forked from endernon/PGRData
107 lines
No EOL
2.6 KiB
Lua
107 lines
No EOL
2.6 KiB
Lua
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---@class XRestaurantCharAgent : XLuaBehaviorAgent 厨房员工行为代理
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---@field Role XRestaurantChar
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local XRestaurantCharAgent = XLuaBehaviorManager.RegisterAgent(XLuaBehaviorAgent, "RestaurantChar")
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function XRestaurantCharAgent:OnAwake()
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end
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function XRestaurantCharAgent:SetRole(role)
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self.Role = role
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end
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function XRestaurantCharAgent:DoAction(actionId, needFadeCross, crossDuration)
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self.Role:DoAction(actionId, needFadeCross, crossDuration)
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end
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function XRestaurantCharAgent:DoActionIndex(index, needFadeCross, crossDuration)
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self.Role:DoActionIndex(index, needFadeCross, crossDuration)
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end
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function XRestaurantCharAgent:DoRandomBubble()
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self.Role:DoRandomBubble()
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end
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function XRestaurantCharAgent:DoBubbleIndex(index)
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self.Role:DoBubble(index)
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end
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function XRestaurantCharAgent:DoHideBubble()
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self.Role:DoHideBubble()
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end
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function XRestaurantCharAgent:DoLoadEffect(path, position)
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self.Role:DoLoadEffect(path, position)
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end
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function XRestaurantCharAgent:DoHideEffect()
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self.Role:DoHideEffect()
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end
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function XRestaurantCharAgent:DoDestroyEffect()
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self.Role:DoDestroyEffect()
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end
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function XRestaurantCharAgent:GetActionId(index)
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return self.Role:GetActionId(index)
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end
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function XRestaurantCharAgent:GetActionDuration(index)
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return self.Role:GetActionDuration(index)
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end
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function XRestaurantCharAgent:DelayRelease()
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self.Role:Dispose()
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end
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function XRestaurantCharAgent:DoIsWorking()
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return self.Role:DoIsWorking()
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end
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function XRestaurantCharAgent:CheckPlayRepeat(index, isRequireRepeat)
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return self.Role:CheckPlayRepeat(index, isRequireRepeat)
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end
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function XRestaurantCharAgent:DoCheckInt(intValue)
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return self.Role:DoCheckInt(intValue)
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end
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function XRestaurantCharAgent:DoIsExist()
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return self.Role:Exist() and self.Role._GameObject.activeInHierarchy
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end
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function XRestaurantCharAgent:DoRandomPath()
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self.Role:DoFindRandomPoint()
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end
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function XRestaurantCharAgent:IsShowDelayBubble()
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return self.Role:IsShowDelayBubble()
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end
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function XRestaurantCharAgent:DoRandomBubbleDelay(delay)
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self.Role:DoRandomBubbleDelay(delay)
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end
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function XRestaurantCharAgent:DoLoadComplete()
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self.Role:DoLoadComplete()
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end
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function XRestaurantCharAgent:DoSetRedPoint()
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self.Role:DoSetRedPoint()
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end
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function XRestaurantCharAgent:DoSetGreenPoint()
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self.Role:DoSetGreenPoint()
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end
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function XRestaurantCharAgent:DoSetStartPoint()
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self.Role:DoSetStartPoint()
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end
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function XRestaurantCharAgent:DoStopMove()
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self.Role:DoStopMove()
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end
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function XRestaurantCharAgent:DoIsWorkWithBuff()
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return self.Role:IsWorkWithBuff()
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end |