forked from endernon/PGRData
4473 lines
No EOL
102 KiB
JSON
4473 lines
No EOL
102 KiB
JSON
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"As Chrome begins calling for a transport fleet from Babylonia, Kamui stirs awake."
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"...What's going on?",
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"Why is my M.I.N.D. projection looking like this?",
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"Kamui",
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"...?",
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"11"
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"...Something is not right."
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"You have a feeling that this Kamui in front of you is not the Kamui you know."
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"Where is Kamui?",
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"14"
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"???",
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"I should be the one asking you.",
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"1"
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"???",
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"Where has Kamui gone? Why can't I talk to him?",
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"Quite likely.",
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"...You aren't virus embodiments?",
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"We are real.",
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"Camu freezes with his greatsword still raised. He seems to have noticed his appearance."
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"...What's going on here?",
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"1"
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"After spacing out shortly, Camu swerves his greatsword, pointing it at you and the others."
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"It's a long story...",
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"So I'm stuck in this state, because of that Roland?",
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"1"
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"1"
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"1"
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|
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"1"
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]
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},
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"I can't perform high-precision repairs alone. We might need help from Babylonia...",
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"1"
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"That's Kamui? How did he wake up?",
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"1"
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]
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"106"
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]
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"107"
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"...Ah. In that case. Nice to meet you?",
|
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"1"
|
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]
|
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"Let's do away with greetings. Never liked them.",
|
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"1"
|
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|
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"1"
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"What?!",
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"1"
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"Camu",
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"...Fine. Guess I can crush that comms terminal after I hear you explain.",
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"1"
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"...Okay. Then I'll begin.",
|
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"1"
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"As you should already know, the M.I.N.D. is a system designed to maintain human consciousness for Constructs...",
|
|
"1"
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]
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},
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{
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"And for some reason, someone added in a set of general-purpose computer I/O terminals to the virtual human brain neural array structure...",
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"1"
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]
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},
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{
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"...Wait. I think I was that very someone. Well, whatever.",
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"1"
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]
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},
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{
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"In a nutshell, if the M.I.N.D. can't find the corresponding solution in its error library, the GPC part will endlessly try to open a door that doesn't exist.",
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"1"
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"Because it only remembers that door.",
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"1"
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"Even if you, the owner, have moved away from home, kicked it, or if you're head-banging to heavy metal, it'll still keep looking for you. In short, it'll keep looking for the designated doorway until it finds it.",
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"1"
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"So what's that gotta do with me?",
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"1"
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"If you're just another average Construct, then it wouldn't matter. But you're not.",
|
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"1"
|
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]
|
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},
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{
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"Your signals are a hodgepodge, but there are characteristic signals of the Ascension-Network in your Inver-Device echoes.",
|
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"1"
|
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]
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},
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"This means that, though you're not an Ascendant, you're still similar to one.",
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"1"
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]
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},
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{
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"!!!"
|
|
]
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},
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{
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|
|
"Based on \u3010kuroname\u3011's description of the situation earlier, I have decided to classify these Ascendant-like beings with special characteristics like you as \"Transcendants.\"",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
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"Transcendant?",
|
|
"149"
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
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"Params": [
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"Asimov",
|
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"Yes, a Transcendant. Because of the Ascendant nature of Camu from what you have described, and the in-between state of them being on the \"the other side\" of a Construct, but not to the point of being an Ascendant.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
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|
|
"For now, all we know is that Camu's \"transcendence\" is the work of Roland. Roland has granted him Ascendant characteristics somehow.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
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|
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"Comparing it with previous cases, we can see that Camu's case bears a high degree of similarity to the Kowloong leader Qu.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
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"EndAnim": null,
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"Params": [
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"...Huh.",
|
|
"152"
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"And, Camu's appearance has essentially confirmed a hypothesis I reached with President Hassen before: There are more Ascendants than the ones that we know of.",
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"1"
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]
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"There are likely Ascendants with other purposes in mind, or even Ascendants who are willing to work with us.",
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"1"
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"Ah, I seem to have gone off topic. Let's continue.",
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"1"
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"Let's return to the door metaphor. \"Camu\", you are the one who moved houses, making the control system in your body unable to find the door home. That is what happened.",
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"1"
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]
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"If you are indeed the Camu from the Kurono data I have, you have transferred the I/O terminal ownership to Kamui in the past to let him take charge.",
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"1"
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]
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"In other words, your consciousness does not have the authority to access or use most of the terminals on this frame.",
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"1"
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]
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"Action module terminals keep no locks\u2014you feed them any signals and they'll move. But your energy-related terminals require additional plug-ins and authentication...",
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"1"
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]
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"When the superuser consciousness enters a lockdown for some reason, other consciousnesses can do nothing about the energy system going out of control.",
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"1"
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"1"
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"1",
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"Camu",
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"...Just tell me the solution.",
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"1"
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]
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"Asimov",
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"Return to Babylonia for maintenance and repairs. We'll completely separate you from Kamui and plug your consciousness to another frame.",
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"1"
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]
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"...",
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"Of course, because of the unknown factor of Tenebrion, even if we separate you from Kamui... We can't guarantee that Kamui will recover.",
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"1"
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]
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},
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"But this should be able to buy both you and us the necessary time to solve the problem, at least.",
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"1"
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]
|
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},
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{
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"\u3010kuroname\u3011, before you went on your vacation, I remember giving you a special tech prototype...",
|
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"1"
|
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]
|
|
},
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"It's a little something I made after getting ideas from the collars on the Nighter. It's essentially a necklace-sized remote connection pod.",
|
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"1"
|
|
]
|
|
},
|
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"Asimov",
|
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"What are you waiting for? Finding it weird that it's so small? Hurry up and whip it out.",
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"1"
|
