forked from endernon/PGRData
590 lines
No EOL
21 KiB
Lua
590 lines
No EOL
21 KiB
Lua
local XUiGridStage = require("XUi/XUiFubenMainLineChapter/XUiGridStage")
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local XUiGridStoryChapterDP = XClass(nil, "XUiGridStoryChapterDP")
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local MAX_STAGE_COUNT = CS.XGame.ClientConfig:GetInt("MainLineStageMaxCount")
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function XUiGridStoryChapterDP:Ctor(rootUi, ui, autoChangeBgArgs, isOnZhouMu)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.IsOnZhouMu = isOnZhouMu
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self.RectTransform = self.Transform:GetComponent("RectTransform")
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self.GridStageList = {}
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self.GridEggStageList = {}
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self.LineList = {}
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XTool.InitUiObject(self)
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self:InitAutoScript()
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-- 周目模式,记录当前周目章节最后一关的初始通关状态
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if self.IsOnZhouMu then
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self.zhouMuChapterId = XDataCenter.FubenZhouMuManager.GetZhouMuChapterIdByZhouMuId(self.RootUi.ZhouMuId)
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local lastStage = XFubenZhouMuConfigs.GetZhouMuChapterLastStage(self.zhouMuChapterId)
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self.OriLastStageIsPass = XDataCenter.FubenManager.CheckStageIsPass(lastStage)
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end
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--配置的格子位移超过某个阀值时,更换背景图片
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if not XTool.IsTableEmpty(autoChangeBgArgs) then
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self.AutoChangeBgArgs = autoChangeBgArgs
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local behaviour = self.GameObject:AddComponent(typeof(CS.XLuaBehaviour))
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if self.Update then
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behaviour.LuaUpdate = function() self:Update() end
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end
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end
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-- ScrollRect的点击和拖拽会触发关闭详细面板
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self:RegisterClickEvent(self.ScrollRect, handler(self, self.CancelSelect))
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local dragProxy = self.ScrollRect.gameObject:AddComponent(typeof(CS.XUguiDragProxy))
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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self:OnEnable()
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--读取自定义颜色数据
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self.Colors = {
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TxtChapterNameColor = self.TxtChapterNameColor ~= nil and self.TxtChapterNameColor.color,
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TxtLeftTimeTipColor = self.TxtLeftTimeTipColor ~= nil and self.TxtLeftTimeTipColor.color,
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TxtLeftTimeColor = self.TxtLeftTimeColor ~= nil and self.TxtLeftTimeColor.color,
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StarColor = self.StarColor ~= nil and self.StarColor.color,
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StarDisColor = self.StarDisColor ~= nil and self.StarDisColor.color,
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ImageBottomColor = self.ImageBottomColor ~= nil and self.ImageBottomColor.color,
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TxtStarNumColor = self.TxtStarNumColor ~= nil and self.TxtStarNumColor.color,
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TxtDescrColor = self.TxtDescrColor ~= nil and self.TxtDescrColor.color,
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Triangle0Color = self.Triangle0Color ~= nil and self.Triangle0Color.color,
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Triangle1Color = self.Triangle1Color ~= nil and self.Triangle1Color.color,
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Triangle2Color = self.Triangle2Color ~= nil and self.Triangle2Color.color,
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Triangle3Color = self.Triangle3Color ~= nil and self.Triangle3Color.color
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}
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if self.PanelColors then
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self.PanelColors.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridStoryChapterDP:GetColors()
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return self.Colors
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end
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function XUiGridStoryChapterDP:InitAutoChangeBgComponents()
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if XTool.IsTableEmpty(self.AutoChangeBgArgs) then return end
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local datumLinePrecent = self.AutoChangeBgArgs.DatumLinePrecent
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if not datumLinePrecent or datumLinePrecent == 0 then return end
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--阀值为滚动容器去掉自适应扩展的padding宽度之后的实际宽度/2
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-- local padding = self.BoundSizeFitter.padding
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-- local contentWidth = self.PanelStageContent.rect.width
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-- local realWidth = contentWidth - padding.left - padding.right
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--阀值修改为可视区中心
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local viewPortRect = XUiHelper.TryGetComponent(self.Transform, "PaneStageList/ViewPort", "RectTransform")
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if not viewPortRect then return end
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local realWidth = viewPortRect.rect.width
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self.LimitPosX = realWidth * datumLinePrecent
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end
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function XUiGridStoryChapterDP:RefreshAutoChangeBgStageIndex()
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if not self.LimitPosX then return end
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--关卡格子相对于阀值点的位置
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local stageIndex = self.AutoChangeBgArgs.StageIndex
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if not stageIndex or stageIndex == 0 then return end
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local stageTransform = self.PanelStageContent.transform:Find("Stage" .. stageIndex)
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if XTool.UObjIsNil(stageTransform) then
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XLog.Error("XUiGridStoryChapterDP:RefreshAutoChangeBgStageIndex error:stage not exist,stageIndex is:" .. stageIndex)
