forked from endernon/PGRData
372 lines
13 KiB
Lua
372 lines
13 KiB
Lua
local XUiMoeWarSchedule = XLuaUiManager.Register(XLuaUi, "UiMoeWarSchedule")
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local XUiPanelMatchCommon = require("XUi/XUiMoeWar/SubPage/XUiPanelMatchCommon")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local MAX_MODEL_COUNT = 3
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local recordUpdate = {}
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function XUiMoeWarSchedule:OnStart(defaultSelectIndex)
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self.LeftTabIndex = 1
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self.GroupIndex = defaultSelectIndex or 1
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self.ActInfo = XDataCenter.MoeWarManager.GetActivityInfo()
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self:Init()
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end
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function XUiMoeWarSchedule:OnEnable()
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if not self:CheckIsNeedPop() then
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self:AddTimer()
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self:Refresh()
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end
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end
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function XUiMoeWarSchedule:OnGetEvents()
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return {
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XEventId.EVENT_MOE_WAR_UPDATE,
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}
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end
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function XUiMoeWarSchedule:OnNotify(event)
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if event == XEventId.EVENT_MOE_WAR_UPDATE then
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self:Refresh()
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end
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end
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function XUiMoeWarSchedule:OnDisable()
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self:RemoveTimer()
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end
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function XUiMoeWarSchedule:Init()
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self:InitSceneRoot()
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self:InitTopTab()
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self:InitSessionPanel()
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self:InitLeftTab()
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self:BindHelpBtn(self.BtnHelp, "MoeWar")
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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XDataCenter.ItemManager.AddCountUpdateListener(self.ActInfo.CurrencyId[1], function()
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self.AssetActivityPanel:Refresh(self.ActInfo.CurrencyId)
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end, self.AssetActivityPanel)
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self.AssetActivityPanel:Refresh(self.ActInfo.CurrencyId)
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recordUpdate = {}
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end
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function XUiMoeWarSchedule:InitSceneRoot()
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local root = self.UiModelGo.transform
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self.SmallMatchPanelModel = {}
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self.SmallMatchImgEffect = {}
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self.SmallMatchPanelModel[1] = root:FindTransform("PanelModelCase1")
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self.SmallMatchPanelModel[2] = root:FindTransform("PanelModelCase2")
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self.SmallMatchPanelModel[3] = root:FindTransform("PanelModelCase3")
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self.FinalMatchPanelModel = root:FindTransform("PanelModelCase4")
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self.SmallMatchRolePanel = {}
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for i = 1, MAX_MODEL_COUNT do
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self.SmallMatchRolePanel[i] = XUiPanelRoleModel.New(self.SmallMatchPanelModel[i], self.Name, nil, true, nil, true)
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end
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self.FinalMatchRolePanel = XUiPanelRoleModel.New(self.FinalMatchPanelModel, self.Name, nil, true, nil, true)
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end
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function XUiMoeWarSchedule:InitSessionPanel()
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self.PanelSession = {}
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for _, sId in pairs(XMoeWarConfig.SessionType) do
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self.PanelSession[sId] = XUiPanelMatchCommon.New(self["PanelSession" .. sId], function(index, player)
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self:UpdateModel(index, player)
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end)
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end
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end
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function XUiMoeWarSchedule:InitLeftTab()
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self.TabCfg = XMoeWarConfig.GetScheduleTabGroup()
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self.LeftTabList = {}
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self.TxtBtnGrpMatchEnd = {}
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self.TxtBtnGrpMatchLock = {}
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self.TxtBtnGrpMatchNow = {}
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for i, cfg in ipairs(self.TabCfg) do
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---@type XUiComponent.XUiButton
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local obj = self.LeftTabList[i]
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if not obj then
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obj = CS.UnityEngine.GameObject.Instantiate(self["BtnType" .. cfg.BtnType], self.BtnGrpMatch.transform)
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obj.gameObject:SetActiveEx(true)
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table.insert(self.LeftTabList, obj)
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end
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if cfg.ParentIndex > 0 then
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obj.SubGroupIndex = cfg.ParentIndex
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end
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local lockTransform = obj.transform:Find("TagLock/Text")
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if lockTransform then
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self.TxtBtnGrpMatchLock[i] = lockTransform:GetComponent("Text")
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end
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local nowTransform = obj.transform:Find("TagNow/Text")
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if nowTransform then
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self.TxtBtnGrpMatchNow[i] = nowTransform:GetComponent("Text")
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end
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local endTransform = obj.transform:Find("TagEnd/Text")
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if endTransform then
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self.TxtBtnGrpMatchEnd[i] = endTransform:GetComponent("Text")
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end
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obj:SetNameByGroup(0, cfg.Name)
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obj:SetNameByGroup(1, cfg.SecondName)
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if cfg.SessionId > 0 then