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]
|
|
},
|
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{
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|
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"(Whip out prototype necklace)",
|
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"183"
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]
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},
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"Put it on. Then I'll explain.",
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"1"
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]
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},
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{
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"Id": 182,
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"...I demand an explanation first.",
|
|
"185",
|
|
"(Put on the necklace)",
|
|
190.0
|
|
]
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},
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"It's pretty much the same thing as from April Fools' Day.",
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"1"
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]
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"But I remade it into a system-on-a-chip, and then had the WGAA make me a shell.",
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"1"
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"Where am I?",
|
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"227"
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]
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"Oh, forgot about you. It's okay. You're now seeing the visual interpretation of Camu's M.I.N.D.\u2014in other words, Camu's cognition.",
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"1"
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]
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"Asimov",
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"Too much trouble rewriting a visual interface for a Transcendant. Camu will be the one doing the fighting anyway, not you. So I redirected your visuals to his M.I.N.D. instead of the frame.",
|
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"1"
|
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]
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},
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{
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"Id": 226,
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"Asimov",
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"You'll be fine as long as you have access to the energy modules and tactical authority. Which is why I'm keeping everything simple.",
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"1"
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]
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},
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{
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"Id": 227,
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"Asimov",
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"Transcendants might require a completely different system at the root level... It might take some time to create a full set of compatible terminals. The frame will also have to be redesigned the way Nikola intended...",
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"1"
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]
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},
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{
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"Id": 228,
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
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"1"
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]
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},
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{
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"Id": 229,
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"1",
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"500175"
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]
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},
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{
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"Id": 230,
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"Params": [
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"1",
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"Camu",
|
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"I just tried it out. Everything's going smooth.",
|
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"1"
|
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]
|
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},
|
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{
|
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"Id": 231,
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"Params": [
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"Camu",
|
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"...Guess you do know your cogs and gears, eh.",
|
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"1"
|
|
]
|
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},
|
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{
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"Id": 232,
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"Params": [
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"1",
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"500004"
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]
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},
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{
|
|
"Id": 233,
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"Params": [
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 234,
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|
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"Params": [
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"1",
|
|
"Asimov",
|
|
"Okay! Then it's sorted. You can stop worrying about the small stuff. I'll provide \u3010kuroname\u3011 with a signal reference for visual support. You should head towards Roland with the others.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 235,
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"Params": [
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"Asimov",
|
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"I found traces of his signal a little further ahead of you. Looks like he's still keeping a close eye on your condition.",
|
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"1"
|
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]
|
|
},
|
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{
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"Id": 236,
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
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"1"
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]
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},
|
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{
|
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"Id": 237,
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"1",
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"500175"
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]
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},
|
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{
|
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"Id": 238,
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"Params": [
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"1",
|
|
"Camu",
|
|
"...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 239,
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"ActionId": 242,
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|
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"Params": [
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"Camu",
|
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"...Let me get this straight\u2014I still don't fully trust you.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 240,
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"EndAnim": "AniZhuanchangBegin",
|
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|
|
"EndDelay": null,
|
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"Params": [
|
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"Camu",
|
|
"But to get Kamui back to normal, I'll leave my \"half\" in your hands for now.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 241,
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|
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|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 242,
|
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|
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|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory51.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 243,
|
|
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"Type": 401,
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"102"
|
|
]
|
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},
|
|
{
|
|
"Id": 244,
|
|
"ActionId": 247,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"EndDelay": null,
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"Params": [
|
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"1",
|
|
"500008"
|
|
]
|
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},
|
|
{
|
|
"Id": 245,
|
|
"ActionId": 248,
|
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|
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"Type": 301,
|
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"IsEnd": null,
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"BeginAnim": "AniZhuanchangEnd",
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"Roland",
|
|
"Oh my. Who do we have here?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 246,
|
|
"ActionId": 249,
|
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"Type": 301,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Roland",
|
|
"Such a bad, bad boy\u2014squirming through the filtering this way.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 247,
|
|
"ActionId": 250,
|
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|
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"Type": 301,
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Did you know? Most converted Constructs become zealots of hatred and despair, when those emotions are merely amplified by the filtering...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 248,
|
|
"ActionId": 251,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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"IsEnd": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Of course, past that point of no return, it's a fare-thee-well to their souls.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 249,
|
|
"ActionId": 252,
|
|
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|
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"Type": 201,
|
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|
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"500175"
|
|
]
|
|
},
|
|
{
|
|
"Id": 250,
|
|
"ActionId": 253,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Camu",
|
|
"Whatever. Just tell me how to get Kamui back.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 251,
|
|
"ActionId": 254,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"500008"
|
|
]
|
|
},
|
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{
|
|
"Id": 252,
|
|
"ActionId": 255,
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"NextActionId": null,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Roland",
|
|
"Heh... As the true master of your mind, is that all you want? How revolting.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 253,
|
|
"ActionId": 256,
|
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"NextActionId": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Roland",
|
|
"Did that phantom of a Kamui weave some dream so sweet that you can't pull yourself out of?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 254,
|
|
"ActionId": 257,
|
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"Type": 201,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"500175",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 255,
|
|
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|
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"Type": 301,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Camu",
|
|
"I'm not here to make small talk...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 256,
|
|
"ActionId": 259,
|
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"Type": 301,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Camu",
|
|
"I'm stuck here in this outdated frame, just to make you spit out what I want.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 257,
|
|
"ActionId": 260,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Camu",
|
|
"I'm mad, so prepare to pay.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 258,
|
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Camu",
|
|
"Got it?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 259,
|
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"ActionId": 262,
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"Time for a good whipping, my bad, bad boy.",
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