forked from endernon/PGRData
40 lines
No EOL
1.4 KiB
Lua
40 lines
No EOL
1.4 KiB
Lua
local XUiPanelUnionBuffDetails = XClass(nil, "XUiPanelUnionBuffDetails")
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local XUiGridUnionBuffItem = require("XUi/XUiFubenUnionKill/XUiGridUnionBuffItem")
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function XUiPanelUnionBuffDetails:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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XTool.InitUiObject(self)
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self.BtnTanchuangClose.CallBack = function() self:OnCloseClick() end
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self.DynamicTableBuff = XDynamicTableNormal.New(self.ScrollBuff.gameObject)
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self.DynamicTableBuff:SetProxy(XUiGridUnionBuffItem)
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self.DynamicTableBuff:SetDelegate(self)
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end
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function XUiPanelUnionBuffDetails:Refresh(buffInfos)
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self.BuffInfos = buffInfos
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self.GameObject:SetActiveEx(true)
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-- 收集增益数据
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self.DynamicTableBuff:Clear()
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self.DynamicTableBuff:SetDataSource(self.BuffInfos)
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self.DynamicTableBuff:ReloadDataASync()
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self.ImgEmpty.gameObject:SetActiveEx(#self.BuffInfos <= 0)
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end
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function XUiPanelUnionBuffDetails:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.UiRoot)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local buffId = self.BuffInfos[index]
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if not buffId then return end
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grid:Refresh(buffId)
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end
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end
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function XUiPanelUnionBuffDetails:OnCloseClick()
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self.GameObject:SetActiveEx(false)
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end
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return XUiPanelUnionBuffDetails |