forked from endernon/PGRData
167 lines
No EOL
6.5 KiB
Lua
167 lines
No EOL
6.5 KiB
Lua
local XUiPanelPracticeBoss = XClass(nil, "XUiPanelPracticeBoss")
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local XUguiDragProxy = CS.XUguiDragProxy
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local Dropdown = CS.UnityEngine.UI.Dropdown
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local XUiPracticeBasicsStage = require("XUi/XUiFubenPractice/XUiPracticeBasicsStage")
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function XUiPanelPracticeBoss:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AddBtnsListeners()
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self.StageObjs = {}
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end
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function XUiPanelPracticeBoss:AddBtnsListeners()
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self.BtnActDesc.CallBack = function()
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self:OnBtnActDescClick()
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end
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self.BtnScreenWords.onValueChanged:AddListener(function(index)
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local groupId = self.ScreenTagList and self.ScreenTagList[index] or 0
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self.GroupId = groupId
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self:UpdateNodes(self.GroupId)
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--刷新PanelStageContent大小
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self.GameObject:SetActiveEx(false)
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self.GameObject:SetActiveEx(true)
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end)
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end
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function XUiPanelPracticeBoss:OnDragProxy(dragType)
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if dragType == 0 then
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self.RootUi:CloseStageDetail()
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end
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end
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function XUiPanelPracticeBoss:SetPanelActive(value, id, selectStageId)
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self.SelectStageId = selectStageId
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self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题)
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self.GameObject:SetActiveEx(value)
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self.PanelShaixuan.gameObject:SetActiveEx(true)
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if value then
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self:InitViews(id)
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self:ShowPanelDetail()
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self.RootUi:PlayAnimation("PanelCharacterQieHuan")
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local id = XTool.IsNumberValid(selectStageId) and self.DicStageIdToId[selectStageId]
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if id and self.BossStages[id] then
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self.BossStages[id]:OnBtnStageClick()
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end
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end
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end
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function XUiPanelPracticeBoss:InitViews(id)
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self:UpdateDropdown(id)
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self.CharacterDetail = XPracticeConfigs.GetPracticeChapterDetailById(id)
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self.CharacterChapter = XPracticeConfigs.GetPracticeChapterById(id)
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self.ChapterId = id
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self.CharacterChapterGO = self.PanelPracticeStages:LoadPrefab(self.CharacterDetail.PracticeContentPrefab)
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local uiObj = self.CharacterChapterGO.transform:GetComponent("UiObject")
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for i = 0, uiObj.NameList.Count - 1 do
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self[uiObj.NameList[i]] = uiObj.ObjList[i]
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end
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self.BossStages = {}
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for i = 1, #self.CharacterChapter.StageId do
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local characterStage = self.CharacterContent:Find(string.format("Stage%d", i))
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if not characterStage then
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XLog.Error("XUiPanelPracticeBoss:InitViews() 函数错误: 游戏物体CharacterContent下找不到名字为:" .. string.format("Stage%d", i) .. "的游戏物体")
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return
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end
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if not self.StageObjs[i] then
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self.StageObjs[i] = characterStage
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end
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characterStage.gameObject:SetActiveEx(true)
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local gridStageGO = characterStage:LoadPrefab(self.CharacterDetail.PracticeGridPrefab)
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self.BossStages[i] = XUiPracticeBasicsStage.New(self.RootUi, gridStageGO, self)
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end
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local indexChapter = #self.CharacterChapter.StageId + 1
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local extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter))
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while extraStage do
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extraStage.gameObject:SetActiveEx(false)
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indexChapter = indexChapter + 1
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extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter))
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end
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local dragProxy = self.CharacterScrollRect:GetComponent(typeof(XUguiDragProxy))
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if not dragProxy then
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dragProxy = self.CharacterScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy))
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end
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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end
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function XUiPanelPracticeBoss:OnBtnActDescClick()
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XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("DormDes"), XPracticeConfigs.GetPracticeDescriptionById(self.ChapterId))
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end
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function XUiPanelPracticeBoss:ShowPanelDetail()
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self.TxtMode.text = self.CharacterDetail.Name
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self:UpdateNodes(self.GroupId)
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self.RootUi:SwitchBg(self.ChapterId)
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end
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function XUiPanelPracticeBoss:UpdateNodes(groupId)
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self.Nodes = XDataCenter.PracticeManager.GetSortedChapterStage(self.ChapterId, groupId)
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self.DicStageIdToId = {}
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for i = 1, #self.Nodes do
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local node = self.Nodes[i]
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self.StageObjs[i].gameObject:SetActiveEx(true)
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self.BossStages[i]:UpdateNode(node.StageId, XPracticeConfigs.PracticeType.Boss)
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self.DicStageIdToId[node.StageId] = i
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end
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for i = #self.Nodes + 1, #self.StageObjs do
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self.StageObjs[i].gameObject:SetActiveEx(false)
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end
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if self.CharacterScrollRect then
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self.CharacterScrollRect.horizontalNormalizedPosition = 0
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end
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end
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function XUiPanelPracticeBoss:PlayScrollViewMove(gridTransform)
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self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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local gridRect = gridTransform:GetComponent("RectTransform")
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self.CharacterViewport.raycastTarget = false
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local diffX = gridRect.localPosition.x + self.CharacterContent.localPosition.x
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if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
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local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
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local tarPos = self.CharacterContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.CharacterContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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end
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function XUiPanelPracticeBoss:OnPracticeDetailClose()
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if self.CharacterScrollRect then
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self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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end
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if self.CharacterViewport then
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self.CharacterViewport.raycastTarget = true
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end
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end
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--下拉列表
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function XUiPanelPracticeBoss:UpdateDropdown(chapterId)
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self.ScreenTagList = XPracticeConfigs.GetSimulateTrainGroupIds(chapterId)
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self.BtnScreenWords:ClearOptions()
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self.BtnScreenWords.captionText.text = CS.XTextManager.GetText("ScreenAll")
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local op = Dropdown.OptionData()
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op.text = CS.XTextManager.GetText("ScreenAll")
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self.BtnScreenWords.options:Add(op)
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for _, id in ipairs(self.ScreenTagList or {}) do
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local op = Dropdown.OptionData()
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op.text = XPracticeConfigs.GetSimulateTrainGroupGroupName(id)
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self.BtnScreenWords.options:Add(op)
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end
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self.BtnScreenWords.value = 0
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self.GroupId = 0
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end
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return XUiPanelPracticeBoss |