forked from endernon/PGRData
72 lines
No EOL
2.4 KiB
Lua
72 lines
No EOL
2.4 KiB
Lua
local XUiGridQuickDeployMember = XClass(nil, "XUiGridQuickDeployMember")
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function XUiGridQuickDeployMember:Ctor(ui, pos, clickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Pos = pos
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self.ClickCb = clickCb
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XTool.InitUiObject(self)
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self:InitComponent()
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end
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function XUiGridQuickDeployMember:InitComponent()
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self.RImgRole.gameObject:SetActiveEx(false)
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self.ImgLeader.gameObject:SetActiveEx(false)
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self.ImgFirstRole.gameObject:SetActiveEx(false)
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self.ImgAbility.gameObject:SetActiveEx(false)
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self.ImgSelect.gameObject:SetActiveEx(false)
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self.PanelEffect.gameObject:SetActiveEx(false)
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self.BtnMember.CallBack = function() self:OnMemberClick() end
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local color = XUiHelper.Hexcolor2Color(XBfrtConfigs.MEMBER_POS_COLOR[self.Pos])
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self.ImgLeftSkill.color = color
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self.ImgRightSkill.color = color
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self.PanelEffectRT = self.PanelEffect:GetComponent("RectTransform")
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self.PanelViewRT = self.Transform.parent.parent.parent.parent:GetComponent("RectTransform")
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end
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function XUiGridQuickDeployMember:Refresh(characterId, team, characterLimitType)
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self.CharacterId = characterId
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self.Team = team
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self.CharacterLimitType = characterLimitType
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if characterId and characterId ~= 0 then
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self.RImgRole.gameObject:SetActiveEx(true)
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self.RImgRole:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId))
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else
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self.RImgRole.gameObject:SetActiveEx(false)
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end
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self.PanelEffect.gameObject:SetActiveEx(false)
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end
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function XUiGridQuickDeployMember:OnMemberClick()
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if self.ClickCb then
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self.ClickCb(self.CharacterId, self, self.Pos, self.Team, self.CharacterLimitType)
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end
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end
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function XUiGridQuickDeployMember:ShowEffect()
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--判断特效父节点是否在滑动视口内
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if not self.PanelEffectRT:Overlaps(self.PanelViewRT) then return end
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self.PanelEffect.gameObject:SetActiveEx(false)
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self.PanelEffect.gameObject:SetActiveEx(true)
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end
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function XUiGridQuickDeployMember:SetSelect(value)
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self.ImgSelect.gameObject:SetActiveEx(value)
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end
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function XUiGridQuickDeployMember:RefreshCaptainPos(captainPos)
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self.ImgLeader.gameObject:SetActiveEx(self.Pos == captainPos)
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end
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function XUiGridQuickDeployMember:RefreshFirstFightPos(firstFightPos)
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self.ImgFirstRole.gameObject:SetActiveEx(self.Pos == firstFightPos)
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end
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return XUiGridQuickDeployMember |