PGRData/Script/matrix/xui/xuiawareness/grid/XUiGridAwarenessDeployTeam.lua
2024-09-01 22:49:41 +02:00

98 lines
No EOL
4.1 KiB
Lua

local XUiGridAwarenessDeployTeam = XClass(nil, "XUiGridAwarenessDeployTeam")
local XUiGridAwarenessDeployMember = require("XUi/XUiAwareness/Grid/XUiGridAwarenessDeployMember")
function XUiGridAwarenessDeployTeam:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:InitComponent()
end
function XUiGridAwarenessDeployTeam:InitComponent()
self.MemberGridList = {}
self.BtnLeader.CallBack = function() self:OnBtnLeaderClick() end
self.BtnReset.CallBack = function() self:OnBtnResetClick() end
self.BtnFight.CallBack = function() self:OnBtnFightClick() end
self.GridDeployMember.gameObject:SetActiveEx(false)
self.ImgNotPassCondition.gameObject:SetActiveEx(false)
end
function XUiGridAwarenessDeployTeam:OnBtnFightClick()
local allTeamHasMember, teamCharList, captainPosList, firstFightPosList = XDataCenter.FubenAwarenessManager.TryGetFightTeamCharList(self.ChapterId)
if not allTeamHasMember then
XUiManager.TipMsg(CS.XTextManager.GetText("AssignFightNoMember"))
return
end
-- 设置队伍
XDataCenter.FubenAwarenessManager.AwarenessSetTeamRequest(self.ChapterId, teamCharList, captainPosList, firstFightPosList, function()
local targetIndex = self.TeamOrder
local chapterData = XDataCenter.FubenAwarenessManager.GetChapterDataById(self.ChapterId)
local stageIdList = chapterData:GetStageId()
local targetStageId = stageIdList[targetIndex]
-- 进入战斗
XDataCenter.FubenAwarenessManager.SetEnterLoadingData(targetIndex, teamCharList[targetIndex], chapterData)
XDataCenter.FubenManager.EnterAwarenessFight(targetStageId, teamCharList[targetIndex], captainPosList[targetStageId], nil, nil, firstFightPosList[targetIndex])
end)
end
function XUiGridAwarenessDeployTeam:OnBtnResetClick()
XDataCenter.FubenAwarenessManager.AwarenessResetStageRequest(self.ChapterId, self.StageId , function ()
self:RefreshVictoryState(self.StageId)
end)
end
function XUiGridAwarenessDeployTeam:OnBtnLeaderClick()
local teamData = XDataCenter.FubenAwarenessManager.GetTeamDataById(self.TeamInfoId)
local team = {}
local captainPos = teamData:GetLeaderIndex()
local memberList = teamData:GetMemberList()
for _, memberData in ipairs(memberList) do
local characterId = memberData:GetCharacterId() or 0
team[memberData:GetIndex()] = characterId
end
XLuaUiManager.Open("UiNewRoomSingleTip", self, team, captainPos, function(index)
teamData:SetLeaderIndex(index)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ON_ASSIGN_TEAM_CHANGED)
end)
end
function XUiGridAwarenessDeployTeam:Refresh(chapterId, teamOrder, teamInfoId)
self.TeamOrder = teamOrder
self.TeamInfoId = teamInfoId
self.ChapterId = chapterId
local teamData = XDataCenter.FubenAwarenessManager.GetTeamDataById(teamInfoId)
self.TxtTitle.text = CS.XTextManager.GetText("AssignTeamTitle", self.TeamOrder) -- 作战梯队1
self.TxtRequireAbility.text = teamData:GetRequireAbility()
self.TxtFightTips.text = teamData:GetDesc()
self.TxtLeaderSkill.text = teamData:GetLeaderSkillDesc()
for i = 1, teamData:GetNeedCharacter() do
local grid = self.MemberGridList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridDeployMember)
ui.transform:SetParent(self.PanelDeployMembers, false)
ui.gameObject:SetActiveEx(true)
grid = XUiGridAwarenessDeployMember.New(self, ui)
self.MemberGridList[i] = grid
end
grid:Refresh(chapterId, teamOrder, teamData, i)
end
local chapterData = XDataCenter.FubenAwarenessManager.GetChapterDataById(chapterId)
local stageId = chapterData:GetStageId()[teamOrder]
self.StageId = stageId
self:RefreshVictoryState(self.StageId)
end
function XUiGridAwarenessDeployTeam:RefreshVictoryState(stageId)
local isFinish = XDataCenter.FubenAwarenessManager.CheckStageFinish(stageId)
self.PanelVictory.gameObject:SetActiveEx(isFinish)
end
return XUiGridAwarenessDeployTeam