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local match = XDataCenter.MoeWarManager.GetVoteMatch(cfg.SessionId)
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if not match:GetNotOpen() then
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self.LeftTabIndex = i
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end
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end
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end
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self:UpdateChildBtnLine()
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self.BtnGrpMatch:Init(self.LeftTabList, function(index)
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self:OnSelectLeftTab(index)
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end)
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self.BtnGrpMatch:SelectIndex(self.LeftTabIndex)
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end
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function XUiMoeWarSchedule:OnSelectLeftTab(index)
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local cfg = self.TabCfg[index]
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---@type XMoeWarMatch
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local match = XDataCenter.MoeWarManager.GetVoteMatch(cfg.SessionId)
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if not match then
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for j, btn in ipairs(self.LeftTabList) do
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if btn.SubGroupIndex == index then
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local childMatch = XDataCenter.MoeWarManager.GetVoteMatch(self.TabCfg[j].SessionId)
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if childMatch and childMatch:GetNotOpen() or childMatch:GetInTime() then
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match = childMatch
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break
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end
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end
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end
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if not match then
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return
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end
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end
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if match and match:GetNotOpen() then
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local startTime = match:GetStartTime()
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XUiManager.TipMsg(XUiHelper.GetInTimeDesc(startTime))
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return
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end
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if self.LeftTabIndex ~= index then
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self:PlayAnimation("QieHuan")
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end
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self.LeftTabIndex = index
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self.GroupIndex = self.GroupIndex or 1
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self.BtnGrpGroup.gameObject:SetActiveEx(cfg.IsShowGroupTab == 1)
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if cfg.IsShowGroupTab == 1 then
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self.BtnGrpGroup:SelectIndex(self.GroupIndex)
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else
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self:Refresh()
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end
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end
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function XUiMoeWarSchedule:InitTopTab()
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local groups = XDataCenter.MoeWarManager.GetActivityInfo()
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self.GroupTabList = {}
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for i = 1, #(groups.GroupName) do
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---@type XUiComponent.XUiButton
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local btn = self.GroupTabList[i]
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if not btn then
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btn = CS.UnityEngine.GameObject.Instantiate(self.BtnGroup, self.BtnGrpGroup.transform)
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btn.gameObject:SetActiveEx(true)
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table.insert(self.GroupTabList, btn)
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end
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btn:SetNameByGroup(1, groups.GroupSecondName[i])
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btn:SetNameByGroup(0, groups.GroupName[i])
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end
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self.BtnGrpGroup:Init(self.GroupTabList, function(index)
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self:OnSelectGroup(index)
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end)
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end
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function XUiMoeWarSchedule:OnSelectGroup(index)
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if self.GroupIndex ~= index then
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self:PlayAnimation("QieHuan")
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end
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self.GroupIndex = index
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self:Refresh()
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end
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function XUiMoeWarSchedule:Refresh()
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local cfg = self.TabCfg[self.LeftTabIndex]
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for _, session in pairs(self.PanelSession) do
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session:Hide()
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end
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local session = self.PanelSession[cfg.SessionId]
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if cfg.SessionId == XMoeWarConfig.SessionType.Game3In1 then
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self.FinalMatchRolePanel:ShowRoleModel()
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for _, panel in pairs(self.SmallMatchRolePanel) do
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panel:HideRoleModel()
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end
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elseif cfg.SessionId == XMoeWarConfig.SessionType.Game6In3 then
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self.FinalMatchRolePanel:HideRoleModel()
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for _, panel in pairs(self.SmallMatchRolePanel) do
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panel:ShowRoleModel()
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end
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else
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self.FinalMatchRolePanel:HideRoleModel()
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for _, panel in pairs(self.SmallMatchRolePanel) do
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panel:HideRoleModel()
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end
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end
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session:Show()
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session:Refresh(self.GroupIndex, cfg.SessionId, cfg.IsShowModel == 1, cfg.IsShowGroupTab == 1)
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end
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function XUiMoeWarSchedule:OnGetEvents()
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return { XEventId.EVENT_MOE_WAR_UPDATE,
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XEventId.EVENT_MOE_WAR_ACTIVITY_END }
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end
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function XUiMoeWarSchedule:OnNotify(evt, ...)
