forked from endernon/PGRData
119 lines
No EOL
4.7 KiB
Lua
119 lines
No EOL
4.7 KiB
Lua
local XUiPanelPracticeAdvanced = XClass(nil, "XUiPanelPracticeAdvanced")
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local XUguiDragProxy = CS.XUguiDragProxy
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function XUiPanelPracticeAdvanced:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AddBtnsListeners()
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end
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function XUiPanelPracticeAdvanced:AddBtnsListeners()
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self.BtnActDesc.CallBack = function() self:OnBtnActDescClick() end
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end
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function XUiPanelPracticeAdvanced:InitViews(id)
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self.AdvancedDetail = XPracticeConfigs.GetPracticeChapterDetailById(id)
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self.AdvancedChapter = XPracticeConfigs.GetPracticeChapterById(id)
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self.ChapterId = id
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self.AdvancedChapterGO = self.PanelPrequelStages:LoadPrefab(self.AdvancedDetail.PracticeContentPrefab)
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local uiObj = self.AdvancedChapterGO.transform:GetComponent("UiObject")
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for i = 0, uiObj.NameList.Count - 1 do
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self[uiObj.NameList[i]] = uiObj.ObjList[i]
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end
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self.AdvancedStages = {}
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for i = 1, #self.AdvancedChapter.StageId do
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local advancedStage = self.AdvancedContent:Find(string.format("Stage%d", i))
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if not advancedStage then
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XLog.Error("XUiPanelPracticeAdvance:InitViews() 函数错误: 游戏物体BasicsContent下找不到名字为: " .. string.format("Stage%d", i) .. "的游戏物体")
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return
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end
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local gridStageGO = advancedStage:LoadPrefab(self.AdvancedDetail.PracticeGridPrefab)
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self.AdvancedStages[i] = XUiPracticeBasicsStage.New(self.RootUi, gridStageGO, self)
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end
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-- 隐藏多余的组件
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local indexChapter = #self.AdvancedChapter.StageId + 1
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local extraStage = self.AdvancedContent:Find(string.format("Stage%d", indexChapter))
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while extraStage do
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extraStage.gameObject:SetActive(false)
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indexChapter = indexChapter + 1
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extraStage = self.AdvancedContent:Find(string.format("Stage%d", indexChapter))
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end
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local dragProxy = self.AdvancedScrollRect:GetComponent(typeof(XUguiDragProxy))
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if not dragProxy then
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dragProxy = self.AdvancedScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy))
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end
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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end
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function XUiPanelPracticeAdvanced:OnDragProxy(dragType)
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if dragType == 0 then
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self.RootUi:CloseStageDetail()
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end
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end
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function XUiPanelPracticeAdvanced:SetPanelActive(value, id)
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self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题)
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if value then
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self:InitViews(id)
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self:ShowPanelDetail()
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self.RootUi:PlayAnimation("PanelAdvancedQieHuan")
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end
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end
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function XUiPanelPracticeAdvanced:OnBtnActDescClick()
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XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("DormDes"), XPracticeConfigs.GetPracticeDescriptionById(id))
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end
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function XUiPanelPracticeAdvanced:ShowPanelDetail()
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self.TxtMode.text = self.AdvancedDetail.Name
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self:UpdateNodes()
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self.RootUi:SwitchBg(id)
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end
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function XUiPanelPracticeAdvanced:UpdateNodes()
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for i = 1, #self.AdvancedChapter.StageId do
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local stageId = self.AdvancedChapter.StageId[i]
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self.AdvancedStages[i].GameObject:SetActive(true)
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self.AdvancedStages[i]:UpdateNode(stageId, XPracticeConfigs.PracticeType.Advanced)
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end
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for i = #self.AdvancedChapter.StageId + 1, #self.AdvancedStages do
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self.AdvancedStages[i].GameObject:SetActive(false)
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end
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if self.AdvancedScrollRect then
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self.AdvancedScrollRect.horizontalNormalizedPosition = 0
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end
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end
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function XUiPanelPracticeAdvanced:PlayScrollViewMove(gridTransform)
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self.AdvancedScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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local gridRect = gridTransform:GetComponent("RectTransform")
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self.AdvancedViewport.raycastTarget = false
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local diffX = gridRect.localPosition.x + self.AdvancedContent.localPosition.x
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if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
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local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
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local tarPos = self.AdvancedContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.AdvancedContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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end
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function XUiPanelPracticeAdvanced:OnPracticeDetailClose()
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self.AdvancedScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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self.AdvancedViewport.raycastTarget = true
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end
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return XUiPanelPracticeAdvanced |