats...?",
|
|
"Of course. Naturally. Should I kneel a little?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2757,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for trusting me, Master."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2758,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just met with Miss Karenina...",
|
|
"She invited me to spar with her.",
|
|
"Would it be acceptable for me to acknowledge her request?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2759,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"As a butler, I must act according to decorum.",
|
|
"I cannot bring shame to you because of my inappropriate behavior or attire."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2760,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, what is the matter?",
|
|
"I was practicing with the pointed blade.",
|
|
"Being with Master, I've seen many different foes and different combat styles.",
|
|
"To better support you, Master, I am honing my swordsmanship.",
|
|
"...So that I may better protect you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2761,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Sometimes, I also remember the peaceful days in my past.",
|
|
"I am infinitely grateful and lucky to have such an awe-inspiring Master like you.",
|
|
"For you, and for my past...",
|
|
"I will go through anything to protect them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2762,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, I found this when I went outside.",
|
|
"I saw this from your teammates, Master. So I brought it back.",
|
|
"It would please me if this is of use to you.",
|
|
"If you require more of these, please do not hesitate to contact me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2763,
|
|
"CharacterId": 813000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Master, I found this when I went outside.",
|
|
"I saw this from your teammates, Master. So I brought it back.",
|
|
"It would please me if this is of use to you.",
|
|
"If you require more of these, please do not hesitate to contact me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2801,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am not tired yet."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2802,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2803,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2804,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is the matter?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2805,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Work is fulfilling. Definitely."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2806,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A new order?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2807,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2808,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wow..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2809,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2810,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Work is fulfilling. Definitely."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2811,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A new order?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2812,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2813,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wow..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2814,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2815,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is time for work."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2816,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hands are shaking... I can't control myself..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2817,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am willingly doing overtime myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2818,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good day, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2819,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is time for work."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2820,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hands are shaking... I can't control myself..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2821,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am willingly doing overtime myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2822,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good day, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2823,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still a ways to go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2824,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2825,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go for a walk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2826,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2827,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's the matter?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2828,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wha?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2829,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2830,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2831,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alright, done. What's next?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2832,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see. That's how it is."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2833,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Understood."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2834,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Time to clock off! Goodbye."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2835,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"P E R F E C T."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2836,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yawn..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2837,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Time to clock off! Goodbye."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2838,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"P E R F E C T."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2839,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yawn..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2840,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The work schedule is pretty full recently..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2841,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The next holiday should be coming soon."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2842,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was halfway asleep when I got called for work...",
|
|
"I'm so sleepy..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2843,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah, you're doing it in my stead? Thanks then!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2844,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Work hours are finally over.",
|
|
"I guess I'll go scroll through the forums.",
|
|
"Would you like to join me, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2845,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Look, Mr. Hassen is using his fossil speak to leave comments..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2846,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you know where I left my coffee beans last time?",
|
|
"Let's get caffeinated and then go work."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2847,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, I found it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2848,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Runway C54 clear.",
|
|
"Transport craft ready."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2849,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant of Gray Raven, you may begin your next mission."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2850,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm doing overtime remote work."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2851,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please don't disturb me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2852,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, I have processed the report you submitted 5 minutes ago.",
|
|
"I will send the results to you shortly."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2853,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you have anything else you need me for?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2854,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm preparing the script of the sequel to The Lord of the Skies Celica.",
|
|
"Commandant, if you have time, please check and read the script with me later."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2855,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I gave more character and lines to the supporting cast. I should get the gig this time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2856,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yawn... Have I been working for too long?",
|
|
"I feel like my bones are all broken...",
|
|
"I guess I better go find a massage parlor or something."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2857,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh wow! I didn't know you were good at massaging."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2858,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm in real deep thought right now.",
|
|
"I'm trying to think of how to get Mr. Hassen to stop giving me new orders and projects right before the hours end.",
|
|
"...",
|
|
"Do you have a sack here that I can hide my face with?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2859,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Time management is vital.",
|
|
"If you don't efficiently finish your work within the office hours...",
|
|
"You'll have to do overtime work.",
|
|
"Although, I guess I already get so many sudden emergencies and orders that I've been doing overtime since like, forever."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2860,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"O' formidable foe.",
|
|
"Taste the forbidden strength of the Eye of the Sky!",
|
|
"How's this line with this pose?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2861,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have to process billions of funding requests everyday.",
|
|
"When can I get myself some funding?!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2862,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, Babylonia has sent you some gifts.",
|
|
"If you have any issues or questions, you can find me.",
|
|
"I will direct your feedback...",
|
|
"...to President Hassen and maybe even spice it up a little!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2863,
|
|
"CharacterId": 1000000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, Babylonia has sent you some gifts.",
|
|
"If you have any issues or questions, you can find me.",
|
|
"I will direct your feedback...",
|
|
"...to President Hassen and maybe even spice it up a little!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2901,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2902,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... see?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2903,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2904,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got it..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2905,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking up surrounding data. Adding them to the logs."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2906,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The temperature is cooling."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2907,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2908,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you need anything?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2909,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2910,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking up surrounding data. Adding them to the logs."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2911,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The temperature is cooling."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2912,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2913,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you need anything?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2914,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2915,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy being here with everyone else."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2916,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll always wait here for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2917,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2918,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2919,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm happy being here with everyone else."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2920,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll always wait here for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2921,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2922,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you looking for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2923,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm content as long as you are here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2924,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Roger."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2925,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Understood."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2926,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Advancing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2927,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2928,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2929,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2930,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where is the next target?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2931,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2932,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2933,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia, awaiting your command."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2934,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2935,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go together."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2936,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you need my help?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2937,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2938,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go together."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2939,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you need my help?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2940,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we have a new mission?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2941,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2942,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this what Alpha noted down as one of her weaknesses?",
|
|
"Beds... Such tremendous power they hold.",
|
|
"Unbelievable..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2943,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But it really is\u2014zzzzzz..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2944,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you're here.",
|
|
"Don't worry, I'm just going over the old memory logs."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2945,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you though, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2946,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, did you see the scarves I collected?",
|
|
"I think I left one nearby. It's a scarf for you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2947,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh. Found it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2948,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm still trying to get used to the cooling system of my frame.",
|
|
"So the temperature might fluctuate a bit around me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2949,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please keep that in mind, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2950,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Gray Raven squad, all ready.",
|
|
"For a better tomorrow, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2951,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ready when you are."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2952,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, this might be a little too much, but...",
|
|
"I still hope that..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2953,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can be with you, and everyone else, till the very end."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2954,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alpha..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2955,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Next time, I'll put an end to it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2956,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's daily maintenance time for my frame.",
|
|
"Should I be closer?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2957,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How... strange. I think my frame temperature is... slightly rising."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 2958,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm still not good enough with my jet boosters.",
|
|
"If you have time...",
|
|
"Do you mind practicing with me later?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2959,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, Babylonia just airdropped an energy tank.",
|
|
"Supposedly, I can connect it to my frame and do BVR attacks.",
|
|
"But this tank is twice the size of our HQ...",
|
|
"How do we even bring it to a fight...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2960,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, I think I'm more sensitive to temperature changes now with this new frame.",
|
|
"My next dish will definitely come out great!",
|
|
"Please look forward to it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2961,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant...",
|
|
"Will I get to rest my back against yours in the future?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2962,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, this is for you.",
|
|
"I found it on the last mission.",
|
|
"I hope this helps you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 2963,
|
|
"CharacterId": 1021004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, this is for you.",
|
|
"I found it on the last mission.",
|
|
"I hope this helps you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3001,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3002,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3003,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, my."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3004,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, yeah."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3005,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3006,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nope. Not a thing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3007,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aha."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3008,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmmmmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3009,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3010,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3011,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nope. Not a thing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3012,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aha."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3013,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmmmmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3014,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3015,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Try coming closer. That is, if you're prepared for what's to come."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3016,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So this is how it feels in Gray Raven..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3017,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Were you expecting something?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3018,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't need anyone else. Just you by my side."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3019,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Try coming closer. That is, if you're prepared for what's to come."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3020,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So this is how it feels in Gray Raven..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3021,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Were you expecting something?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3022,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't need anyone else. Just you by my side."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3023,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"By the time you come around again, I might have already burned this place down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3024,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3025,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Enough"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3026,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3027,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3028,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3029,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, come here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3030,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's over."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3031,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Foolish."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3032,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Maybe..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3033,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3034,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ahaha, I just thought of something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3035,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You've successfully piqued my interest."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3036,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3037,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ahaha, I just thought of something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3038,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You've successfully piqued my interest."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3039,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3040,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go. Let's feel some pain."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3041,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back\u2014is what you'd like to hear me say, hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3042,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it day? Or night now?",
|
|
"Oh whatever. I'm so bored I'm getting drowsy."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3043,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you dare, you can try rousing me from my sleep."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3044,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Standing here is a waste of time.",
|
|
"Help me over to the sofa."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3045,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Not bad as a sofa, but I still seem to be missing a footstool."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3046,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me plunder all there is in your cabinets.",
|
|
"You won't refuse. I know."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3047,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pah. All useless junk. \"You\" will have to do to make up for this."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3048,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Noctis, I've sent you the co-ords.",
|
|
"Remember to airdrop the stuff here in half an hour."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3049,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm giving the Gray Ravens a little surprise."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3050,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back, Commandant.",
|
|
"Why aren't you coming closer?",
|
|
"Tch, what it too obvious...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3051,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like I'll have to play rough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3052,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your orders?",
|
|
"Order me. Order me to rip someone's throat out."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3053,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hah. What a weirdo you are."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3054,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We're just tools of war.",
|
|
"So you should just use us like we're tools."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3055,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Better be careful about hurting yourself if you can't even do that."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3056,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to feel my pain? A talker, aren't you?",
|
|
"But you'll pay a hefty price for touching me.",
|
|
"Even so, would you?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3057,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ok. Time's up. My turn now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3058,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The dead, and those who watches the decaying.",
|
|
"Which one feels more pain?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3059,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aah... I feel it.",
|
|
"Your pain. Your pain for war, for your companions, for this world.",
|
|
"How stunning..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3060,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can introduce you to Noctis and No. 21 if the opportunity arises.",
|
|
"But. Let me get this straight. Don't even think about trying your devious ways on them.",
|
|
"You are mine and mine alone after all."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3061,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not just Cerberus that's keeping an eye on you.",
|
|
"You'll know. Soon.",
|
|
"Just a little forewarning.",
|
|
"Beware of that squad."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3062,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Catch.",
|
|
"Your share of the pickings.",
|
|
"Save the thanks. You deserved it.",
|
|
"If you want to thank me though... Aha, how's this?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3063,
|
|
"CharacterId": 1131002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Catch.",
|
|
"Your share of the pickings.",
|
|
"Save the thanks. You deserved it.",
|
|
"If you want to thank me though... Aha, how's this?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3101,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3102,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3103,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3104,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How rowdy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3105,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This reminds me of the past."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3106,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3107,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah. Got it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3108,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3109,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's why I hate being with people."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3110,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This reminds me of the past."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3111,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3112,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah. Got it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3113,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3114,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's why I hate being with people."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3115,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't come any closer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3116,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3117,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are there so many people here..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3118,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How annoying."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3119,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't come any closer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3120,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3121,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are there so many people here..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3122,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How annoying."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3123,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sigh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3124,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haargh."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3125,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3126,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sigh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3127,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3128,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3129,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay still. Don't move."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3130,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3131,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3132,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Guess I have no choice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3133,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Cough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3134,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing can bind me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3135,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't treat me like the others."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3136,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna leave this place together?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3137,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing can bind me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3138,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't treat me like the others."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3139,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna leave this place together?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3140,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ugh, my head..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3141,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If it wasn't for you, I'd have already..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3142,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph. Kamui's bound by these petty creations, huh.",
