forked from endernon/PGRData
57 lines
No EOL
1.8 KiB
Lua
57 lines
No EOL
1.8 KiB
Lua
local XUiGridLikeInfo = require("XUi/XUiDormCharacterDetail/XUiGridLikeInfo")
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local XUiPanelCharacterLikeInfo = XClass(nil, "XUiPanelCharacterLikeInfo")
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function XUiPanelCharacterLikeInfo:Ctor(ui, characterId)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.CharacterId = characterId
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self:Init()
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self.GameObject:SetActive(false)
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end
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function XUiPanelCharacterLikeInfo:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelCharacterLikeInfo:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelCharacterLikeInfo:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelCharacterLikeInfo:AutoAddListener()
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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end
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function XUiPanelCharacterLikeInfo:OnBtnCloseClick()
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self.GameObject:SetActive(false)
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end
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function XUiPanelCharacterLikeInfo:Init()
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local recoveryConfigs = XDormConfig.GetCharRecoveryConfig(self.CharacterId)
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self.GridLikeInfo.gameObject:SetActive(false)
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for i = 1, #recoveryConfigs do
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local grid = CS.UnityEngine.Object.Instantiate(self.GridLikeInfo)
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local gridLikeInfo = XUiGridLikeInfo.New(grid)
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gridLikeInfo:Refresh(recoveryConfigs[i])
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grid.transform:SetParent(self.PanelRecycle, false)
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gridLikeInfo.GameObject:SetActive(true)
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end
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end
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function XUiPanelCharacterLikeInfo:Open()
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self.GameObject:SetActive(true)
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end
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return XUiPanelCharacterLikeInfo |