forked from endernon/PGRData
798 lines
No EOL
18 KiB
JSON
798 lines
No EOL
18 KiB
JSON
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"That Hassen was definitely lying to us.",
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"1",
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"Karenina",
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"Why do you say that?",
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"2"
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"Params": [
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"Camu",
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"Just based on my experience. I have seen similar plots in the games that Kamui played.",
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"1"
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]
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},
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{
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"Camu",
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"The humble-looking King could actually be the final Boss.",
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"1"
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"That's a lot of detail!",
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"8",
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"I don't think Hassen is like that.",
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9.0
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]
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},
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{
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"Camu",
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"Details are always good. They help us to locate the objective. Don't you think?",
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"1"
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]
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},
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{
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"Params": [
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"Camu",
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"Remember, this is a game. That wasn't the real Hassen.",
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"1"
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]
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},
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{
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"Id": 13,
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"Params": [
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"Camu",
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"I kind of learned what type of person Celica was yesterday. This King is probably set like Hassen in purpose to make others think he is a good guy.",
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"1"
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]
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"Params": [
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"Karenina",
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"A disguise, huh? Are you saying this Hassen is evil, and the Demons are good?",
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"2"
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},
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{
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"Params": [
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"Both can be evil though.",
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"1001",
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"Are you so sure that Hassen is evil?",
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1004.0
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]
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"You have a good point, Commandant.",
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"3"
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"Params": [
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"1",
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"Vera",
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"A good ruler doesn't necessarily have to be kind, but he must let others fear his authority. That Hassen apparently failed to do so.",
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"3"
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]
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},
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{
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"Params": [
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"Karenina",
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"Yeah, no matter what we said, he was always smiling. Disgusting.",
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"2"
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]
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},
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{
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"Id": 25,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Vera",
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"So why didn't we just beat that Hassen up? If he was evil, we could have skipped a lot of hassle.",
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"3"
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]
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},
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{
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"Params": [
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"Camu",
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"He had no HP bar.",
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"1"
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]
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{
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Karenina",
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"HP bar... What is that?",
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"2"
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]
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},
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{
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"Id": 28,
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"EndDelay": null,
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"Params": [
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"Camu",
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"Remember the enemies we fought earlier on? I could check their status and remaining health through the system, but not NPCs like Hassen.",
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"1"
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]
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},
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{
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"Params": [
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"Camu",
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"They were not configured as enemies that we could attack.",
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"1"
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]
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},
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{
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Camu",
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"This is a game. Even if we can attack him, if he has no HP bar, he \"cannot\" be killed.",
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"1"
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]
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},
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{
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"Id": 31,
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"ActionId": 21,
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"EndDelay": null,
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"Params": [
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"Karenina",
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"...How are we going to deal with enemies like that?",
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"2"
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]
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},
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{
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"Id": 32,
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"EndDelay": null,
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"Params": [
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"Camu",
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"There are many ways, but all are up to the game settings, we can't really change that from our end.",
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"1"
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]
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},
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{
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"Id": 33,
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"ActionId": 23,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Vera",
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"How annoying... Anyway, let's focus on the Demons and Liv now.",
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"3"
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]
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},
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{
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"Id": 34,
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"Params": [
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"Camu",
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"True. But if my guess is right, Hassen should be the final Boss.",
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"1"
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]
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},
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{
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"Id": 35,
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"ActionId": 25,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Vera",
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"What a boring plot.",
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"3"
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]
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},
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{
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"Id": 36,
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"ActionId": 26,
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"Params": [
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"The three villain Constructs kept attacking the old-school plot and inappropriate game settings, as if they were professional game designers."
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|
]
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},
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{
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"Id": 37,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Which completely destroyed the unfortunate listener's interests and dreams."
|
|
]
|
|
},
|
|
{
|
|
"Id": 38,
|
|
"ActionId": 2005,
|
|
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"Type": 202,
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"IsBlock": null,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"2",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
|
"ActionId": 2006,
|
|
"NextActionId": null,
|
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"Type": 201,
|
|
"IsBlock": null,
|
|
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|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500013"
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 2007,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1508"
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
|
"ActionId": 28,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Demon",
|
|
"Uuuurgh!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 2008,
|
|
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|
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"Type": 201,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500181",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 29,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Vera",
|
|
"So this must be one of those compulsory fights. Well, Commandant of Gray Raven, now is your time to shine. Make sure we clear in the first attempt!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 2009,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Just do whatever you want.",
|
|
"30",
|
|
"Alright, leave it to me.",
|
|
3000.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 30,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vera",
|
|
"Fine, we don't need a stable mind to unlock our full strength here. Just hide somewhere safe, okay?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 3000,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500180"
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 31,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Karenina",
|
|
"In the first attempt, huh... What will happen if we die in this game?",
|
|
"1"
|
|
]
|
|
}
|
|
] |