forked from endernon/PGRData
691 lines
No EOL
16 KiB
JSON
691 lines
No EOL
16 KiB
JSON
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"You finally make it to the final stage of the mission, but you are met with an arduous battle."
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"Storm",
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"That's quite a crowd! Nanamideon, activate!",
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1.0
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"Params": [
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"Storm swings her chainsaw menacingly at the hostiles, even just scratching an enemy causes it to explode into scrap metal."
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]
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"Storm is OP! How many Storms did I pull?!",
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"10"
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]
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"-AI-",
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"Half of the enemies have been annihilated, while Storm only sustained minor injuries."
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]
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"Id": 11,
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"Params": [
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"Regardless, the outcome of the battle still looks bleak. The reason being..."
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]
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},
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{
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"Params": [
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"What's up with my team being all close-ranged...",
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"13"
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]
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},
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{
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"Id": 13,
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"EndDelay": null,
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"Params": [
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"Dawn, Tenebrion, Astral, and Arclight... The only long-ranged member is Blast, but sending her out will cause other issues."
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]
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},
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{
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"Params": [
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"Your team members are unable to get close to the last elite enemy standing firmly atop a cliff..."
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]
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"Params": [
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"Elite Enemy",
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"Rargh!!!!!",
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1.0
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"Params": [
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"Asimov",
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"(Laughs sardonically) Are you out of options?"
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},
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"Rargh!! Rargh!!!",
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1.0
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"If we can just make it fall down...",
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"21"
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"Params": [
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"-AI-",
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"Do you need it to fall?"
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]
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},
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{
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"Suddenly, the battlefield begins to shake."
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"Params": [
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"-AI-",
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"Importing global variable data\u2014complete."
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]
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"The hill that the elite enemy was standing on abruptly disappears, causing it to fall to the ground."
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"Params": [
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"1",
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"Asimov",
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"In \"Virtual Horizon\", battlefield conditions will intermittently change and produce different effects to simulate a variety of battle scenarios. Looks like you got lucky.",
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1.0
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]
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"1",
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"Storm",
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"From the hate-scorched sky, with righteous anger in our hearts! Corrupted Bane!",
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1.0
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"Storm shreds the elite enemy to pieces just as it hits the ground."
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]
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},
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"Id": 34,
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"Amazing! Storm is unstoppable!",
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"33"
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]
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"Id": 35,
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"Params": [
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"But was that change to the battlefield really... just a coincidence?"
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]
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},
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"The elite enemy has been vanquished. Combat complete. Congratulations!"
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"Did you help me?",
|
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"36"
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"-AI-",
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"..."
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"EndDelay": null,
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"Params": [
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"1",
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"500004"
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]
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},
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{
|
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"Id": 40,
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"ActionId": 101,
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"NextActionId": null,
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"Type": 501,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
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"1"
|
|
]
|
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},
|
|
{
|
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"Id": 41,
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"ActionId": 38,
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"NextActionId": null,
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"Type": 301,
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"Params": [
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"1",
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"Asimov",
|
|
"There's no way. This AI is just an AI. And it's from ages past, it won't help you out on its own.",
|
|
1.0
|
|
]
|
|
},
|
|
{
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"Id": 42,
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"ActionId": 39,
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"EndDelay": null,
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"Params": [
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"But something doesn't seem quite right...",
|
|
"40"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
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"ActionId": 40,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": 1.0,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Asimov",
|
|
"Alright, this week's test is over. Good work. I hope you keep it up next week as well.",
|
|
1.0
|
|
]
|
|
}
|
|
] |