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return
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end
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local stageParent = stageTransform:GetComponent("RectTransform")
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if XTool.UObjIsNil(stageParent) then
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XLog.Error("XUiGridStoryChapterDP:RefreshAutoChangeBgStageIndex error:stage parent not exist,stageIndex is:" .. stageIndex)
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return
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end
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if not stageParent.gameObject.activeSelf then self.FirstSetBg = true return end
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self.StagePosX = stageParent.anchoredPosition.x
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--滚动容器移动距离
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local delta = self.PanelStageContent.anchoredPosition.x
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-- delta = self.StagePosX > self.LimitPosX and -delta or delta
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--标记是否满足超过阀值的条件
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self.AutoChangeBgFlag = self.StagePosX + delta > self.LimitPosX
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self.FirstSetBg = self.AutoChangeBgFlag
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end
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--配置的格子滑动位移超过某个阀值时触发一次回调
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function XUiGridStoryChapterDP:Update()
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if self.AutoChangeBgFlag == nil then return end
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local cbParamFlag = self.AutoChangeBgFlag--回调参数
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local delta = self.PanelStageContent.anchoredPosition.x--滚动容器移动距离
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local fitCondition = self.StagePosX + delta > self.LimitPosX--滑动距离条件判断
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--配置的格子在阀值左边还是右边
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local moveDirectLeft = self.StagePosX > self.LimitPosX
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if moveDirectLeft then
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cbParamFlag = not cbParamFlag
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--delta = -delta
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fitCondition = not fitCondition
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end
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--滑动距离条件判断
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if fitCondition then
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if self.AutoChangeBgFlag then
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--位移正向超过阀值回调
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self.AutoChangeBgArgs.AutoChangeBgCb(cbParamFlag)
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self.AutoChangeBgFlag = false
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end
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else
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if not self.AutoChangeBgFlag then
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--位移反向超过阀值回调
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self.AutoChangeBgArgs.AutoChangeBgCb(cbParamFlag)
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self.AutoChangeBgFlag = true
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end
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end
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end
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function XUiGridStoryChapterDP:OnDragProxy(dragType)
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if dragType == 0 then
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self:OnScrollRectBeginDrag()
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elseif dragType == 2 then
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self:OnScrollRectEndDrag()
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end
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end
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function XUiGridStoryChapterDP:OnScrollRectBeginDrag()
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if self:CancelSelect() then
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self.ScrollRect.enabled = false
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end
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end
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function XUiGridStoryChapterDP:OnScrollRectEndDrag()
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self.ScrollRect.enabled = true
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridStoryChapterDP:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiGridStoryChapterDP:AutoInitUi()
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self.PanelStageContent = XUiHelper.TryGetComponent(self.Transform, "PaneStageList/ViewPort/PanelStageContent", "RectTransform")
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self.BoundSizeFitter = XUiHelper.TryGetComponent(self.Transform, "PaneStageList/ViewPort/PanelStageContent", "XBoundSizeFitter")
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self.SViewStageList = XUiHelper.TryGetComponent(self.Transform, "SViewStageList", "ScrollRect")
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self.ScrollRect = XUiHelper.TryGetComponent(self.Transform, "PaneStageList", "ScrollRect")
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-- 连线
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for i = 1, MAX_STAGE_COUNT do
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if not self.LineList[i] then
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local line = self.PanelStageContent.transform:Find("Line" .. i)
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self.LineList[i] = not XTool.UObjIsNil(line) and line
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end
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end
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end
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function XUiGridStoryChapterDP:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridStoryChapterDP:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridStoryChapterDP:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiGridStoryChapterDP:AutoAddListener()
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--self:RegisterClickEvent(self.SViewStageList, self.OnSViewStageListClick)
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end
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-- auto
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function XUiGridStoryChapterDP:ScrollRectRollBack()
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-- 滚动容器回弹
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local width = self.RectTransform.rect.width
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local innerWidth = self.PanelStageContent.rect.width