|
|
"Then let me tear it apart."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3143,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Zzz... I guess it can wait until I get some sleep."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3144,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's too noisy in here.",
|
|
"I need some space. I'm going over to the sofa."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3145,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you wanna come with me, I'm not stopping you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3146,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I sense a strange presence inside the shelves.",
|
|
"Come out! Or I'll cut you down along with the shelf."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3147,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk, nothing here? Already ran off, huh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3148,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm getting sick of this place.",
|
|
"No, it's not your fault."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3149,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't let it weigh on your mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3150,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It reeks of Kurono in here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3151,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did that one come over?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3152,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Look at all these fools around.",
|
|
"This world is tainted."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3153,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rather than let it fall further, why don't I just end it here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3154,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We don't have time to mess around.",
|
|
"Come. Let's do battle. Destroy all there is, and bring darkness to the world."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3155,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Destroy all those damned things!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3156,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Patting?",
|
|
"If you have a death wish, you can try."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3157,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How terrible..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3158,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This bunch of people called Kurono...",
|
|
"If it's possible...",
|
|
"Try not to involve yourself with them."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3159,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How do you and an airhead like Kamui even manage through this crapsack world?",
|
|
"Tell me your tricks.",
|
|
"I have all the time in the world."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3160,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Gimme that serum!",
|
|
"...",
|
|
"Yeah. It's safe. Go jab it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3161,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Honestly, I hate you a lot.",
|
|
"Sometimes, I even want to end your life myself.",
|
|
"So, you...",
|
|
"Don't you ever go dying by another's hands."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3162,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here. Kamui had me give this to you.",
|
|
"What's that look you're pulling?",
|
|
"Kamui had me give it to you. Really."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3163,
|
|
"CharacterId": 1511003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here. Kamui had me give this to you.",
|
|
"What's that look you're pulling?",
|
|
"Kamui had me give it to you. Really."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3201,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3202,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3203,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3204,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I be returning...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3205,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3206,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, this is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3207,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3208,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I be returning...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3209,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3210,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...How quiet."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3211,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Won't work, huh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3212,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This decor..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3213,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You should never let your guard down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3214,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...How quiet."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3215,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Won't work, huh..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3216,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This decor..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3217,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You should never let your guard down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3218,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Would it be better this way?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3219,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Should I try to make conversation?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3220,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, let's see..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3221,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome back\u2014Hmm... Everyone here says this already..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3222,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I invite Commandant to go fishing...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3223,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This room is nice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3224,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Patrolling."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3225,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3226,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3227,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing of the unusual."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3228,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3229,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Heave-ho..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3230,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can you come closer?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3231,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Any time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3232,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3233,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I find something to do?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3234,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I should try exercising... I need to take care not to overdo it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3235,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Peace and quiet... It's been a while..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3236,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So this is how it feels in Gray Raven..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3237,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I should try exercising... I need to take care not to overdo it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3238,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Peace and quiet... It's been a while..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3239,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So this is how it feels in Gray Raven..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3240,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would be nice to show Diana this place."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3241,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I still feel out of place without anything to do."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3242,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's okay. The Forest Guard have always patrolled for long hours.",
|
|
"But with you by my side, I feel like I'm dropping my guard too much..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3243,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you. But I still can't get used to sleeping in such a soft bed.",
|
|
"Well... It's... not bad, every now and then."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3244,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, you're back.",
|
|
"No... It wasn't a long wait."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3245,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah... Thank you, Commandant.",
|
|
"Should we take a rest and have a cup of pine needle tea?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3246,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Is there a place I can store things safely...?",
|
|
"Commandant, can you help? Thank you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3247,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I keep all the presents you gave me here.",
|
|
"That way, I get to see them everyday when I return.",
|
|
"...I keep a small one on me at all times, though."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3248,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Babylonia feels a lot different than what I've imagined."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3249,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Or is it just the Gray Raven?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3250,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are there any missions to come?",
|
|
"If possible, I'd like to go on a mission with you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3251,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's nice in here. But staying in the same room gets a bit dull at times."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3252,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Karenina and the others come over for card games sometimes.",
|
|
"But I have bad luck. I keep losing...",
|
|
"Huh? It's not about luck, but skill?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3253,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting... Commandant, can you tell me more?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3254,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Resting for too long can dull your senses.",
|
|
"Commandant, when is the next mission?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3255,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If there isn't one, then let's practice together."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3256,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? You wish to... pat me on the head? Okay.",
|
|
"You can do it as long as you want. I don't mind it if it's you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3257,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Only...",
|
|
"It'd be nice if my frame were... softer.",
|
|
"Commandant, can we touch foreheads?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3258,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Humming)",
|
|
"Hm...? Ah, this is a Forest Guard song.",
|
|
"I'm not good at singing... But this melody puts my mind at ease.",
|
|
"Of course, I don't mind singing for you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3259,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to make a wood carving for you...",
|
|
"But every time, I carve too much of the wood away...",
|
|
"But recently, I think I'm starting to get the hang of it.",
|
|
"Oh... Don't worry. I'll clean up the failed carvings myself."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3260,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If it's doable, I'd like for Diana to visit this place.",
|
|
"...Will it look like I'm showing something off to her?",
|
|
"But I only want her to feel the same warmth.",
|
|
"Especially with you around."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3261,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? My hair...?",
|
|
"My Forest Guard sisters helped me groom my hair. I don't mind the hairstyle too much.",
|
|
"But, I do find people brushing my hair relaxing."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3262,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is for you, Commandant.",
|
|
"I found it while patrolling the Arctic lands. I think you'd like it.",
|
|
"Ah, yes, I'm still working on my wood carving skills.",
|
|
"One day, Commandant..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3263,
|
|
"CharacterId": 1141003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is for you, Commandant.",
|
|
"I found it while patrolling the Arctic lands. I think you'd like it.",
|
|
"Ah, yes, I'm still working on my wood carving skills.",
|
|
"One day, Commandant..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3301,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3302,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm getting sick of this..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3303,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm fatigued."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3304,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I should go back..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3305,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3306,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm getting sick of this..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3307,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm fatigued."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3308,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I should go back..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3309,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3310,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Same as always."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3311,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Peace like this is hard to come by."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3312,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You have my permission to come closer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3313,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Fetch me a book, will you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3314,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"As predicted..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3315,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You have my permission to ask for a reward. What do you wish for?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3316,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish to know more about you... Everything about you will be archived and recorded."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3317,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't have me wait on you for so long next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3318,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Seeing the sights with you is... not bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3319,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You have my permission to ask for a reward. What do you wish for?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3320,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish to know more about you... Everything about you will be archived and recorded."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3321,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't have me wait on you for so long next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3322,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Seeing the sights with you is... not bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3323,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is cozy in its own way."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3324,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are my servants?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3325,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Boring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3326,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's nothing to do here..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3327,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3328,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmph."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3329,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh. You're asking me to come over instead?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3330,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you know how this symbol came to be?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3331,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can tell you its origin."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3332,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3333,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Living here is... acceptable."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3334,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I grew to like this place, all because of you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3335,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you have the time, why not stay a while longer?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3336,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You designed this room yourself? Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3337,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I grew to like this place, all because of you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3338,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you have the time, why not stay a while longer?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3339,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You designed this room yourself? Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3340,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When everything's over, come with me to Kowloong."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3341,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm staying here for now just because of you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3342,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Staying in such a comforting room for so long drowses me.",
|
|
"Come over. Attend to my sleeping preparations."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3343,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A most pleasing mattress. I like it.",
|
|
"Stand guard and watch over my sleep."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3344,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was just thinking, it's about time you arrived.",
|
|
"Do you have something to say? Then move the seat over and prepare a nice cup of tea."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3345,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Not bad. You pass as a servant.",
|
|
"Now, speak your wish."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3346,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have you any new tributes?",
|
|
"Bring them to me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3347,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see... It's data you've recently archived.",
|
|
"We share a similar interest. I too, wish to archive all that there is in this world."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3348,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this where you live?",
|
|
"...No, it's nothing. This place is serviceable."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3349,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is merely my chronic lack of interaction. I feel somewhat unaccustomed."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3350,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What plans do you have after this?",
|
|
"Do commandants just have to loiter around all day?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3351,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You are below a potted plant...",
|
|
"At least a potted plant knows to keep itself quiet."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3352,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kowloong has a comprehensive gastronomical database.",
|
|
"But, ever since being in this frame of mine, food has become unnecessary."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3353,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you are interested, however, I can order someone to prepare a feast for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3354,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Peace and quiet. I like this kind of environment."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3355,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When everything settles down, living here might be quite nice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3356,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come over. You have my permission to touch my hair.",
|
|
"Help me brush it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3357,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your hands are so... gentle.",
|
|
"You almost make me want to neglect hair maintenance.",
|
|
"Can I depend on you for helping me with my hair next time?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3358,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Even if this world is snuffed of life...",
|
|
"...History still remains.",
|
|
"But, all that is happening in the now will be forgotten.",
|
|
"And I do not wish to be forgotten."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3359,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So show me. Show me the future you envision.",
|
|
"Even if it may not come soon.",
|
|
"As long as you believe in it, I will wait for its arrival."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3360,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If all that there is do not live to be inherited...",
|
|
"The future will have to start from zero.",
|
|
"I cannot imagine a world without a trace of you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3361,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These symbols, these words... They all have their meanings.",
|
|
"But to most people, their meaning weighs less than a slice of bread.",
|
|
"I won't fault them for this, however.",
|
|
"Only with security, can people begin to ponder and recognize meaning."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3362,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come. I have something for you.",
|
|
"Do not think much of this trifle. After all, it is your just reward.",
|
|
"As for your usual gallantry, I shall recompense you another time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3363,
|
|
"CharacterId": 1521003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come. I have something for you.",
|
|
"Do not think much of this trifle. After all, it is your just reward.",
|
|
"As for your usual gallantry, I shall recompense you another time."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3401,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm soooo tired..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3402,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Bleugh... Can't feel a thing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3403,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3404,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This must be what they call a sweatshop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3405,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm soooo tired..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3406,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Bleugh... Can't feel a thing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3407,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3408,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This must be what they call a sweatshop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3409,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Empty your mind..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3410,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Slack off when you can..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3411,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"More work?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3412,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, yeah. I'm on it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3413,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place ain't so bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3414,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just a lil' longer, yeah? Just a lil'."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3415,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you're back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3416,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Been waiting for you. Wanna chat?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3417,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What kinda bauble have you got this time 'round?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3418,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You look like you went through hell... Worked to death, eh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3419,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you're back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3420,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Been waiting for you. Wanna chat?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3421,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What kinda bauble have you got this time 'round?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3422,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You look like you went through hell... Worked to death, eh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3423,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Anything you need help with?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3424,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got a place I can catch a break?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3425,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Guess I'll look around."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3426,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hah..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3427,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nope. Not interested."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3428,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reminds me of the past..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3429,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3430,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you going?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3431,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3432,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave this to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3433,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll make something for you to eat."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3434,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If there are ingredients around here, I can fix something up for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3435,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kinda jealous of the Gray Ravens sometimes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3436,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would be nice to stay like this forever."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3437,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If there are ingredients around here, I can fix something up for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3438,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kinda jealous of the Gray Ravens sometimes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3439,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would be nice to stay like this forever."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3440,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've long since woken from the nightmares of the past."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3441,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's a bunch of cool stuff around here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3442,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm beat... W-where's the bed... My eyelids are giving out...",
|
|
"Huh? I have to bribe you for a bed?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3443,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh... It's kinda nice being taken to bed this way... Pretty soothing...",
|
|
"Goodnigh\u2014zzz..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3444,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well then, time to catch a break.",
|
|
"There's still space on the sofa. Wanna join me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3445,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing wrong with having a rest now and then.",
|
|
"You're slacking off as well, aren't you? Huh, you aren't? Don't overwork yourself, mate."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3446,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's the stuff I hid last time?",
|
|
"Where'd it go...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3447,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's been a dream of mine to live in a secret base like this.",
|
|
"I can just store all my stuff here and sleep at ease.",
|
|
"What am I hiding here? Haha, not telling you. Not just yet!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3448,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're helping me do my hair? Sure.",
|
|
"Ow-ow-ow...",
|
|
"Oi, that was on purpose, wasn't it? It must be!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3449,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pay up and compensate! No, I'm not kidding!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3450,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna play a lil' game?",
|
|
