forked from endernon/PGRData
79 lines
2.5 KiB
Lua
79 lines
2.5 KiB
Lua
local XUiGridConditionTxt = XClass(nil, "XUiGridConditionTxt")
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function XUiGridConditionTxt:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self:InitAutoScript()
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end
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function XUiGridConditionTxt:SetupExtraContent(menberCount,charIds)
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self.TxtDes.text = string.format(CS.XTextManager.GetText("MissionTaskTeamMember"),menberCount)
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self.TxtDesAct.text = string.format(CS.XTextManager.GetText("MissionTaskTeamMember"),menberCount)
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local enough = #charIds >= menberCount
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self.TxtDes.gameObject:SetActive(not enough)
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self.TxtDesAct.gameObject:SetActive(enough)
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end
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function XUiGridConditionTxt:SetupContent(conditionId,charIds)
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local template = XConditionManager.GetConditionTemplate(conditionId)
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if template then
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self.TxtDes.text = template.Desc
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self.TxtDesAct.text = template.Desc
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end
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self.CharacterIds = charIds
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local enough = XConditionManager.CheckCondition(conditionId, self.CharacterIds)
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self.TxtDes.gameObject:SetActive(not enough)
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self.TxtDesAct.gameObject:SetActive(enough)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridConditionTxt:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiGridConditionTxt:AutoInitUi()
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self.TxtDesAct = XUiHelper.TryGetComponent(self.Transform, "TxtDesAct", "Text")
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self.TxtDes = XUiHelper.TryGetComponent(self.Transform, "TxtDes", "Text")
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end
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function XUiGridConditionTxt:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiGridConditionTxt:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiGridConditionTxt:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiGridConditionTxt:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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return XUiGridConditionTxt
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