forked from endernon/PGRData
127 lines
No EOL
4.7 KiB
Lua
127 lines
No EOL
4.7 KiB
Lua
local XUiGridTeacherTask = XClass(nil, "XUiGridTeacherTask")
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function XUiGridTeacherTask:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RewardPanelList = {}
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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self.GridCommon.gameObject:SetActiveEx(false)
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self.ImgComplete.gameObject:SetActiveEx(false)
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self.PanelAnimation.gameObject:SetActiveEx(true)
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end
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function XUiGridTeacherTask:PlayAnimation()
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if self.IsAnimation then
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return
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end
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self.IsAnimation = true
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self.GridTaskTimeline:PlayTimelineAnimation()
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end
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function XUiGridTeacherTask:ResetData(data, student)
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self.ImgComplete.gameObject:SetActiveEx(data.State == XDataCenter.TaskManager.TaskState.Finish)
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self.Data = data
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self.StudentId = student.PlayerId
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self.IsGraduate = student.IsGraduate
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local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.TaskId)
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self.tableData = config
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self.TxtTaskName.text = config.Title
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self.TxtTaskDescribe.text = config.Desc
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self.TxtSubTypeTip.text = config.Suffix or ""
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self.RImgTaskType:SetRawImage(config.Icon)
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self:UpdateProgress(self.Data)
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local rewardId = XMentorSystemConfigs.GetTeacherChallengeRewardById(self.Data.TaskId).RewardId
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local rewards = XRewardManager.GetRewardList(rewardId)
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for i = 1, #self.RewardPanelList do
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self.RewardPanelList[i]:Refresh()
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end
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if not rewards then
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return
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end
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for i = 1, #rewards do
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local panel = self.RewardPanelList[i]
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if not panel then
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if #self.RewardPanelList == 0 then
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panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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ui.transform:SetParent(self.GridCommon.parent, false)
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panel = XUiGridCommon.New(self.RootUi, ui)
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end
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table.insert(self.RewardPanelList, panel)
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end
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panel:Refresh(rewards[i])
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end
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if self.PanelAnimationGroup then
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self.PanelAnimationGroup.alpha = 1
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end
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end
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function XUiGridTeacherTask:SetButtonCallBack()
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self.BtnFinish.CallBack = function() self:OnBtnFinishClick() end
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end
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function XUiGridTeacherTask:OnBtnFinishClick()
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local weaponCount = 0
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local chipCount = 0
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if self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved or not self.IsGraduate then
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XUiManager.TipText("MentorTeacherTaskHintText")
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return
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end
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for i = 1, #self.RewardPanelList do
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local rewardsId = self.RewardPanelList[i].TemplateId
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if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
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weaponCount = weaponCount + 1
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elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
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chipCount = chipCount + 1
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end
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end
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if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
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chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
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return
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end
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XDataCenter.MentorSystemManager.MentorGetChallengeRewardRequest(self.StudentId, self.Data.TaskId, function(rewardGoodsList)
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XUiManager.OpenUiObtain(rewardGoodsList)
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end)
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end
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function XUiGridTeacherTask:UpdateProgress(data)
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self.Data = data
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local config = XDataCenter.TaskManager.GetTaskTemplate(data.TaskId)
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if #config.Condition < 2 then--显示进度
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self.ImgProgress.transform.parent.gameObject:SetActiveEx(true)
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self.TxtTaskNumQian.gameObject:SetActiveEx(true)
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local result = config.Result > 0 and config.Result or 1
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XTool.LoopMap(self.Data.Schedule, function(_, pair)
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self.ImgProgress.fillAmount = pair.Value / result
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pair.Value = (pair.Value >= result) and result or pair.Value
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self.TxtTaskNumQian.text = string.format("%d/%d", pair.Value, result)
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end)
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else
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self.ImgProgress.transform.parent.gameObject:SetActiveEx(false)
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self.TxtTaskNumQian.gameObject:SetActiveEx(false)
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end
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self.BtnFinish.gameObject:SetActiveEx(false)
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self.BtnReceiveHave.gameObject:SetActiveEx(false)
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if self.Data.State == XDataCenter.TaskManager.TaskState.Achieved and self.IsGraduate then
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self.BtnFinish.gameObject:SetActiveEx(true)
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self.BtnFinish:SetDisable(false)
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elseif self.Data.State == XDataCenter.TaskManager.TaskState.Finish and self.IsGraduate then
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self.BtnReceiveHave.gameObject:SetActiveEx(true)
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else
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self.BtnFinish.gameObject:SetActiveEx(true)
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self.BtnFinish:SetDisable(true)
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end
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end
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return XUiGridTeacherTask |