"I can teach you a Kowloong classic."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3451,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What kinda game? Mahjong, of course."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3452,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's nothing to do in this place... Mind if I bring some stuff over to sell?",
|
|
"No? But why...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3453,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's good stuff. You can trust my word on that! Reasonable prices too, c'mon!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3454,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The interior's got pretty good vibes here. Could use a bit more ceiling ornaments, though.",
|
|
"Speaking of ceiling ornaments, I just so happen to have several poppers...",
|
|
"Since we're old acquaintances, I'll give you a discount. Just 998, howzat? Huh? No?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3455,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aw, why...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3456,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can't grow tall if you keep getting your head rubbed... That's what I used to say.",
|
|
"Huh? You want a go at it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3457,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But ever since becoming a Construct, there's no point in worrying about growing tall anymore.",
|
|
"Well, not like I can, anyways.",
|
|
"Alright, c'mere. Hit me with all the head rubs in the world."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3458,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"With a big enough stash, you can live the life you want.",
|
|
"Well, not like there's really a good living in this kinda world...",
|
|
"But, both strength and money are things you need to protect yourself.",
|
|
"And they're also the only way you protect those that are dear to your heart."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3459,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My dream? Oh, but I have dream\"s\"... Like a lot of 'em.",
|
|
"Well, if I have to pick one... Then I'd like to live doing whatever I want.",
|
|
"If some lamp genie says to me that it can grant me one wish...",
|
|
"You think it'll accept a wish of \"living life the way I want it\"?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3460,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like taking it easy, which is why I like this place.",
|
|
"Well, heh, at least for now.",
|
|
"Don't try to spite me and send me on chores because I'm saying this, though, you hear?",
|
|
"But, well... If you reeeaaally need my help, I guess I will."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3461,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haha. Come guess! Heads or tails?",
|
|
"Winner gets to order the loser around. How's that?",
|
|
"Don't worry. I definitely, absolutely, won't cheat."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3462,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just found this while cleaning things up.",
|
|
"Thought you might need this, so I brought it over.",
|
|
"Is it helpful? I mean, I wouldn't mind a lil' thanks."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3463,
|
|
"CharacterId": 1161002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just found this while cleaning things up.",
|
|
"Thought you might need this, so I brought it over.",
|
|
"Is it helpful? I mean, I wouldn't mind a lil' thanks."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3501,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3502,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rawr..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3503,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hunnngryyy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3504,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can't... move..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3505,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3506,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rawr..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3507,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hunnngryyy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3508,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can't... move..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3509,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Play... shark... play..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3510,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come play!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3511,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Play a little game with Shark-speare!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3512,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare's gonna bake some gingerbread to chow-chow!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3513,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Raaawr!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3514,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I eat this?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3515,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello! Can I munch on you? Just a small bite!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3516,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tummy... so... full... Rawr..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3517,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can this chair take on Shark-speare?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3518,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rawr! Rawr!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3519,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello! Can I munch on you? Just a small bite!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3520,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tummy... so... full... Rawr..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3521,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can this chair take on Shark-speare?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3522,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rawr! Rawr!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3523,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare has all the time in the world to do nothing!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3524,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Anyone here...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3525,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Gingerbread man?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3526,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3527,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where is... the food..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3528,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare... is hungry..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3529,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare'll turn you into gingerbread... Rawr..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3530,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare likes it here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3531,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare needs friends."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3532,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Anything you need Shark-speare's help with?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3533,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ahahaha..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3534,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare is the cutest in the world!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3535,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare's job is to eat gingerbread and be cute!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3536,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just leave it all to Shark-speare!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3537,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare is the cutest in the world!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3538,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare's job is to eat gingerbread and be cute!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3539,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just leave it all to Shark-speare!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3540,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Heave-ho. Heave-ho..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3541,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Keep playing with Shark-speare. Forever!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3542,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare needs fluffy-muffly beddies.",
|
|
"Bring Shark-speare over to a beeeed... Rawr..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3543,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thankrawr, let's play together in dreams!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3544,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare made some gingerbread, rawr.",
|
|
"Want a taste?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3545,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What did Shark-speare made this out of?",
|
|
"[REDACTED] of course!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3546,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did the Shark-speare's gingerbread mats go?",
|
|
"I'll definitely find 'em!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3547,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks rawr, I found 'em rawr.",
|
|
"You want to know what they are? Rawr, you might be better off not knowing..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3548,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A little bit of this, and...",
|
|
"Give it a shake and give it a twirl!",
|
|
"Rawr! No peeking!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3549,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Or Shark-speare will have to eat you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3550,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Being with you, Commandant...",
|
|
"...Makes Shark-speare very happy. Rawr."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3551,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But Shark-speare can't be happy because Shark-speare has no emotion module? That don't make no sense rawr!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3552,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How can I get people to play with me, rawr?",
|
|
"Shark-speare just wanna play, but everyone's afraid..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3553,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Awww... Awwwrawr..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3554,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare loooves you, Commandant.",
|
|
"Do you love Shark-speare too?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3555,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you falling silent, rawr?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3556,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Cop a feel of the shark!",
|
|
"Shark-speare wants your hand, Commandant..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3557,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rawr, okay, Shark-speare's decided.",
|
|
"Your hands are better when they're still connected to you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3558,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One, two, three...",
|
|
"What's Shark-speare counting?",
|
|
"Gingerbread materials, rawr!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3559,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare's dream is to live in a gingerbread house, rawr.",
|
|
"But this place isn't so bad either! Rawr.",
|
|
"Shark-speare has another dream, but you never say yes. Rawr."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3560,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare wants to go on an adventure with you!",
|
|
"A long looong time ago, Shark-speare used to go on adventures in animations.",
|
|
"You refuse to join Shark-speare? But why... rawr..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3561,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shark-speare likes Ayla.",
|
|
"Her paintings look nice. Rawr.",
|
|
"They remind Shark-speare of the animations in the past."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3562,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have a Shark-speare gift, Commandant!",
|
|
"Shark-speare wants to shower you with gingerbread. Rawr...",
|
|
"But you don't seem to like them much... rawr..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3563,
|
|
"CharacterId": 837000,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have a Shark-speare gift, Commandant!",
|
|
"Shark-speare wants to shower you with gingerbread. Rawr...",
|
|
"But you don't seem to like them much... rawr..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3601,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tedious decorations..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3602,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do not let anyone get close to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3603,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What am I doing? It's a moot point."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3604,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's no point in filtering."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3605,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tedious decorations..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3606,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do not let anyone get close to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3607,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What am I doing? It's a moot point."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3608,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's no point in filtering."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3609,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You've kept me here so I can reboot, correct?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3610,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Just give up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3611,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not quite as suffocating."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3612,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will sister be here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3613,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Take a hike and stay out of the way!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3614,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Whatever..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3615,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You are screaming for my attention, aren't you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3616,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to witness the end of an era."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3617,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't come up to me out of nowhere. There is no next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3618,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place isn't all that bad. Did sister come here before?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3619,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You are screaming for my attention, aren't you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3620,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to witness the end of an era."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3621,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't come up to me out of nowhere. There is no next time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3622,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place isn't all that bad. Did sister come here before?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3623,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll say it again. Don't keep me around for too long. This is for your own benefit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3624,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's Roland? Ask him to come here and entertain us."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3625,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There is no entertainment?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3626,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Get out of my sight..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3627,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Insects are increasing..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3628,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tsk."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3629,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's do some fun modifications."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3630,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You are here? Have you made up your mind?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3631,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Overhauling won't stop. Understood?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3632,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Taking a break will make no difference."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3633,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A brief stay might not be such a bad idea."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3634,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am here just to unwind a little."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3635,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"At times, I get the impression that there is some light in my life, which is kind of stupid."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3636,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your heart rate increases when you are handling hazardous goods. Is that what you think?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3637,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I am here just to unwind a little."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3638,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"At times, I get the impression that there is some light in my life, which is kind of stupid."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3639,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your heart rate increases when you are handling hazardous items. Is that what you think?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3640,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sister is ready. You should also stop dragging."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3641,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who will have the last laugh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3642,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm exhausted. Is there a place where I can sleep?",
|
|
"As Master, you should do something."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3643,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's a bit cold and it's not because of the room.",
|
|
"The look in your eyes... What are you expecting?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3644,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I sort of miss the old days...",
|
|
"A cup of tea and some sweets are in order."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3645,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I take a seat here, then do you have a story book for me to read?",
|
|
"No? Boring."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3646,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Anything here that could amaze me?",
|
|
"For example, some highly classified information..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3647,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Weak. Useless. This one won't do either...",
|
|
"You know that I am very serious... Right?",
|
|
"But not a single one of them catches my eye."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3648,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you ready?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3649,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Bow to the power of the Ascendant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3650,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't slack off.",
|
|
"Take some action as the cost of bringing me here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3651,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Go make some trouble. Don't just sit there!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3652,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The revolution will not happen on its own.",
|
|
"Of course I won't do anything here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3653,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is beneath my power of Ascendant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3654,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia was here once, right?",
|
|
"If she was willing to stay, then I..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3655,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I do not have any expectations of this place. None. Understood?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3656,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Somewhat... Different."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3657,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Except for Lucia... There is something mysterious about here.",
|
|
"No, I don't hate it. Continue."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3658,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come on, let's go.",
|
|
"Eliminate those who stand in the way.",
|
|
"Spare no one's life. That's the proof of your strength."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3659,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't like sudden surprises.",
|
|
"Because it has no meaning. It's as if it may be taken away at any time.",
|
|
"However, if you weren't acting in fear or fawning...",
|
|
"Never mind. You're who you are. Keep it up. Got it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3660,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want me to change my view of humans?",
|
|
"I only believe what I see. So, don't waste your time.",
|
|
"I've given up hope a long time ago.",
|
|
"Humans' heinous struggling... It only adds to their despair."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3661,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Perhaps you'll never know what an \"agent\" means.",
|
|
"But to bring an end to all, you will surely choose the harder way.",
|
|
"Do not waiver. Feel free to struggle.",
|
|
"That's right. I'll be watching you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3662,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hold.",
|
|
"Everyone claims that gifts are full of love and gratitude...",
|
|
"I'll now give you a counterexample. Here's something for you.",
|
|
"What's up with that expression? Do you still want it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3663,
|
|
"CharacterId": 1171003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hold.",
|
|
"Everyone claims that gifts are full of love and gratitude...",
|
|
"I'll now give you a counter-example. Here's something for you.",
|
|
"What's up with that expression? Do you still want it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3701,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We are perpetually trapped... in a never-ending spiral of life and death."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3702,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...There's no point trying to work out unsolvable problems."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3703,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll rest if I feel like it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3704,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't have time for you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3705,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We are perpetually trapped... in a never-ending spiral of life and death."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3706,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...There's no point trying to work out unsolvable problems."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3707,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll rest if I feel like it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3708,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't have time for you..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3709,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"W-what happened?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3710,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"POD, I need you to scan for any nearby black box signals."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3711,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Orders are orders."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3712,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These machines are... talking."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3713,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wonder what this room is for."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3714,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3715,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who knows..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3716,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You might understand yourself someday..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3717,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What was that mail about?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3718,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not entirely useless\u2026"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3719,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who knows..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3720,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You might understand yourself someday..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3721,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What was that mail about?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3722,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not entirely useless\u2026"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3723,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A box that plays sound..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3724,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We're leaving this place, and we're never coming back."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3725,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reverting back to area reconnai..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3726,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No, not really."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3727,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3728,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's going on here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3729,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay focused."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3730,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We need a way through."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3731,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"YoRHa aren't allowed to be emotional, remember?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3732,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3733,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3734,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good to hear."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3735,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"She wants intel on A2, does she? Where should we start?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3736,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3737,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Good to hear."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3738,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"She wants intel on A2, does she? Where should we start?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3739,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Interesting...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3740,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't see any damage."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3741,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3742,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3743,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3744,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3745,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here's something else."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3746,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need a special scanner that can detect faint black box signals."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3747,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh. This might be useful..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3748,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Running system diagnostics... Core functionality appears intact."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3749,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Never mind that\u2014I need a status report."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3750,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The machines have gained emotions and consciousness.",
|
|
"The final screams they summoned on the edge of death..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3751,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"They still echo within me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3752,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Running system diagnostics... Core functionality appears intact."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3753,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Never mind that\u2014I need a status report."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3754,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The machines have gained emotions and consciousness.",
|
|
"The final screams they summoned on the edge of death..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3755,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"They still echo within me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3756,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Androids don't need to bathe.",
|
|
"As long as you perform regular cleaning and maintenance, bathing is unnecessary."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3757,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3758,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those are... my memories.",
|
|
"Everyone... and the future...",
|
|
"I'll leave them all to you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3759,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you know anything about the machine that was leading the pack?",
|
|
