PGRData/Script/matrix/xui/xuidormvisit/XUiDormVisit.lua
2024-09-01 22:49:41 +02:00

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local Vector3 = CS.UnityEngine.Vector3
local V3O = Vector3.one
local XUiDormVisit = XLuaUiManager.Register(XLuaUi, "UiDormVisit")
local XUiDormVisitGridItem = require("XUi/XUiDormVisit/XUiDormVisitGridItem")
local TextManager = CS.XTextManager
local Next = next
local TIME_LIMIT = 10
function XUiDormVisit:OnAwake()
XTool.InitUiObject(self)
self.TabObjs = {}
self.TabObjs[1] = self.BtnTab1
self.TabObjs[2] = self.BtnTab2
self.DormVisitFriendEmptyTips = TextManager.GetText("DormVisitFriendEmptyTips")
self.DormVisitStrangeEmptyTips = TextManager.GetText("DormVisitStrangeEmptyTips")
self.DormVistorFriend = TextManager.GetText("DormVistorFriend")
self.DormVistorStranger = TextManager.GetText("DormVistorStranger")
self:InitUI()
self:InitTypeCfg()
self.PreVistorReqTime = XTime.GetServerNowTimestamp()
end
---
--- ButtonGroup中的按钮名称与对应的响应函数
function XUiDormVisit:InitTypeCfg()
self.TabObs = {}
self.TypeListDataCfg = {}
self.TypeListDataCfg[XDormConfig.VisitTabTypeCfg.MyFriend] = {["Name"] = TextManager.GetText("DormMyFriend"), ["Skip"] = function() self:OnReqFriendData() end }
self.TypeListDataCfg[XDormConfig.VisitTabTypeCfg.Visitor] = {["Name"] = TextManager.GetText("DormStranger"), ["Skip"] = function() self:OnReqVisitorData() end }
self:CreateTypeItems()
end
---
--- 初始化ButtonGroup
function XUiDormVisit:CreateTypeItems()
if self.PanelTab then
for k, v in pairs(self.TypeListDataCfg) do
local obj = self.TabObjs[k]
obj.gameObject:SetActive(true)
obj.transform:SetParent(self.PanelTab.transform, false)
obj.transform.localScale = V3O
self.TabObs[k] = obj
local cs = obj:GetComponent("XUiButton")
cs:SetName(v.Name)
end
self.Tabgroup = self.PanelTab:GetComponent("XUiButtonGroup")
self.Tabgroup:Init(self.TabObs, function(tab) self:TabSkip(tab) end)
end
end
---
--- ButtonGroup响应函数
function XUiDormVisit:TabSkip(tab)
self.CuTabType = tab
local cfg = self.TypeListDataCfg[tab]
local skip = cfg.Skip
if skip then
skip()
end
end
---
--- 初始化动态列表
function XUiDormVisit:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemCommon.gameObject)
self.DynamicTable:SetProxy(XUiDormVisitGridItem)
self.DynamicTable:SetDelegate(self)
end
-- 未知访客
function XUiDormVisit:SetVisitorListData(data)
local dataDt = data.Details or {}
self:SetVisitorData(dataDt)
end
---
--- 设置未知访客动态列表DataSource
function XUiDormVisit:SetVisitorData(data)
self.ListData = data or {}
if Next(self.ListData) ~= nil then
self.VisitTips.gameObject:SetActive(false)
self.BtnRandomVisit.gameObject:SetActive(true)
else
self.VisitTips.gameObject:SetActive(true)
self.TxtEmptyTips.text = self.DormVisitStrangeEmptyTips
self.BtnRandomVisit.gameObject:SetActive(false)
end
self.TxtType.text = self.DormVistorStranger
self.DynamicTable:SetDataSource(self.ListData)
self.DynamicTable:ReloadDataASync(1)
end
---
--- 设置好友动态列表DataSource
function XUiDormVisit:SetFriendListData(data)
if data and Next(data) ~= nil then
self.VisitTips.gameObject:SetActive(false)
else
self.VisitTips.gameObject:SetActive(true)
self.TxtEmptyTips.text = self.DormVisitFriendEmptyTips
end
self.TxtType.text = self.DormVistorFriend
self.ListData = data or {}
self.DynamicTable:SetDataSource(self.ListData)
self.DynamicTable:ReloadDataASync(1)
self.BtnRandomVisit.gameObject:SetActive(false)
end
function XUiDormVisit:UpdateFriendList()
local data = XDataCenter.DormManager.GetVisFriendData()
self.ListData = {}
if Next(data) ~= nil then
for _, v in pairs(data) do
table.insert(self.ListData, v)
end
end
self:SetFriendListData(self.ListData)
end
-- [监听动态列表事件]
function XUiDormVisit:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data)
end
end
---
--- 初始化ButtonGroup的Index
function XUiDormVisit:OnStart(ui, tab)
self.HostelSecond = ui
local t = tab or XDormConfig.VisitTabTypeCfg.MyFriend
self.Tabgroup:SelectIndex(t)
if t == XDormConfig.VisitTabTypeCfg.MyFriend then
self:OnReqFriendData()
else
self:OnReqVisitorData()
end
end
---
--- 请求好友宿舍数据
--- ButtonGroup的按钮响应函数切换标签的时候调用
function XUiDormVisit:OnReqFriendData()
self.ListData = {}
local ids = XDataCenter.SocialManager.GetFriendIds()
if not Next(ids) then
