PGRData/Script/launch/XLaunchAppPathModule.lua
2024-09-01 22:49:41 +02:00

139 lines
No EOL
5 KiB
Lua

local UnityApplication = CS.UnityEngine.Application
local UnityRuntimePlatform = CS.UnityEngine.RuntimePlatform
local CsApplication = CS.XApplication
-- local CsLog = CS.XLog
local CsInfo = CS.XInfo
-- 应用路径模块
local XLaunchAppPathModule = {}
local RuntimePlatform = {
ANDROID = 1,
IOS = 2,
EDITOR = 3,
STANDALONE = 4,
}
local CurRuntimePlatform
local IsEditorOrStandalone
local PLATFORM
-- platform
local DocumentUrl
local ConfigUrl
local ApplicationFilePath
-- editor/standalone
local ProductPath
local DebugFilePath
-- common
local AppUpgradeUrl
local DocumentFilePath
-- Local Function
local function Init()
AppUpgradeUrl = "client/patch"
DocumentFilePath = UnityApplication.persistentDataPath .. "/document"
if UnityApplication.platform == UnityRuntimePlatform.Android then
-- 安卓平台
CurRuntimePlatform = RuntimePlatform.ANDROID
PLATFORM = "android"
DocumentUrl = "client/patch/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/android"
ConfigUrl = "client/config/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/android"
ApplicationFilePath = UnityApplication.streamingAssetsPath .. "/resource"
elseif UnityApplication.platform == UnityRuntimePlatform.IPhonePlayer then
-- iOS平台
CurRuntimePlatform = RuntimePlatform.IOS
PLATFORM = "ios"
DocumentUrl = "client/patch/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/ios"
ConfigUrl = "client/config/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/ios"
ApplicationFilePath = UnityApplication.streamingAssetsPath .. "/resource"
else
--
PLATFORM = "win"
if UnityApplication.platform == UnityRuntimePlatform.WindowsEditor or
UnityApplication.platform == UnityRuntimePlatform.OSXEditor or
UnityApplication.platform == UnityRuntimePlatform.LinuxEditor then
-- 编辑器平台
PLATFORM = CS.XLaunchManager.PLATFORM --编辑器平台,随平台选择而变化
CurRuntimePlatform = RuntimePlatform.EDITOR
DocumentUrl = "client/patch/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/editor"
ConfigUrl = "client/config/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/editor"
ProductPath = UnityApplication.dataPath .. "/../../../Product"
DebugFilePath = ProductPath .. "/File/win/debug"
ApplicationFilePath = ProductPath .. "/File/" .. PLATFORM .. "/release"
--DocumentUrl = "client/patch/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/android" --editor上 test androd
elseif UnityApplication.platform == UnityRuntimePlatform.WindowsPlayer or
UnityApplication.platform == UnityRuntimePlatform.OSXPlayer or
UnityApplication.platform == UnityRuntimePlatform.LinuxPlayer then
-- 电脑系统平台
CurRuntimePlatform = RuntimePlatform.STANDALONE
DocumentUrl = "client/patch/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/standalone"
ConfigUrl = "client/config/" .. CsInfo.Identifier .. "/" .. CsInfo.Version .. "/standalone"
ProductPath = UnityApplication.dataPath .. "/../../../../.."
DebugFilePath = ProductPath .. "/File/win/debug"
ApplicationFilePath = CsApplication.Debug and ProductPath .. "/File/" .. PLATFORM .. "/release"
or UnityApplication.streamingAssetsPath .. "/resource"
if not CsApplication.Debug then
-- Release包 资源目录跟安装目录相同
DocumentFilePath = UnityApplication.streamingAssetsPath .. "/document"
end
end
end
IsEditorOrStandalone = CurRuntimePlatform == RuntimePlatform.EDITOR or CurRuntimePlatform == RuntimePlatform.STANDALONE
end
-- local function PrintPath()
-- --
-- CsLog.Error("Check files. PLATFORM = " .. PLATFORM)
-- CsLog.Error("Check files. DocumentUrl = " .. DocumentUrl)
-- CsLog.Error("Check files. ConfigUrl = " .. ConfigUrl)
-- CsLog.Error("Check files. ApplicationFilePath = " .. ApplicationFilePath)
-- CsLog.Error("Check files. ProductPath = " .. ProductPath)
-- CsLog.Error("Check files. DebugFilePath = " .. DebugFilePath)
-- end
Init()
--PrintPath()
function XLaunchAppPathModule.IsEditorOrStandalone()
return IsEditorOrStandalone
end
function XLaunchAppPathModule.IsAndroid()
return CurRuntimePlatform == RuntimePlatform.ANDROID
end
function XLaunchAppPathModule.IsIos()
return CurRuntimePlatform == RuntimePlatform.IOS;
end
function XLaunchAppPathModule.GetApplicationFilePath()
return ApplicationFilePath
end
function XLaunchAppPathModule.GetDocumentFilePath()
return DocumentFilePath
end
function XLaunchAppPathModule.GetDebugFilePath()
return DebugFilePath
end
function XLaunchAppPathModule.GetDocumentUrl()
return DocumentUrl
end
function XLaunchAppPathModule.GetConfigUrl()
return ConfigUrl
end
function XLaunchAppPathModule.GetAppUpgradeUrl()
return AppUpgradeUrl
end
return XLaunchAppPathModule