"The pack leader was a machine lifeform that seemed to think it was an animal. We couldn't even communicate with it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3760,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Those are... my memories.",
|
|
"Everyone... and the future...",
|
|
"I'll leave them all to you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3761,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you know anything about the machine that was leading the pack?",
|
|
"The pack leader was a machine lifeform that seemed to think it was an animal. We couldn't even communicate with it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3762,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have another present for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3763,
|
|
"CharacterId": 1181003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I have another present for you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3801,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3802,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That means I'll be performing regular checks on you from now on."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3803,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Machines can't feel pain."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3804,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... think so."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3805,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3806,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That means I'll be performing regular checks on you from now on."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3807,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Machines can't feel pain."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3808,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I... think so."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3809,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Huh? A new port just opened."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3810,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess she's in my room now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3811,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you forget something?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3812,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"9S to Bunker, do you copy?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3813,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This thing is awfully verbose for a machine."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3814,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What's that sound?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3815,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Copy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3816,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I read you, Operator. Go ahead."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3817,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was going to send you the data I collected earlier."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3818,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, don't worry. We 9S models are the best around, you know."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3819,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Copy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3820,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I read you, Operator. Go ahead."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3821,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was going to send you the data I collected earlier."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3822,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, don't worry. We 9S models are the best around, you know."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3823,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"So, you know 2B?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3824,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Man, this is a real pain..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3825,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"S-sorry, ma'am!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3826,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"They don't appear to be hostile."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3827,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hacking progress at 50 percent..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3828,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3829,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3830,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come to think of it, do we have enough supplies?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3831,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3832,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hacking progress at 80 percent..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3833,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3834,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3835,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We should probably go talk to their leader first thing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3836,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We should be careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3837,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hacking progress at 100 percent..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3838,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3839,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We should probably go talk to their leader first thing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3840,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We should be careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3841,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hacking progress at 100 percent..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3842,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3843,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Whew... Took long enough."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3844,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3845,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Apparently? What does that mean?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3846,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3847,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hacking in."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3848,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, 2B. Why do you think they sent a combat model like you to a recon job?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3849,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If all they want is intel, we Scanner models are built for that kind of thing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3850,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, I read about that in a book once."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3851,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humans would use white flags to signal surrender..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3852,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just feel like"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3853,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I understand a little bit about the human desire to settle at home."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3854,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just feel like"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3855,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I understand a little bit about the human desire to settle at home."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3856,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3857,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well, if you say so. How about this?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3858,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, you mean the hacking? No worries.",
|
|
"I've got your back anytime."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3859,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"POD",
|
|
"Give me a rundown on what happened while I was resting..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3860,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? Liaison with resistance unit",
|
|
"should has been assigned to the other YoRHa Soldier..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3861,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's nice having a home to go back to, don't you think?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3862,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hi there. Anything you need?",
|
|
"Wow...",
|
|
"Um, sorry to butt in, but if you want gold ore, I have some."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3863,
|
|
"CharacterId": 1191003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hi there. Anything you need?",
|
|
"Wow...",
|
|
"Um, sorry to butt in, but if you want gold ore, I have some."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 3901,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3902,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3903,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3904,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3905,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3906,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3907,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3908,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3909,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, sure."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3910,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess she's in my room now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3911,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess she's in my room now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3912,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess she's in my room now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3913,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess she's in my room now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3914,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess she's in my room now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3915,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Copy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3916,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I read you, Operator. Go ahead."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3917,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was going to send you the data I collected earlier."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3918,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Copy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3919,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I read you, Operator. Go ahead."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3920,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was going to send you the data I collected earlier."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3921,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Copy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3922,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I read you, Operator. Go ahead."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3923,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I was going to send you the data I collected earlier."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3924,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Man, this is a real pain..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3925,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"S-sorry, ma'am!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3926,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Man, this is a real pain..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3927,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"S-sorry, ma'am!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3928,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"S-sorry, ma'am!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3929,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3930,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3931,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3932,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3933,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well... looks like it's time."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3934,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3935,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3936,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3937,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3938,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3939,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3940,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3941,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Firing missiles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3942,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3943,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3944,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3945,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3946,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3947,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hacking in"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3948,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3949,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3950,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3951,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3952,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3953,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3954,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3955,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3956,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3957,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3958,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3959,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3960,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3961,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3962,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 3963,
|
|
"CharacterId": 1201003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4001,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm soooo tired."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4002,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can scarcely stand..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4003,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4004,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sleepy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4005,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm soooo tired."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4006,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can scarcely stand..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4007,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4008,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sleepy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4009,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm sleepy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4010,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"ZZZZZ... Huh? Did you call me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4011,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What happened?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4012,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"ZZZZZ..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4013,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"OMG..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4014,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need a nap now!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4015,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reality? Or dream?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4016,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... It's quiet, I like it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4017,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello buddy, can I go to sleep now?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4018,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have a nice dream."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4019,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reality? Or dream?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4020,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... It's quiet, I like it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4021,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello buddy, can I go to sleep now?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4022,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have a nice dream."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4023,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"ZZZ\u2026\u2026Hmm? Yeah... ZZZZZZ..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4024,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's better to go to sleep."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4025,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't bother me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4026,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4027,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's it..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4028,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I miss the Strike Hawk base a little bit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4029,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It makes me feel much better there."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4030,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The boundary is at..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4031,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Room temperature is reducing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4032,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It makes me feel much better there."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4033,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The boundary is at..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4034,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Room temperature is reducing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4035,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why don't you take a break?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4036,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing can compare with going to bed."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4037,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I worked hard today, and need a break."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4038,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... Too noisy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4039,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yawn\u2013\u2013I'm coming..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4040,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finished? I'll go..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4041,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Attention for a while."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4042,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... It's time for sleep.",
|
|
"Where's my bed?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4043,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't call me. See you in my dream."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4044,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sit down on the sofa and have a chat?",
|
|
"Alright, I'm free today."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4045,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... Your sofa is soft and warm... ZZZZZZ\u2026"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4046,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where's the pillow, I remembered I put it here around before sleep.",
|
|
"Oh Well, forget it. Take too long."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4047,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Gee, you find it.",
|
|
"Thanks."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4048,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The thing you want me to do?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4049,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I completed before you tell me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4050,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"In the morning... In the afternoon... In the evening"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4051,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well, Hi."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4052,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've used to the noise here"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4053,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I guess I can have a good dream now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4054,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui is making noise, can I have a break here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4055,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't tell him I was here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4056,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will you have my hair cared?",
|
|
"I tried times before, but all failed.",
|
|
"So, don't get your hopes up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4057,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"See, I failed again.",
|
|
"Anyway... Thank you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4058,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You head is burning up.",
|
|
"Come closer, let me check if there are any other problems.",
|
|
"Um... Oops...",
|
|
"Your body is hotter!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4059,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You looks better today.",
|
|
"You cheered me up...",
|
|
"...",
|
|
"ZZZZZZZ..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4060,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Aren't you tired?",
|
|
"You've been busy all day..",
|
|
"Tut... I can't do that.",
|
|
"I'm gonna get some more sleep."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4061,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You are always so punctual, making me embarrassed to continue sleeping in.",
|
|
"(Sighs) I'll let it pass...",
|
|
"Being serious today."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4062,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's for you, please keep it with you when you sleep.",
|
|
"I hope it brings you good dreams."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4063,
|
|
"CharacterId": 1211002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's for you, please keep it with you when you sleep.",
|
|
"I hope it brings you good dreams."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4101,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4102,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch my words."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4103,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch my actions."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4104,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The room is space limited."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4105,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4106,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch my words."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4107,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch my actions."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4108,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The room is space limited."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4109,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The echo will affect the quality of the practice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4110,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Dear Commandant, wish you a happy day."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4111,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The soundproofing here is not bad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4112,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not good at tidying up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4113,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wanna sing a ballad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4114,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4115,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4116,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I stand where I like?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4117,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not big, but I like staying here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4118,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I use sound-absorbing board?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4119,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4120,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I stand where I like?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4121,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not big, but I like staying here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4122,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I use sound-absorbing board?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4123,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like to hear me sing?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4124,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Upright, smell, being elegant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4125,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Oooops! Nearly fall down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4126,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think we can have a stage here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4127,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"And play music there."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4128,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4129,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ayla... What are you up to?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4130,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Keep walking... Keep walking...) (murmuring)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4131,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Gosh! Where am I?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4132,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ayla... What are you up to?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4133,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"(Keep walking... Keep walking...) (murmuring)"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4134,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Gosh! Where am I?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4135,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4136,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Everything now is like a fond dream."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4137,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wish Ayla was by my side."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4138,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't stop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4139,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"For flowers will keep themselves blooming all your way."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4140,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think I got a hit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4141,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't get too far. I want to hear more of your voice."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4142,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I got a little dizzy.",
|
|
"Can you take me somewhere for a rest?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4143,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. Would you like to lay down for a while with me? I can sing you a lullaby."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4144,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm finding somewhere to play the flute.",
|
|
"It looks nice here. Sit down next to me?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4145,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can rest your head in my lap if you like."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4146,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm trying to figure out how to fit all the cases for violin, viola and cello into this cabinet.",
|
|
"A little bit hard."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4147,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are you helping me with that?",
|
|
"Thank you so much!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4148,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna talk about opera with me ?",
|
|
"No problem."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4149,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shall we start from King Lear or Macbeth?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4150,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I heard your footsteps.",
|
|
"Then I turned over."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4151,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4152,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The world is supposed to be as wild as a tempest,",
|
|
"but tamed by the beauty of music."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4153,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have you ever heard the saying?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4154,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just thought of a new song.",
|
|
"And I wanna sing it to you first."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4155,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will you stop for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4156,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Touch my face?",
|
|
"Sure, I like being touched by you.",
|
|
"Is there something wrong with that? Why can't I say the same words to someone else?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4157,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"... I see. I'll watch my words in future."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4158,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm writing a letter.",
|
|
"To whom?",
|
|
"Hum...",
|
|
"I can't tell you now."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4159,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When I stay with you,",
|
|
"I hear the sound of \"Waves\" occasionally.",
|
|
"It was almost gone. What is...",
|
|
"Anyway, I don't hate it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4160,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Want to learn how to sing?",
|
|
"Pull your tongue back against your throat...",
|
|
"How can I show you how to do this?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4161,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Mercy droppeth as the gentle rain from heaven upon the place beneath.",
