forked from endernon/PGRData
936 lines
No EOL
21 KiB
JSON
936 lines
No EOL
21 KiB
JSON
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"Sir, the Gray Raven Commandant has arrived.",
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"Inside the large laboratory, only Asimov is there debugging various machines."
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"Are you alone again?",
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"The others have gone to bed since they've been working all night.",
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"What about you?",
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"11"
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"Asimov",
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"...I'm not tired.",
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"2"
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"Celica",
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"Asimov! I told you and your team not to overwork yourselves, remember?",
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"1"
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]
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},
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{
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"Params": [
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"Asimov",
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"Sure... Anyway, remember that I entrusted you with testing the CUBs?",
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"2"
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]
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},
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{
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"Id": 15,
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"I do, but...",
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"16"
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},
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{
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"Id": 16,
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"Params": [
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"Asimov",
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"Regarding the project, there has been some... how to say...",
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"2"
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},
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{
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"Params": [
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"Sorry, I need to go. I just remembered that I've got a meeting...",
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"19"
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]
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},
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"The smiling Celica swiftly closes the door to the lab unexpectedly, blocking your way out."
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"You must've misremembered. I've checked, and you don't have any meetings today.",
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"Of course you have.",
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"24"
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"Asimov",
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"I guess I'll carry on then... We've received two pieces feedback, one of which is not good and the other is bad. Which one do you want to hear first?",
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"2"
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"Isn't that the same thing\u2026?",
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"27"
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"Asimov",
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"Well, not exactly. You know, the tests and preliminary data collection for the CUB are done...",
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"2"
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]
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{
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"That's good news!",
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"29"
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"Asimov",
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"Sure, but we've noticed that its AI is lacking without the support of a database, so it can't adapt to complex situations on the battlefields.",
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"2"
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]
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"Asimov",
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"Though it doesn't require a perfect AI performance, some combat patterns are needed as a data reference.",
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"2"
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]
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"That's tricky... but I don't think I can help.",
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"32"
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"Celica",
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"Just wait and let Asimov finish what he has to say.",
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"1"
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"Params": [
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"Asimov",
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"But we can solve this by simulating encounters with different enemies in different environments\u2014although we have already run out of time on that.",
|
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"2"
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]
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},
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{
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"Id": 34,
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"ActionId": 34,
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"That's the \"not good news\"? What about the bad news?",
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"35"
|
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]
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},
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{
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"Id": 35,
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"ActionId": 35,
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"Asimov taps the holographic projection display and refreshes the screen, and the word \"Chestlefield\" pops up."
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]
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"Asimov",
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"To speed up the process, we've developed \"Chestlefield\", a program simulating some popular tabletop games from the Golden Age. Given your experience with a CUB, we need you to carry out the test.",
|
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"2"
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|
]
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|
},
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"So... it's a game?",
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"38"
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]
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},
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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"Asimov",
|
|
"Technically, you could say so.",
|
|
"2"
|
|
]
|
|
},
|
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{
|
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"Id": 39,
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"ActionId": 39,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Is it... safe?",
|
|
"40"
|
|
]
|
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},
|
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{
|
|
"Id": 40,
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"ActionId": 40,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Asimov points to the coffee in his hand."
|
|
]
|
|
},
|
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{
|
|
"Id": 41,
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"ActionId": 41,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Safe\u2026? It's at least safer than this cold cup of coffee.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
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"ActionId": 42,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"That's not bad news.",
|
|
"43"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 43,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"It's not. I haven't mentioned the bad news.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 44,
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"NextActionId": null,
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"Type": 302,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"You haven't?",
|
|
"45"
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 45,
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"NextActionId": null,
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"Type": 204,
|
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 46,
|
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"NextActionId": null,
|
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"Type": 401,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"202"
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"The real bad news is that the main rule designer of the simulation program is the one standing beside you. Celica.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"What?!",
|
|
"49",
|
|
"I've got to go!",
|
|
49.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
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"Type": 204,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"Wait! Take a look at my design! You'll be fascinated, I promise!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 51,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Just so you know, I'm only responsible for the data collection. I haven't tampered with the content of this program yet...",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"Mr. Asimov, enough talking... Sit down here, Commandant. I'll teach you how to do it!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 53,
|
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"NextActionId": null,
|
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"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1515"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica pins you down with a surprisingly strong forearm and activates the test program."
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"I'm sure you'll enjoy it!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Fingers crossed..."
|
|
]
|
|
}
|
|
] |