self:SetFriendListData()
return
end
local sendids = {}
local data = XDataCenter.DormManager.GetVisFriendData()
if Next(data) ~= nil then
local curtime = XTime.GetServerNowTimestamp()
for _, id in pairs(ids) do
local v = data[id]
if v then
if curtime - v.DataTime < TIME_LIMIT then
table.insert(self.ListData, v)
else
table.insert(sendids, id)
end
else
table.insert(sendids, id)
end
end
if Next(sendids) then
if Next(self.ListData) then
self:SetFriendListData(self.ListData)
XDataCenter.DormManager.RequestDormitoryDetails(sendids)
else
XDataCenter.DormManager.RequestDormitoryDetails(sendids, self.UpdateFriendCb)
end
else
self:SetFriendListData(self.ListData)
end
else
XDataCenter.DormManager.RequestDormitoryDetails(ids, self.UpdateFriendCb)
end
end
---
--- 请求访客宿舍数据
--- ButtonGroup的按钮响应函数切换标签时调用
function XUiDormVisit:OnReqVisitorData()
self.ListData = {}
XDataCenter.DormManager.RequestDormitoryRecommend(self.SetVisitorCb)
end
function XUiDormVisit:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_DORM_VISTOR_SKIP, self.OnVisit, self)
end
function XUiDormVisit:OnDisable()
end
---
--- 查看玩家信息时点击查看宿舍会派发EVENT_DORM_VISTOR_SKIP调用此函数
function XUiDormVisit:OnVisit(playid, dormId)
local charId = XDataCenter.DormManager.GetVisitorDormitoryCharacterId()
XLuaUiManager.CloseWithCallback("UiDormVisit", function()
XDataCenter.DormManager.RequestDormitoryVisit(playid, dormId, charId, function()
self:DoDormVisitor(playid, dormId)
end)
end)
end
function XUiDormVisit:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_VISTOR_SKIP, self.OnVisit, self)
end
function XUiDormVisit:InitUI()
self.TxtScoreDes.text = TextManager.GetText("DormTotalScore")
self.BtnRandomVisit:SetName(TextManager.GetText("DormVisitBtn"))
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.DormCoin, XDataCenter.ItemManager.ItemId.FurnitureCoin)
self.UpdateFriendCb = function() self:UpdateFriendList() end
self.SetVisitorCb = function(data) self:SetVisitorListData(data) end
self.OnClickEmptyVisitorCb = function() self:OnClickEmptyVisitor() end
self:AddListener()
self:InitList()
end
function XUiDormVisit:OnClickEmptyVisitor()
XLuaUiManager.Open("UiSocial")
end
function XUiDormVisit:AddListener()
self.OnBtnRandomVisitCb = function() self:OnBtnRandomVisit() end
self.OnBtnMainUIClickCb = function() self:OnBtnMainUIClick() end
self.OnBtnReturnClickCb = function() self:OnBtnReturnClick() end
self.OnEnterDormcb = function() self:EnterDormVisitor() end
self:RegisterClickEvent(self.BtnRandomVisit, self.OnBtnRandomVisitCb)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUIClickCb)
self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClickCb)
self:RegisterClickEvent(self.VisitTips, self.OnClickEmptyVisitorCb)
end
function XUiDormVisit:OnBtnMainUIClick()
XLuaUiManager.RunMain()
end
function XUiDormVisit:OnBtnReturnClick()
XLuaUiManager.Close("UiDormVisit")
end
function XUiDormVisit:OnBtnRandomVisit()
local d = self.ListData or {}
local len = #d
if len == 0 then
return
end
local index = math.random(1, len)
self.DormData = d[index]
if self.DormData then
local dormId = self.DormData.DormitoryId
local charId = XDataCenter.DormManager.GetVisitorDormitoryCharacterId()
XLuaUiManager.CloseWithCallback("UiDormVisit", function()
XDataCenter.DormManager.RequestDormitoryVisit(self.DormData.PlayerId, dormId, charId, self.OnEnterDormcb)
end)
end
end
function XUiDormVisit:EnterDormVisitor()
if self.DormData and self.DormData.PlayerId and self.DormData.DormitoryId then
self:DoDormVisitor(self.DormData.PlayerId, self.DormData.DormitoryId)
end
end
---
--- 访问玩家'playerId'的'dormitoryId'宿舍
function XUiDormVisit:DoDormVisitor(playerId, dormitoryId)
local t = XDormConfig.VisitDisplaySetType.Stranger
if self.CuTabType == XDormConfig.VisitTabTypeCfg.MyFriend then
t = XDormConfig.VisitDisplaySetType.MyFriend
end
if self.HostelSecond and (not XTool.UObjIsNil(self.HostelSecond.GameObject)) then
self.HostelSecond.GameObject:SetActive(true)
self.HostelSecond:OnRecordSelfDormId()
XDataCenter.DormManager.VisitDormitory(t, dormitoryId)
self.HostelSecond:UpdateData(t, dormitoryId, playerId)
else
XLuaUiManager.Open("UiDormSecond", t, dormitoryId, playerId)
XDataCenter.DormManager.VisitDormitory(t, dormitoryId)
end
end