forked from endernon/PGRData
266 lines
8.7 KiB
Lua
266 lines
8.7 KiB
Lua
local XUiGridAreaWarSpecialRole = require("XUi/XUiAreaWar/XUiGridAreaWarSpecialRole")
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local XUiGridAreaWarSpecialRoleReward = require("XUi/XUiAreaWar/XUiGridAreaWarSpecialRoleReward")
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local XUiAreaWarSpecialRole = XLuaUiManager.Register(XLuaUi, "UiAreaWarSpecialRole")
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function XUiAreaWarSpecialRole:OnAwake()
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self.GridCourse.gameObject:SetActiveEx(false)
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self.GridSpecialRole.gameObject:SetActiveEx(false)
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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XDataCenter.ItemManager.AddCountUpdateListener(
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{
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XDataCenter.ItemManager.ItemId.AreaWarCoin,
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XDataCenter.ItemManager.ItemId.AreaWarActionPoint
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},
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handler(self, self.UpdateAssets),
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self.AssetActivityPanel
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)
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self.DynamicTable = XDynamicTableNormal.New(self.SViewCourse)
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self.DynamicTable:SetProxy(XUiGridAreaWarSpecialRoleReward)
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self.DynamicTable:SetDelegate(self)
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self:AutoAddListener()
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end
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function XUiAreaWarSpecialRole:OnStart(chapterId)
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self.ChapterIds = XAreaWarConfigs.GetChapterIds()
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chapterId = chapterId or XDataCenter.AreaWarManager.GetBranchNewChapterId()
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self.SelectIndex = self:GetBtnIndexByAreaId(chapterId)
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self.RewardIds = XAreaWarConfigs.GetAllSpecialRoleUnlockRewardIds()
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self.Btns = {}
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self.RoleGridList = {}
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self:InitView()
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end
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function XUiAreaWarSpecialRole:OnEnable()
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if self.IsEnd then
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return
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end
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if XDataCenter.AreaWarManager.OnActivityEnd() then
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self.IsEnd = true
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return
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end
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self:UpdateAssets()
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self:UpdateAreas()
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self:UpdateRewardProgress()
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self.SkipAnim = true
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self.PanelTabGroup:SelectIndex(self.SelectIndex)
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end
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function XUiAreaWarSpecialRole:OnGetEvents()
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return {
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XEventId.EVENT_AREA_WAR_SPECIAL_ROLE_REWARD_GOT,
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XEventId.EVENT_AREA_WAR_ACTIVITY_END
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}
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end
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function XUiAreaWarSpecialRole:OnNotify(evt, ...)
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if self.IsEnd then
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return
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end
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local args = {...}
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if evt == XEventId.EVENT_AREA_WAR_SPECIAL_ROLE_REWARD_GOT then
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self:UpdateRewardProgress()
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elseif evt == XEventId.EVENT_AREA_WAR_ACTIVITY_END then
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if XDataCenter.AreaWarManager.OnActivityEnd() then
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self.IsEnd = true
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return
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end
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end
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end
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function XUiAreaWarSpecialRole:AutoAddListener()
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self:BindHelpBtn(self.BtnHelp, "AreaWarSpecialRole")
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self.BtnBack.CallBack = function()
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self:Close()
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end
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self.BtnMainUi.CallBack = function()
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XLuaUiManager.RunMain()
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end
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end
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function XUiAreaWarSpecialRole:InitView()
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self.TxtTips.text = CsXTextManagerGetText("AreaWarSpecialRoleTips")
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for index, chapterId in ipairs(self.ChapterIds) do
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local btn = self.Btns[index]
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if not btn then
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local go =
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index == 1 and self.BtnFirst or
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CSObjectInstantiate(self.BtnFirst.gameObject, self.PanelTabGroup.transform)
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btn = go:GetComponent("XUiButton")
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self.Btns[index] = btn
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end
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end
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self.PanelTabGroup:Init(
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self.Btns,
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function(index)
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self:OnClickTabBtn(index)
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end
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)
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end
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function XUiAreaWarSpecialRole:UpdateAssets()
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self.AssetActivityPanel:Refresh(
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{
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XDataCenter.ItemManager.ItemId.AreaWarCoin,
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XDataCenter.ItemManager.ItemId.AreaWarActionPoint
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},
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{
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XDataCenter.ItemManager.ItemId.AreaWarActionPoint
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}
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)
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end
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function XUiAreaWarSpecialRole:UpdateAreas()
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for index, chapterId in ipairs(self.ChapterIds) do
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local btn = self.Btns[index]
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if btn then
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local chapterName = XAreaWarConfigs.GetChapterName(chapterId)
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btn:SetNameByGroup(0, chapterName)
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local tipStr = ""
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local isUnlock = XDataCenter.AreaWarManager.IsChapterUnlock(chapterId)
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if isUnlock then
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local unlockCount, totalCount = XDataCenter.AreaWarManager.GetAreaSpecialRolesUnlockProgress(chapterId)
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tipStr = CsXTextManagerGetText("AreaWarAreaSpeicalRoleUnlockProgress", unlockCount, totalCount)
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else
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local leftTime = XDataCenter.AreaWarManager.GetChapterUnlockLeftTime(chapterId)
