forked from endernon/PGRData
3028 lines
No EOL
68 KiB
JSON
3028 lines
No EOL
68 KiB
JSON
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"The next time you can't hold on, just activate the recall, alright?"
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"Get rid of the wounded frame and let your M.I.N.D. return to Babylonia."
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"The words he said to the Construct lingers around for long. After leaving the recovery room, Wanshi rushes into the bathroom. He no longer has to endure the spasms in his stomach with no one else around. He leans all his weight against the sink to keep himself from falling."
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"Wanshi tries to calm his breathing. He slowly looks up and stares at his reflection in the mirror."
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"His hands are trembling due to the side effects of anesthesia, with sunken eye sockets from lack of sleep. And his sick body is reflected in his empty eyes."
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"These are just pointless resistance that he has brought on himself."
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"Professor",
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"To let them step into battles with false hopes, or to let them know the truth, to face the harsh reality and confront their end in pain...",
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1.0
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"It is the same choice as the one I made before...",
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1.0
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"Turned out that I've ended up like this... before I knew it.",
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1.0
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"Since when I couldn't sleep without drugs..."
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"I'm starting to be afraid of sleeping."
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"Once I close my eyes, scenes of the past come back to me."
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"Their pain and anger turned into nightmares that haunted me one night after another."
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"Sleepiness begins to sweep all over him with the effect of the drugs."
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"As he is about to fall asleep, cold water flows through his fingers and makes him sober again."
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"Wanshi cups his hands to catch some water, only to let it slip through his fingers. He shakes his head and walks out of the bathroom."
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"1",
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"Nikola",
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"What's that doctor's name?",
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1.0
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1.0
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"Sir, what do you mean?",
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"Wanshi",
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"Maintenance completed.",
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"Wanshi wipes away the sweat on his cheek and puts the maintenance tools aside."
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]
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"The assistants walk out of the maintenance room one after another. Wanshi moves his body which is slightly stiffened after a long time of maintenance and decides to leave."
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]
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"But just when Wanshi is about to leave, he feels that his coat is grabbed by someone. He turns around and finds the Construct called Kamui has woken up at some point."
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]
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|
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"Who?",
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"Where am I?",
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"Wanshi",
|
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"Star of Life in Babylonia. You're lucky. Someone brought you back from the battlefield.",
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|
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{
|
|
"Id": 108,
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"...I see.",
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},
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{
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"Id": 109,
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{
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"Id": 110,
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"Well, the pain-blocking effect is still on. You'd better lie down and take a rest.",
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]
|
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},
|
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{
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"Id": 111,
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]
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},
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{
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"Id": 112,
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"Id": 113,
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"Params": [
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"Kamui",
|
|
"Thank you for saving me.",
|
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2.0
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]
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},
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{
|
|
"Id": 114,
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"Params": [
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"The depression of Kamui is replaced by bright smiles. Such swift changes in attitude catches Wanshi by surprise."
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]
|
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},
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{
|
|
"Id": 115,
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"BeginDelay": null,
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|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...It's fine.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"ActionId": 105,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After thanking him, Kamui looks down at his portable terminal, jumps off the maintenance table and walks toward his weapon in the corner."
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
|
"ActionId": 1002,
|
|
"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
|
"ActionId": 106,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Here comes the next combat order.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"I'll return to my army then.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
|
"ActionId": 2004,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Well, you'd better stay a while longer in the lounge of the Star of Life.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Given your damage, I suggest that you apply for a delay in returning to your team.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"That's impossible. The Corrupted won't be sitting tight for us to destroy.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 111,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"More partners will be injured if I don't go back soon.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Why are you in such a hurry to return?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 114,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"More partners will be injured if I don't go back soon.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 2005,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 115,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Why can't the Constructs care a bit more about their frames?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 116,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"...Are you counting on recalling to protect yourselves?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 117,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Recalling? Never thought of that.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 118,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Wouldn't it mean leaving everything on the ground as well as your partners behind to escape alone?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 119,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Then why are you still being so reckless?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 120,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Relax, it's not like that.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 121,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"I know I only get one shot all along. So I'll try hard to get hold of it.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 2006,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 122,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Did you know it... already?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"That's not hard to discover.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Besides, you hesitated when mentioning the recall, which means you knew in your heart that it was a lie, right?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Well...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Don't worry, I won't tell anyone else.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"After all, it'll start a more violent riot once spread.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 128,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Aren't you... going to question the existence of such a lie?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 1003,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"I believe there are more important things to do than questioning, right?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"ActionId": 2007,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Ah... Is that so...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wanshi",
|
|
"Why are you Constructs so obsessed with taking back the Earth?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"ActionId": 1004,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 150,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"That's not true.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 151,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Taking back the Earth is the final result. But what I want is a future where everyone survives until the end of the war.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 152,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"This is how I love this world.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 153,
|
|
"ActionId": 2008,
|
|
"NextActionId": null,
|
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