|
|
"It blesseth him that gives,",
|
|
"and him that takes."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4162,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I thought about it for a long time, and decided to give it to you.",
|
|
"It's not a precious thing, but I hope you like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4163,
|
|
"CharacterId": 1531003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I thought about it for a long time, and decided to give it to you.",
|
|
"It's not a precious thing, but I hope you like it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4201,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Always pack things up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4202,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Be careful..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4203,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Must not disturb others."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4204,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch out!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4205,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No, I can't sleep."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4206,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Be careful..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4207,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Must not disturb others."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4208,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Watch out!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4209,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No, I can't sleep."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4210,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nice to meet you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4211,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's all for today's training."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4212,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A better standing posture can help you react faster."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4213,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The room decoration still has some room for improvement."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4214,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? Who was that walking past..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4215,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Problems aren't going to solve themselves if we wait and do nothing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4216,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, I'm about to rest."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4217,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, I'm not tired."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4218,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Now I can relax a little."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4219,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Problems aren't going to solve themselves if we wait and do nothing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4220,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Yeah, I'm about to rest."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4221,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks, I'm not tired."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4222,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Now I can relax a little."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4223,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'd like to stay a little longer to look at everybody..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4224,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Appropriate exercise is the key to life."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4225,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where is it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4226,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Feeling a little tired..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4227,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't follow me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4228,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't put random things on the path forward."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4229,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Observe the room from all different angles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4230,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Follow me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4231,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Time for some movement."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4232,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oops, the ceiling is dirty!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4233,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are Kamui and Wanshi?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4234,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't run in the dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4235,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shh, watch your steps. Wanshi is sleeping."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4236,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The room is a bit messy. Don't step on random things."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4237,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't run in the dormitory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4238,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Shh, watch your steps. Wanshi is sleeping."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4239,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The room is a bit messy. Don't step on random things."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4240,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Move immediately. No time to slack."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4241,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Didn't know the dormitory was so spacious."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4242,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I don't sleep first, others won't rest either.",
|
|
"I can't give them an excuse to stay up late and skip tomorrow's training."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4243,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alright, everybody go to rest!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4244,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just can't calm down to think about the battle plan...",
|
|
"Better sit down and take the time to think."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4245,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, I think I have grasped the key to victory."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4246,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you don't need something right now, put it back in order.",
|
|
"So you'll be able to take it out quickly again... This applies to cups, weapons, or literally anything."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4247,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's called \"preparing just in case.\""
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4248,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One must think of danger in times of peace. I learned it from a book.",
|
|
"Even if we are resting, we must not let our guard down."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4249,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Yeah. Thanks for your recognition."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4250,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's best to keep a regular life routine.",
|
|
"Rules are rules. They must not be easily broken...",
|
|
"Of course... Sometimes I had to.",
|
|
"So I set myself a punishment."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4251,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Each time I failed to do so, I told myself to lose temper on Kamui one less time. It worked really well."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4252,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Weapons are prohibited in the dormitory. It makes me a little anxious...",
|
|
"Babylonia is a very safe place.",
|
|
"But I still think it's necessary, just in case.",
|
|
"For enemies always show up where you least expect them to."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4253,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alright, time to start some imaginary training."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4254,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just picked up someone else's archive terminal.",
|
|
"I really wish they can be more careful...",
|
|
"Huh? Why do I see my name on it?",
|
|
"Pretty sure I lent it to Kamui for tactical reference..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4255,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Kamui...! Get over here, right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4256,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You wish to touch my hair? Sure...",
|
|
"Mind you, it may not feel good. I never purposely maintained it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4257,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? Do you like the spiky feel?",
|
|
"Oh, thanks..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4258,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"People often accused me of being \"too serious\"...",
|
|
"I know it's not good.",
|
|
"It can give people stress.",
|
|
"Perhaps I should learn to relax a little more...",
|
|
"Not like Kamui, of course."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4259,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? What's this book in my hand?",
|
|
"It's a type of literature called \"detective fiction.\"",
|
|
"Are you interested? I'd love to talk about it...",
|
|
"How about we start from the murderer...",
|
|
"Oops, sorry... Spoiler alert."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4260,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it time for the meeting yet?",
|
|
"Not yet... Still early.",
|
|
"I'm just wondering if you have time for a chess game?",
|
|
"You do? Fantastic.",
|
|
"Finally, I can enjoy a game without having to explain its rules for 10 minutes."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4261,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sometimes I wish I can quickly enter hibernation like Wanshi.",
|
|
"Constructs don't necessarily need hibernation...",
|
|
"But we still get tired.",
|
|
"To ensure a good night's sleep... I should cut the rest and finish the work early.",
|
|
"Ah, you're right... That defeats the entire purpose."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4262,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, please take this.",
|
|
"Actually, I asked Celica to help me pick it. I couldn't make up my mind.",
|
|
"Hope you will like it..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4263,
|
|
"CharacterId": 1121003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, please take this.",
|
|
"Actually, I asked Celica to help me pick it. I couldn't make up my mind.",
|
|
"Hope you will like it..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4301,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4302,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4303,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If that's the case..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4304,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is the boundary. You can't cross it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4305,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Waiting for action."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4306,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stop."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4307,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If that's the case..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4308,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This is the boundary. You can't cross it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4309,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Waiting for action."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4310,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This smell..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4311,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's quiet, like the institute."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4312,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4313,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No. 21... stops."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4314,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4315,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4316,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's getting lit in here... At least, that's what Captain would've said."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4317,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You've been coming around more often lately."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4318,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Observation record creating."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4319,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"?\u2014?\u2014"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4320,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's getting lit in here... At least, that's what Captain would've said."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4321,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You've been coming around more often lately."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4322,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Observation record creating."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4323,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did \"Snore\" go?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4324,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Experiment in progress..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4325,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Over there?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4326,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4327,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4328,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place is even bigger than the institute."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4329,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ready for action."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4330,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Experiment begins."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4331,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No. 21... walks."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4332,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4333,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4334,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"New experiment order received."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4335,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like the smell here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4336,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to remember this place."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4337,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"New experiment order received."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4338,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I like the smell here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4339,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to remember this place."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4340,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh... I understand now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4341,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't need the boundary anymore."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4342,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't need rest.",
|
|
"But I have to collect experimental data about it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4343,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Data collected. Is this what it means to \"rest\"? I still don't understand..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4344,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's TV time.",
|
|
"I've learned many things from the shows in this time slot.",
|
|
"You want to join?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4345,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The \"intimate\" said on the show... Does it mean you and me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4346,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to know where I got this cabinet door?",
|
|
"I just wanted to open the cabinet over there."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4347,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's how you put it back in place... Wow...",
|
|
"So I opened it in the wrong direction... I get it now."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4348,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here.",
|
|
"I'm practicing smiling."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4349,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can be my assistant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4350,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your smell is special."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4351,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't hate it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4352,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's my honor to see you again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4353,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...It feels awkward? Why?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4354,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're right on time again... As usual."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4355,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's start the next round of data observation."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4356,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is the purpose of body contact?",
|
|
"I don't understand.",
|
|
"Can we have some body contact?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4357,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... I seem to have understood something."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4358,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to give Buddy a new designation?",
|
|
"I'd like to know how you choose a name."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4359,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Like this... No, like this...",
|
|
"I'm just imitating your behavior...",
|
|
"But it doesn't feel right.",
|
|
"You're a really special person."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4360,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia has been teaching me to cook lately.",
|
|
"Do you want to take a bite?",
|
|
"...Hm? Why are you holding back?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4361,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your name is only a designation. It isn't important.",
|
|
"You'll still be you even after changing your name.",
|
|
"So... Wherever you go, I'll find you.",
|
|
"...That was what aired on TV yesterday."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4362,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's Buddy's discovery.",
|
|
"I don't know how to use it.",
|
|
"So I want to give it to you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4363,
|
|
"CharacterId": 1221002,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's Buddy's discovery.",
|
|
"I don't know how to use it.",
|
|
"So I want to give it to you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4401,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You, don't move."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4402,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you gawking at?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4403,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4404,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Go away..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4405,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You, don't move."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4406,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What are you gawking at?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4407,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4408,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Go away..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4409,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What do you want?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4410,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Too close..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4411,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll be standing by for now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4412,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't you have anything else to do?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4413,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My view will be blocked if more people move in."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4414,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Be careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4415,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here... then why didn't you call me over?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4416,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Go on, bring me some fun."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4417,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Never mind. Just stay here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4418,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just chill out. I'm in a good mood today."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4419,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here... then why didn't you call me over?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4420,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Go on, bring me some fun."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4421,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Never mind. Just stay here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4422,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just chill out. I'm in a good mood today."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4423,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not gonna move out. This place already fits my needs."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4424,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay out of my way."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4425,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll walk when I want to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4426,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's boring..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4427,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stop following me, would you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4428,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're getting annoying..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4429,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Too close..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4430,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll be standing by for now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4431,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't you have anything else to do?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4432,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My view will be blocked if more people move in."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4433,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Be careful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4434,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, where did my little \"toy\" go?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4435,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Imitate the way I walk? As you like."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4436,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not bad to take a stroll once in a while."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4437,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm, where did my little \"toy\" go?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4438,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Imitate the way I walk? As you like."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4439,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's not bad to take a stroll once in a while."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4440,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't tell me what I should do."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4441,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Following me won't reward you with anything."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4442,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This place's becoming noisier...",
|
|
"What are you waiting for? Take me somewhere quieter for rest."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4443,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Finally... I can get some rest.",
|
|
"You're allowed to be my guard when I'm sleeping."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4444,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My motto is \"rest whenever you can.\"",
|
|
"Otherwise, your body will be stiff when you need it to move... That sofa seems cozy enough."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4445,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just as I thought, rest is necessary...",
|
|
"Now I feel like I can fight all day."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4446,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You put your personal belongings into that drawer, right?",
|
|
"Let me have a peek. Don't worry... just a peek..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4447,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Okay, I'll take this.",
|
|
"What's yours is also mine. It's our consensus, isn't it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4448,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hate liars even more than failure...",
|
|
"So don't let me find out you've lied to me.",
|
|
"Otherwise..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4449,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're gonna regret it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4450,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I borrow you for a minute?",
|
|
"Don't worry. It's just a simple task.",
|
|
"I only need you to stand over there holding a Corrupted plushie on your head...",
|
|
"Like I said, a simple task."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4451,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But remember to stay still. I don't want my spear to pierce through your head."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4452,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When fighting the Corrupted, it's impossible to avoid casualties for humans... and for the Constructs.",
|
|
"We used to put all of our efforts into healing the injured.",
|
|
"But I've found a much better way than this..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4453,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's killing every single one of the enemies before me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4454,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Everyone's scared of me? Possibly...",
|
|
"But I'm not interested in socializing, either.",
|
|
"Having a strong bond with others always end up tragically."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4455,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A simple fact for me and you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4456,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hm? You want to touch me?",
|
|
"Sure... Come closer.",
|
|
"What's wrong? Chickening out?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4457,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...I never thought you'd had the guts to touch me. Impressive."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4458,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Days off? Why the sudden interest in it?",
|
|
"Strictly speaking, Cerberus has no days off.",
|
|
"But everything has an exception...",
|
|
"I can try squeezing in some time if it's for you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4459,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There are only two outcomes when you fight the Corrupted.",
|
|
"Either you kill them or they kill you.",
|
|
"It's not rare that you never see your roommates return to the dorm again.",
|
|
"That's why a dorm as lively as this one is hardly seen...",
|
|
"I guess having some noise come into your ears at times isn't bad at all."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4460,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you so serious about cleanliness...",
|
|
"This dorm is just a place for sleep. It isn't worth much of your attention.",
|
|
"Because it's a place you come often, too? What does that have to do with me...",
|
|
"Fine... I'll try to be neater.",
|
|
"And tomorrow I'll make up an excuse to have No. 21 and Noctis clean up the dorm for me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4461,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can stay a little longer, if you don't have any missions at hand.",
|
|
"We can talk something like... how's the Gray Raven doing lately...",
|
|
"What's my intention? Hmm, seems I've quite underestimated your wariness.",
|
|
"...I'm just curious how they spent their days.",
|
|
"They might serve as a \"reference\" for Cerberus in a sense. That's what I only want."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4462,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, I've prepared a gift for you.",
|
|
"You like it? Hmph... Of course you do.",
|
|
"They say if you get a gift, you must give one back in return... I'm sure you know this, do you?",
|
|
"So, how are you going to repay me?",
|
|
"I'm really looking forward to it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4463,
|
|
"CharacterId": 1131003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, I've prepared a gift for you.",
|
|
"You like it? Hmph... Of course you do.",
|
|
"They say if you get a gift, you must give one back in return... I'm sure you know this, do you?",
|
|
"So, how are you going to repay me?",
|
|
