forked from endernon/PGRData
137 lines
No EOL
4.9 KiB
Lua
137 lines
No EOL
4.9 KiB
Lua
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local MAX_GRID_NUM = 3
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local XUiGridQuickDeployMember = require("XUi/XUiBfrt/XUiGridQuickDeployMember")
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local XUiGridQuickDeployTeam = XClass(nil, "XUiGridQuickDeployTeam")
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function XUiGridQuickDeployTeam:Ctor(ui, memberClickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.MemberGridList = {}
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self.MemberClickCb = memberClickCb
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XTool.InitUiObject(self)
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self.TabGroup = {
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self.BtnRed,
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self.BtnBlue,
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self.BtnYellow,
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}
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self.PanelTabFirst:Init(self.TabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
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self.TabGroupCT = {
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self.BtnCaptainRed,
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self.BtnCaptainBlue,
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self.BtnCaptainYellow,
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}
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self.PanelTabCaptain:Init(self.TabGroupCT, function(tabIndex) self:OnClickTabCallBackCT(tabIndex) end)
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self.GridTeamMember.gameObject:SetActiveEx(false)
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end
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function XUiGridQuickDeployTeam:Refresh(echelonId, team, echelonIndex, echelonType, characterLimitType, groupId)
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local gridList = self.MemberGridList
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self.EchelonId = echelonId
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if echelonType == XDataCenter.BfrtManager.EchelonType.Fight then
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self.TextTitle.text = CS.XTextManager.GetText("BfrtFightEchelonTitle", echelonIndex)
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elseif echelonType == XDataCenter.BfrtManager.EchelonType.Logistics then
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self.TextTitle.text = CS.XTextManager.GetText("BfrtLogisticEchelonTitle", echelonIndex)
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end
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for index = 1, MAX_GRID_NUM do
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local pos = XDataCenter.BfrtManager.TeamPosConvert(index)
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local grid = gridList[index]
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local characterId = team[pos]
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if not grid then
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local go = CSUnityEngineObjectInstantiate(self.GridTeamMember, self.PanelRole)
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local clickCb = function(paramCharacterId, paramGrid, paramPos, cacheTeam, cacheCharacterLimitType)
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self.MemberClickCb(paramCharacterId, paramGrid, paramPos, cacheTeam, cacheCharacterLimitType)
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end
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grid = XUiGridQuickDeployMember.New(go, pos, clickCb)
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gridList[index] = grid
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end
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local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(echelonId, groupId, echelonIndex)
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grid:Refresh(characterId, team, characterLimitType)
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grid:RefreshCaptainPos(captainPos)
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grid.GameObject:SetActiveEx(false)
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self.TabGroup[pos].gameObject:SetActiveEx(true)
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self.TabGroupCT[pos].gameObject:SetActiveEx(true)
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end
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local echelonRequireCharacterNum = XDataCenter.BfrtManager.GetEchelonNeedCharacterNum(self.EchelonId)
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for pos = 1, echelonRequireCharacterNum do
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local index = XDataCenter.BfrtManager.MemberIndexConvert(pos)
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local grid = gridList[index]
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if grid then
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grid.GameObject:SetActiveEx(true)
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end
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end
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--队长/首发
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for i = echelonRequireCharacterNum + 1, #self.TabGroup do
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self.TabGroup[i].gameObject:SetActiveEx(false)
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end
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local firstFightPos = XDataCenter.BfrtManager.GetTeamFirstFightPos(echelonId, groupId, echelonIndex)
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self.PanelTabFirst:SelectIndex(firstFightPos)
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for i = echelonRequireCharacterNum + 1, #self.TabGroupCT do
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self.TabGroupCT[i].gameObject:SetActiveEx(false)
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end
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local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(echelonId, groupId, echelonIndex)
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self.PanelTabCaptain:SelectIndex(captainPos)
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if not XFubenConfigs.IsStageCharacterLimitConfigExist(characterLimitType) then
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self.PanelRequireCharacter.gameObject:SetActiveEx(false)
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return
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else
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self.PanelRequireCharacter.gameObject:SetActiveEx(true)
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end
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local icon = XFubenConfigs.GetStageCharacterLimitImageTeamEdit(characterLimitType)
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self.ImgRequireCharacter:SetSprite(icon)
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local name = XFubenConfigs.GetStageCharacterLimitName(characterLimitType)
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self.TxtRequireCharacter.text = name
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end
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function XUiGridQuickDeployTeam:OnClickTabCallBack(firstFightPos)
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if self.SelectedIndex and self.SelectedIndex == firstFightPos then
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return
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end
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self.SelectedIndex = firstFightPos
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local echelonId = self.EchelonId
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XDataCenter.BfrtManager.SetTeamFirstFightPos(echelonId, firstFightPos)
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local gridList = self.MemberGridList
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local gridNum = #gridList
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for index = 1, gridNum do
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local grid = gridList[index]
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grid:RefreshFirstFightPos(firstFightPos)
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end
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end
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function XUiGridQuickDeployTeam:OnClickTabCallBackCT(captainPos)
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if self.SelectedIndexCT and self.SelectedIndexCT == captainPos then
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return
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end
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self.SelectedIndexCT = captainPos
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local echelonId = self.EchelonId
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XDataCenter.BfrtManager.SetTeamCaptainPos(echelonId, captainPos)
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local gridList = self.MemberGridList
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local gridNum = #gridList
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for index = 1, gridNum do
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local grid = gridList[index]
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grid:RefreshCaptainPos(captainPos)
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end
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end
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return XUiGridQuickDeployTeam |