PGRData/Script/matrix/xui/xuifubenfashionstory/XUiFashionStoryChapter.lua
2024-09-01 22:49:41 +02:00

183 lines
No EOL
6.4 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XUiFashionStoryChapter = XClass(nil,"XUiFashionStoryChapter")
local XUiGridFashionStoryStage = require("XUi/XUiFubenFashionStory/XUiGridFashionStoryStage")
function XUiFashionStoryChapter:Ctor(ui,activityId,singleLineId)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ActivityId = activityId
self.SingleLineId=singleLineId
self.LastOpenStage = nil
self.StageItemList = {} -- 关卡数组
self.LineItemList = {} -- 关卡线数组
self.StageClassList = {} -- 关卡类实例数组
self.StageIdList = XFashionStoryConfigs.GetSingleLineStages(singleLineId) -- 关卡Id数组
XTool.InitUiObject(self)
self:InitComponent()
end
function XUiFashionStoryChapter:InitComponent()
-- 保存关卡与关卡线物体
self:FindItem("Stage%d", self.StageItemList)
self:FindItem("Line%d", self.LineItemList)
-- 实例化关卡类
local setLineCb = handler(self, self.SetLineActive)
for i, stageItem in ipairs(self.StageItemList) do
local stageClass = XUiGridFashionStoryStage.New(stageItem, i, setLineCb)
self.StageClassList[i] = stageClass
end
self:LoadAllStages()
end
---
--- 寻找'PanelStageContent'下的 'itemName+index' 物体,并保存在'saveList'
function XUiFashionStoryChapter:FindItem(itemName, saveList)
local i = 1
local item = self.PanelStageContent:Find(string.format(itemName, i))
while item do
table.insert(saveList, item)
i = i + 1
item = self.PanelStageContent:Find(string.format(itemName, i))
end
end
---
--- 设置第 'index' 条关卡线的显隐
function XUiFashionStoryChapter:SetLineActive(index, isActive)
local line = self.LineItemList[index - 1]
if line then
line.gameObject:SetActiveEx(isActive)
end
end
---
--- 关卡类根据 StageIdList 来加载对应的关卡预制
function XUiFashionStoryChapter:LoadAllStages()
local stageClassNum = #self.StageClassList
local stageIdNum = #self.StageIdList
if stageIdNum > stageClassNum then
XLog.Error(string.format("XUiFashionStoryChapter:LoadAllStages函数错误,PanelStageContent下的关卡数量少于%s个",
stageIdNum))
end
-- 如果stageClassNum > stageIdNum多余的stageClass会拿到空的stageId然后隐藏关卡与线条
for i, stageClass in ipairs(self.StageClassList) do
stageClass:LoadStagePrefab(self.ActivityId, self.StageIdList[i],self.SingleLineId)
end
end
--------------------------------------------------------刷新-------------------------------------------------------------
function XUiFashionStoryChapter:Refresh(moveToLast)
for i, stageClass in ipairs(self.StageClassList) do
stageClass:Refresh()
local isOpen = stageClass:GetIsOpen()
if isOpen then
self.LastOpenStage = i
end
end
if self.PanelStageContentSizeFitter then
self.PanelStageContentSizeFitter:SetLayoutHorizontal()
end
if moveToLast then
self:MoveToLastStage()
end
end
---
--- 滑动到最后一个关卡
function XUiFashionStoryChapter:MoveToLastStage()
if self.LastOpenStage then
local gridRect = self.StageItemList[self.LastOpenStage]
local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
if diffX > CS.XResolutionManager.OriginWidth / 2 then
local tarPosX = (CS.XResolutionManager.OriginWidth / 4) - gridRect.localPosition.x
local tarPos = self.PanelStageContent.localPosition
tarPos.x = tarPosX
XLuaUiManager.SetMask(true)
self.PanelStageList.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
XLuaUiManager.SetMask(false)
self.PanelStageList.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
end)
end
end
end
-------------------------------------------------------选择关卡----------------------------------------------------------
---
--- 选择关卡
function XUiFashionStoryChapter:SelectStage(stageId)
local index = self:FindStageIndex(stageId)
self:SetStageSelect(index, true)
self:PlayScrollViewMove(self.StageItemList[index])
end
---
--- 得到关卡 'stageId' 的索引
function XUiFashionStoryChapter:FindStageIndex(stageId)
for _, stageClass in ipairs(self.StageClassList) do
local classStageId = stageClass:GetStageId()
if classStageId == stageId then
return stageClass:GetIndex()
end
end
end
---
--- 滑动关卡列表,使选择的关卡到达合适位置
function XUiFashionStoryChapter:PlayScrollViewMove(gridRect)
local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
local tarPos = self.PanelStageContent.localPosition
tarPos.x = tarPosX
XLuaUiManager.SetMask(true)
self.PanelStageList.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
XLuaUiManager.SetMask(false)
end)
end
end
---
--- 取消选择关卡
function XUiFashionStoryChapter:CancelSelectStage()
if self.SelectStageIndex then
self:SetStageSelect(self.SelectStageIndex, false)
self.SelectStageIndex = nil
end
self:EndScrollViewMove()
end
---
--- 结束关卡列表滑动
function XUiFashionStoryChapter:EndScrollViewMove()
self.PanelStageList.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
end
---
--- 设置关卡的选择效果
function XUiFashionStoryChapter:SetStageSelect(index, isActive)
if not self.StageClassList[index] then
XLog.Error(string.format("XUiFashionStoryChapter:SetStageSelect函数错误没有第%s个关卡的类实例", tostring(index)))
return
end
self.StageClassList[index]:SetSelect(isActive)
self.SelectStageIndex = index
end
return XUiFashionStoryChapter