forked from endernon/PGRData
58 lines
1.5 KiB
Lua
58 lines
1.5 KiB
Lua
local XUiGridAreaWarSpecialRole = XClass(nil, "XUiGridAreaWarSpecialRole")
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function XUiGridAreaWarSpecialRole:Ctor(ui, clickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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if self.BtnClick then
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self.BtnClick.CallBack = function()
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clickCb(self.RoleId)
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end
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end
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self:SetSelect(false)
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end
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function XUiGridAreaWarSpecialRole:Refresh(roleId)
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self.RoleId = roleId
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--小头像
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if self.RImgHead then
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self.RImgHead:SetRawImage(XAreaWarConfigs.GetSpecialRoleIcon(roleId))
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end
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--名称
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if self.TxtName then
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self.TxtName.text = XAreaWarConfigs.GetSpecialRoleName(roleId)
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end
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--立绘
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if self.RImgLihui then
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self.RImgLihui:SetRawImage(XAreaWarConfigs.GetSpecialRoleLihui(roleId))
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end
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--技能图标
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if self.RImgSkill then
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local buffId = XAreaWarConfigs.GetSpecialRoleBuffId(roleId)
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self.RImgSkill:SetRawImage(XAreaWarConfigs.GetBuffIcon(buffId))
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end
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--未解锁
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local isUnlock = XDataCenter.AreaWarManager.IsSpecialRoleUnlock(roleId)
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if self.PanelLock then
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self.PanelLock.gameObject:SetActiveEx(not isUnlock)
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end
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if self.PanelLock2 then
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self.PanelLock2.gameObject:SetActiveEx(not isUnlock)
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end
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end
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function XUiGridAreaWarSpecialRole:SetSelect(value)
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if self.PanelSelect then
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self.PanelSelect.gameObject:SetActiveEx(value and true or false)
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end
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end
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return XUiGridAreaWarSpecialRole
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