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if leftTime > 0 then
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tipStr =
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CsXTextManagerGetText(
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"AreaWarAreaUnlockLeftTime",
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XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.AREA_WAR_AREA_UNLOCK)
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)
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else
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tipStr = CsXTextManagerGetText("AreaWarAreaLock")
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end
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end
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btn:SetDisable(not isUnlock, isUnlock)
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btn:SetNameByGroup(1, tipStr)
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end
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end
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end
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function XUiAreaWarSpecialRole:OnClickTabBtn(index)
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local isUnlock = XDataCenter.AreaWarManager.IsChapterUnlock(self.ChapterIds[index])
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if not isUnlock then
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return
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end
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self.SelectIndex = index
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self:UpdateSpecialRoles()
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if self.SkipAnim then
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self.SkipAnim = nil
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else
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self:PlayAnimation("QieHuan")
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end
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end
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function XUiAreaWarSpecialRole:UpdateSpecialRoles()
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local areaId = self:GetChapterId()
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local roleIds = XAreaWarConfigs.GetChapterSpecialRoleIds(areaId)
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for index, roleId in ipairs(roleIds) do
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local grid = self.RoleGridList[index]
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if not grid then
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local go =
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index == 1 and self.GridSpecialRole or CSObjectInstantiate(self.GridSpecialRole, self.PanelContent)
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local clickCb = handler(self, self.OnClickRole)
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grid = XUiGridAreaWarSpecialRole.New(go, clickCb)
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self.RoleGridList[index] = grid
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end
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grid:Refresh(roleId)
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grid.GameObject:SetActiveEx(true)
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end
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for index = #roleIds + 1, #self.RoleGridList do
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self.RoleGridList[index].GameObject:SetActiveEx(false)
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end
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end
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function XUiAreaWarSpecialRole:OnClickRole(roleId)
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local chapterId = self:GetChapterId()
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local roleIds = XAreaWarConfigs.GetChapterSpecialRoleIds(chapterId)
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for index, grid in pairs(self.RoleGridList) do
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grid:SetSelect(roleId == roleIds[index])
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end
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XLuaUiManager.Open(
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"UiAreaWarSpecialRolePopUp",
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roleId,
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function()
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for index, grid in pairs(self.RoleGridList) do
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grid:SetSelect(false)
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end
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end
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)
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end
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function XUiAreaWarSpecialRole:UpdateRewardProgress()
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local unlockCount, totalCount = XDataCenter.AreaWarManager.GetSpecialRoleProgress()
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self.TxtCurProgress.text = unlockCount
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self.TxtTotalProgress.text = "/" .. totalCount
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--全部未达成,滑到最左
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--有已领取的,则上滑到已领取里档位最高的在最左第一格,直到无法再右滑
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--当期活动策划不需要这个功能了
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--local selectIndex = -1
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--for index = #self.RewardIds, 1, -1 do
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-- if XDataCenter.AreaWarManager.IsSpecialRoleRewardHasGot(self.RewardIds[index]) then
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-- selectIndex = index
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-- break
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-- end
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--end
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self.DynamicTable:SetDataSource(self.RewardIds)
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--self.DynamicTable:ReloadDataSync(selectIndex)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiAreaWarSpecialRole:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid.RootUi = self
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grid.ClickCb = function(rewardId)
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self:OnClickSpecialRoleReward(rewardId)
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(self.RewardIds[index])
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end
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end
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function XUiAreaWarSpecialRole:OnClickSpecialRoleReward(rewardId)
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local hasGot = XDataCenter.AreaWarManager.IsSpecialRoleRewardHasGot(rewardId)
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if hasGot then
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XUiManager.TipText("AreaWarAreaSpecialRoleRewardGot")
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return
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end
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local canGet = XDataCenter.AreaWarManager.IsSpecialRoleRewardCanGet(rewardId)
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if not canGet then
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local realRewardId = XAreaWarConfigs.GetSpecialRoleRewardRewardId(rewardId)
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local rewardData = XRewardManager.GetRewardList(realRewardId)
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XLuaUiManager.Open("UiTip", rewardData[1])
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else
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XDataCenter.AreaWarManager.AreaWarGetSpecialRoleRewardRequest(
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rewardId,
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function(rewardGoodsList)
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if not XTool.IsTableEmpty(rewardGoodsList) then
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XUiManager.OpenUiObtain(rewardGoodsList)
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end
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end
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)
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end
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end
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function XUiAreaWarSpecialRole:GetChapterId()
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return self.ChapterIds[self.SelectIndex]
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end
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function XUiAreaWarSpecialRole:GetBtnIndexByAreaId(areaId)
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for index, inAreaId in pairs(self.ChapterIds) do
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if inAreaId == areaId then
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return index
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end
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end
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end
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