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innerWidth = innerWidth < width and width or innerWidth
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local diff = innerWidth - width
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local tarPosX
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if self.PanelStageContent.localPosition.x < -width / 2 - diff then
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tarPosX = -width / 2 - diff
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elseif self.PanelStageContent.localPosition.x > -width / 2 then
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tarPosX = -width / 2
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else
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-- self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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return false
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end
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self:PlayScrollViewMoveBack(tarPosX)
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return true
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end
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function XUiGridStoryChapterDP:PlayScrollViewMoveBack(tarPosX)
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local tarPos = self.PanelStageContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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-- self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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XLuaUiManager.SetMask(false)
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end)
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end
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function XUiGridStoryChapterDP:GetGridByStageId(stageId)
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if self.NormalStageList then
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for k, v in pairs(self.NormalStageList) do
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if v == stageId then
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return self.GridStageList[k]
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end
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end
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end
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if self.EggStageList then
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for k, v in pairs(self.EggStageList) do
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if v == stageId then
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return self.GridEggStageList[k]
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end
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end
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end
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return nil
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end
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function XUiGridStoryChapterDP:GoToStage(stageId)
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local grid = self:GetGridByStageId(stageId)
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if not grid then
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return
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end
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local gridTf = grid.Parent.gameObject:GetComponent("RectTransform")
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--local posX = self.PanelStageContent.localPosition.x
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local posX = gridTf.localPosition.x - self.RectTransform.rect.width / 2
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self.ScrollRect.horizontalNormalizedPosition = 0
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-- local diff = (self.ScrollRect.content.rect.width - self.RectTransform.rect.width)
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self.ScrollRect.horizontalNormalizedPosition = posX / (1 * self.ScrollRect.content.rect.width - self.RectTransform.rect.width)
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end
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-- chapter 组件内容更新
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function XUiGridStoryChapterDP:UpdateChapterGrid(data)
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self.ChapterId = data.ChapterId
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self.HideStageCb = data.HideStageCb
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self.ShowStageCb = data.ShowStageCb
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self.EggStageList = {}
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self.NormalStageList = {}
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for _, v in pairs(data.StageList) do
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(v)
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if self:IsEggStage(stageCfg) then
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local eggNum = self:GetEggNum(data.StageList, stageCfg)
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if eggNum ~= 0 then
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local egg = { Id = v, Num = eggNum }
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table.insert(self.EggStageList, egg)
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end
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else
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table.insert(self.NormalStageList, v)
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end
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end
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self:SetStageList()
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self:InitAutoChangeBgComponents()
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CS.XTool.WaitForEndOfFrame(function()
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self:RefreshAutoChangeBgStageIndex()
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end)
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end
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-- 根据stageId选中
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function XUiGridStoryChapterDP:ClickStageGridByStageId(selectStageId)
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if not selectStageId then return end
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local IsEggStage = false
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(selectStageId)
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if not stageInfo.IsOpen then return end
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local index = 0
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for i = 1, #self.NormalStageList do
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local stageId = self.NormalStageList[i]
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if selectStageId == stageId then
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index = i
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break
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end
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end
