forked from endernon/PGRData
57 lines
No EOL
1.9 KiB
Lua
57 lines
No EOL
1.9 KiB
Lua
local XUiAssignLoading = XLuaUiManager.Register(XLuaUi, "UiAssignLoading")
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local ANIMATION_OPEN = "UiBfrtInfoBegan%d"
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local ANIMATION_LOOP = "UiBfrtInfoLoop%d"
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local ANIMATION_PANEL = {
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"PanelStageList01",
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"PanelStageList02",
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"PanelStageList03",
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"PanelStageList04",
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"PanelStageList05",
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}
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function XUiAssignLoading:OnStart(loadingData)
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self.LoadingData = loadingData
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end
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function XUiAssignLoading:OnEnable()
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local stageIndex = self.LoadingData.StageIndex
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local teamCharList = self.LoadingData.TeamCharList
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local groupData = self.LoadingData.GroupData
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local chapterData = self.LoadingData.ChapterData
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self.CurIndex = stageIndex
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for index, name in pairs(ANIMATION_PANEL) do
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self[name].gameObject:SetActiveEx(index == stageIndex)
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end
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for index = 1, 3 do
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local characterId = teamCharList[index]
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if XTool.IsNumberValid(characterId) and characterId > 0 then
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self["RImgCharIcon" .. index]:SetRawImage(XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(characterId))
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self["PanelCharIcon" .. index].gameObject:SetActiveEx(true)
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else
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self["PanelCharIcon" .. index].gameObject:SetActiveEx(false)
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end
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end
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self.TxtZhangjie.text = chapterData and chapterData:GetDesc() or nil
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self.TxtGroupName.text = groupData and groupData:GetName() or nil
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self.TxtName.text = CS.XTextManager.GetText("AssignInfoTeamName", self.CurIndex)
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self:PlayBeginAnimation()
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end
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function XUiAssignLoading:PlayBeginAnimation()
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local endCb = function()
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self:PlayLoopAnimation()
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end
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local animName = string.format(ANIMATION_OPEN, self.CurIndex)
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self:PlayAnimation(animName, endCb)
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end
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function XUiAssignLoading:PlayLoopAnimation()
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local animName = string.format(ANIMATION_LOOP, self.CurIndex)
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self:PlayAnimation(animName, nil, nil, CS.UnityEngine.Playables.DirectorWrapMode.Loop)
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end |