forked from endernon/PGRData
67 lines
No EOL
2.6 KiB
Lua
67 lines
No EOL
2.6 KiB
Lua
local XUiPanelPracticeMainline = require("XUi/XUiFubenPractice/XUiPanelPracticeMainline")
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local XUiFubenPracticeCharacterDetail = XLuaUiManager.Register(XLuaUi, "UiFubenPracticeCharacterDetail")
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local ChildDetailUi = "UiPracticeCharacterDetail"
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function XUiFubenPracticeCharacterDetail:OnAwake()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.BtnCloseDetail.gameObject:SetActiveEx(false)
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self:RegisterUiEvents()
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end
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function XUiFubenPracticeCharacterDetail:OnStart(groupId, defaultStageId)
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self.GroupId = groupId
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self.DefaultStageId = defaultStageId
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self:LoadPrefab(groupId)
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end
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function XUiFubenPracticeCharacterDetail:LoadPrefab(groupId)
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-- 预制体
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local prefabPath = XPracticeConfigs.GetPracticeGroupPrefabName(groupId)
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if prefabPath then
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local go = self.PanelChapter:LoadPrefab(prefabPath)
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self.PracticeMainline = XUiPanelPracticeMainline.New(go, groupId, handler(self, self.CloseStageDetailCb), handler(self, self.ShowStageDetail))
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self.PracticeMainline:Refresh()
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if XTool.IsNumberValid(self.DefaultStageId) then
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self.PracticeMainline:OnSelectStageByStageId(self.DefaultStageId)
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end
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end
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end
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function XUiFubenPracticeCharacterDetail:CloseStageDetailCb()
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self.BtnCloseDetail.gameObject:SetActiveEx(false)
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self.PanelAsset.gameObject:SetActiveEx(true)
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if XLuaUiManager.IsUiShow(ChildDetailUi) then
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self:FindChildUiObj(ChildDetailUi):CloseWithAnimation()
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end
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end
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function XUiFubenPracticeCharacterDetail:ShowStageDetail(stageId)
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self.BtnCloseDetail.gameObject:SetActiveEx(true)
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self.PanelAsset.gameObject:SetActiveEx(false)
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self.StageId = stageId
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self:OpenOneChildUi(ChildDetailUi, self)
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self:FindChildUiObj(ChildDetailUi):Refresh(stageId)
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end
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function XUiFubenPracticeCharacterDetail:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.SceneBtnBack, self.OnSceneBtnBack)
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XUiHelper.RegisterClickEvent(self, self.SceneBtnMainUi, self.OnSceneBtnMainUi)
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XUiHelper.RegisterClickEvent(self, self.BtnCloseDetail, self.OnBtnCloseDetail)
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self:BindHelpBtn(self.BtnHelp, "PracticeCharacterDetail")
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end
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function XUiFubenPracticeCharacterDetail:OnSceneBtnBack()
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self:Close()
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end
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function XUiFubenPracticeCharacterDetail:OnSceneBtnMainUi()
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XLuaUiManager.RunMain()
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end
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-- 关闭关卡详情界面
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function XUiFubenPracticeCharacterDetail:OnBtnCloseDetail()
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self.PracticeMainline:CancelSelect()
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end
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return XUiFubenPracticeCharacterDetail |