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for i = 1, #self.EggStageList do
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local stageId = self.EggStageList[i]
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if selectStageId == stageId then
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index = i
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IsEggStage = true
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break
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end
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end
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if index ~= 0 then
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if IsEggStage then
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self:ClickEggStageGridByIndex(index)
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else
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self:ClickStageGridByIndex(index)
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end
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end
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end
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function XUiGridStoryChapterDP:GetEggNum(stageList, eggStageCfg)
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for k, v in pairs(stageList) do
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if v == eggStageCfg.PreStageId[1] then --1为1号前置关卡
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return k
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end
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end
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return 0
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end
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function XUiGridStoryChapterDP:SetStageList()
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if self.NormalStageList == nil then
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XLog.Error("Chapter have no id " .. self.ChapterId)
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return
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end
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local orderId = XFubenShortStoryChapterConfigs.GetChapterOrderIdByChapterId(self.ChapterId)
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-- 初始化副本显示列表,i作为order id,从1开始
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for i = 1, #self.NormalStageList do
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local stageId = self.NormalStageList[i]
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
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if stageInfo.IsOpen or self.IsOnZhouMu then
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local grid = self.GridStageList[i]
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if not grid then
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local uiName
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if stageInfo.Type == XDataCenter.FubenManager.StageType.ActivtityBranch then
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uiName = "GridBranchStage"
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elseif stageInfo.Type == XDataCenter.FubenManager.StageType.ActivityBossSingle then
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uiName = "GridActivityBossSingleStage"
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elseif stageInfo.Type == XDataCenter.FubenManager.StageType.RepeatChallenge then
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uiName = "GridRepeatChallengeStage"
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else
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uiName = "GridStage"
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end
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uiName = stageCfg.StageGridStyle and uiName .. stageCfg.StageGridStyle or uiName
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local parent = self.PanelStageContent.transform:Find("Stage" .. i)
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local prefabName = CS.XGame.ClientConfig:GetString(uiName)
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local prefab = parent:LoadPrefab(prefabName)
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grid = XUiGridStage.New(self.RootUi, prefab, handler(self, self.ClickStageGrid), XFubenConfigs.FUBENTYPE_NORMAL, false, self.IsOnZhouMu)
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grid.Parent = parent
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self.GridStageList[i] = grid
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end
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grid:UpdateStageMapGrid(stageCfg, orderId)
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grid.Parent.gameObject:SetActiveEx(true)
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self:SetLineActive(i, true)
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end
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end
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for i = 1, #self.EggStageList do
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local stageId = self.EggStageList[i].Id
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
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if stageInfo.IsOpen then
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if XDataCenter.FubenManager.GetUnlockHideStageById(stageId) then
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local grid = self.GridEggStageList[i]
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if not grid then
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local uiName = "GridStageSquare"
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local parentsParent = self.PanelStageContent.transform:Find("Stage" .. self.EggStageList[i].Num)
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local parent = self.PanelStageContent.transform:Find("Stage" .. self.EggStageList[i].Num .. "/EggStage")
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local prefabName = CS.XGame.ClientConfig:GetString(uiName)
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local prefab = parent:LoadPrefab(prefabName)
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grid = XUiGridStage.New(self.RootUi, prefab, handler(self, self.ClickStageGrid), XFubenConfigs.FUBENTYPE_NORMAL)
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grid.Parent = parentsParent
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self.GridEggStageList[i] = grid
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end
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grid:UpdateStageMapGrid(stageCfg, orderId)
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end
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end
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end
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local activeStageCount = #self.GridStageList
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for i = activeStageCount + 1, MAX_STAGE_COUNT do
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local parent = self.PanelStageContent.transform:Find("Stage" .. i)
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if parent then
