forked from endernon/PGRData
606 lines
No EOL
14 KiB
JSON
606 lines
No EOL
14 KiB
JSON
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"1",
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"Vera",
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"Is it really that easy? We simply arrived at the Demon General's Castle by destroying the Demons along the way.",
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"1"
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]
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},
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"Karenina",
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"There weren't any split paths. Some looked like open roads, but there were invisible barriers.",
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"2"
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]
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},
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"Params": [
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"Camu",
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"It's easier this way. When Kamui was playing games, I often wanted to stop him from doing all those repetitive side quests.",
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"3"
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]
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"Vera",
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"Like the errand quests you talked about?",
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"1"
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"Camu",
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"Some were even refreshed on a daily basis. I mean, they were all single player games, so what was the point of these boring tasks? What were those designers thinking?",
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"3"
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]
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"Params": [
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"Karenina",
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"They just wanted to keep the players occupied, I guess.",
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"2"
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"BeginDelay": null,
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"Params": [
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"Talking like real game designers, the trio completely ignored the traps in the castle and continued walking forward."
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"Params": [
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"Not like they could easily find where the traps were."
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"They didn't even care if the traps were triggered or not."
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"Params": [
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"According to Camu, this was called \"HP management\", which was often used by Kamui when he played games."
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]
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},
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{
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"Id": 16,
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"Params": [
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"Camu",
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"In RPGs, traps usually do not kill the player instantly. So as long as we keep using recovery potions, we can step on as many traps as we like.",
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"3"
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]
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},
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{
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"Params": [
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"The key to this method is recovery potions, which they just got a lot by killing monsters."
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]
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},
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{
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"BeginDelay": null,
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"Params": [
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"I watched their HP bars turning from green to red, then green again."
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"Params": [
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"\u2014What a boring way to play."
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]
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},
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{
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"ActionId": 20,
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"Params": [
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"Karenina",
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"I see a hall in front. There shouldn't be any more traps, right?",
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"2"
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{
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"Params": [
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"Karenina stormed through the trap area, followed by Camu and Vera."
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]
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},
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{
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"Params": [
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"Karenina",
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"Hurry up, Gray Raven. This is obviously a plot that is only triggered when all the team members have arrived.",
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"2"
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]
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},
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{
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"ActionId": 1000,
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"Params": [
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"Be right there.",
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"23",
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"Could we have a little more role playing?",
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24.0
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]
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{
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"Params": [
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"Karenina",
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"Hmph, now the first Demon General won't escape our hands.",
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"2"
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"Karenina",
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"Role playing? Talk to me about role playing after those traps can one-hit kill us.",
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"2"
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"Params": [
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"I quickly passed the corridor full of (triggered) traps. There was a loud noise behind me."
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"The corridor and all the other passages were closed, locking us inside this hall\u2014"
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"And more enemies who come out of nowhere.",
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"1"
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"Alright, let's go then!",
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"2"
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]
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] |