forked from endernon/PGRData
128 lines
No EOL
4.8 KiB
Lua
128 lines
No EOL
4.8 KiB
Lua
--选择角色页面中角色列表Gird组件
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local XUiSelectCharacterGrid = XClass(nil, "XUiSelectCharacterGrid")
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UiCharacterGridType = {
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Normal = 1, --我拥有的角色
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Try = 2, --试玩角色(robot)
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}
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function XUiSelectCharacterGrid:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiSelectCharacterGrid:UpdateInfo(data, teamData, editPos, rootUi)
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self:Reset()
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self.Data = data
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self.TeamData = teamData
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self.EditPos = editPos
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self.RootUi = rootUi
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if self.Data.Type == UiCharacterGridType.Normal then
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self:UpdateNormalInfo()
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elseif self.Data.Type == UiCharacterGridType.Try then
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self:UpdateTryInfo()
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end
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end
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function XUiSelectCharacterGrid:Reset()
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self.PanelTry.gameObject:SetActiveEx(false)
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self.PanelSelected.gameObject:SetActiveEx(false)
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self.RImgTonngDiao.gameObject:SetActiveEx(false)
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self.PanelRogueLikeTheme.gameObject:SetActiveEx(false)
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self.PanelStaminaBar.gameObject:SetActiveEx(false)
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self.PanelTeamSupport.gameObject:SetActiveEx(false)
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self.PanelInTeam.gameObject:SetActiveEx(false)
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self.PanelSame.gameObject:SetActiveEx(false)
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self.PanelFight.gameObject:SetActiveEx(true)
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end
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function XUiSelectCharacterGrid:UpdateNormalInfo()
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local characterData = XDataCenter.CharacterManager.GetCharacter(self.Data.Id)
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self.Data.CharacterData = characterData
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self.TxtLevel.text = characterData.Level
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self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(characterData.Quality))
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self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterData.Id))
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self.TxtFight.text = characterData.Ability
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local detailConfig = XCharacterConfigs.GetCharDetailTemplate(characterData.Id)
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local elementList = detailConfig.ObtainElementList
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for i = 1, 3 do
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local rImg = self["RImgCharElement" .. i]
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if elementList[i] then
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rImg.gameObject:SetActiveEx(true)
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local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
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rImg:SetRawImage(elementConfig.Icon)
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else
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rImg.gameObject:SetActiveEx(false)
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end
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end
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--是否在队里,是否是同类角色
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for i = 1, #self.TeamData do
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if self.TeamData[i] == self.Data.Id then
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self.PanelInTeam.gameObject:SetActiveEx(true)
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break
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else
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if self.TeamData[i] < 1000000 and self.TeamData[i] > 0 then
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local robotTemplate = XRobotManager.GetRobotTemplate(self.TeamData[i])
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if robotTemplate.CharacterId == self.Data.Id then
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self.PanelSame.gameObject:SetActiveEx(true)
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end
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end
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end
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end
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end
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--试玩角色Data.Id ->robotId
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function XUiSelectCharacterGrid:UpdateTryInfo()
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self.PanelTry.gameObject:SetActiveEx(true)
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local robotTemplate = XRobotManager.GetRobotTemplate(self.Data.Id)
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self.Data.RobotData = robotTemplate
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self.TxtLevel.text = robotTemplate.CharacterLevel
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self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(robotTemplate.CharacterQuality))
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self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(robotTemplate.CharacterId, true))
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local detailConfig = XCharacterConfigs.GetCharDetailTemplate(robotTemplate.CharacterId)
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local elementList = detailConfig.ObtainElementList
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for i = 1, 3 do
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local rImg = self["RImgCharElement" .. i]
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if elementList[i] then
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rImg.gameObject:SetActiveEx(true)
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local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
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rImg:SetRawImage(elementConfig.Icon)
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else
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rImg.gameObject:SetActiveEx(false)
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end
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end
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--是否在队里,是否是同类角色
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for i = 1, #self.TeamData do
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if self.TeamData[i] == robotTemplate.Id then
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self.PanelInTeam.gameObject:SetActiveEx(true)
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break
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else
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if self.TeamData[i] == robotTemplate.CharacterId then
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self.PanelSame.gameObject:SetActiveEx(true)
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end
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end
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end
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if self.Data.NieRCharacterId and self.Data.NieRCharacterId ~= 0 then
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self.TxtFight.text = XDataCenter.NieRManager.GetNieRCharacterByCharacterId(self.Data.NieRCharacterId):GetAbilityNum()
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else
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if self.RootUi and self.RootUi.Type and self.RootUi.Type == UiSelectCharacterType.NieROnlyRobot then
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self.TxtFight.text = XRobotManager.GetRobotAbility(self.Data.Id)
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else
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local ability = XRobotManager.GetRobotAbility(self.Data.Id)
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self.TxtFight.text = ability
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end
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end
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end
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function XUiSelectCharacterGrid:SetSelectMark(isSelect)
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self.PanelSelected.gameObject:SetActiveEx(isSelect)
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end
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return XUiSelectCharacterGrid |