"I'm really looking forward to it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4501,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It doesn't seem like it needs cleaning up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4502,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't we have any interesting performances?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4503,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I always seek to start a quarrel with someone when I'm bored. It never let me down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4504,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The reason I'm smiling is not because I'm boring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4505,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It doesn't seem like it needs cleaning up."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4506,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't we have any interesting performances?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4507,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I always seek to start a quarrel with someone when I'm bored. It never let me down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4508,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The reason I'm smiling is not because I'm boring."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4509,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You wanna stay with me today? Yeah, I'm thrilled. Really."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4510,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh! Roland. Why are you Roland?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4511,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What I'm saying is a lie."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4512,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Suppose a hundred Bio-Kangaroos invade here, then each of us will have to fight..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4513,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What does the stain on the ceiling look like...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4514,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah! Right! I looks light the dream I lost yesterday!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4515,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If only I could swing on that ceiling..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4516,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You always look down at me. Don't you wanna try it from another angle?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4517,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have you ever wondered if the world you're living in is real?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4518,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Siempre se oia con voz muy fina?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4519,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If only I could swing on that ceiling..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4520,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You always look down at me. Don't you wanna try it from another angle?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4521,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have you ever wondered if the world you're living in is real?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4522,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Siempre se oia con voz muy fina?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4523,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're gonna stay here for today as well? Haha, I'm really, really lucky."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4524,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just remove your head and play it as a ball."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4525,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Take a walk on the ceiling."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4526,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No tasks for me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4527,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Next, a man who does a handstand while standing upside down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4528,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oops."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4529,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"o(*\uffe3w\uffe3)o "
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4530,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That step right there is amazing! A round of applause please!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4531,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Next, please enjoy a yodeling singing performance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4532,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're wearing the standard outfit of the Babylonia, right? Don't you wanna change your clothes?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4533,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't you wanna do something together?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4534,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we have kids here? I happen to want to give them some gifts."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4535,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uff5eLittle, cute rabbit, open up the door for me, cuz the big gray wolf is gonna come in.\uff5e"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4536,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Next, please enjoy a bel canto nursery rhyme."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4537,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do we have kids here? I happen to want to give them some gifts."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4538,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"\uff5eLittle, cute rabbit, open up the door for me, cuz the big gray wolf is gonna come in.\uff5e"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4539,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Next, please enjoy a bel canto nursery rhyme."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4540,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Come closer. Let me see the look on your face."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4541,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Luck favors the warriors."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4542,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Well, time to sleep. Let's just sleep on the floor.",
|
|
"What? Sleep on the bed? I'm flattered."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4543,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ha... It feels soft.",
|
|
"That's weird. I've got used to the floor, and now I can't fall asleep on a real bed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4544,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm bored. Let's slack off on the sofa for a bit.",
|
|
"Relax. I promise I'll behave."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4545,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Great. Where should I start...? Ha... I'm sleepy...",
|
|
"HFF... ZZZzzz..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4546,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let me guess what is in the closet.",
|
|
"A skeleton or a black hole that could reveals the truth of everything?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4547,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Haha, of course, nothing.",
|
|
"Then, should I put something in it?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4548,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Should I greet you first, since I'm the guest?",
|
|
"Bad morning, bad afternoon."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4549,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"And, of course, bad night. Hahaha."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4550,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I remembered that I put a timed bomb here. Where did it go?",
|
|
"Oh, it's here. The timer is still working. Let me see, 1351, 1352, 1353, 1354...",
|
|
"Wait! Why is the number going up?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4551,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This way you'll never know when the bomb is gonna blow up, which is more interesting. Don't you think so?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4552,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I know a bit of every language in the world.",
|
|
"Wanna know how to say 'love' in Spanish? Get closer..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4553,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What? It doesn't sounds like 'love'? Haha, you were mistaken."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4554,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll show you a magic trick.",
|
|
"Check out this cute white plush rabbit. Wanna see it naked?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4555,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Surprise! The clothes are gone. Only four limbs and a head left."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4556,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna touch my hair? Go ahead. I don't mind.",
|
|
"Wait a second. My wig is gonna fall off... Haha, I was joking. Go ahead."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4557,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"HFF... Feels good and unique at the same time.",
|
|
"A person who should have stayed away from danger happened to meet someone who is willing to get close.",
|
|
"And this person is willing to touch him so gently. So unique."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4558,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you love playing games? I'm available anytime.",
|
|
"How about the Pokkemon series? I used to be a master of the game.",
|
|
"Just used to be."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4559,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I suddenly feel like doing a stage play.",
|
|
"I'll be the director and the scriptwriter. As for the performers, let's us these plush toys I just made.",
|
|
"Hmm. It seems we still need one person.",
|
|
"Wanna play a part in my play?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4560,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alright, kids! Now me, Roland, will teach you how to commit fraud.",
|
|
"Do you know that it's actually pretty easy to completely fool a person?",
|
|
"Fabricate information, set up the scenario, and fake the contacts.",
|
|
"As long as you plan everything carefully, you can tell a big lie easily.",
|
|
"... Therefore, don't be short-sighted and question yourself more."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4561,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sitting in a room like this, eating tasteless snacks, and watching boring shows.",
|
|
"Laughing along with the canned laughter, and yawning along with the tear-jerking scenes.",
|
|
"Boring daily life, not dramatic at all.",
|
|
"These are all that I expected.",
|
|
"Now? Now... Who knows?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4562,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, hey! The commandant over there. Get over. I've got a surprise for you.",
|
|
"Guess what's in the box?",
|
|
"A bomb, a punch, laughing gas?",
|
|
"Or just a simple, plain gift?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4563,
|
|
"CharacterId": 1541003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, hey! The commandant over there. Get over. I've got a surprise for you.",
|
|
"Guess what's in the box?",
|
|
"A bomb, a punch, laughing gas?",
|
|
"Or just a simple, plain gift?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4601,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Waiting is... painful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4602,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I really want to see you again..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4603,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We have people sacrificing their lives every day, I..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4604,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4605,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Waiting is... painful."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4606,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I really want to see you again..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4607,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We have people sacrificing their lives every day, I..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4608,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4609,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here is too quiet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4610,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The things I can do right now..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4611,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like to lower the room temperature?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4612,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll help you recover from fatigue and pains."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4613,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there anything I can do for you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4614,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to leave something here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4615,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please allow me to look at you a bit longer..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4616,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I really like it here... so warm and bright."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4617,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... Sheep... Huh?! No-nothing!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4618,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Until the time comes... let's stay like this a bit longer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4619,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please allow me to look at you a bit longer..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4620,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I really like it here... so warm and bright."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4621,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Um... Sheep... Huh?! No-nothing!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4622,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Until the time comes... let's stay like this a bit longer."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4623,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The light in your eyes is brighter than the stars outside the window."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4624,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4625,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Leave it to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4626,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The database status..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4627,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there anything left to be done?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4628,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please keep an eye on everyone's frame state..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4629,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Today's diary..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4630,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The decoration over there is about to fall off."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4631,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This piece of furniture... Someone might trip over it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4632,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You seem to have a preference for some type of decor."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4633,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go there."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4634,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lee seems to have added an incredible function to this cabinet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4635,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. I'm here with you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4636,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll keep on going as long as you're here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4637,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lee seems to have added an incredible function to this cabinet..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4638,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. I'm here with you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4639,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll keep on going as long as you're here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4640,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want to see my smile... Like this?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4641,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where are you going? Can I go with you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4642,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No, I don't need rest. I still have many tasks to do.",
|
|
"Are you worried? Do I... really look that tired?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4643,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please stay here... Don't leave...",
|
|
"Sorry... I said such things again..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4644,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rest time already?",
|
|
"Would you mind sitting with me for a while, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4645,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Telling me to rest... It seems you're the one who've got sleepy eyes, doesn't it?",
|
|
"Alright... Let's sit here side by side for a moment."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4646,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The logistics department has sent us a new batch of medical and daily supplies.",
|
|
"Once I get them sorted, I'll distribute them to everyone right away."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4647,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for your help, Commandant. I've sorted and labeled all supplies and medicines by purpose.",
|
|
"So that even when I'm not around... everyone can still get the things they need.",
|
|
"I hope you won't forget where they are, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4648,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Welcome home, Commandant.",
|
|
"I just want to... say something like this now and then."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4649,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Lucia gave me a hug when she said this last time. So..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4650,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"However faint our hopes may be, when they come together, they can even light up a pitch-black night.",
|
|
"That was a... breathtaking moment."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4651,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll never forget it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4652,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I could hang out with Lucia once again..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4653,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Oh, something just crossed my mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4654,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If we have wings, we can fly wherever we want, right?",
|
|
"But even in that case, I don't want to go anywhere else.",
|
|
"I'd rather give the wings to someone who wants to fly away."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4655,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Then I'll stay here with you... with everyone."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4656,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there something on my face?",
|
|
"You want to pat my head? Hmm... Sure."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4657,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant's hand is... warm.",
|
|
"Why... you always... like this...",
|
|
"It'll make me want to stay with you longer..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4658,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You want me to sing this song? Okay...",
|
|
"It's just... Singing before you will...",
|
|
"...Make me blush."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4659,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This? It's just a nursing record of mine.",
|
|
"I'm wondering how these survivors are doing now.",
|
|
"I hope they'll be free from any harm for the rest of their days."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4660,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What would you like to do, Commandant?",
|
|
"Having spent such a long time with you, I feel like I can guess what is on your mind right now.",
|
|
"You're going to do something that'll take my breath away?",
|
|
"Oh... Sorry that I'll have to let you down, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4661,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm wondering what will become of us in the future.",
|
|
"But I will never lose hope for it...",
|
|
"As it is the future for all of you, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4662,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, would you accept this?",
|
|
"Like you always give me hope, guiding me forward...",
|
|
"I... I have something that I really want to tell you.",
|
|
"I'll do my best... to live up to your expectations."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4663,
|
|
"CharacterId": 1031004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, would you accept this?",
|
|
"Like you always give me hope, guiding me forward...",
|
|
"I... I have something that I really want to tell you.",
|
|
"I'll do my best... to live up to your expectations."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4701,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Right."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4702,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4703,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4704,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Seems a little crowded."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4705,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Right."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4706,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4707,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Tch."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4708,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Seems a little crowded."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4709,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where is the noise coming from..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4710,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it raining?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4711,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A tired world, is it..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4712,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Weird."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4713,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I heard a hum from afar."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4714,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's take a break."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4715,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This makes me calm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4716,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The voice is calming down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4717,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's alright. I just want to hear the sound of your breathing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4718,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you... Don't mind it. I just suddenly want to say it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4719,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This makes me calm."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4720,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The voice is calming down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4721,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That's alright. I just want to hear the sound of your breathing."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4722,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you... Don't mind it. I just suddenly want to say it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4723,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. I'm here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4724,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Begin."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4725,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this where the noise is coming from?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4726,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's a little cold here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4727,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The voice is gone."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4728,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Was I mistaken?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4729,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm getting more familiar with this place."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4730,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hope I didn't guess wrong."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4731,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How long has this solo been going on?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4732,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I should continue practicing now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4733,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello, Conductor."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4734,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This should make it more exciting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4735,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see a rainbow not too far away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4736,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I send a letter here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4737,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This should make it more exciting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4738,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I see a rainbow not too far away."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4739,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I send a letter here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4740,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to take a walk together?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4741,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The performance is about to begin."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4742,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you want to lie down and forget everything else for now?",
|
|
"Let ideas fly freely in the air."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4743,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I almost heard... the song from the stars."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4744,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I once dreamed about what my life will be when I am old.",
|
|
"Sitting on a rocking chair by the fireplace, listening to relaxing music, and reading a book from the Golden Age while covered in a warm blanket.",
|
|
"Huh? You said I can try it right now?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4745,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's even more pleasant than I thought... Is that because of you?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4746,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You're here. I'm look for paper to write a letter.",
|
|
"Even though there are many things we can say to each other, some can only be told with paper and words."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4747,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you for finding me so much paper."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4748,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? Was I smiling?",
|
|
"I see..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4749,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Turns out I'm smiling right now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4750,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How should I compose the coda for the new song?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4751,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to listen to your opinion."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4752,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Conductor, is there an instrument you want to learn?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4753,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can always help if you want."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4754,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it time?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4755,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"To confront the storm outside."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4756,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Etiquette when attending a ball?",
|
|
"It shouldn't be hard for you to master the key movements soon.",
|
|
"First, put your hand here."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4757,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Right... there's no rush."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4758,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Will you play a song with me?",
|
|
"Don't be nervous. Play what you like. I'll keep up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4759,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Find a time.",
|
|
"Do you want to see the sprouting irises together?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4760,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've been learning to tidy my room, starting with sweeping the floor.",
|
|
"You can see how it goes.",
|
|
"Do you think the floor is cleaner?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4761,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I hear music... it's a song from a blue whale.",
|
|
"A lonely blue whale crying in the wide, desolate ocean.",
|
|
"No one answers.",
|
|
"You can't hear it? Then... who's singing?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4762,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to give you this in addition to the performance.",
|
|
"I hope you will remember our encounter today when you see it in the future."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4763,
|
|
"CharacterId": 1531004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to give you this in addition to the performance.",
|
|