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parent.gameObject:SetActiveEx(false)
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end
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self:SetLineActive(i, false)
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end
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-- 移动至ListView正确的位置
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if self.BoundSizeFitter then
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self.BoundSizeFitter:SetLayoutHorizontal()
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end
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end
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function XUiGridStoryChapterDP:SetLineActive(index, active)
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local line = self.LineList[index - 1]
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if line then
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line.gameObject:SetActiveEx(active)
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end
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end
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-- 选中一个 stage grid
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function XUiGridStoryChapterDP:ClickStageGrid(grid)
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local curGrid = self.CurStageGrid
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if curGrid and curGrid.Stage.StageId == grid.Stage.StageId then
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return
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end
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(grid.Stage.StageId)
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if not stageInfo.Unlock then
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XUiManager.TipMsg(XDataCenter.FubenManager.GetFubenOpenTips(grid.Stage.StageId))
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return
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end
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-- 选中回调
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if self.ShowStageCb then
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self.ShowStageCb(grid.Stage, grid.ChapterOrderId)
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end
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if stageInfo.Type == XDataCenter.FubenManager.StageType.ActivityBossSingle then
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return
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end
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-- 取消上一个选择
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if curGrid then
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curGrid:SetStageActive()
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curGrid:SetStoryStageActive()
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end
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-- 选中当前选择
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grid:SetStageSelect()
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grid:SetStoryStageSelect()
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if not self.IsOnZhouMu then
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-- 滚动容器自由移动
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self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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-- 面板移动
|
||
self:PlayScrollViewMove(grid)
|
||
end
|
||
|
||
self.CurStageGrid = grid
|
||
end
|
||
|
||
-- 返回滚动容器是否动画回弹
|
||
function XUiGridStoryChapterDP:CancelSelect()
|
||
if not self.CurStageGrid then
|
||
return false
|
||
end
|
||
|
||
self.CurStageGrid:SetStageActive()
|
||
self.CurStageGrid:SetStoryStageActive()
|
||
self.CurStageGrid = nil
|
||
|
||
if self.HideStageCb then
|
||
self.HideStageCb()
|
||
end
|
||
return self:ScrollRectRollBack()
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:PlayScrollViewMove(grid)
|
||
-- 动画
|
||
local gridTf = grid.Parent.gameObject:GetComponent("RectTransform")
|
||
local diffX = gridTf.localPosition.x + self.PanelStageContent.localPosition.x
|
||
if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
|
||
local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridTf.localPosition.x
|
||
local tarPos = self.PanelStageContent.localPosition
|
||
tarPos.x = tarPosX
|
||
XLuaUiManager.SetMask(true)
|
||
XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
|
||
XLuaUiManager.SetMask(false)
|
||
end)
|
||
end
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:IsEggStage(stageCfg)
|
||
return stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG or stageCfg.StageType == XFubenConfigs.STAGETYPE_FIGHTEGG
|
||
end
|
||
|
||
-- 模拟点击一个关卡
|
||
function XUiGridStoryChapterDP:ClickStageGridByIndex(index)
|
||
local grid = self.GridStageList[index]
|
||
self:ClickStageGrid(grid)
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:ClickEggStageGridByIndex(index)
|
||
local grid = self.GridEggStageList[index]
|
||
self:ClickStageGrid(grid)
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:Show()
|
||
if self.GameObject.activeSelf == true then return end
|
||
self.GameObject:SetActiveEx(true)
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:Hide()
|
||
if not self.GameObject:Exist() or self.GameObject.activeSelf == false then return end
|
||
self.GameObject:SetActiveEx(false)
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:OnEnable()
|
||
if self.IsOnZhouMu then
|
||
local animaState = XDataCenter.FubenZhouMuManager.CheckPlayTipAnima(self.RootUi.ZhouMuId, self.zhouMuChapterId, self.OriLastStageIsPass)
|
||
|
||
if animaState == XFubenZhouMuConfigs.EnumZhouMuTipAnima.PlayStart then
|
||
-- 新周目开启动画
|
||
self.RootUi:PlayAnimation("MultipleWeekBegin")
|
||
|
||
elseif animaState == XFubenZhouMuConfigs.EnumZhouMuTipAnima.PlayEndStart then
|
||
-- 先播放当前周目结束动画,然后切换到新周目,再播放新周目开启动画
|
||
self.RootUi:PlayAnimation("MultipleWeekEnd", function()
|
||
self.RootUi:OnBtnSwitch1MultipleWeeksClick()
|
||
self.RootUi:PlayAnimation("MultipleWeekBegin")
|
||
end)
|
||
|
||
elseif animaState == XFubenZhouMuConfigs.EnumZhouMuTipAnima.PlayEnd then
|
||
-- 周目结束动画
|
||
self.RootUi:PlayAnimation("MultipleWeekEnd")
|
||
end
|
||
|
||
-- 在检查完是否播放动画后更新标志
|
||
self.zhouMuChapterId = XDataCenter.FubenZhouMuManager.GetZhouMuChapterIdByZhouMuId(self.RootUi.ZhouMuId)
|
||
local lastStage = XFubenZhouMuConfigs.GetZhouMuChapterLastStage(self.zhouMuChapterId)
|
||
self.OriLastStageIsPass = XDataCenter.FubenManager.CheckStageIsPass(lastStage)
|
||
end
|
||
|
||
if self.Enabled then
|
||
return
|
||
end
|
||
if self.GridStageList then
|
||
for _, v in pairs(self.GridStageList) do
|
||
v:OnEnable()
|
||
end
|
||
end
|
||
if self.GridEggStageList then
|
||
for _, v in pairs(self.GridEggStageList) do
|
||
v:OnEnable()
|
||
end
|
||
end
|
||
self.Enabled = true
|
||
end
|
||
|
||
function XUiGridStoryChapterDP:OnDisable()
|
||
if not self.Enabled then
|
||
return
|
||
end
|
||
if self.GridStageList then
|
||
for _, v in pairs(self.GridStageList) do
|
||
v:OnDisable()
|
||
end
|
||
end
|
||
if self.GridEggStageList then
|
||
for _, v in pairs(self.GridEggStageList) do
|
||
v:OnDisable()
|
||
end
|
||
end
|
||
self.Enabled = false
|
||
end
|
||
|
||
return XUiGridStoryChapterDP |