forked from endernon/PGRData
406 lines
No EOL
9.3 KiB
JSON
406 lines
No EOL
9.3 KiB
JSON
[
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySandNew.prefab",
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"2"
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"1",
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"Watanabe",
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"(Puts down the mechanoid head) None of these guards are properly communicating with each other... but taking down anyone of them and the whole area's alerted.",
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1.0
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]
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},
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{
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"Params": [
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"Watanabe",
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"Probably has something to do with the dual alarm system I found out. It's impossible to not trigger it at this stage.",
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1.0
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]
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},
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{
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"ActionId": 7,
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"Params": [
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"Watanabe",
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"Operating in the enemy's den means that there'll only be more and more guards I have to take down up ahead.",
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1.0
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]
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},
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{
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Watanabe",
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"I don't think it'll take long before the alerted guards have me surrounded.",
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1.0
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]
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},
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{
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"Id": 9,
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"Params": [
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"Watanabe",
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"This defense strategy is like a pool of quicksand... Going to drag me to my death without me noticing.",
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1.0
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]
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},
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{
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"Params": [
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"Watanabe",
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"Unless... I can slip inside without taking down any one of them.",
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1.0
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]
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},
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{
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"ActionId": 11,
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"Params": [
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"1",
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"1091001"
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]
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"ActionId": 12,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
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"Bianca",
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"(Raises her bow) The comms interference is indeed getting stronger the closer I am to the building...",
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1.0
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"NextActionId": null,
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"Type": 201,
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"Params": [
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"1",
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"1101001"
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndDelay": null,
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"Params": [
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"1",
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"Watanabe",
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"Bianca is here... which means I have to beware of the Purifying Force as well.",
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1.0
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Watanabe",
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"Hold on... None of these guards can stand a chance against someone like her.",
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1.0
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]
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},
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{
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"Id": 16,
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"ActionId": 16,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Watanabe",
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"If I stay close behind her, they'll only go after her instead of me if the alarm goes off.",
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1.0
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]
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},
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{
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"Id": 17,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Watanabe",
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"It's not honorable, sure, but in order to save my people...",
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1.0
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"NextActionId": null,
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"Type": 201,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
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"1091001"
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"NextActionId": null,
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"Type": 301,
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"Params": [
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"1",
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"Bianca",
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"I need to hurry. I'm still very far away from where Commandant's chip was located.",
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1.0
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"Type": 204,
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"Params": [
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"1",
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"4"
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{
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"Id": 21,
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"ActionId": 21,
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"Params": [
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"1",
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"Bianca",
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"(Draws her bow) You're in my way! Move!",
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1.0
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]
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},
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{
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"Id": 22,
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"ActionId": 22,
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"1101001"
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"Params": [
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"1",
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"Watanabe",
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"...",
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1.0
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"IsEnd": 1.0,
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"Params": [
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"Watanabe",
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"It's been a while... You're getting stronger again, Bianca.",
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1.0
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]
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}
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] |