"I hope you will remember our encounter today when you see it in the future."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4801,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A nap should... Uh, never mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4802,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I sit down, I won't be able to get back up..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4803,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How can someone fall asleep standing up?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4804,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wake me up in a few minutes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4805,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A nap should... Uh, never mind."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4806,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If I sit down, I won't be able to get back up..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4807,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How can someone fall asleep standing up?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4808,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wake me up in a few minutes."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4809,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My eyes are bloodshot!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4810,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pulao, Pulao. Cheer up!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4811,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't leave today's work for tomorrow."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4812,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ugh, my hair's messy,"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4813,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wasn't sleeping. I was meditating!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4814,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't be happy for gain or sad for loss."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4815,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Want me to bring some tea on board?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4816,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Any food here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4817,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Eat some candy to cheer up!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4818,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's see what everyone's up to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4819,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Want me to bring some tea on board?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4820,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Any food here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4821,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Eat some candy to cheer up!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4822,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's see what everyone's up to."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4823,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Think the other squads are slacking off?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4824,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is this what having jell-o for legs feels like?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4825,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How much more work is there left to do?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4826,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I think I might pass out of it I stop..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4827,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sob... I want some candy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4828,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Snore... snore..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4829,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How much more grub will I get for working overtime...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4830,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What if we work into the night..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4831,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Better be prepared than going straight to work."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4832,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there really THAT much left to be done?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4833,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Any bigger rooms here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4834,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Always strive for perfection!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4835,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You don't exercise AT ALL?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4836,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can we go walk around a bit?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4837,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Always strive for perfection!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4838,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You don't exercise AT ALL?!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4839,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can we go walk around a bit?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4840,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna go get a late night snack when we're done?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4841,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It was nothin'! Don't worry about it."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4842,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Whoa... The mattress here is so soft and comfortable.",
|
|
"All I know is the couch on the boat."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4843,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You don't wanna lay down for a bit?",
|
|
"You really don't know how good you have it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4844,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You know there's a proper way to sit, but this...",
|
|
"It's going to fall over!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4845,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Even with a pillow...",
|
|
"So what if I don't wanna sit up straight? Can't I just relax?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4846,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like it's well-made...",
|
|
"Looks heavy, but why does it move with the push of a finger?",
|
|
"S-sorry... I won't move the furniture."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4847,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If things are piled up inside like this, you won't be able to see outside.",
|
|
"...Ugh, I can't take it anymore. I need to clean up."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4848,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Work, huh? It's just a means to live.",
|
|
"If everyone could get something for nothing..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4849,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Maybe we'd all just become lazy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4850,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looking at this furniture...",
|
|
"There's twenty... thirty pairs of legs?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4851,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can't believe I actually counted... It sure is boring here..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4852,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Guess I finally understand the meaning of evanescent dreams.",
|
|
"The moonlight seems so full of life."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4853,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But after watching the moon on the sea for so long... I'm getting sleepy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4854,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The true make of a leader is playing to the strengths of their subordinates.",
|
|
"That's right. It's also to balance work and rest."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4855,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You can't just make a horse run and not let it eat some grass."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4856,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ugh! Messy hair is impossible to comb out the knots.",
|
|
"It may be smooth now, but it'll be in knots if you aren't careful."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4857,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The hairpin feels good, too. Doesn't it?",
|
|
"How about I make you one?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4858,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Need a hand?",
|
|
"Hmm... But it's rude to move things around.",
|
|
"Let me know if you need a hand moving any large furniture."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4859,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If you keep on relaxing like this, you'll forget your training.",
|
|
"Hee-YAH!",
|
|
"Don't worry. I just wanna give it a try. I won't break anything."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4860,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I wonder if there's anything I need to do..",
|
|
"If someone slacks off too long, their hair will grow out.",
|
|
"For Constructs, their joints will probably rust."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4861,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The interior design of Babylonia sure is wonderful.",
|
|
"Any book on interior design I can borrow?",
|
|
"I wanna decorate the boat as beautiful as this place."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4862,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here, take this. It's not even worth a few grub.",
|
|
"The gift itself may seem insignificant, but it's rich in sincerity.",
|
|
"It's the thought that counts, right?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4863,
|
|
"CharacterId": 1551003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here, take this. It's not even worth a few grub.",
|
|
"The gift itself may seem insignificant, but it's rich in sincerity.",
|
|
"It's the thought that counts, right?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4901,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4902,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humph...!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4903,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not happy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4904,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How did I lose?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4905,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Okay..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4906,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humph...!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4907,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm not happy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4908,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How did I lose?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4909,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you forget Nanami...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4910,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hello? Is it Power? Wait for me at the door!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4911,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ugh... I'm not slacking off!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4912,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Are there any jobs that require a saw?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4913,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't go yet! Nanami wanna hug you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4914,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Several seconds to go! 3... 2.5..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4915,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"GOOD MORNING!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4916,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Start! Beep beep ta-da!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4917,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is your multi-tasking super assistant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4918,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wow, a job to do? Nanami will do my best!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4919,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"GOOD MORNING!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4920,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Start! Beep beep ta-da!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4921,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is your multi-tasking super assistant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4922,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wow, a job to do? Nanami will do my best!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4923,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One, two, three, mechanoid! 1 point goes to Nanami and 0 goes to Commandant!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4924,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew... Oops! My head...!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4925,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I don't wanna work!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4926,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My hands are on the floor..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4927,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sofa, bed, come help me..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4928,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"SOB... SOB..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4929,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"... How many versions of the future do we have to witness?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4930,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Let's go outside and have some air..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4931,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm bored... Nanami will have to turn this place into a mecha fortress if there's no game to play!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4932,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's too quiet! Let's make some noise!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4933,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still have several boxes of toys to move in..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4934,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is trying to get myself busy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4935,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe. A prank of love!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4936,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Calculation ability breakthrough!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4937,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is trying to get myself busy!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4938,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hehe. A prank of love!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4939,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Calculation ability breakthrough!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4940,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm gonna race in the outer space later!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4941,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna see machine pets running around in the room?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4942,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What if the bed kidnapped me when I lay down on it?",
|
|
"No... I don't wanna get up...",
|
|
"Could you lift me up, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4943,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami is not being still.",
|
|
"Nanami just moved from that side of the bed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4944,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humph... Let Nanami analyze the structure of the cushion...",
|
|
"Of course I wanna get a suitable one off to put on the pilot's seat!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4945,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How about we add a supercharged propulsion wheel to the bottom of the sofa?",
|
|
"Let's call it Power No.2\u2014Soft Casual Version!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4946,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How many steps does it take to fit Power into a cabinet? Four!",
|
|
"Open the door, put Power in, and close it...",
|
|
"And clean up the fragments of the cabinet!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4947,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huff! Puff!",
|
|
"Hey! Don't stop Nanami!",
|
|
"This is only the first step of the combat modification of the cabinet!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4948,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"98\u2026\u202699\u2026\u2026100.",
|
|
"Although Nanami already knows how many stars are there in the universe,"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4949,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"it's fun to count them one by one."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4950,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can we have Power play with Nanami for a while?",
|
|
"Just a little while... I'm bored."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4951,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here you are. The Dormitory Gate expansion plan.",
|
|
"Let Power handle this. Power will finish it in no time!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4952,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Phew... The stage is finally cleared!",
|
|
"The highest score in history!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4953,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Back to super boring time again?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4954,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? Is it that messy?",
|
|
"Boohoo... Nanami feels sad..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4955,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I swear! I was cleaning, not making a mess!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 4956,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey? What are you doing above Nanami's head?",
|
|
"Is Nanami taller than before?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4957,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami did grow a lot.",
|
|
"But not much higher actually!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4958,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"One here, and one here...",
|
|
"Ta-da! Nanami's jack-in-the-box dominos!",
|
|
"It must be super cool to push them down all at once!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4959,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nanami read a story about a knight and a princess this morning.",
|
|
"It was interesting, but it was exhausting to read human words...",
|
|
"Let's act the story out together, Commandant!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4960,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hidden stage, Hell plus difficulty! Start!",
|
|
"Up, up, down, down, left, right, left, right, B, A, B, A... Done!",
|
|
"Now let's beat the enemies up together!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4961,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm? One part is missing on the model...",
|
|
"It will be okay if I go grab a tiny part from the warehouse, right?",
|
|
"Shhh... This is a secret between us!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4962,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Give me your hand, Commandant! Take this gift!",
|
|
"This is the last or the last but one... Forget it.",
|
|
"Anyways, take good care of every gift from Nanami, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 4963,
|
|
"CharacterId": 1051004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Give me your hand, Commandant! Take this gift!",
|
|
"This is the last or the last but one... Forget it.",
|
|
"Anyways, take good care of every gift from Nanami, Commandant."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5001,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Entering standby mode..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5002,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reconstructing consciousness."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5003,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Error. Error. Error..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5004,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Adding event area recommended."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5005,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Entering standby mode..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5006,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Reconstructing consciousness."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5007,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Error. Error. Error..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5008,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Adding event area recommended."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5009,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Overload operation..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5010,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thought analysis in operation."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5011,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Applying for additional functionality devices."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5012,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Examining the rationality of the room layout."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5013,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Selecting topics for today's painting."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5014,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Preparing for armed patrol."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5015,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Emotion detected: Joy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5016,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Armed and ready."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5017,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Residence cleaning program loaded. Proceed to activate?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5018,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Beep, beep... Simulation radar training."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5019,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Emotion detected: Joy."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5020,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Armed and ready."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5021,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Residence cleaning program loaded. Proceed to activate?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5022,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Beep, beep... Simulation radar training."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5023,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Retrieving the commandant's location."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5024,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Travel modules must be reconfirmed."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5025,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Maintaining stability."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5026,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Moving in a straight line."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5027,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A place to sleep..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5028,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Supplies required."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5029,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Scanning for hidden surveillance devices."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5030,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Confirming emergency exit."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5031,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Measuring area of the space."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5032,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Removing obstacles."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5033,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Scouting situation."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5034,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Searching for art supplies."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5035,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Calculating data."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5036,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Assessing ground suitability"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5037,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Searching for art supplies."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5038,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Calculating data."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5039,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Assessing ground suitability"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5040,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Broadcasting audio."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5041,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Searching for target, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5042,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Soft and fluffy.",
|
|
"This looks like an ideal place. I recommend taking a rest immediately."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5043,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"In case of emergency, Commandant.",
|
|
"Please make waking me a priority."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5044,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The handrails on both sides are far away.",
|
|
"Can't lean on them at the same time. I recommend changing targets..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5045,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, we might be able to do it if we lean on each other. Want to give it a try?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5046,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Excuse me, but why are you piling up so many clothes here?",
|
|
"Weapons and ammunition should be a priority."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5047,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Dressing up, collecting, for joy?",
|
|
"For me, being able to protect what I want to protect",
|
|
"is the greatest joy."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5048,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Want to see my painting, Commandant?",
|
|
"No problem."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5049,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"But the diary part is an exception."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5050,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, please stop for a moment.",
|
|
"That's it. That's the right pose."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5051,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can draw it now. Thank you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5052,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What would the cart think after the Mechanical Awakening..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5053,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would it like its function?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5054,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"According to the climate...",
|
|
"The starry sky tonight will be magnificent."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5055,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like to see it together, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5056,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Mechanical skin isn't soft at all.",
|
|
"I'm afraid it will disappoint you...",
|
|
"Doesn't matter? And it's very warm?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5057,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It is speculated that your actions have caused the temperature to rise rapidly"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5058,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Visual system...",
|
|
"Calibration complete.",
|
|
"Okay!",
|
|
"I can see you clearly."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5059,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Applying for a set of painting supplies.",
|
|
"Applying for a stack of art canvases.",
|
|
"Applying for a Commandant.",
|
|
"Confirming that the demand of this painting is 100% reasonable."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5060,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm to understand the contents of the book.",
|
|
"I recommend the commandant give me a demonstration.",
|
|
"Regarding what a \"hug\" is."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5061,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Simulate encounter, location, room.",
|
|
"Beginning calculations.",
|
|
"What makes you do that?",
|
|
"I will be sure to always protect you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5062,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here is a gift, Commandant.",
|
|
"Reason? I want to see the commandant smile. Is that okay?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5063,
|
|
"CharacterId": 1561003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Here is a gift, Commandant.",
|
|