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if evt == XEventId.EVENT_MOE_WAR_UPDATE then
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if not self:CheckIsNeedPop() then
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self:Refresh(true)
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end
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elseif evt == XEventId.EVENT_MOE_WAR_ACTIVITY_END then
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XDataCenter.MoeWarManager.OnActivityEnd()
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end
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end
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function XUiMoeWarSchedule:UpdateModel(pos, player)
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local modelPanel --, effect
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if pos then
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--effect =self.SmallMatchPanelModel[pos]
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modelPanel = self.SmallMatchRolePanel[pos]
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else
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--effect = self.FinalMatchImgEffect
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pos = MAX_MODEL_COUNT + 1
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modelPanel = self.FinalMatchRolePanel
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end
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--effect.gameObject:SetActiveEx(false)
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if not player then
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return
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end
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--#102859 角色模型一直刷新导致动画异常问题
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if not recordUpdate[pos] then
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recordUpdate[pos] = true
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modelPanel:UpdateRoleModel(player:GetModel(), nil, XModelManager.MODEL_UINAME.XUiMoeWarSchedule, function(model)
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--effect.gameObject:SetActiveEx(true)
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end, nil, true, true)
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end
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if not self.IsPlayAnim then
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XScheduleManager.ScheduleOnce(function()
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modelPanel:PlayAnima(player:GetAnim(XMoeWarConfig.ActionType.Thank), true)
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self.IsPlayAnim = true
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end, 500)
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end
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end
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function XUiMoeWarSchedule:OnBtnBackClick()
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self:Close()
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end
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function XUiMoeWarSchedule:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiMoeWarSchedule:CheckIsNeedPop()
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local match = XDataCenter.MoeWarManager.GetCurMatch()
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if match:GetType() == XMoeWarConfig.MatchType.Voting and self.LastMatchType == XMoeWarConfig.MatchType.Publicity then
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XUiManager.TipText("MoeWarMatchEnd")
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XLuaUiManager.RunMain()
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return true
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else
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self.LastMatchType = match:GetType()
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end
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end
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function XUiMoeWarSchedule:AddTimer()
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self.Timer = XScheduleManager.ScheduleForever(function()
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self:UpdateBtnGrpMatch()
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self:Refresh()
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end, XScheduleManager.SECOND)
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self:UpdateBtnGrpMatch()
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end
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function XUiMoeWarSchedule:RemoveTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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-- 刷新左侧时间
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function XUiMoeWarSchedule:UpdateBtnGrpMatch()
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for i = 1, #self.LeftTabList do
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local v = self.LeftTabList[i]
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local txtLock = self.TxtBtnGrpMatchLock[i]
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local txtNow = self.TxtBtnGrpMatchNow[i]
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local txtEnd = self.TxtBtnGrpMatchEnd[i]
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local match = XDataCenter.MoeWarManager.GetVoteMatch(self.TabCfg[i].SessionId)
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if v.SubGroupIndex > 0 then
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goto CONTINUE
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end
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if not match then
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for j, btn in ipairs(self.LeftTabList) do
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if btn.SubGroupIndex == i then
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local childMatch = XDataCenter.MoeWarManager.GetVoteMatch(self.TabCfg[j].SessionId)
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match = childMatch
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if childMatch and (childMatch:GetNotOpen() or childMatch:GetInTime()) then
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break
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end
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end
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end
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end
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local now = XTime.GetServerNowTimestamp()
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local curBtnState = v.ButtonState:GetHashCode() ~= XUiButtonState.Disable
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local nextBtnState = curBtnState
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if match:GetNotOpen() then
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nextBtnState = false
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local openTimeStr = XUiHelper.GetTime(match:GetStartTime() - now, XUiHelper.TimeFormatType.MOE_WAR)
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if txtLock then
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txtLock.text = CSXTextManagerGetText("MoeWarScheOpenCountdown", openTimeStr)
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end
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elseif match:GetInTime() then
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nextBtnState = true
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local remainTimeStr = XUiHelper.GetTime(match:GetEndTime() - now, XUiHelper.TimeFormatType.MOE_WAR)
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if txtNow then
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txtNow.text = CSXTextManagerGetText("MoeWarScheCloseCountdown", remainTimeStr)
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end
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else
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nextBtnState = true
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if txtEnd then
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txtEnd.text = CSXTextManagerGetText("MoeWarScheIsEnd")
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end
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end
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if curBtnState ~= nextBtnState then
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v:SetButtonState(nextBtnState and XUiButtonState.Normal or XUiButtonState.Disable)
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end
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v:ShowTag(match:GetInTime())
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if txtLock then
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txtLock.transform.parent.gameObject:SetActiveEx(match:GetNotOpen())
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end
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if txtEnd then
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txtEnd.transform.parent.gameObject:SetActiveEx(match:GetIsEnd())
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end
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::CONTINUE::
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end
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end
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function XUiMoeWarSchedule:UpdateChildBtnLine()
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local group = -1
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for i = 1, #self.LeftTabList do
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if group ~= -1 and self.LeftTabList[i].SubGroupIndex ~= group then
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local upLine = self.LeftTabList[i - 1].transform:Find("UpLine")
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local downLine = self.LeftTabList[i - 1].transform:Find("DownLine")
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upLine.gameObject:SetActiveEx(false)
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downLine.gameObject:SetActiveEx(true)
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group = -1
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elseif self.LeftTabList[i].SubGroupIndex ~= group and group == -1 then
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group = self.LeftTabList[i].SubGroupIndex
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local downLine = self.LeftTabList[i].transform:Find("DownLine")
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downLine.gameObject:SetActiveEx(false)
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elseif self.LeftTabList[i].SubGroupIndex == group and group ~= -1 then
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local downLine = self.LeftTabList[i].transform:Find("DownLine")
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local upLine = self.LeftTabList[i].transform:Find("UpLine")
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downLine.gameObject:SetActiveEx(false)
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upLine.gameObject:SetActiveEx(false)
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end
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end
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end
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return XUiMoeWarSchedule
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