"Reason? I want to see the commandant smile. Is that okay?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5101,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's so boring... I don't wanna do anything..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5102,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm dying to blow something up..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5103,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't touch me..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5104,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need some time to myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5105,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's so boring... I don't wanna do anything..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5106,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm dying to blow something up..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5107,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't touch me..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5108,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I need some time to myself."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5109,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I lost to Lucia... Why would I have a dream like this...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5110,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... Where is...? There you are..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5111,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey, Commandant, don't just stand there!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5112,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Secret special training on how to defeat Lucia, session 297... What should we do this time...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5113,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Concentrate... Concentrate..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5114,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ignition mechanism... There you go... Done."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5115,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hi-yah! Hi-yah! Aah! How long have you been standing here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5116,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, give me a hand! Get closer and I'll tell you what to do!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5117,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got a new mission? Take me with you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5118,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay here. I need your help... Just don't go!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5119,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hi-yah! Hi-yah! Aah! How long have you been standing here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5120,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant, give me a hand! Get closer and I'll tell you what to do!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5121,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Got a new mission? Take me with you!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5122,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stay here. I need your help... Just don't go!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5123,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We're gonna make a step further today!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5124,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Ah! It's driving me nuts..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5125,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These people are too childish."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5126,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stop following me. Humph!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5127,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna get beat up by me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5128,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Go away!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5129,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What is Lucia doing...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5130,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The new thruster looks..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5131,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm just here to check on you."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5132,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Did you ever think about making it bigger here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5133,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Which one do you prefer? Cannon or sword?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5134,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humph! Humph, humph!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5135,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm gonna bomb things to my heart's content today!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5136,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have you eaten, Commandant? If you haven't, why not have my... my homemade food?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5137,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Humph! Humph, humph!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5138,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm gonna bomb things to my heart's content today!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5139,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Have you eaten, Commandant? If you haven't, why not have my... my homemade food?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5140,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant! Wanna test the new explosive with me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5141,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We can't do anything here. Let's go outside, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5142,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Sleep? I'm not a kid. I don't need to sleep this early.",
|
|
"Look, I'm not sleepy at all... I'm not... (yawns)"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5143,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Zzz... Commandant... Lucia... We've got to... this time..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5144,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm... I'm tired. Time to have some rest!",
|
|
"Just to be clear. Don't disturb me. Otherwise, otherwise... Um, you'll regret it!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5145,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hey... Get over! Stop talking nonsense, just come and sit here!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5146,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Where did the repair tool go? Why did it suddenly...",
|
|
"You can borrow me one? I... I don't want it!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5147,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Found it. Thank... Humph! Nothing!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5148,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What missions have we got next?",
|
|
"No need to send your precious team out."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5149,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Just leave it to me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5150,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What am I writing?",
|
|
"The recipe of the new explosive. It's for demolition."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5151,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I can make it here.",
|
|
"Wanna see how powerful it is? You're gonna be amazed."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5152,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Staying in the same place all the time will drive me crazy.",
|
|
"You too, go out and get some exercise."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5153,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"With me, of course. What's wrong? Not happy with it?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5154,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The decoration of this place is so lack of imagination.",
|
|
"It's better if I demolish and rebuild it."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5155,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'm a member of the Cosmos Technician Union.",
|
|
"Interior design is my expertise. Trust me. I won't let you down."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5156,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Stop touching me! I don't like it at all!",
|
|
"It feels good? What are you talking about?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5157,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Alright, I'll let you be the exception... Hey! Why did you stop?",
|
|
"Don't stop until I tell you to stop, okay...?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5158,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You mean these ears?",
|
|
"They're just a regular Inver-Device. There's nothing special...",
|
|
"No. It's not cute!"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5159,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna learn mechanical engineering from me?",
|
|
"Well, I can consider that since you beg me like this.",
|
|
"But I have to warn you that I'm a strict teacher.",
|
|
"Keep up with me, okay? Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5160,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A way to get stronger?",
|
|
"Is there any other way besides going through battles?",
|
|
"I'll keep on fighting.",
|
|
"Until I'm powerful enough to...",
|
|
"Cough... Nothing. You'll see."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5161,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How do you like my new outfit?",
|
|
"Handsome, right? I picked it myself.",
|
|
"Besides, it has greatly enhanced my power output.",
|
|
"Simply put, I can protect you effortlessly."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5162,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There you go. Just keep it.",
|
|
"It's just something I don't need. Don't think too much.",
|
|
"And no need to thank me! Anyway\u2015\u2015",
|
|
"Fine... You're welcome..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5163,
|
|
"CharacterId": 1071004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There you go. Just keep it.",
|
|
"It's just something I don't need. Don't think too much.",
|
|
"And no need to thank me! Anyway\u2015\u2015",
|
|
"Fine... You're welcome..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5201,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If only we could embark on a journey again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5202,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like the sky is filled with bubbles... Am I just imagining things?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5203,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just want to lay down and read..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5204,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it always like this here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5205,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If only we could embark on a journey again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5206,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like the sky is filled with bubbles... Am I just imagining things?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5207,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I just want to lay down and read..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5208,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is it always like this here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5209,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What else is there to do here?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5210,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...I think I hear a Kuroro. That can't be, right?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5211,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What missions have we got next?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5212,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Captain Palma wasn't looking for me, right?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5213,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"People outside are always so polite. Polite to the point of feeling distant..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5214,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've completed today's mission. That includes assisting with research and training."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5215,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant Simon rarely talks about what happened back in the Dark Aries squad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5216,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I understand the tutorial... Wait, how'd you do that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5217,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Try again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5218,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I still wanna visit the coast if we get a chance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5219,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant Simon rarely talks about what happened back in the Dark Aries squad."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5220,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I understand the tutorial... Wait, how'd you do that?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5221,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Try again."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5222,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I still wanna visit the coast if we get a chance."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5223,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A mistake? No, that's just the style."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5224,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"You cannot escape. You need to hold on."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5225,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Is there place far away from people...?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5226,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Find someone to help out..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5227,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Only mandatory work remains..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5228,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"To be honest, I have a headache."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5229,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why not go for a walk?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5230,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I want to see my yesterday's picture... Uh, where's the recycling center?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5231,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you know Atiel, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5232,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This story's good, too..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5233,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant? Are you there?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5234,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Need help with something? A mission? Errands? Anything!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5235,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. Helping you helps me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5236,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still can't get the hang of it? Take another look at the tutorial then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5237,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Need help with something? A mission? Errands? Anything!"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5238,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Don't worry. Helping you helps me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5239,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Still can't get the hang of it? Take another look at the tutorial then."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5240,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Since you're at the dormitory, why don't you take a break for a bit?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5241,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Beating up weapons for maintenance is an ancestral skill of the maintenance team."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5242,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Can I stay here and rest?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5243,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. What are you gonna do next?",
|
|
"Or stay here. Either way, I won't sleep for very long.",
|
|
"But don't play any pranks while I'm asleep."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5244,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna sit and chat?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5245,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How's your day going?",
|
|
"...Yes.",
|
|
"Huh? How'd that happen?",
|
|
"And then? What happened after that?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5246,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I read the book you recommended.",
|
|
"Got any other recommendations?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5247,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thanks. I'll let you know what I think.",
|
|
"Wanna talk about the book?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5248,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Wanna take a break?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5249,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If anyone comes looking for you, I'll say you're not here."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5250,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I heard that our dreams are actually another dimension.",
|
|
"Let me guess, that's where you go when you're not here?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5251,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Or... is that actually the world you truly exist in?",
|
|
"Hmm... Do you like it there?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5252,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"That expression on your face... It's different than normal."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5253,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What happened? Can you tell me?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5254,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"There's still some time until the next mandatory mission.",
|
|
"Use this time to do whatever you want."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5255,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Rest is important, too."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5256,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Huh? Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5257,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Why are you stroking my hair all of a sudden?",
|
|
"Does the look on my face seem like I'm looking for you?",
|
|
"Oh... It's that obvious?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5258,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Nothing needs to remain perfect.",
|
|
"Heroes in stories have their own regrets, let alone ordinary.",
|
|
"Whether it be growth or relief, either way it needs to be taken slowly...",
|
|
"The same to you.",
|
|
"Don't overexert yourself."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5259,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"When I was helping in the greenhouse, I saw a sprig of barnyard grass sprouting.",
|
|
"I know it shouldn't be appearing around the rice paddies.",
|
|
"But I can't bring myself to pull it.",
|
|
"Can I bring it into the dormitory?",
|
|
"...Thank you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5260,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I finished the book. I really liked it.",
|
|
"The protagonist's friend did a lot of terrible things because of his traumatized childhood...",
|
|
"He decided to repent, only to find out that everyone he cared for had died because of him.",
|
|
"People say he deserved it. What do you think?",
|
|
"...Did he? Well, that's an interesting way of thinking."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5261,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Commandant Simon said you were a sharpshooter.",
|
|
"Can you teach me?",
|
|
"I'm not very good at this...",
|
|
"No no no. It must be because I used to be short-sighted!",
|
|
"What? I'm not denying anything. Definitely not."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5262,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Look. This is my reward for finishing the mission.",
|
|
"And this is your cut.",
|
|
"Consider it a gift for always looking out for me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5263,
|
|
"CharacterId": 1571003,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Look. This is my reward for finishing the mission.",
|
|
"And this is your cut.",
|
|
"Consider it a gift for always looking out for me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5301,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Please excuse me, I might be a little tired."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5302,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Things are piling up around here. What should I do..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5303,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What was I planning to do again?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5304,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 10,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who's there? Just a hallucination..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5305,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Please excuse me, I might be a little tired."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5306,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Things are piling up around here. What should I do..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5307,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What was I planning to do again?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5308,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Who's there? Just a hallucination..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5309,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Hmm? I was zoning out?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5310,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What can I help you with, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5311,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"What would it be like... on the other shore?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5312,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I feel a bit better now."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5313,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"A new mission arrived?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5314,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"All regular tasks completed, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5315,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pleased to see you back, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5316,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like to know more about the Purifying Force?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5317,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Whew... It's finally quieted down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5318,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I shall be there as long as you need me, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5319,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Pleased to see you back, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5320,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like to know more about the Purifying Force?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5321,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Whew... It's finally quieted down."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5322,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I shall be there as long as you need me, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5323,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I've got an indescribable feeling of lightness and security... How do you feel, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5324,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hmm..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5325,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My body feels heavy..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5326,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Hold your tongue, please."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5327,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Into the darkness again..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5328,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 30,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"These tasks were not scheduled."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5329,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I heard some voices over there..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5330,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"How may I help you, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5331,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"let's finish it quickly."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5332,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The lights seem brighter there..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5333,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 50,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"This may be a good spot for mediation."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5334,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you need anything, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5335,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do what you can do..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5336,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll take care of the rest, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5337,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you need anything, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5338,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do what you can do..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5339,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I'll take care of the rest, Commandant."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5340,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The space here is well adequate for me."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5341,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The next mission is..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5342,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"My apologies... This frame still lays a heavy burden on its user.",
|
|
"May I ask where would be suitable for taking a respite?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5343,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Thank you, if you don't mind, please go ahead and rest yourself there.",
|
|
"You want me to join you? Then, please watch over me by my side."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5344,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It seems like it's been a long while since we spoke.",
|
|
"Let's talk here. What do you think, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5345,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"We're just chatting, not confessing...",
|
|
"Never mind. Whatever you're going to say, I'm all ears."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5346,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Each relic brought back by the Purifying Force has its own story.",
|
|
"...You want to help me tidy them up?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5347,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"I appreciate it. If we have time left...",
|
|
"I'll share their stories with you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5348,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Looks like something is troubling your mind...",
|
|
"You can talk to me if you don't mind."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5349,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Certainly, I'll keep it a secret.",
|
|
"This is also part of my duty..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5350,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"It's important to keep a place clean.",
|
|
"How about making a chore chart?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5351,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Start with the Purifying Force? I'm not saying no..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5352,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Do you care about the differences among each frame?"
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5353,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"No matter which frame it is, I'm still me, though I've changed a lot from what I used to be..."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5354,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Now is time to rest, Commandant.",
|
|
"How would you spend your leisure time?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5355,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"If we share some common ground, perhaps we can spend time together."
|
|
],
|
|
"Time": [
|
|
2000
|
|
]
|
|
},
|
|
{
|
|
"Id": 5356,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...Commandant?",
|
|
"This is just... a little surprising."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5357,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 0,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Your warmth... I can feel it.",
|
|
"Thank you."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5358,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Would you like a cup of tea, Commandant?",
|
|
"Sleepiness is a fatal enemy for people living on snow plains.",
|
|
"This tea can refresh your focus and warm your body up.",
|
|
"Oh... I forgot to mention that it's quite bitter."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5359,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 80,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"The WGAA appears to be very interested in this frame.",
|
|
"They wanted to give me a new hairstyle, but I turned them down.",
|
|
"Some of them were even shouting something.",
|
|
"What's going on with them..."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5360,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Probably because of this frame... I've often dreamed about the past lately.",
|
|
"There was a girl, frozen stiff, wandering alone on snow plains...",
|
|
"Without any concrete destination in mind, only believing that redemption must be somewhere...",
|
|
"I won't let it become reality. Commandant, this is our promise, right?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5361,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"...This sword?",
|
|
"I'm already quite used to this fighting style...",
|
|
"But I still seek swordsmanship instruction from other Constructs from time to time.",
|
|
"Have you received swordsmanship instruction before, Commandant?"
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5362,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please accept this, Commandant.",
|
|
"It's very valuable to me.",
|
|
"That's why I want you to keep it for me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5363,
|
|
"CharacterId": 1041004,
|
|
"MoodMinValue": 0,
|
|
"MoodMaxValue": 100,
|
|
"State": "IDLE",
|
|
"Content": [
|
|
"Please accept this, Commandant.",
|
|
"It's very valuable to me.",
|
|
"That's why I want you to keep it for me."
|
|
],
|
|
"Time": [
|
|
2000,
|
|
2000.0,
|
|
2000.0
|
|
]
|
|
}
|
|
] |